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Thread: exThreads

  1. #21
    I have a 6 core 1090T BE, and am using -cpuCount=6 in the launch line. Do I need to add -exThreads=5? Thx.

  2. #22
    Master Gunnery Sergeant MavericK96's Avatar
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    Quote Originally Posted by Shataan View Post
    I have a 6 core 1090T BE, and am using -cpuCount=6 in the launch line. Do I need to add -exThreads=5? Thx.
    Default should automatically be exThreads=7 for you, and I would probably leave it at that.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  3. #23
    Hi, i got a Q9650, should i set parameters like cpuCount or exThreads?

  4. #24
    only ArmA II:
    -use ArmA II full patch 1.07 (auto detect exThreads and CpuCount)
    http://www.arma2.com/support/updates...r.html?lang=en

    Arma II + OA (combined arms) or only OA
    -use the last beta patch (auto detect exThreads and CpuCount)*
    http://www.arma2.com/beta-patch.php


    *since the first OA beta patch build 71900 is exThreads and CpuCount auto detect. however should take the newest version for more bug fixes and improfements
    Last edited by bensdale; Jul 18 2010 at 14:36.
    Vote for:
    render to texture http://dev-heaven.net/issues/3626
    improve infantery control/animations/movement http://dev-heaven.net/issues/11758
    better deciduous trees performance http://dev-heaven.net/issues/7866
    a smoother LOD: http://dev-heaven.net/issues/show/7518
    realistic reload animations: http://dev-heaven.net/issues/show/6891
    fully worked bolt assembly (for all guns): http://dev-heaven.net/issues/show/7610

  5. #25
    Suma, is there any thread optimizations/switches slated for arma2server.exe?

  6. #26
    Quote Originally Posted by Rexxenexx View Post
    Suma, is there any thread optimizations/switches slated for arma2server.exe?
    I'd like to know this as well. My single-core remote server keeps crashing during large Warfare missions (hundreds of AI), when I told my hosting company they assigned a second core to my server to try to help AI computations, but if arma2oaserver.exe can only utilise 1 core then I guess this was a waste of time?
    "Gentlemen, you can't fight in here... this is the War Room!"

    "Always remember, opinions are like assholes...everybody's got one." - D. Devito

  7. #27
    Ive never heard that the arma server can only utilise 1 core.... How did you get this idea??

  8. #28
    Quote Originally Posted by Zothen View Post
    Ive never heard that the arma server can only utilise 1 core.... How did you get this idea??
    The server definitely uses multiple cores. Especially in the latest patches, the dedi server was optimized for quad cores, as mentioned in one of Maruks posts.
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  9. #29
    My CPU is well below minimum requirements - 2GHz AMD Athlon 64 X2, just enough for Notepad++ and GIMP.

    I have experienced an interesting issue while using -exThreads=7 (yes, I'm that stubborn). When many different models are present ingame, some of them always stay in lowest Resolution LODs. Oddly enough, empty RPG-7 model might be shown correctly, while loaded RPG-7 model that consists of proxy to the same model as previous and proxy to rocket grenade stays in lowest LoD and never gets loaded, no matter of ViewPilot and such extra LoDs.

    I wouldn't have reported this if I witnessed this behaviour in ArmA2 1.07.

    http://dev-heaven.net/issues/12296
    Last edited by zGuba; Sep 10 2010 at 02:13.


    Spoiler:

  10.   Click here to go to the next Developer post in this thread.   #30
    that's because the engine overloads the cpu so threads stall ...
    please try drop the value to 5 or 3

    yet ofcourse it might be another issue

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