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		<title><![CDATA[Bohemia Interactive Forums - ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></title>
		<link>http://forums.bistudio.com/</link>
		<description><![CDATA[This forum is for discussing addons or mods that are currently work in progress, as well as for discussing ideas or requests for addons.As soon as content is released even if Alpha state, the thread should then be moved to A&M:Complete (PM a moderator with the link).]]></description>
		<language>en</language>
		<lastBuildDate>Tue, 21 May 2013 05:45:07 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<url>http://forums.bistudio.com/images/misc/rss.png</url>
			<title><![CDATA[Bohemia Interactive Forums - ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></title>
			<link>http://forums.bistudio.com/</link>
		</image>
		<item>
			<title>Searching for borderless NVG</title>
			<link>http://forums.bistudio.com/showthread.php?155277-Searching-for-borderless-NVG&amp;goto=newpost</link>
			<pubDate>Mon, 20 May 2013 12:59:18 GMT</pubDate>
			<description><![CDATA[Hi guys, my searching sucks. I'm sure there is a borderless nightvision goggle out there, but I cannot find it - any help? I mean with full screen...]]></description>
			<content:encoded><![CDATA[<div>Hi guys, my searching sucks. I'm sure there is a borderless nightvision goggle out there, but I cannot find it - any help? I mean with full screen view, without the black borders.<br />
EDIT: Solved<br />
<a href="http://www.armaholic.com/page.php?id=6123&amp;highlight=NVG" target="_blank">http://www.armaholic.com/page.php?id=6123&amp;highlight=NVG</a></div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?88-ARMA-2-amp-OA-ADDONS-amp-MODS-DISCUSSION"><![CDATA[ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></category>
			<dc:creator>tortuosit</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155277-Searching-for-borderless-NVG</guid>
		</item>
		<item>
			<title>H-21C Workhorse/Shawnee</title>
			<link>http://forums.bistudio.com/showthread.php?155217-H-21C-Workhorse-Shawnee&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 14:27:11 GMT</pubDate>
			<description><![CDATA[Hi there! 
 
Hi there. 
I try to convert beautiful FSX's addon - H-21C Shawnee (also known as "flying banana") for A2OA, with given permission from...]]></description>
			<content:encoded><![CDATA[<div>Hi there!<br />
<br />
Hi there.<br />
I try to convert beautiful FSX's addon - H-21C Shawnee (also known as &quot;flying banana&quot;) for A2OA, with given permission from its author, who is Mick Posch. <br />
<br />
<img src="http://imageshack.us/a/img221/3236/h21cpodglad3.jpg" border="0" alt="" /><br />
<br />
<img src="http://imageshack.us/a/img692/4367/h21cpodglad2q.jpg" border="0" alt="" /><br />
<br />
<br />
The problem is, I am completely fresh in A2 engine and its tools. On the other hand, I am a little experienced in 3ds max and quite familiar with ArmaToolBox for max, however I still came across various issues while exporting the project into Oxygen2.<br />
I am looking for any help regarding superShader materials and model.cfg. The project is at a stage where max model is textured and animated by a standard, max-methods. Any &quot;step-by-step&quot; instructions would be extremely appreciated.<br />
Additionally, I am seeking any contact with UNSUNG makers.<br />
Regards,<br />
NI</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?88-ARMA-2-amp-OA-ADDONS-amp-MODS-DISCUSSION"><![CDATA[ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></category>
			<dc:creator>NightIntruder</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155217-H-21C-Workhorse-Shawnee</guid>
		</item>
		<item>
			<title><![CDATA[Looking For Scar's Mk16 and Mk17]]></title>
			<link>http://forums.bistudio.com/showthread.php?155143-Looking-For-Scar-s-Mk16-and-Mk17&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 22:29:54 GMT</pubDate>
			<description><![CDATA[I'm sure this is in the wrong spot so sorry if it is.... 
 
I love Robert Hammer's SCAR's 
 
But...... 
 
Am Looking for models with Lasers on...]]></description>
			<content:encoded><![CDATA[<div>I'm sure this is in the wrong spot so sorry if it is....<br />
<br />
I love Robert Hammer's SCAR's<br />
<br />
But......<br />
<br />
Am Looking for models with Lasers on them....<br />
<br />
Possibly Even a SCAR-L HAMR Open/ACOG/AIMPOINT/EOTECH?<br />
<br />
Any help is thankful.....<br />
<br />
Sabre67</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?88-ARMA-2-amp-OA-ADDONS-amp-MODS-DISCUSSION"><![CDATA[ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></category>
			<dc:creator>Sabre725</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155143-Looking-For-Scar-s-Mk16-and-Mk17</guid>
		</item>
		<item>
			<title>WIP Sahrani Arma2 Port / Arma 1 Buildings Project</title>
			<link>http://forums.bistudio.com/showthread.php?155076-WIP-Sahrani-Arma2-Port-Arma-1-Buildings-Project&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 14:50:57 GMT</pubDate>
			<description>Greetings Armaverse! 
 
We are a small dev team who are very happy to announce our first projects. 
 
1. We will be porting Sahrani to Arma 2 
 
2....</description>
			<content:encoded><![CDATA[<div>Greetings Armaverse!<br />
<br />
We are a small dev team who are very happy to announce our first projects.<br />
<br />
1. We will be porting Sahrani to Arma 2<br />
<br />
2. We will be building interiors for many Arma 1 Buildings that are currently un-enterable<br />
<br />
Goals:<br />
<br />
1. Release a fully functioning 100pct pure copy of Sahrani for Arma 2 for everyone to enjoy!<br />
- A2 veg/clutter<br />
- A2 AI Pathing <br />
- Num/Num coordinate system to replace A1 Alpha/Num coordinate system so Artillery computers function<br />
<br />
2. Create a customized version Sahrani that is optimized for use in the mod DayZ <br />
<br />
3. Open up (or fix previously open buildings/bridges with clipping/collision issues) as many Arma 1 buildings as possible<br />
<br />
This is just a brief outline and introduction to the project. More details can be found HERE:<br />
<br />
<a href="http://forums.bistudio.com/group.php?groupid=309" target="_blank">http://forums.bistudio.com/group.php?groupid=309</a><br />
<br />
and HERE:<br />
<br />
<a href="http://forums.bistudio.com/group.php?groupid=293" target="_blank">http://forums.bistudio.com/group.php?groupid=293</a><br />
<br />
This project will be 100pct open and people interested are welcome to contribute, and anyone who wants to use any of the assets born of these projects are free to use them as they please!<br />
<br />
There will be 2 separate threads created one for the Building Project, and one for the Map Project. This thread will serve as a discussion/suggestion/promotion thread.<br />
<br />
We are VERY proud to have been given this opportunity and truly all of us appreciate that we are standing on the shoulders of GIANTS! There is no way any of us separately or together would have gotten this far if it was not for the amazing Arma platform we all love, the amazing Arma community that has provided such a great draw to the platform, and the dedicated Arma modders and addon makers that have shared so much of their work and knowledge.<br />
<br />
VERY SPECIAL THANKS TO:<br />
<br />
Bohemia Interactive for their approval and providing source files! Thank You! Ivan, Ota, and Dwarden!!!!<br />
@Caa1 and EVERYONE who contributed to that! Special thanks to .kju[PVPSCENE]<br />
@CBA and EVERYONE who contributed to that! Special thanks to Sickboy!<br />
The BIS Forum Moderators - Special Thanks to W0lle (you will be sorely missed, and your legacy will thrive here for years to come!)<br />
THE COMMUNITY!!!! Thank you for existing and sharing your knowledge humor and assets!!!<br />
Special thanks to Icewindo for allowing us use of his Sahrani Citizens!<br />
Special thanks to Dean Hall and the DayZ Dev Team for drawing so many of us into this amazing game by way of your amazing mod<br />
<br />
Our Team:<br />
Lead Programmer - Seven<br />
Lead Modeller - Shermanwtf<br />
Lead Terrain - M1lkM8n<br />
Lead Loud mouth - ME! (project coordinator (NonovUrbizniz/CiforDayZServer/DayZSahraniHelp)<br />
Ex Members:<br />
PepinKr - Thank you for all your work!<br />
<br />
Advisors (without whom we again would be babes lost in the woods!):<br />
.kju[PVPSCENE] - Your knowledge is only surpassed by your willingness to share it!<br />
Bushlurker - Bushlurker? HOLY SH!T! has been the general response of the team!<br />
W0lle - I can't thank you enough for course correcting me on entry. I would have surely burned up in the atmosphere if it were not for your sage advice and no BS attitude!<br />
<br />
Please feel free to PM us or to join either of the groups we've started!</div>

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			<category domain="http://forums.bistudio.com/forumdisplay.php?88-ARMA-2-amp-OA-ADDONS-amp-MODS-DISCUSSION"><![CDATA[ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></category>
			<dc:creator>CiforDayZServer</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155076-WIP-Sahrani-Arma2-Port-Arma-1-Buildings-Project</guid>
		</item>
		<item>
			<title>Creating mods - noob questions</title>
			<link>http://forums.bistudio.com/showthread.php?154759-Creating-mods-noob-questions&amp;goto=newpost</link>
			<pubDate>Fri, 10 May 2013 02:08:16 GMT</pubDate>
			<description>I am wanting to create a mod like wasteland but perhaps I only need to edit one existing file? If I have been playing on certain servers already, do...</description>
			<content:encoded><![CDATA[<div>I am wanting to create a mod like wasteland but perhaps I only need to edit one existing file? If I have been playing on certain servers already, do I have the mod in my steam folder somewhere? Can I just edit the files I already have or start from scratch?<br />
<br />
1. I have found de-sync issues on a lot of the servers and it's all pretty random....is there a fix? What is a good slot size for a home pc?<br />
2. When moving an object in wasteland, can I remove the &quot;walk&quot; command and allow my player to run with an object?<br />
3. I want players to be able to save (weapons, gear and location on map).<br />
4. Where do you change the splash screen / loading page? What's the size of the image?<br />
5. Can you disable global voice but allow all others?<br />
6. I want to display restart timer countdown and up time on screen all the time.<br />
<br />
Thank you for the help.</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?88-ARMA-2-amp-OA-ADDONS-amp-MODS-DISCUSSION"><![CDATA[ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></category>
			<dc:creator>fodvapor</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?154759-Creating-mods-noob-questions</guid>
		</item>
		<item>
			<title>Weapons dispersion</title>
			<link>http://forums.bistudio.com/showthread.php?154633-Weapons-dispersion&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 20:20:23 GMT</pubDate>
			<description><![CDATA[Hi, 
 
I've tried many weapon dispersion mods and my favourite is and remains the RUG_High Dispersion 1.5 both for shouldered and vehicles weapons...]]></description>
			<content:encoded><![CDATA[<div>Hi,<br />
<br />
I've tried many weapon dispersion mods and my favourite is and remains the RUG_High Dispersion 1.5 both for shouldered and vehicles weapons because it's approximately near the reality and it makes arma 2 more realistic and finally you will need ammo support.<br />
<a href="http://www.armaholic.com/page.php?id=9442" target="_blank">http://www.armaholic.com/page.php?id=9442</a><br />
<br />
In my opinion in the real world if you shoot with an M4 at 400/500 meters away the bullet won't hit exactly the point you aimed at and this video shows exactly what I mean <a href="http://www.youtube.com/watch?v=nuMvZJlgTfs" target="_blank">http://www.youtube.com/watch?v=nuMvZJlgTfs</a><br />
<br />
now the main mod problem is that it adds a module that convert every default weapon to High dispersion, also the sound will return to ArmA 2 default and if you have loaded COWarMod like me or other stuffs you have to pray that it doesn't interfere with them.<br />
I'm looking for someone who could help me to have the same results but without these issues, in COWarMod is already precharged asr ai which has in the userconfig a variable for the ai accuracy but this doesn't modify the player accuracy and i'm not sure that this will do the trick...<br />
I hope to hear from you soon <br />
thanks<br />
Matt</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?88-ARMA-2-amp-OA-ADDONS-amp-MODS-DISCUSSION"><![CDATA[ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></category>
			<dc:creator>Bogart</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?154633-Weapons-dispersion</guid>
		</item>
		<item>
			<title>JSRS Multiplayer Question</title>
			<link>http://forums.bistudio.com/showthread.php?154585-JSRS-Multiplayer-Question&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 04:18:37 GMT</pubDate>
			<description>I have a question regarding the JSRS mod. Several people, including staff, are pushing to add the JSRS mod plugin (or whatever is needed for clients...</description>
			<content:encoded><![CDATA[<div>I have a question regarding the JSRS mod. Several people, including staff, are pushing to add the JSRS mod plugin (or whatever is needed for clients to be able to use it) on our Takistan Life Server (inb4 TL:R is worse than Hitler and DayZ combined).<br />
<br />
When we brought up adding the JSRS plugin thingy to our mission file, the head developer shot it down saying that it adds a bunch of more security threats (i.e. making it easier for people to inject scripts).<br />
<br />
My question is; does adding the JSRS mod to our mission file present so much of a security threat that we would never even think about using it? Note that we have a very long ban list and haven't had a major scripting incident in a while.<br />
<br />
I'm not trying to discount the developer's word. All I'm trying to do is get others opinions.<br />
<br />
Also, if you have ever run a public multiplayer server that uses JSRS, would you say that the amount of cheating incidents increased? Would you recommend us adding the JSRS mod?<br />
<br />
Thank you for your time.</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?88-ARMA-2-amp-OA-ADDONS-amp-MODS-DISCUSSION"><![CDATA[ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></category>
			<dc:creator>Cablebox</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?154585-JSRS-Multiplayer-Question</guid>
		</item>
		<item>
			<title>(REQUEST) MW3 Delta Squad Skin and French GIGN and Russian Troops THANKS!!!</title>
			<link>http://forums.bistudio.com/showthread.php?154530-(REQUEST)-MW3-Delta-Squad-Skin-and-French-GIGN-and-Russian-Troops-THANKS!!!&amp;goto=newpost</link>
			<pubDate>Mon, 06 May 2013 04:25:46 GMT</pubDate>
			<description>http://gyazo.com/38b2695db6255e1457eeea7793ce6cec 
 
http://images.wikia.com/callofduty/images/b/b6/Mw3_GIGN_Model.png 
...</description>
			<content:encoded><![CDATA[<div><a href="http://gyazo.com/38b2695db6255e1457eeea7793ce6cec" target="_blank">http://gyazo.com/38b2695db6255e1457eeea7793ce6cec</a><br />
<br />
<a href="http://images.wikia.com/callofduty/images/b/b6/Mw3_GIGN_Model.png" target="_blank">http://images.wikia.com/callofduty/i...GIGN_Model.png</a><br />
<br />
<a href="http://www.jakerowell.com/blog/wp-content/uploads/2011/11/mw3_jakerowell_char_russian_military_urban_contact0001.jpg" target="_blank">http://www.jakerowell.com/blog/wp-co...ontact0001.jpg</a></div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?88-ARMA-2-amp-OA-ADDONS-amp-MODS-DISCUSSION"><![CDATA[ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></category>
			<dc:creator>Quandell</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?154530-(REQUEST)-MW3-Delta-Squad-Skin-and-French-GIGN-and-Russian-Troops-THANKS!!!</guid>
		</item>
		<item>
			<title><![CDATA[Epirotian Escalation - Episode 1 "Rebirth"]]></title>
			<link>http://forums.bistudio.com/showthread.php?153961-Epirotian-Escalation-Episode-1-quot-Rebirth-quot&amp;goto=newpost</link>
			<pubDate>Sat, 27 Apr 2013 00:38:59 GMT</pubDate>
			<description>Image: http://img442.imageshack.us/img442/3192/58653592.png  
 
*Information:* 
 
Hello! So from ArmA 3... to ArmA 2? Well reason is why I moved back...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><img src="http://img442.imageshack.us/img442/3192/58653592.png" border="0" alt="" /></div><br />
<b>Information:</b><br />
<br />
Hello! So from ArmA 3... to ArmA 2? Well reason is why I moved back to my roots of modding is simply because ArmA 2 is way modding friendly than its son ArmA 3 at least for me, As I know more about modding in ArmA 2 and it is simpler and easier I decided to put the HKDF mod on lockdown and create a new mod!<br />
<br />
What is this mod about? This mod is set in two episodes, Episode one which is this one &quot;Rebirth&quot; is set in times of independence war for Epirus or in full &quot;Principality of Epirus&quot; once Episode 1 aka mod is finished second episode will start. But now onto the story!<br />
<br />
<b>Story:</b><br />
<br />
<div class="bbcode_container">
	<div class="bbcode_description">Quote:</div>
	<div class="bbcode_quote printable">
		<hr />
		
			Epirus was known as &quot;Despotate of Epirus&quot; or &quot;Principality of Epirus&quot; was once a successor of the Byzantine Empire not forgetting that it was the most powerful tribe in Greece... Epirus did not manage to strive with its power as it collapsed due civil war and Ottomans conquering Greece and the rest of Balkans however restored later on as Principality of Epirus by Ottomans later on taken down, in the beginning of the World War 1 the Epirotes have declared independence as &quot;Autonomous Republic of Northern Epirus&quot; but later on in 1919 Epirus was given to Greece and Greek forces moved in clearing out the independence movement... <br />
<br />
Year 2015, Greek economy has became worse and its politics has became unstable, one man called &quot;Nikephoros Ioannidis&quot; believes that he has the royal ties to the Kings of the Epirotian Despotate with his believe that with a rebirth of Epirus, the life in Greece can become better, by the Protocol of Corfu Epirus was to be given independence under Albanian sovereignty however it did not succeed as the Albanian government collapsed and Greek Army marched in. Nikephoros in his past &quot;life&quot; was a rich businessman hit by the Greek economy lost his business and income however not the money he earned, Epirus even in the early 21st century had its underground independence movement but without fundings there was a no go, as the life in Greece was getting worse by the economy the independence movement has become larger Nikephoros has donated all his saved money to the leader's and with the ideology of Principality Nikephoros has met his goal of becoming the Nikephoros IV.<br />
<br />
Propaganda was spreading though the whole Epirus, many young Epirotes men and kids that were hurt by the economy of Greece and its living standards wanted to live in better place, with the amount of money, weapons were bought from gun dealers from Balkans, mostly old G3's and G3A3's and loads of paramilitary uniforms with Russian Tiger Stripe camouflage, which gave the soldiers of the Principality of Epirus name from Greece as &quot;Epirotian Tigers&quot; by times Greece was hit with the news but with its weak politics and military on the line of house fights was skeptical about what to do but were still loyal to the President.<br />
<br />
2017, Emmanuel Katsaros, the appointed Minister of Foreign Affairs has declared independence for the Epirus as not longer Provincial Government but as fully independent monarch state under the rule of Nikephoros IV, Greece as of course denied such a event and has declared that military will be moved into Epirus to calm the area down. The Principality of Epirus has taken the Northen Epirus flag as a current flag of the state.<br />
<br />
UN however has not declared anything about the situation but few countries has spoke out that accepts Principality of Epirus as a sovereign state few of them are &quot;Republic of Capraia, Republic of Chernarus and Switzerland&quot; but this... Is only the beginning
			
		<hr />
	</div>
</div>As you know Im not a great novelist :P<br />
<br />
<b>Screenshots:</b><br />
<a href="http://s1328.photobucket.com/user/Sakop/media/arma2oa2013-04-2700-07-50-274_zps43b1a134.png.html" target="_blank"><img src="http://i1328.photobucket.com/albums/w538/Sakop/th_arma2oa2013-04-2700-07-50-274_zps43b1a134.png" border="0" alt="" /></a><br />
<a href="http://s1328.photobucket.com/user/Sakop/media/arma2oa2013-04-2703-35-31-374_zps3f497693.png.html" target="_blank"><img src="http://i1328.photobucket.com/albums/w538/Sakop/th_arma2oa2013-04-2703-35-31-374_zps3f497693.png" border="0" alt="" /></a><br />
<br />
<a href="http://s1328.photobucket.com/user/Sakop/media/1_zps08b4add6.png.html" target="_blank"><img src="http://i1328.photobucket.com/albums/w538/Sakop/th_1_zps08b4add6.png" border="0" alt="" /></a><br />
<a href="http://s1328.photobucket.com/user/Sakop/media/2_zps6fb9d261.png.html" target="_blank"><img src="http://i1328.photobucket.com/albums/w538/Sakop/th_2_zps6fb9d261.png" border="0" alt="" /></a><br />
<br />
<a href="http://s1328.photobucket.com/user/Sakop/media/3_zps3bfca825.png.html" target="_blank"><img src="http://i1328.photobucket.com/albums/w538/Sakop/th_3_zps3bfca825.png" border="0" alt="" /></a><br />
<a href="http://s1328.photobucket.com/user/Sakop/media/4_zpsff22e00e.png.html" target="_blank"><img src="http://i1328.photobucket.com/albums/w538/Sakop/th_4_zpsff22e00e.png" border="0" alt="" /></a><br />
<br />
<a href="http://s1328.photobucket.com/user/Sakop/media/arma2oa2013-04-2812-06-10-592_zps5e9db60f.png.html" target="_blank"><img src="http://i1328.photobucket.com/albums/w538/Sakop/th_arma2oa2013-04-2812-06-10-592_zps5e9db60f.png" border="0" alt="" /></a><br />
<a href="http://s1328.photobucket.com/user/Sakop/media/arma2oa2013-04-2812-07-17-741_zps850d8eb2.png.html" target="_blank"><img src="http://i1328.photobucket.com/albums/w538/Sakop/th_arma2oa2013-04-2812-07-17-741_zps850d8eb2.png" border="0" alt="" /></a><br />
<br />
Epirote Independence Infantry, created from Vilas's mlod's from bottom :) still a lot to fix.<br />
Epirote's are well known for great warfare in the mountains as their region has loads of them!<br />
<br />
<b>Credits:</b><br />
Andrew Marley - Camouflages<br />
Vilas - MLODS<br />
BIS - ArmA of course :P<br />
<br />
I will be getting some custom stuff in so no worries! probably will have own weaponry :') as there is already something custom... *hint hint* head wear :P<br />
<br />
If you have any ideas for the mod, anything you would like to see or  contribute in making the mod? feel free to by any means and way! ;')<br />
Please remember that this is fictionalism, any nationalism will be reported!</div>

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			<category domain="http://forums.bistudio.com/forumdisplay.php?88-ARMA-2-amp-OA-ADDONS-amp-MODS-DISCUSSION"><![CDATA[ARMA 2 & OA - ADDONS & MODS: DISCUSSION]]></category>
			<dc:creator>Sakai</dc:creator>
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			<title>is it still worth starting mods/addons for arma2 ?</title>
			<link>http://forums.bistudio.com/showthread.php?153645-is-it-still-worth-starting-mods-addons-for-arma2&amp;goto=newpost</link>
			<pubDate>Tue, 23 Apr 2013 04:29:02 GMT</pubDate>
			<description><![CDATA[hi, i wanted to create a few missions and i was searching for some particular units - special forces sporting traditional civil clothing, pmc's and...]]></description>
			<content:encoded><![CDATA[<div>hi, i wanted to create a few missions and i was searching for some particular units - special forces sporting traditional civil clothing, pmc's and similar mercenaries (mainly for missions in the hindukusch area and central asia but fitting in other regions as well), only to learn all the existing units are not finished or just not what i was looking for.<br />
the closest thing to what i want are tier one operators by mc nools - actually those are pretty close but they miss a feature to change headgear and something like the great pistol holster script by norrin.<br />
<br />
well long story short: since i'm experienced in texturing and modeling in general i thought why not start a addon/mod for arma2.<br />
but after a short amount of time and alot of frustration in the process to set up all the tools etc. i wondered, is it worth the time to create something for arma2 at this point when alot of people already switching to arma3 (especially if i have to learn most of the process for arma2 development) ?<br />
<br />
so is it worth the time to start something for arma2 now? <br />
+ is anybody interested in helping me ?<br />
<br />
thx</div>

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			<dc:creator>goutofashion</dc:creator>
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