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Thread: ARMA 2 (OA) : DLC discussion thread

  1. #1001
    Quote Originally Posted by CAS View Post
    Dumb down often is the wrong way at least when dealing with games that are trying to reflect real life settings.
    We're agreeing in that, but unluckily "dumbing down" is a common practice nowadays, so more people can buy and play the "products", see what have been done to the Ghost Recon and Rainbow Six (recently even to Il-2 Sturmovik )series, opposed to these franchises I see (vanilla) CWC/ArmA series is getting more and more realistic with each newer installation, at least looking at the basic games...But...

    Another thing is that videogames can teach you things. Why would you want to teach people that you can “heal” shot wounds on the battlefield, be “revived” on the battlefield or teach them to ignore incapacitated or dead comrades??
    ...this is something which is rather can be called a "serious game", made specifically for training/teaching purposes, what is not really the purpose of ArmA 2.

    Once again I would be happy to have an even more sophisticated injury handling/MEDEVAC system like we saw in the VBS 2 1.30 video, but as we are not governmental organizations having an almost infinite budget to pay for everything, I feel that implementation of such things will be on the shoulders of modders for at least the upcoming few years, in the best case only until the next standalone DVD expansion...

    On the other hand, I remember there was a nice feature in Full Spectrum Warrior Ten Hammers, where if a team member gets shot, then the team has to bring him to an evacuate point, put him into a vehicle and after a random replacement soldier will take his position. I think that is something similar to what you would like to have in the game?

    "Anyone who says a bullet sings past, hums past, flies, pings, or whines past, has never heard one − they go crack!" - David Niven

  2. #1002
    I would like to see a DLC that expands on the tank combat game play, make it more realistic.

  3. #1003
    Quote Originally Posted by (2142)Gen.Reaper View Post
    I would like to see a DLC that expands on the tank combat game play, make it more realistic.
    +1. also air combat as the potential arma2 has here is awesome. never was a fan of the airside much, but recently bought a new joystick and wow, it is lots more engaging than i thought. especially in supporting ground troops role.
    Last edited by twisted; Nov 1 2010 at 03:48.

  4. #1004
    I would like to see DLC that regardless of the single player content add units that blance the sides in MP PvP like death match, team death match or CTI etc.

    A few issues that comes to mind is:
    ****************************
    Air vs Air in CTI and Ground vs Air in CTI.
    A west mirror to the Tunguska. For example the Flakpanzer Gepard and a East VTOL airplane to counter the Harrier and F-35 like the YAK-41.
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  5. #1005
    Quote Originally Posted by JojoTheSlayer View Post
    I would like to see DLC that regardless of the single player content add units that blance the sides in MP PvP like death match, team death match or CTI etc.

    A few issues that comes to mind is:
    ****************************
    Air vs Air in CTI and Ground vs Air in CTI.
    A west mirror to the Tunguska. For example the Flakpanzer Gepard and a East VTOL airplane to counter the Harrier and F-35 like the YAK-41.
    Wouldn't creating a mirror to whatever unit make this game exactly like every other thats out there? I thought the whole point of CTI was to use what you have effectively to take over the map..not have symmetrical warfare against another force.

  6. #1006
    Quote Originally Posted by stupidwhitekid75 View Post
    Wouldn't creating a mirror to whatever unit make this game exactly like every other thats out there? I thought the whole point of CTI was to use what you have effectively to take over the map..not have symmetrical warfare against another force.
    Rather have the mission builder make that choice than it being forced on everyone. Asymmetric fighting is fun, but I also like symmetric fighting... and both sides have to be balanced for that to happen.

  7. #1007
    It's also bloody hard to make missions based on asymmetry. For coop, it may become impossible to at least play west, because you can't "keep up" with units to fight without straining the server too much (or making it a low playercount mission). For PvP, I hear there are few who likes to play east - everyone wants the tec. I'm not a PvP player though.

    If relatively balanced (each side should still have their own uniqueness though) between the main factions, you can still achieve asymmetric fighting by chosing one of the lesser factions available.
    Regards
    Carl Gustaffa - left this game due becoming Steam Exclusive

  8. #1008
    I guess if BIS released an OPFOR DLC that was as well equipped as the US forces then the problem would mostly be solved, wouldn't it?

  9. #1009
    Actually, no, it wouldn't Because it would only affect missions where they are actively used. Typically few public games use these in order to remain addon/DLC free. At least that goes for the stuff I do.

    I think we have to wait for the next game.

  10. #1010
    Quote Originally Posted by CarlGustaffa View Post
    Actually, no, it wouldn't Because it would only affect missions where they are actively used. Typically few public games use these in order to remain addon/DLC free. At least that goes for the stuff I do.

    I think we have to wait for the next game.
    Thats BS.
    Most servers I play on now, be it CTI, COOP, PVP or similar, has a Jackal or a Wildcat in the mission somewhere. So adding vanilla DLC to tech balance the sides for missions or PVP etc would actually work, I think.

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