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Thread: Jungle Wars: Island of Lingor

  1. #1261
    Thank you sir. Once again, I learn not to assume. I had seen that one, but just figured I was looking for something newer than the version2 I had issues with.

  2. #1262

    How to stop Vehicles Spawning at Lingor Airport

    Hi Guys anyone know of a way to stop vehicles spawning at the Airports ?

    I am using the Module and can see I can use Blacklist but i need the Object Ref for the Airport as it uses objects any idea , as i get a lot of Vehicles @ my base

    Code:
    BIS_silvie_mainscope setvariable ["blackList",["????????"]];
    Thanks

  3. #1263
    try Mission Editing and Scripting forums - you will find the answer there im certain.

    ---------- Post added at 11:50 AM ---------- Previous post was at 10:59 AM ----------

    ok for those who are looking for some Lingor missions - i have officially release Ghost Recon:Island Thunder for SP/7-man MP COOP.

    View Trailer and Download here - http://forums.bistudio.com/showthrea...48#post1830448

    Please post issues and comments in that thread.

    And thanks again to Icebreakr, the genius, for Lingor.

  4. #1264
    Hello, I seem to have a big problem with your awesome island. Well, when I load the map to editor then it shows the following message:

    No entry 'bin\config.bin/cfgModels.default'.

    all the time and whenever I try to save or start mission.
    I'm using also lingor units and everything is used togeather with ACE. Any idea what's wrong with my install? Big thanks!

  5. #1265
    Broken file(s) in the downloads from armaholic, data error on file lingor.pbo
    Same from Armed Assault site.

    Extracting @lingor\readme_lingor.txt OK
    Extracting @lingor\serverkeys\CHN.bikey OK
    Extracting @lingor\serverkeys\ibr.bikey OK
    Extracting @lingor\serverkeys\lingor10.bikey OK
    Extracting @lingor\serverkeys\lingor11.bikey OK
    Extracting @lingor\serverkeys\MBG_B2.bikey OK
    Extracting @lingor\addons\lingor.pbo.lingor11.bisign OK
    Extracting @lingor\addons\lingor_objects.pbo.lingor11.bisign OK
    Extracting @lingor\addons\lingor_roads.pbo.lingor11.bisign OK
    Extracting @lingor\addons\lingor_sounds.pbo.lingor11.bisign OK
    Extracting @lingor\addons\lingor.pbo Data error
    Last edited by Slammer121; Feb 14 2011 at 11:23. Reason: more info

  6. #1266
    First Lieutenant IceBreakr's Avatar
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    Author of the Thread
    mati140: island works so try disabling one addon at a time to find a culprit.
    Slammer121: Try using official mirror list.
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  7. #1267
    well used the official links to the DL, it's the DL that is corrupt, done other DL's from them site before and after this DL. The package coming thrue corrupt. Just inform u about it.
    DL size from any official link 144mb, it says on Ice site 146 mb, might be a problem

    ---------- Post added at 09:19 PM ---------- Previous post was at 09:06 PM ----------


    Got it to work, the one from http://www.icebreakr.info/files/lingor_v11.7z do works, rest is broke
    Last edited by Slammer121; Feb 14 2011 at 19:23.

  8. #1268
    Quote Originally Posted by IceBreakr View Post
    mati140: island works so try disabling one addon at a time to find a culprit.
    Slammer121: Try using official mirror list.
    Thanks, I'll try. Any idea what does the message mean?

  9. #1269
    @mati140

    I am getting the same error. I loaded another map (Chernarus), found that loaded ok. I then went back to lingor and this time it loaded and let me play.

    I did get the same message halfway across the map in my helicopter, but then didnt see it again in that session.

    Not sure if that explains anything or helps.

    Thanks

    Frosty
    Last edited by Rough Knight; Feb 15 2011 at 10:54.

  10. #1270
    Gunnery Sergeant SigintArmA's Avatar
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    Dec 18 2009
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    Phoenix, Arizona
    Posts
    461
    Are you using the specific pack from Mondkalb's MBG Buildings 2 (note: you only need two files: mbg_buildings_2.pbo and mbg_buildings_2.pbo.MBG_B2.bisign)
    instead of using either the wrong pack or both packs included with MBG Buildings that might be causing the conflict. Maybe a suggestion? -Shrugs-

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