We're agreeing in that, but unluckily "dumbing down" is a common practice nowadays, so more people can buy and play the "products", see what have been done to the Ghost Recon and Rainbow Six (recently even to Il-2 Sturmovik)series, opposed to these franchises I see (vanilla) CWC/ArmA series is getting more and more realistic with each newer installation, at least looking at the basic games...But...
...this is something which is rather can be called a "serious game", made specifically for training/teaching purposes, what is not really the purpose of ArmA 2.Another thing is that videogames can teach you things. Why would you want to teach people that you can “heal” shot wounds on the battlefield, be “revived” on the battlefield or teach them to ignore incapacitated or dead comrades??
Once again I would be happy to have an even more sophisticated injury handling/MEDEVAC system like we saw in the VBS 2 1.30 video, but as we are not governmental organizations having an almost infinite budget to pay for everything, I feel that implementation of such things will be on the shoulders of modders for at least the upcoming few years, in the best case only until the next standalone DVD expansion...
On the other hand, I remember there was a nice feature in Full Spectrum Warrior Ten Hammers, where if a team member gets shot, then the team has to bring him to an evacuate point, put him into a vehicle and after a random replacement soldier will take his position. I think that is something similar to what you would like to have in the game?
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)series, opposed to these franchises I see (vanilla) CWC/ArmA series is getting more and more realistic with each newer installation, at least looking at the basic games...But...
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Because it would only affect missions where they are actively used. Typically few public games use these in order to remain addon/DLC free. At least that goes for the stuff I do.