Thread: SLX Mod WIP
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Old 11-27-2009, 10:19 AM   #473
Solus
Staff Sergeant
 
Join Date: Jul 2005
Posts: 260
Download:
http://www.filefront.com/15006991/SLX_Mod_ArmA2_1.8.rar

Changes:
-Made birds land more smoothly.
-Fixed a script error in autorotation and findcover.
-Fixed bomb sound and tweaked artillery and cannon shell sound. All large caliber rounds have heavy supersonic sound.
-Made smoke columns taller, tweaked fire propagation.
-Added player surrendering addon. When the player uses the surrender action they will drop all of their weapons and surrender to the nearest enemy to be taken captive.
-Made player team members only surrender if the enemy has them in their sights. If they are hidden and stealthy then they shouldn't surrender.
-When a player uses one of the captive actions to free an ally and there are enemies around they hit them and tell them to fight. Players must not be captive.
-Made wounded people surrender if they are healed by friendly captives so the captors wont shoot them.
-Fixed surrendered animation body aiming.
-Removed human gibs from animal dismemberment.
-Only player team members that are in engage at will mode will go help people in other groups.
-Only player team members that are in engage at will mode or don't have a weapon will go pick up dropped weapons.
-Fixed time script error in move to cover sqf.
-Fixed script error in birds fly away.
-Optimized supersonic bullet sound.
-Made people only keep shouting contact if they can see the enemy.


Laqueesha: Thanks for spotting that!

Kroky: They seem to be obeying orders pretty well now in that mission. They will go do things in engage at will mode though.

Alex72: Sounds like the island isn't fully configured for the new zones thing, which will also make the other wild life not work. I'd say it's a map bug.

froggyluv: The AI should stick with your team now unless they are in engage at will mode. The 3d optics is just an example, someone would need to make/edit new models. It will work with any addon though.

SuperRat: Sometimes things don't catch on fire when destroyed. If they are repeatedly hit with something flamable, or hit in the fuel tank then they are more likely to burn.

maj_woody: It's in SLX Mod Veh Core.

spangg: It shouldn't matter too much if SLX_Wounds is not on. It might take more hits if the BIS injury system is active.
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