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		<title><![CDATA[Bohemia Interactive Forums - ARMA 2 & OA : MODELLING - (O2)]]></title>
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		<description><![CDATA[New to modelling in ARMA2 & the standalone expansion Operation Arrowhead? Ask away here]]></description>
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		<lastBuildDate>Sat, 18 May 2013 16:29:26 GMT</lastBuildDate>
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			<title><![CDATA[Bohemia Interactive Forums - ARMA 2 & OA : MODELLING - (O2)]]></title>
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			<title>Buildings Not Working Properly In Game, not linked to Config.cpp File</title>
			<link>http://forums.bistudio.com/showthread.php?154934-Buildings-Not-Working-Properly-In-Game-not-linked-to-Config-cpp-File&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 19:34:52 GMT</pubDate>
			<description><![CDATA[Hey guys, I've been working on getting my bridge to work properly off and on for the last few months, while working on my upcoming map.  The one...]]></description>
			<content:encoded><![CDATA[<div>Hey guys, I've been working on getting my bridge to work properly off and on for the last few months, while working on my upcoming map.  The one issue that keeps bugging me is the fact that the bridge i made in oxygen refuses to function as specified in the config.  INstead, it acts as the default value of a tree, turning over sideways when hit by large trucks, when it should be indestructable.  I have tried many configs some from scratch, and out of desperation some templates from other custom buildings that seem to work fine in game.  I'll post some example configs i've tried below.  <br />
<br />
To me, it just seems that the config and the model refuse to be connected to one another.  THe model geometry works fine, since you can walk across it, shoot it etc.  But any property specified in the config such as map icon, armor etc refuses to exist in game<br />
<br />
ANY advice is GREATLY appreciated since i've spent many hours editing the config, file structure etc and seeing no result ingame.<br />
<br />
PS Is there a step in Oxygen that specifies which config to use?<br />
<br />
I also noticed that buildings that do not specify a map icon in the config still have one in game, yet my buildings do not regardless of the config.  This leads me to believe that there is a step needed in oxygen or visitor 3 that i am missing...<br />
<br />
Failed attempts at having my bridge acting as indestructable object that functions as a house (rather than a default tree value)<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code"><br />
<br />
#define _ARMA_<br />
<br />
class CfgPatches<br />
{<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; class Andy_Bridge<br />
&nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; units[] = {};<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; weapons[] = {};<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; requiredVersion = 0.1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; requiredAddons[] = {};<br />
&nbsp; &nbsp; &nbsp; &nbsp; };<br />
};<br />
class CfgVehicles<br />
{<br />
&nbsp; &nbsp; &nbsp; &nbsp; class House;<br />
&nbsp; &nbsp; &nbsp; &nbsp; class LAND_Andy_Bridge1: House<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; model = &quot;\andy_bridge\Land_al_bridge.p3d&quot;;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; armor = 1320;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; icon = &quot;iconStaticObject&quot;;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; simulation = &quot;road&quot;;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; scope = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; destrType = &quot;DestructBuilding&quot;;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; accuracy = 0.2;<br />
&nbsp; &nbsp; &nbsp; &nbsp; };<br />
<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
};</code><hr />
</div><br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code"><br />
#define _ARMA_<br />
<br />
//Class rth_wind_turbines : config.bin{<br />
class CfgPatches<br />
{<br />
&nbsp; &nbsp; &nbsp; &nbsp; class 1al_bridge<br />
&nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; units[] = {&quot;1al_bridge1&quot;};<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; weapons[] = {};<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; requiredVersion = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; requiredAddons[] = {&quot;CABuildings&quot;};<br />
&nbsp; &nbsp; &nbsp; &nbsp; };<br />
};<br />
class CfgVehicles<br />
{<br />
&nbsp; &nbsp; &nbsp; &nbsp; class House;<br />
&nbsp; &nbsp; &nbsp; &nbsp; class 1al_bridge1: House<br />
&nbsp; &nbsp; &nbsp; &nbsp; {<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; model = &quot;\1al_bridge\vetrak1al.p3d&quot;;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; armor = 55555555500000;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; scope = 1;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; accuracy = 0.2;<br />
&nbsp; &nbsp; &nbsp; &nbsp; };<br />
&nbsp; &nbsp; &nbsp; &nbsp; <br />
};</code><hr />
</div></div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>dinoboy123</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?154934-Buildings-Not-Working-Properly-In-Game-not-linked-to-Config-cpp-File</guid>
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			<title>Hidden Selection Custom Issue</title>
			<link>http://forums.bistudio.com/showthread.php?154793-Hidden-Selection-Custom-Issue&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 20:37:11 GMT</pubDate>
			<description><![CDATA[Hello gentlemen (+ Ladies): 
 
I've been working on a custom set to shoot a small video, and I need one key feature that does not currently work.  I...]]></description>
			<content:encoded><![CDATA[<div>Hello gentlemen (+ Ladies):<br />
<br />
I've been working on a custom set to shoot a small video, and I need one key feature that does not currently work.  I have a TV mounted on the wall which I want to configure as a hidden selection texture so I can switch what it displays.  I followed as much on tutorials as I could, but when I attempt to add anything at all, it does not work.<br />
<br />
Model Photo: (In Game)<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/23389642/arma2oa%202013-04-04%2022-44-38-27.png" target="_blank">https://dl.dropboxusercontent.com/u/...2-44-38-27.png</a> (1879 kB) <br />
<br />
Now, I textured that TV screen to always show a background image, but I cannot get the thing to display any other textures.  I named the hidden selection &quot;screen&quot;.<br />
<br />
Oxygen 2 Model Photo:<br />
<br />
<a href="https://dl.dropboxusercontent.com/u/23389642/ScreenHunter_56%20May.%2010%2016.35.jpg" target="_blank">https://dl.dropboxusercontent.com/u/...10%2016.35.jpg</a><br />
<br />
CONFIG.CPP<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">PHP Code:</div>
	<hr /><code class="bbcode_code"><code><span style="color: #000000">
<span style="color: #0000BB"></span><span style="color: #007700">class&nbsp;</span><span style="color: #0000BB">CfgPatches&nbsp;<br /></span><span style="color: #007700">{&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;class&nbsp;</span><span style="color: #0000BB">dar_objects&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">{&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">units</span><span style="color: #007700">&#91;&#93;&nbsp;=&nbsp;{</span><span style="color: #DD0000">"DAR_TV"</span><span style="color: #007700">};&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">weapons</span><span style="color: #007700">&#91;&#93;&nbsp;=&nbsp;{};&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">requiredVersion&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">0.1</span><span style="color: #007700">;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">requiredAddons</span><span style="color: #007700">&#91;&#93;&nbsp;=&nbsp;{</span><span style="color: #DD0000">"CAData"</span><span style="color: #007700">};&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;};&nbsp;<br />};&nbsp;<br /><br />class&nbsp;</span><span style="color: #0000BB">CfgVehicleClasses&nbsp;<br /></span><span style="color: #007700">{&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;class&nbsp;</span><span style="color: #0000BB">dar_structures&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">{&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">displayName&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #DD0000">"DAR&nbsp;Structures"</span><span style="color: #007700">;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;};&nbsp;<br />};&nbsp;<br /><br />class&nbsp;</span><span style="color: #0000BB">CfgVehicles&nbsp;<br /></span><span style="color: #007700">{&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;class&nbsp;</span><span style="color: #0000BB">House</span><span style="color: #007700">;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;class&nbsp;</span><span style="color: #0000BB">DAR_TV</span><span style="color: #007700">:&nbsp;</span><span style="color: #0000BB">House</span><span style="color: #FF8000">//Wall&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #007700">{&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">scope&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">displayName&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #DD0000">"GOB&nbsp;TV&nbsp;Set"</span><span style="color: #007700">;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">vehicleClass&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #DD0000">"dar_structures"</span><span style="color: #007700">;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">model&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #DD0000">"\dar_tvset\dar_tvset.p3d"</span><span style="color: #007700">;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">cost&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1000</span><span style="color: #007700">;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">armor&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">5000</span><span style="color: #007700">;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">destrType&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #DD0000">"DestructNo"</span><span style="color: #007700">;&nbsp;<br />&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</span><span style="color: #0000BB">hiddenSelections</span><span style="color: #007700">&#91;&#93;&nbsp;=&nbsp;{</span><span style="color: #DD0000">"screen"</span><span style="color: #007700">};<br />&nbsp;&nbsp;&nbsp;&nbsp;};&nbsp;<br />};&nbsp;<br /></span><span style="color: #0000BB"></span>
</span>
</code></code><hr />
</div>Thank you in advance...<br />
<br />
Regards,</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>RichardsD</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?154793-Hidden-Selection-Custom-Issue</guid>
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		<item>
			<title>Template Question</title>
			<link>http://forums.bistudio.com/showthread.php?154649-Template-Question&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 00:56:45 GMT</pubDate>
			<description><![CDATA[I'm making templates from nohq and as maps.  The problem I'm running into right now is how to make the nohq map less "glossy" looking when converted...]]></description>
			<content:encoded><![CDATA[<div>I'm making templates from nohq and as maps.  The problem I'm running into right now is how to make the nohq map less &quot;glossy&quot; looking when converted to greyscale and more matte like ebuds and johannes templates.  I have adjusted the levels to no effect.</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>suhsjake</dc:creator>
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			<title>Trying to understand MulitMaterial Files.</title>
			<link>http://forums.bistudio.com/showthread.php?154645-Trying-to-understand-MulitMaterial-Files&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 23:14:54 GMT</pubDate>
			<description><![CDATA[Hi There, 
 
I'm currently trying to create a multi material rvmat file for a model but struggling to get my head around it. 
 
What i have done is...]]></description>
			<content:encoded><![CDATA[<div>Hi There,<br />
<br />
I'm currently trying to create a multi material rvmat file for a model but struggling to get my head around it.<br />
<br />
What i have done is start again from scratch with a test model. I made a small cube in 3dsmax and applied a texture to each side (box_Green, box_blue etc) and then exported the model as a 3ds file, preserving uv co-ordinates. I then imported this into Oxygen 2.<br />
<br />
What i would usually do is update all paths that are asking for box_blue.tga and box_Green.tga to &quot;ca\addonname\data\boxblue.paa&quot; but this is of course not how the multimaterial file works.<br />
<br />
I've created the RVMAt from Mondkalb's tutorial, and updated my first few fields relating to the 'color' of the mask to the appropiate color of the box material <br />
i.e stage 2 = green box texture<br />
<br />
I then select the entire model, and remove any material file refernce, and point to my rvmat file. It sits in the folder with the rest of the convered paa files. <br />
<br />
I then go to O2 and open the Uv editor, and can see my nicely positioned UV in a small box for the model, i create a new later (UVSet 1) and flatten the box, so its unwrapped and ready to 'fold' back up again.<br />
<br />
I export this to EMF and then into InfranView, then to Photoshop, i color the document with red, green, blue and black. I save this back out to a tga, then export to .paa file and place back into the folder with the other rvmat file, hoping that it will see this reference in the rvmat, look up the uv set and then assign the required texture to each color<br />
<br />
class Stage4<br />
{<br />
	texture=&quot;ca\testasset\data\box_mask.paa&quot;;<br />
	texGen=&quot;4&quot;;<br />
};<br />
<br />
The result is a black box, no texture of any kind, even tried swapping the UV sets over so 1 becomes 0 and vice versa but still not seeing any texture.<br />
<br />
I hope i've included everything, but if someone could help me, that would be just perfect. Maybe i just miss something out?<br />
<br />
Thank you</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>Zachary</dc:creator>
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		<item>
			<title><![CDATA[Arma 2 OA Alternative to OA's Textview & Bulldozer(Program)]]></title>
			<link>http://forums.bistudio.com/showthread.php?154609-Arma-2-OA-Alternative-to-OA-s-Textview-amp-Bulldozer(Program)&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 13:43:52 GMT</pubDate>
			<description>is there an alternative to the 3DS Viewer Bulldozer and .PAA File Format Viewer Textview?</description>
			<content:encoded><![CDATA[<div>is there an alternative to the 3DS Viewer Bulldozer and .PAA File Format Viewer Textview?</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>tylerRachel10</dc:creator>
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		<item>
			<title>How do i Change Skin On a Suv?</title>
			<link>http://forums.bistudio.com/showthread.php?154460-How-do-i-Change-Skin-On-a-Suv&amp;goto=newpost</link>
			<pubDate>Sun, 05 May 2013 00:28:43 GMT</pubDate>
			<description>I got a Skin To SUV but how can i replace the normal skin into the skin i havE?</description>
			<content:encoded><![CDATA[<div>I got a Skin To SUV but how can i replace the normal skin into the skin i havE?</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>Psycho5553</dc:creator>
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		</item>
		<item>
			<title>Help with making a NEW unit with a custom texture.</title>
			<link>http://forums.bistudio.com/showthread.php?154328-Help-with-making-a-NEW-unit-with-a-custom-texture&amp;goto=newpost</link>
			<pubDate>Thu, 02 May 2013 14:44:55 GMT</pubDate>
			<description><![CDATA[So what im trying to do is to make a new unit out of an existing one and i'm fairly certain just copying will cause bad stuff to happen so i want to...]]></description>
			<content:encoded><![CDATA[<div>So what im trying to do is to make a new unit out of an existing one and i'm fairly certain just copying will cause bad stuff to happen so i want to make a new A-10 from the original model and add my own texture to that.<br />
<br />
Also <br />
<br />
i have looked att amny tutorials and i haven't got any help from it.<br />
So to put it in steps:<br />
<br />
1. Make a copy of the A-10 (USMC faction if it matters) that is seperate ingame from the original so i can work on mine, its gonna be called A-10 (GW), so how do i rename it after i cloned it?<br />
2. How do i pack it correctly and how do i add a bisign, bikey and make sure it doesn't occupy the current A-10's slot (configs and all that)<br />
3. Probably more help as i try.</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>calantlar</dc:creator>
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		<item>
			<title>A hat problem...</title>
			<link>http://forums.bistudio.com/showthread.php?154010-A-hat-problem&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 21:43:28 GMT</pubDate>
			<description>Hello! 
 
I have a certain problem when placing a hat onto a model, the problem is rather simple and straight forward... Its blocking the view and Im...</description>
			<content:encoded><![CDATA[<div>Hello!<br />
<br />
I have a certain problem when placing a hat onto a model, the problem is rather simple and straight forward... Its blocking the view and Im sure im doing something wrong here because when u play BIS models/characters this never happens...<br />
<br />
<a href="http://imgur.com/2ksBG6h" target="_blank"><img src="http://i.imgur.com/2ksBG6hl.jpg" border="0" alt="" /></a> <br />
<a href="http://imgur.com/aQe89hG" target="_blank"><img src="http://i.imgur.com/aQe89hGl.jpg" border="0" alt="" /></a><br />
<br />
The first person view is the problem, even when placing the hat a bit up, rotate it nothing will help because the damn thing will be always there...</div>

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			<dc:creator>Sakai</dc:creator>
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		<item>
			<title>Multiple Model problems!</title>
			<link>http://forums.bistudio.com/showthread.php?153953-Multiple-Model-problems!&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 21:28:05 GMT</pubDate>
			<description>Hey guys! I have multiple problems I have no idea how to fix... Well in simple way 3 problems, and those are the problems...  
 
Image:...</description>
			<content:encoded><![CDATA[<div>Hey guys! I have multiple problems I have no idea how to fix... Well in simple way 3 problems, and those are the problems... <br />
<br />
<a href="http://imgur.com/wKPHbfU" target="_blank"><img src="http://i.imgur.com/wKPHbfUl.jpg" border="0" alt="" /></a><br />
As you can see there are pouches in the ground however... The pouches should of be in on the model's back as they are on the model - <a href="http://imgur.com/OFGDVgc" target="_blank"><img src="http://i.imgur.com/OFGDVgcl.png" border="0" alt="" /></a><br />
<br />
Second problem is the beret, can you see it? yap for some reason it is in the model's crouch but as in oxygen it is on the head level... Could anyone help me out here?<br />
<br />
<b>EDIT:</b><br />
<br />
I managed to fix it! didnt know selection can cause that :P however I do have one problem with shadowlod which I find... irritating<br />
<br />
<a href="http://i.imgur.com/3JGhcPC.jpg" target="_blank">http://i.imgur.com/3JGhcPC.jpg</a><br />
<a href="http://i.imgur.com/RyU9vil.jpg" target="_blank">http://i.imgur.com/RyU9vil.jpg</a><br />
<br />
Only happens on 3RD Person shadows, 1st person shadow works fine.</div>

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			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>Sakai</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?153953-Multiple-Model-problems!</guid>
		</item>
		<item>
			<title><![CDATA[Low quality on Oxygen's Bulldozer...]]></title>
			<link>http://forums.bistudio.com/showthread.php?153944-Low-quality-on-Oxygen-s-Bulldozer&amp;goto=newpost</link>
			<pubDate>Fri, 26 Apr 2013 17:54:13 GMT</pubDate>
			<description><![CDATA[Heyoh! I have realized one thing... By seeing people's screenshots from oxygen and comparing them to my one it seems that my Oxygen's Bulldozer view...]]></description>
			<content:encoded><![CDATA[<div>Heyoh! I have realized one thing... By seeing people's screenshots from oxygen and comparing them to my one it seems that my Oxygen's Bulldozer view has a low quality... What I mean is that everything looks not good as it should do ingame...<br />
My config of the bulldozer:<br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			language=&quot;English&quot;;<br />
adapter=-1;<br />
3D_Performance=1500000;<br />
Resolution_Bpp=32;<br />
Resolution_W=1920;<br />
Resolution_H=1080;<br />
refresh=60;<br />
winX=573;<br />
winY=336;<br />
winW=1215;<br />
winH=664;<br />
winDefW=1908;<br />
winDefH=1043;<br />
Render_W=1440;<br />
Render_H=900;<br />
FSAA=0;<br />
postFX=0;<br />
GPU_MaxFramesAhead=1000;<br />
GPU_DetectedFramesAhead=3;<br />
HDRPrecision=8;<br />
lastDeviceId=&quot;&quot;;<br />
localVRAM=2129579488;<br />
nonlocalVRAM=2129579488;
			
		<hr />
	</div>
</div>Anything to add/change? I am sure Im missing something because to for some reason I have to ZOOM in extremely closely to see the textures look proper!</div>

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			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>Sakai</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?153944-Low-quality-on-Oxygen-s-Bulldozer</guid>
		</item>
		<item>
			<title>Question about making buildings(Not sure if placed in the right category)</title>
			<link>http://forums.bistudio.com/showthread.php?153512-Question-about-making-buildings(Not-sure-if-placed-in-the-right-category)&amp;goto=newpost</link>
			<pubDate>Sun, 21 Apr 2013 05:17:38 GMT</pubDate>
			<description><![CDATA[This is a pretty easy question to answer but I just don't know where to start making this. The backstory behind this is I am currently scripting a...]]></description>
			<content:encoded><![CDATA[<div>This is a pretty easy question to answer but I just don't know where to start making this. The backstory behind this is I am currently scripting a Arma 2 roleplay mission and I want to create my own buildings such as a police station since you cant create highly detailed models with props from the editor and I know there is a way to make awesome looking buildings such as this post office on City Life: <a href="http://t1.gstatic.com/images?q=tbn:ANd9GcQDiW6W6R-zy-VwnYOPjKRJPmCBEgs5YujxD94QkTvDaxK8eV9w" target="_blank">http://t1.gstatic.com/images?q=tbn:A...4QkTvDaxK8eV9w</a><br />
I would like to know how, thanks.</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>epicface11</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?153512-Question-about-making-buildings(Not-sure-if-placed-in-the-right-category)</guid>
		</item>
		<item>
			<title>Pintle mounted machine guns?</title>
			<link>http://forums.bistudio.com/showthread.php?153420-Pintle-mounted-machine-guns&amp;goto=newpost</link>
			<pubDate>Fri, 19 Apr 2013 20:57:18 GMT</pubDate>
			<description><![CDATA[So what I'm asking today is, is there a way to get a pintle mounted MG working correctly. So that it is only usable while turned out and while turned...]]></description>
			<content:encoded><![CDATA[<div>So what I'm asking today is, is there a way to get a pintle mounted MG working correctly. So that it is only usable while turned out and while turned in the view is like a commanders optic of a tank?</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?97-ARMA-2-amp-OA-MODELLING-(O2)"><![CDATA[ARMA 2 & OA : MODELLING - (O2)]]></category>
			<dc:creator>Slatts</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?153420-Pintle-mounted-machine-guns</guid>
		</item>
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