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Thread: Jungle Wars: Island of Lingor

  1. #2351
    First Lieutenant IceBreakr's Avatar
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    Jun 30 2001
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    Not sure about that. I've seen snakes (included in Lingor, you can find them under Civilians > Chernarus > CSJ Snakes ... I think) roaming freely around without the manual placement, not sure if I used any of the modules in that mission. But it kinda sucks, i've seen that a US army convoy stopped ... been looking at what the problem is with the mission, and at the end noticed that a snake crossed the road and first vehicles stopped 20m in front of it and halted the convoy for quite some time
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  2. #2352
    First Lieutenant Kremator's Avatar
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    Soldiers are very animal friendly! They stop for any animal.

  3. #2353
    Sergeant Major
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    That's a shame!
    So no chance of a soldier accidentally stepping on a snake and getting bitten then?
    Only "blind" PCs!?

  4. #2354
    LOL that's kind of funny! Haven't played with the ambient civ module enough to know whether you can tell them to simply ignore the civvies and plow through whatever roadblock is in the way. I remember seeing vids IRL of patrols in Iraq and they were "mad taxi" driving since getting stuck in traffic could have been the first part of an ambush. They just tap the bumper of the idiot that pulled in front of them until they got out of the way.

    In the game, it would seem that you'd have to stop right in front of the civvies to simulate this, and make the "personal space" area less than 20m. Maybe have them stop about 1m in front of the civvies. That way it would mimic the Real Life behavior and at the same time make the snakes effective since they are in biting range. Or make the snakes more aggressive. Need to figure out what can and cannot be done with them. It may take one of the ambient combat modules to make them more effective. Just not sure.

  5. #2355
    @ Icebreakr and all the Lingor lovers

    I've released an alpha version of my campaign on your island:
    it's called Operation Licorne - for the moment, 13 playable missions.

    just check out my signature, and enjoy!

  6. #2356
    Are the GAL & POL factions BLUE side?

  7. #2357
    Quote Originally Posted by louderthanu View Post
    Are the GAL & POL factions BLUE side?
    Yes they are
    Single-Player Open World Missions:
    APOCALYPSE/LOST - Grand Scale Convential War / Guerilla Survival
    Nations available: US RU CHINA TAK UK FRA GER ITA CAN AUS NZ ESP DEN NED AUT BEL NOR SWE FIN POL HEL TUR MAC UKR JAP KOR CZR IRN IRQ SAU QAT EGY NAPA FIA IRA FIJ UN CDF PRSZ PMC NOG RACS SLA LIN DUALA TIG CHECH AZER BRZ ARG CHL COL VNZ PAK IND GEO LITH LAT SRB SLV

    ::LATEST NEWS::
    V5.01 updated 11/14 - Su-15TM Flagon

  8. #2358
    Has usual, great addons Ice, i have one request ,if i may, GAL need a bigger chopper , like a Puma or a Mi8.

  9. #2359
    First Lieutenant IceBreakr's Avatar
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    Quote Originally Posted by louderthanu View Post
    Are the GAL & POL factions BLUE side?
    Yes, that is correct as markb50k already told ya. Druglords army and ARL are on RED side. But you probably know that you can change sides by mission.sqm editing or simply making a leader 0% visible and all in the group will start on the leader's side (even with his 0% probability of showing up). For example you make a RED leader and F2 (group) guys to him.

  10. #2360
    I've just made a prototype adapted version of War in Takistan: Operation Iron Rains for Lingor.

    The new version of Lingor is awesome - really loving it!

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