Results 1 to 5 of 5

Thread: Forced drop-off in hot zone

  1. #1
    Gunnery Sergeant
    Join Date
    Feb 17 2010
    Location
    Enceladus, Saturn
    Posts
    557

    Forced drop-off in hot zone

    Is there a way I can force a Blackhawk to land in very tight confines under enemy fire? I've spent the last 5 hours trying every combination of waypoint & orders in the editor, but right now they just circle until they inevitably get shot down. Once out of every 20 runs they will land. If possible I'd like to do this without writing a special script, but if not that's OK.

    Thanks!

  2. #2
    Gunnery Sergeant bhaz's Avatar
    Join Date
    Jun 14 2006
    Location
    Perth, Western Australia
    Posts
    493
    It's a known issue that's been around for a looooong time, possibly since OFP. I spent a few days on this and the only solid solution I found was to use a script suite such as Mando Heliroute.

    There's a few other solutions round, such as setting captive, forcing careless and green, but I found they're really hit and miss when it comes to success, since even accidental fire from a friendly unit causes a response.

    |-LATEST MISSION-|: CO 02 Insertion |-COMING SOON-|: Foxtrot 2 (Co-op campaign)

  3. #3
    An adaptation of this script would probably work.
    By separating the pilot from the rest of the crew, door gunners can still fire upon enemy positions, whilst the pilot 'ignores' incoming fire and lands at his designated LZ.

  4. #4
    Gunnery Sergeant
    Join Date
    Feb 17 2010
    Location
    Enceladus, Saturn
    Posts
    557
    Author of the Thread
    Quote Originally Posted by Fuzzy Bandit View Post
    An adaptation of this script would probably work.
    By separating the pilot from the rest of the crew, door gunners can still fire upon enemy positions, whilst the pilot 'ignores' incoming fire and lands at his designated LZ.
    "Your Destination" - is that a waypoint you've named?

    Thanks for the help all.

  5. #5
    Quote Originally Posted by jpinard View Post
    "Your Destination" - is that a waypoint you've named?
    Nope, a position variable. So if you've got a game-logic on the map named "bob", put YOURDESTINATION = getPos bob; in it's init field, or the top of the script, or somewhere where it'll get executed before the script runs.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •