No. DLL's and .EXE's are changing too. Just extract it to your documents directory and be done with it. For now, there are no further changes unless there are some improvements to be made.
Thanks. X-Plane is a nice sim with friendly developers. If only it had any combat... Waiting for the TacPack, still.
Other than the ipp-5.3 addition, there were no binary changes in the past few days. Can stop furiously updating now If you're interested in diffs and changes, point your TortoiseSVN to http://arma.misaki.pl/svn/ftnoir-devel/ There will be no WebSVN interface because that pitiful piece of cr*p deadlocks during IPC with diff(1) when someone browses the repository, thus bringing down the whole FastCGI instance. I don't feel like becoming a developer for each open-source project I use either.
The TacPack looks cool, never heard of it before, although it only seems to be for FSX/FS2004.
My Dad's very much into the flying side of things only anyway and doesn't understand my obsession with shooting/blowing things up
Using FaceAPI in FTNOIR resulted in a crash with error message for me. Can't recall the exact message though.
Originally Posted by sthalik
After deinstalling no more problems.
Registered just to say thank you for providing this program for us, it really adds another layer of immersion to ArmA!
I spent about an hour messing with the curves last night trying to get it just right, I'll post up here when I get some more feedback. I may have missed it but is there a "sensitivity" setting in 1.6? It's playable but outside of the neutral zones when I'm "freelooking" it's sooooo sensitive to my movements. I slowed it down quite a bit with the curves, it's just not as smooth as I'd like. I'll mess with it more this afternoon after work.
It did take me awhile to figure out you have to run the game and face track software as administrator or it just stutters back and forth. I also seem to have an issue leaving the facetracknoir program running. I have to start up ArmA (beta) first, then load the software or it'll either a) crash ArmA or b) spaz out in game.
Again, I'll post up again when I get more time to play with it, these are just my first (very positive) impressions.
You might want to try the latest beta from http://arma.misaki.pl/ as that has the new Accela filter. It would be great if you could share your Arma profile when you've finished tweaking it
How is this different than the one available at http://www.arma2.com/beta-patch.php? I currently play DayZ so I'm forced to stay up to date with the constantly changing ArmA II betas, but I have never seen the site you linked. Whenever I get done I will gladly share!
Originally Posted by doveman
It's the beta for FaceTrackNoIR, not Arma II
Ooooooh! Now I DEFINITELY don't want to be at work! Haha, thanks so much!
It just didn't do anything when I tried it, was going to try again just now, but http://arma.misaki.pl/ has been down for the past few days now, so can't grab the latest. Anyone know when it will be back up?
Originally Posted by ozzbik
Can't get FaceTrackNoIR to work...no customize option?
Ran into a weirdish problem with getting FaceTrackNoIR to work and I can't really seem to figure out what it is
I get Noir running and it recognizes my face and tracks it just fine. I have the game protocol set to FreeTrack and the FaceAPI chosen.
When I launch Arma2 though, it doesnt seem to track anything. I go into the controllers options and I see Track IR and Freetrack listed, but when I enable Free track and click customize, I get this:
Just a blank page with no options to set the axis or anything.
I'm using Six Launcher to launch Arma2 (with the DayZ mod already chosen and the latest Beta patch). Even if I try to launch through Steam for combined ops, I still get the same issue.
I have a link to an image of what I am seeing but the forum doesn't let me post it. i[dot]imgur[dot]com/SzHyy.jpg