Bug Reports: -
A.I.A.P. - Alpha Infantry Assault Platoon
A tactical Shooter one time I've tried programming with a small group of users
I still think the default exThreads should be 3 for Dual Cores. At least in my machine (E6850) is better (2 fps more in avg, avg min, and 3 fps more in min).
i have a quad core with 8 virtual cores with hyper threading enabled. what ex thread setting should i use?
since Patch 1.07 default is cpucount 4 and exthreads 7 (for quadcore CPU e.g. I7 CPU)
Last edited by bensdale; Jun 29 2010 at 08:26.
render to texture http://dev-heaven.net/issues/3626
improve infantery control/animations/movement http://dev-heaven.net/issues/11758
better deciduous trees performance http://dev-heaven.net/issues/7866
a smoother LOD: http://dev-heaven.net/issues/show/7518
realistic reload animations: http://dev-heaven.net/issues/show/6891
fully worked bolt assembly (for all guns): http://dev-heaven.net/issues/show/7610
I second the statement with exThreads=3 and better, more fluid performance with dual cores.
What would be the best values for a triplecore?
And also, do we even need to change these values?
I mean this is a sticky thread but the first post seems to be all technical lingo and not much relevant information for your 'average user' who just wants to know...
What does this have to do with me/ How can i use this to improve performance.
What's default values for hexacores in 1.07?
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Err i have know idea whats going on with the lag issue in SP and the editor. I have an Duo CPU 3.00GHz. By doing a cpuCount in OA this helps out the lag issue? Im not an CPU tech and i dont know alot about the CPU ways but, i know my OA is running very laggy in the SP game and the editor. ArmA 2 runs very good in SP and editor no lag issues like in OA. Im very confused about whats going on with OA and all this cpuCount stuff. Nothing is said about an Duo CPU, how would i fix the lag issue? Well its OA its self! BI needs to fix the big issue with the lag skipping in the game, hope this comes soon as for the game is unplayable.
Last edited by 1in1class; Jul 3 2010 at 16:59. Reason: need