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Thread: ArmA2: Operation Arrowhead Impressions - ALL OA Impressions/Videos/Screenies Here

  1. #321
    Quote Originally Posted by Uziyahu--IDF View Post
    [youtbe]odW7EV_JxqQ[/youtube]
    ArmA 2 OA: Apache Gunning & FLIR Sniping
    Why does that video look different to this one, i mean the gun sights and whatnot (im not talking about when he's using the drone btw)?



    Also can someone confirm vehicle FLIR? Im sure its there but ive seen a couple of the videos and noones used it yet.
    Last edited by Placebo; Jun 29 2010 at 15:23.

  2. #322
    Staff Sergeant
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    yep OA is awesome. i've had a few CTD in the campaign though

  3. #323
    Wow.

    I played for a few hours last night and I must say I'm really impressed with OA so far! What a smooth ride this is. Becuase let's face it - no previous Bohemia game could ever be accused of being smooth, am I right?

    But this, this feels different and it runs so much better than ArmA 2. Maybe my quad is allowed to work as it should, finally, I don't know what it is. And I don't really care becuase I'm just enjoying the hell out of OA right now.
    Love how the campaign kicks off as well (I haven't played more than a few missions yet).

    Even the editor feels faster and smoother now. A pure joy for mission makers like myself

    The FLIR is a epic win of course.

    The weapons I tried so far feel fresh and there is a lot to choose from. Good stuff.

    Radio comms don't sound as stiff now, at least they seem less 'in your face'.

    / ]NTRUDER

    [XSYS] Sweden | www.xsys-clan.se | my ArmA 2 / TOH missions
    _________________________________________________
    Proud BIS fanman since 2001
    "Our priority here is to make this work across multiple platforms, unlike Arma 2 which is the hardcore PC-platform crazy thing!"

  4. #324
    First Sergeant M1n1d0u's Avatar
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    @ricbar89 first video (quote) is flir in apache second video is the UAV flir

  5. #325

    Smile



    new era of the super realism.
    T-55 against HMMVV.

    Russian HEAT ammunition can not damage the super car of Americans.

    But from the HE ammunition immediately death.

    modeled in the editor. configuration complexity of a veteran

    Bug or so conceived?

  6. #326
    Did anyone mentioned that sound engine is awsomness?
    I using 64 channels so far, and it's AWSOME!!!

  7.   Click here to go to the next Developer post in this thread.   #327
    Quote Originally Posted by Greez View Post
    Russian HEAT ammunition can not damage the super car of Americans. But from the HE ammunition immediately death.
    Bug or so conceived?
    Most probably a "feature" called penetrability - check if you hitting engine or something hard and unpenetrable. HEAT round has different settings than older HE rounds (speed, caliber...) too.

  8. #328
    Quote Originally Posted by InfectiousShadow View Post
    • The PEQ box lasers make things a bit more interesting.
    • And the thing that surprised me the most was how your character now moves when you are driving or flying, that was so cool even though it was a very minor thing.
    Could you (or anyone) please elaborate more in this?

  9.   Click here to go to the next Developer post in this thread.   #329
    Quote Originally Posted by ricbar89 View Post
    Why does that video look different to this one, i mean the gun sights and whatnot (im not talking about when he's using the drone btw)?

    <snip>

    Also can someone confirm vehicle FLIR? Im sure its there but ive seen a couple of the videos and noones used it yet.
    Uziyahu's video only shows the use of regular NVG. The second video shows the use of FLIR sights by the AH-6X (white-hot, marking targets) and the AH-64 (black-hot, 0:59 onwards). Both vehicles (along with many others) can switch between these two FLIR modes as well as regular NVG.
    "Placebo (10:02):
    I just stuck my toe into my case fan "

  10. #330
    Gunnery Sergeant HKFlash's Avatar
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    Quote Originally Posted by Armored_Sheep View Post
    Most probably a "feature" called penetrability - check if you hitting engine or something hard and unpenetrable. HEAT round has different settings than older HE rounds (speed, caliber...) too.
    Is this feature only available to the HE rounds? Or does it also extend to other ammo types such as the 5.56 and 7.62? Would be cool if so, thus preventing the destruction of armored vehicles with these small calibers.

    Either way, those HE round parameters seem to need some tweaks...

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