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		<title><![CDATA[Bohemia Interactive Forums - OFP : CONFIGS & SCRIPTING]]></title>
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		<description><![CDATA[Discussion on editing CPP&#39;s and getting your work from o2 to ofp]]></description>
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		<lastBuildDate>Thu, 20 Jun 2013 08:32:04 GMT</lastBuildDate>
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			<title><![CDATA[Bohemia Interactive Forums - OFP : CONFIGS & SCRIPTING]]></title>
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			<title>NOOB question. Where is the weapons file?</title>
			<link>http://forums.bistudio.com/showthread.php?156770-NOOB-question-Where-is-the-weapons-file&amp;goto=newpost</link>
			<pubDate>Fri, 14 Jun 2013 06:21:17 GMT</pubDate>
			<description>Its been years since i played OFP. 
 
Decided to pick the game up again, cause its my all time fav. 
 
Years ago i rem i used to edit the weapons...</description>
			<content:encoded><![CDATA[<div>Its been years since i played OFP.<br />
<br />
Decided to pick the game up again, cause its my all time fav.<br />
<br />
Years ago i rem i used to edit the weapons file to get unlimited ammo and stuff like that....<br />
<br />
I'm on windows seven now and for the life of me i cannot find it. <br />
<br />
I searched the web and it says it should be in the users saved gave folder.... but its not there...<br />
<br />
Is it because i haven't got up to the point in the game where you can choose weapons<br />
<br />
Also i cannot find the saved game file. I'm not sure if this is because of windows 7 or GOTY edition..<br />
<br />
Thanks in advance, im not sure if this is the right place to post this, so i will post in a few sections relating to this and once i get a response ill delete...<br />
<br />
Regards</div>

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			<category domain="http://forums.bistudio.com/forumdisplay.php?52-OFP-CONFIGS-SCRIPTING"><![CDATA[OFP : CONFIGS & SCRIPTING]]></category>
			<dc:creator>vuser99</dc:creator>
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			<title>2 questions about magazines config</title>
			<link>http://forums.bistudio.com/showthread.php?155905-2-questions-about-magazines-config&amp;goto=newpost</link>
			<pubDate>Thu, 30 May 2013 23:10:40 GMT</pubDate>
			<description><![CDATA[After a few years without OFP. I'm completely out of practice concerning scripts and configs, so the first question is quite "noobish". But I wasn't...]]></description>
			<content:encoded><![CDATA[<div>After a few years without OFP. I'm completely out of practice concerning scripts and configs, so the first question is quite &quot;noobish&quot;. But I wasn't able to find any clue about it - neither here nor in the depths of the world wide web.<br />
<br />
<b>How can I define wether a magazine takes up a primary mag slot or a pistol mag slot?</b><br />
<br />
The second question is a bit more specific and might sound a bit odd:<br />
<br />
<b>How can I define a &quot;weaponless&quot; magazine like grenades or stachels, while making them completely useless?</b><br />
<br />
Let me explain: <br />
I need those mags as &quot;consumables&quot;, like firstaid kits, but they <u>must not</u> have any actual funktionality. My first approach was to make them simply a subclass of an allready existing magazine (M16 in this case). Since the weapon selection is quite restricted in my mission, I was perfectly fine with firstaid kits you could theoretically stuff into a M16 and unleash a band-aid hell upon an enemy - since there is simply not a single M16 in my mission to do so. The problem is that you cannot pick up magazines (from dead soldiers/crates/vehicle cargo) if you don't have the weapon which uses them.<br />
My second approach was to derive them from grenades. But after that i was able select them as a weapon and throw them (band-aid hell on a diet, so to speak, since they did not explode).<br />
<br />
Now I came up with two Ideas: <br />
The first was to derive them from stachel charges, since the &quot;put&quot; weapon is (like &quot;throw&quot; for grenades) allready available for soldiers. But i fear it leaves me with two problems: First of all the typical &quot;put&quot; porpably appears in the action list, which is quite annoying. The second is that stachel charges appear as a weapon in the upper left info box if the unit has no other weapon in its inventory.<br />
<br />
My second idea was to create a dummy weapon with &quot;weaponType = WeaponNoSlot&quot; to prevent it from beeing equiped or used somehow. But again I fear that the mag is displayed as a weapon, if no other weapon is available (like the stachel charge). <br />
<br />
Perhaps someone has an idea how to get around those issues.</div>

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			<dc:creator>Miburec</dc:creator>
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