will it forever be east west reflected, or are you going to make new 5 x 10 km area?
will it forever be east west reflected, or are you going to make new 5 x 10 km area?
did this ever get fixed so it works on dedicated servers. I remember trying it on a dedicated server back near release and it didn't work.
Missions/Gamemodes - F.U.B.A.R. (WIP)
Mods/Addons - Green Sea Conflict (WIP)
Resources - ArmA 3 Notepad++ Syntax Highlighting
i have put warfare on this island and i have 1 big problen at each end of the bridges all vehicals bounce up in the air and get hung up and all kinds of not to fun things making this map unsutable for warfare but i love this map is there a way to fix this or is there going to be a fix or did eney one even know of this problem
Love this island, So many different areas to fight in and you can do river fights etc. <3 I noticed Gossamer said it dident work on dedicated servers.. but that was a year ago. I wonder if it works now.
It's being used by ArmA War Games for the current campaign, working fine on the dedicated server.
Bellum pacis pater
RELEASED
Evolution 22 playerco-op on Ovaron island - for combined ops with ACR lite
mission release post here
http://forums.bistudio.com/showthrea...=1#post2230208
general mods links etc here
http://forums.bistudio.com/showthrea...main-thread%29
xfire:eggbeast / steam GITSEggbeast
GITS clan page
Arma3 EVOLUTION mission
GITS Evolution Discussion
GITS Evolution players group
GITS Evolution mission files
GITS Cockpit Maestro
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we are loving playing this island in evolution - great terrain.
some feedback points:
the housing/industrial sites are really great and immersive
the hills and valleys are some of the best available for flight/heli/plane convoy attack missions etc (available in T/assignments in our mission)
the symmetry isn't as noticeable as you might think, which is good
terrain, forest, bridges are very well done and some nice features like rocky gorges and castles and power grids
the rail bridge is a stroke of genius
some minor improvement ideas
approaching cities on foot is hard as the terrain around their outskirts is a little open/uncluttered/flat
could we humbly suggest if you revisit the map that you consider adding some details:
fencing/walls/hedges/outlying farms/huts/hayricks/power transformers/ruins/ gardens etc
and rippling the terrain a little - dips, rocks, culverts, etc
this would allow easier approach to cities chock full of enemy. At the moment we have to stand off and batter them with tanks/choppers and then rush in to a building - often ends in disaster!
take a look at chernarus - lopatino for instance has thick woods in the south and west you can use to approach the town, with hedges/settlements/ gardens. pustoshka has a range of hedges, farm buildings and a pond that allow gradual infiltration... the other towns have similar and so do the cities in sahrani. this is the only improvement i could ask for.
really good map mate well done!
it's so good we'll be releasing a RACS version and a modded Red version (RHS tanks/Mi28/Su33/mig17/vilas aks/RH weapons/ omod units etc) in the coming weeks
Last Activity: Jul 11 2011 20:26
He hasn't been on the forum for over a year. You're going to have to contact him through other means.
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