Hello. I am on the process on making a mission about clearing the hills northeast of Morton, with US forces meanwhile guarding the city with some checkpoints (with Defense waypoints) and patrols.
However, when a firefight starts on those hills, the US forces on Morton change their status from "Following orders" to "Autonomous", ignoring their waypoints and reacting to the combat. Once everything is secure, they go back to their original task and to "Following orders" status.
Any ideas (I think the only way is by script) of how to make them ignore those firefights? Danger Event Range doesn't work, and their waypoints are pretty small too.
UH-60 A3
RC63
- Tweaked IR suppression values on the MH-80, MH-92s
- Using the BIS Sample model, hopefully, made the wheels on the helos able to roll now
- Fixed right side M134 minigun optic views on the MH/UH-92s
- Added Heli crewmembers for the Black River and Raven Warfare Group units
- Tweaked distance LODs of the MH/UH-92s
- Added a Black River PMC Infantry Squad to the Compositions list
- Added a modded Stomper UGV to be used as a "mule" for the Black River PMC. Also added a UAV operator for the Black River faction
- Cleaned up the MH/UH-92 models
- Added IR suppression values for the MH-67
- Added some animations to the MH/UH-92s
https://drive.google.com/file/d/11KxTJ27P9RJjGBoWPF4bXgO47stGZlGP/view?usp=sharing
Friendly reminder that placing a SlotMarker inside of an Area and Layer allows you to place markers such as the ones placeable on the map by players in-game