I started creating new textures for vehicles which can easily be swapped using settexture, but now I've created multiple custom face textures. What's the easiest way to apply these textures to npcs in my multiplayer mission?
So, I needed to delete an aircraft and crew after it did a flyover and had moved far enough away to not be seen or heard. I looked here and elsewhere on the web for help, the video link is dead, and on the wiki for deleteVehicle, it says:
After trying a few things that left the copilot falling out of his parachute, or no parachute or no crew and crash-and-burn, I put this code in the On Activation area of the final MOVE waypoint for the flyover aircraft:
deleteVehicleCrew vehicleName; deleteVehicle vehicleName;
Substitute in the Variable name of your vehicle, used in Object: Init where it says "vehicleName", above.
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Your post does not give you the right to be condescending to other users. You don't need to make a super intelligent person out of yourself here. Because the fact that you didn't write anything about the space in the title shows that you don't know everything either. So let's respect each other!