Just tested save in single player and it only saves finished objectives. All other resets. Even deliver intel objective missing red exclamation marks where is possible to find intel.
Thanks for sharing your process. It helped me a heap. However, I am stuck on the actual loading the saved arsenal part. I am not sure what Loadout Resource I use in the SCR_LoadoutManager.
Didn't test save yet @TetNL bah sad if it isn't working as advertised from patch notes.
From today playthrough, Support Attack is fixed but Eliminate Target at Figaro got stuck, we killed officer, saw his corpse that later despawned, cleared whole town, task never finished.
I think I discovered the issue. The original code I was building from used "playMusic" in the trigger, but "CfgSounds" in the description.ext. A friend also showed me how when you have something declared in the description.ext you can just use a trigger's effects option to play it.
Have to agree. As a left handed rifle shooter and right-handed pistol shooter (don't ask) I would love to see left-handed weapon usage being an option. However, I also understand that its not as simple as opening up all of the animations (which as you correctly said are Binarized and therefore unopenable) and simply mirroring them.
Hell it took me ages to try and make a new rifle-holding animation that didn't look janky as all hell, without making new reload animations with all the transitions to/from stances etc. F-That.