I haven't bothered testing singleplayer. Perhaps it's how I am testing? I know there's a way to test as if it were dedicated server, however for the time being I've been testing in a local server environment.
Mission is intended to be ran on dedi, but can run local host. Just PVP, no AI.
Only mods are 3den Enhanced, CompoT_dev and 3DEN Create as Simple Object. None create any dependencies for players.
When I start the mission as Blufor and then enter "NUP_points_BLUFOR = 5" in the console, I get the outro and I can also hear the music.
Although it's a bit quiet, it's still there.
Then it can only be due to a mod or a setting, I suppose.
EDIT: Do you have this problem on a server or also in single player?
Mission file is below. For now, keeping everything in fn_endMission. https://drive.google.com/file/d/1_4kvOg5A8Bj3XzzvSBeYdB1OM5Khq6Mp/view?usp=sharing
I know we can "report" cheating and negative play, but everyone knows that does nothing.
Give every player the ability to choose who not to play with.
A "Never put me on a map with this jerk ever again" choice.
If a player overuses it, then they can't find games easily. If a player is so consistently abusive that they get banned by everyone, then they deserve to be gone.
It's a simple solution that solves a ton of problems for players who don't enjoy being killed by the same jumpshot sniper every single game.