I have a 6 core 1090T BE, and am using -cpuCount=6 in the launch line. Do I need to add -exThreads=5? Thx.
I have a 6 core 1090T BE, and am using -cpuCount=6 in the launch line. Do I need to add -exThreads=5? Thx.
Core i7 920 @ 3.995 GHz, HT off
12 GB OCZ DDR3-1600
GTX 680
2x Intel X25-M 80 GB SSD
Windows 7 Pro x64
ArmA2/OA Settings:
1920x1080 w/ View Distance at ~3600
Video Memory at Default
MSAA Very High, AToC=0, SMAA Ultra
Post Processing at Very Low
All other settings at Very High
Hi, i got a Q9650, should i set parameters like cpuCount or exThreads?
only ArmA II:
-use ArmA II full patch 1.07 (auto detect exThreads and CpuCount)
http://www.arma2.com/support/updates...r.html?lang=en
Arma II + OA (combined arms) or only OA
-use the last beta patch (auto detect exThreads and CpuCount)*
http://www.arma2.com/beta-patch.php
*since the first OA beta patch build 71900 is exThreads and CpuCount auto detect. however should take the newest version for more bug fixes and improfements![]()
Last edited by bensdale; Jul 18 2010 at 14:36.
Vote for:
render to texture http://dev-heaven.net/issues/3626
improve infantery control/animations/movement http://dev-heaven.net/issues/11758
better deciduous trees performance http://dev-heaven.net/issues/7866
a smoother LOD: http://dev-heaven.net/issues/show/7518
realistic reload animations: http://dev-heaven.net/issues/show/6891
fully worked bolt assembly (for all guns): http://dev-heaven.net/issues/show/7610
Suma, is there any thread optimizations/switches slated for arma2server.exe?
I'd like to know this as well. My single-core remote server keeps crashing during large Warfare missions (hundreds of AI), when I told my hosting company they assigned a second core to my server to try to help AI computations, but if arma2oaserver.exe can only utilise 1 core then I guess this was a waste of time?
"Gentlemen, you can't fight in here... this is the War Room!"
"Always remember, opinions are like assholes...everybody's got one." - D. Devito
Ive never heard that the arma server can only utilise 1 core.... How did you get this idea??
My CPU is well below minimum requirements - 2GHz AMD Athlon 64 X2, just enough for Notepad++ and GIMP.
I have experienced an interesting issue while using -exThreads=7 (yes, I'm that stubborn). When many different models are present ingame, some of them always stay in lowest Resolution LODs. Oddly enough, empty RPG-7 model might be shown correctly, while loaded RPG-7 model that consists of proxy to the same model as previous and proxy to rocket grenade stays in lowest LoD and never gets loaded, no matter of ViewPilot and such extra LoDs.
I wouldn't have reported this if I witnessed this behaviour in ArmA2 1.07.
http://dev-heaven.net/issues/12296
that's because the engine overloads the cpu so threads stall ...
please try drop the value to 5 or 3
yet ofcourse it might be another issue
RealTimeChat ~ARMA2 in Your browser (w/o Java), RealTimeChat ~ARMA3 in Your browser (w/o Java),
irc.GameSurge.net/ARMA2 (external IRC clients) irc.GameSurge.net/ARMA3 (external IRC clients)
ARMA 3 Feedback Tracker: http://feedback.arma3.com/my_view_page.php
~100k fans @STEAMARMA 2 + ARMA 2: OA + ARMA 3: + ~2k @XFIRE A2:OA
Follow my Twitter: http://twitter.com/FoltynD or my Facebook http://facebook.com/FoltynD