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		<title>Bohemia Interactive Forums</title>
		<link>http://forums.bistudio.com/</link>
		<description>Official Bohemia Interactive forums - Arma 3, Arma 2, Take On Helicopters, Carrier Command</description>
		<language>en</language>
		<lastBuildDate>Tue, 21 May 2013 15:02:00 GMT</lastBuildDate>
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		<ttl>60</ttl>
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			<title>Bohemia Interactive Forums</title>
			<link>http://forums.bistudio.com/</link>
		</image>
		<item>
			<title>Allied Task Forces</title>
			<link>http://forums.bistudio.com/showthread.php?155333-Allied-Task-Forces&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 14:52:05 GMT</pubDate>
			<description>Words from the commanding staff, :yay: 
 
Building a small and fun community that allows the users a lot more freedom than most of the usual tactical...</description>
			<content:encoded><![CDATA[<div>Words from the commanding staff, :yay:<br />
<br />
Building a small and fun community that allows the users a lot more freedom than most of the usual tactical units is our main goal.<br />
<br />
There are ranks in ATF to prevent chaos; <br />
<br />
ATF-Command ( Takes care of website, teamspeak, game server etc....)<br />
<br />
ATF-FTL (FTLs are allowed to create their own small units and manage them the way they want, uniform, gear, <br />
members etc....)<br />
<br />
ATF-Operator (They are the game server admins and helpers)<br />
<br />
ATF-Recruit (People that want too either become Operator, FTL or Command)<br />
<br />
ATF does not try to replicate any real life military organisations. The FTLs on the other hand can decide to create their own group basing them on any real life units they want.<br />
<br />
Having multiple small groups working as a joint task force to overcome challenges and defeat our enemies during missions is the goal here. <br />
<br />
-The Command staff issues general mission briefing to the FTLs<br />
-FTLs general mission planning overview <br />
-FTLs brief their units<br />
-Everyone gets set and Command gives the go call.<br />
<br />
We know that this will not be an easy and overnight process, but we are willing to give it a try.<br />
<br />
We are currently looking for people interested in the general Idea that are willing to help work on it to develop from our basic structure.<br />
<br />
Im sure this will be asked a few times ... YES! you can create a recon/sniper operative unit if you become FTL and successfully passed the Recon Advanced Marksman course. (the course is not a test but a general task and rules of engagement description for such units) <br />
<br />
We will need pilots for transport and/or close air support also.<br />
<br />
So there ya go here is the idea we are giving a try.<br />
<br />
Hope to see some of you guys interested.<br />
<br />
Website <b>alliedtaskforces.com</b></div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?168-ARMA-3-ALPHA-SQUADS-AND-FANPAGES">ARMA 3 - ALPHA SQUADS AND FANPAGES</category>
			<dc:creator>Caddub</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155333-Allied-Task-Forces</guid>
		</item>
		<item>
			<title>Tech wise (arma3 vs other huge map games)</title>
			<link>http://forums.bistudio.com/showthread.php?155332-Tech-wise-(arma3-vs-other-huge-map-games)&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 14:49:19 GMT</pubDate>
			<description><![CDATA[I probably should not saying this, but it keeps me wondering is BI's technology(engine) isn't advanced enough to achieve beautiful water effect,...]]></description>
			<content:encoded><![CDATA[<div>I probably should not saying this, but it keeps me wondering is BI's technology(engine) isn't advanced enough to achieve beautiful water effect, terrain shadow cast... think about 3 years ago Just Cause 2 have all these and a huge map too...</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?113-ARMA-3-GENERAL">ARMA 3 - GENERAL</category>
			<dc:creator>freemangl</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155332-Tech-wise-(arma3-vs-other-huge-map-games)</guid>
		</item>
		<item>
			<title>Moving an editor.</title>
			<link>http://forums.bistudio.com/showthread.php?155330-Moving-an-editor&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 14:09:45 GMT</pubDate>
			<description>Hello, 
 
I created an arma 2 editor map on my main computer, i wish to move it to my laptop so i can add while im away, is there anyway i can do...</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
I created an arma 2 editor map on my main computer, i wish to move it to my laptop so i can add while im away, is there anyway i can do this?<br />
<br />
Thanks</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?87-ARMA-2-amp-OA-MULTIPLAYER"><![CDATA[ARMA 2 & OA - MULTIPLAYER]]></category>
			<dc:creator>Jackhobbs4</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155330-Moving-an-editor</guid>
		</item>
		<item>
			<title>None can connect to my Mission</title>
			<link>http://forums.bistudio.com/showthread.php?155328-None-can-connect-to-my-Mission&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 13:46:13 GMT</pubDate>
			<description>Well I allready created a thread in the server forum but noone is replying there:...</description>
			<content:encoded><![CDATA[<div>Well I allready created a thread in the server forum but noone is replying there:<br />
<a href="http://forums.bistudio.com/showthread.php?154963-watch-Server-error-Player-without-identity-****" target="_blank">http://forums.bistudio.com/showthrea...-identity-****</a><br />
<br />
In short. I have a mission file it works from the editor and when I launch it locally. However once I launch it dedicated no-one can join. You don't even get into the lobby the client just sits at the loading screen forever.<br />
<br />
I placed a diag_log &quot;test&quot;; on the first line of the init.sqf but it never appears in the logs. The logs keep spamming Server error: Player without identity.<br />
<br />
Anyone got any kind of clue as to what could be causing this? I've been troubleshooting this problem for more than a week now and have made zero progress.</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?161-ARMA-3-ALPHA-TROUBLESHOOTING">ARMA 3 - ALPHA TROUBLESHOOTING</category>
			<dc:creator>mindstorm</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155328-None-can-connect-to-my-Mission</guid>
		</item>
		<item>
			<title><![CDATA[ARMA 2 & OA download problems]]></title>
			<link>http://forums.bistudio.com/showthread.php?155327-ARMA-2-amp-OA-download-problems&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 13:25:52 GMT</pubDate>
			<description><![CDATA[I've bought ARMA 2, OA, PMC, and BAF some time ago. I had little disk space at that moment so I only managed to install ARMA 2 and OA. Then I backed...]]></description>
			<content:encoded><![CDATA[<div>I've bought ARMA 2, OA, PMC, and BAF some time ago. I had little disk space at that moment so I only managed to install ARMA 2 and OA. Then I backed up registry entries with keys in hex format. And I was good till recently. I had a HDD failure and lost all data(excludnig keys safely stored in the cloud). Now I can't access my desura account and mail and can't download the game. Do you have any ideas where and how I can download it?</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?110-ARMA-2-amp-OA-QUESTIONS-amp-ANSWERS"><![CDATA[ARMA 2 & OA - QUESTIONS & ANSWERS]]></category>
			<dc:creator>dejwbot</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155327-ARMA-2-amp-OA-download-problems</guid>
		</item>
		<item>
			<title>Vietnam: The Experience, ArmA 3 Preview</title>
			<link>http://forums.bistudio.com/showthread.php?155326-Vietnam-The-Experience-ArmA-3-Preview&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 12:41:09 GMT</pubDate>
			<description>Image: http://tactical.nekromantix.com/vte/screenshots/VTE_logo.gif  
 
*ArmA 3 - Vietnam: The Experience, Preview* 
 
Vietnam War Mod goes to ArmA...</description>
			<content:encoded><![CDATA[<div><img src="http://tactical.nekromantix.com/vte/screenshots/VTE_logo.gif" border="0" alt="" /><br />
<br />
<font size="150"><b>ArmA 3 - Vietnam: The Experience, Preview</b></font><br />
<br />
Vietnam War Mod goes to ArmA 3!<br />
<br />
This is only a preview version of VTE which includes;<br />
<br />
<ul><li style="">US Army<br />
Air Cavalry<br />
Village Rebel<br />
Civilian<br />
Viet Cong<br />
M16A1<br />
AK47<br />
PBR boat<br />
Rung Sat Special Zone 12.8 x 12.8km terrain</li></ul><br />
These are old models ported from existing ArmA 2 VTE. <b>We are now looking for 3D modeler and texturer to join our team so we can make new content for ArmA 3</b>. Anyone interested, please contact me. We are fully aware that especially the vegetation models look low polygon / resolution, no need to mention that thank you.<br />
<br />
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/c2Em9GpezbM"></param><embed src="http://www.youtube.com/v/c2Em9GpezbM" type="application/x-shockwave-flash" width="425" height="350"></embed></object><br />
<br />
Depending on the feedback on this preview release we will continue tweak it, however later date we plan on porting (with help of new modeler/texturer) the full VTE to ArmA 3. If no feedback is given as its been most often the case, this is the only release. Please provide some feedback, it is very much appreciated.<br />
<br />
See also <a href="http://tactical.nekromantix.com/forum/viewtopic.php?f=56&amp;t=22608" target="_blank">Official PMC Tactical Forums Release Topic</a> for more details.<br />
<br />
Download <a href="http://www.funkymonkeys.org/download/other/vietnam_the_experience_arma3_preview_05-16-13.7z" target="_blank">vietnam_the_experience_arma3_preview_05-16-13.7z</a> - 142mb<br />
Mirror 1: <a href="http://www.armaholic.com/page.php?id=20700" target="_blank">Armaholic.com</a><br />
All mirrors are very much appreciated, thank you.</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?164-ARMA-3-ALPHA-ADDONS-amp-MODS-COMPLETE"><![CDATA[ARMA 3 - ALPHA ADDONS & MODS: COMPLETE]]></category>
			<dc:creator>Snake Man</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155326-Vietnam-The-Experience-ArmA-3-Preview</guid>
		</item>
		<item>
			<title><![CDATA[SCO Joint Forces Command [ALPHA]]]></title>
			<link>http://forums.bistudio.com/showthread.php?155325-SCO-Joint-Forces-Command-ALPHA&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 12:20:41 GMT</pubDate>
			<description><![CDATA[AntoineFlemming's SCO Joint Forces Command [ALPHA] 
************************* 
Version 0.57 
************************* 
Required Addons:...]]></description>
			<content:encoded><![CDATA[<div>AntoineFlemming's SCO Joint Forces Command [ALPHA]<br />
*************************<br />
Version 0.57<br />
*************************<br />
Required Addons: AntoineFlemming's NATO Special Operations Command [ALPHA], Sudden's Russians, majoris' China - People's Liberation Army Infantry [ALPHA]<br />
<br />
Installation:<br />
-Put the .pbo files in your ArmA3 AddOns folder. The use of mod folders is strongly encouraged.<br />
*************************<br />
Here is the Alpha version of my SCO Joint Forces Command Addon, which features uniform, vest, and helmet reskins for Iranian, Takistani, Russian, Chinese, and Hezbollah infantry and special forces.<br />
<br />
<a href="http://imageshack.us/a/img703/2116/sfirmardkhor.jpg" target="_blank"><img src="http://imageshack.us/a/img607/5422/sfirmardkhorth.jpg" border="0" alt="" /></a> <a href="http://imageshack.us/a/img839/857/inftktaf.jpg" target="_blank"><img src="http://imageshack.us/a/img20/1641/inftktafth.jpg" border="0" alt="" /></a> <a href="http://imageshack.us/a/img593/8816/guelbhezbollah.jpg" target="_blank"><img src="http://imageshack.us/a/img221/3364/guelbhezbollahth.jpg" border="0" alt="" /></a><br />
<a href="http://imageshack.us/a/img694/6724/sfrumedved.jpg" target="_blank"><img src="http://imageshack.us/a/img834/2761/sfrumedvedth.jpg" border="0" alt="" /></a> <a href="http://imageshack.us/a/img254/1965/sfcnchengdu.jpg" target="_blank"><img src="http://imageshack.us/a/img836/2481/sfcnchengduth.jpg" border="0" alt="" /></a><br />
<br />
Credits:<br />
-Bohemia Interactive<br />
-Kiory (balaclava)<br />
-majoris<br />
-sudden<br />
*************************<br />
<br />
Download (MediaFire) [28.28MB]: <a href="http://www.mediafire.com/?a5oyp2gs0kioviv" target="_blank">http://www.mediafire.com/?a5oyp2gs0kioviv</a></div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?164-ARMA-3-ALPHA-ADDONS-amp-MODS-COMPLETE"><![CDATA[ARMA 3 - ALPHA ADDONS & MODS: COMPLETE]]></category>
			<dc:creator>antoineflemming</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155325-SCO-Joint-Forces-Command-ALPHA</guid>
		</item>
		<item>
			<title>Am I Being Too Hard On Myself?</title>
			<link>http://forums.bistudio.com/showthread.php?155324-Am-I-Being-Too-Hard-On-Myself&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 11:30:10 GMT</pubDate>
			<description><![CDATA[Hi all 
 
This isn't my first look at "TOH". I first tried it a while ago, but RL distractions and an unfortunate hard drive problem pulled me away...]]></description>
			<content:encoded><![CDATA[<div>Hi all<br />
<br />
This isn't my first look at &quot;TOH&quot;. I first tried it a while ago, but RL distractions and an unfortunate hard drive problem pulled me away from it before I even got properly started really. Now though, inspired by a fantastic birthday present earlier this month of an &quot;X52Pro&quot; HOTAS and &quot;TrackIR&quot; (No Pedals though, not now and not in the near future.) I decided to re-install &quot;TOH&quot; and have another crack at it. :yay:<br />
 <br />
I'm very much enjoying working my way through the training missions. I didn't get very far yet and have just reached the take off tutorial. In doing so though I have reached a bit of a crossroads and am trying to decide which route to take.<br />
<br />
While I've been fine in the air, flying through rings and generally waving at the sunbathing babes on the boats below. This tutorial I am finding discouragingly difficult. I have the difficulty set to &quot;trainee&quot; by the way. So am cutting myself every kind of slack.<br />
<br />
I remember from last time around that it was really difficult, but back then I was using my old &quot;Extreme 3D Pro&quot; stick and while I love it to bits and we've tackled many great sims together, it is getting a little long in the tooth and my feeling that its sensitivity was an issue, has been borne out by a huge result in &quot;DCS A-10C Warthog&quot;, where the new HOTAS has enabled me to immediately succeed at a training maneuver I was consistently failing in before.<br />
<br />
So I was hoping for a little easier time of it in &quot;TOH&quot; with the new setup, but sad to say it seems however careful I try to be I simply can't manage a hover.  I mean I'm not even close. The bird probably gets about six feet off the ground before it decides to go wildly wandering one way or the other and any careful counter pressure I try to apply, sends me drunkenly lurching the other way. I'm failing every time for leaving the take off area instead of hovering.<br />
<br />
Goodness knows there's little point in my leaving this lesson without getting it right, because the next one is landing and... well we know where that's going don't we. <br />
<br />
Thing is.. I'm not really asking for advice with that. (Although advice is always welcome) I fully appreciate that it's going to be a matter of practice and trying to get my pasty paws around the problem. But all the time I'm being tempted by the auto hover option.  The training text actually says words to the effect of &quot;if you find this too hard, use the auto hover. Go on, you know you want to.&quot; (ok..it might not actually say that last bit.)<br />
<br />
So yes I could do that and yes it'd see me through this lesson and the landing lesson as well. But I wanted to do it properly and this feels so much like cheating. Plus, unless I'm going to commit to just using the auto hover feature forever, sooner or later I'm going to have to master this challenge.<br />
<br />
I wonder if I just roll with it and take the hit, whether getting much more used to the flight model, might magically make this easier somehow at a later stage. Somehow I doubt it though. <br />
<br />
Anyway, while I decide which way to roll on that, I wondered whether any of you might be able to recommend a series of good solid tutorials on YouTube covering the early aspects of learning the sim.  All I've been able to find are vids of people flying about over Seattle (lots of em) and I'm sure that there must be video guides out there somewhere by the &quot;TOH&quot; enthusiasts.<br />
<br />
See you up there folks. :D<br />
Badger</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?109-TAKE-ON-HELICOPTERS-GENERAL">TAKE ON HELICOPTERS - GENERAL</category>
			<dc:creator>FatBadger</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155324-Am-I-Being-Too-Hard-On-Myself</guid>
		</item>
		<item>
			<title><![CDATA[New waypoint "Loiter"]]></title>
			<link>http://forums.bistudio.com/showthread.php?155322-New-waypoint-quot-Loiter-quot&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 10:38:12 GMT</pubDate>
			<description><![CDATA[I just noticed this new waypoint option. It is the last option. "Loiter" I'm wondering if anyone knows any specifics about it.]]></description>
			<content:encoded><![CDATA[<div>I just noticed this new waypoint option. It is the last option. &quot;Loiter&quot; I'm wondering if anyone knows any specifics about it.</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-ALPHA-MISSION-EDITING-amp-SCRIPTING"><![CDATA[ARMA 3 - ALPHA: MISSION EDITING & SCRIPTING]]></category>
			<dc:creator>victim913</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155322-New-waypoint-quot-Loiter-quot</guid>
		</item>
		<item>
			<title>OSOK - Android Sniper Calculator for ACE</title>
			<link>http://forums.bistudio.com/showthread.php?155319-OSOK-Android-Sniper-Calculator-for-ACE&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 09:41:28 GMT</pubDate>
			<description>Hi This is is my first post. Im not certain which forum this should go in, but its for ARMA 2 OA, it is for an ARMA 2 OA mod, its FREE and it is...</description>
			<content:encoded><![CDATA[<div>Hi This is is my first post. Im not certain which forum this should go in, but its for ARMA 2 OA, it is for an ARMA 2 OA mod, its FREE and it is complete, has no ads, no IAP, completely noncomercial. Just thought it needed doing. <br />
<br />
<br />
<a href="https://play.google.com/store/apps/details?id=com.thewreckingcrew.osok" target="_blank"><font size="4"><b>GOOGLE PLAY LINK</b></font></a><br />
<br />
<font size="4">So, what is this? </font><br />
<br />
Its is a marksman/sniper calculator for android phones. It is only useful if you are running ACE mod. <br />
<br />
How does it work? <br />
<br />
<b>RANGE</b><br />
Enter the range to your target obtained by any means, the more accuate (Rangefinder) the better. <br />
<br />
<b>ELEVATION</b><br />
When do i need to enter these values?: <br />
Whenever there is a significant difference in elevation between you and your target the hypothenuse of a triangle is the value you get from the rangefinder, when it is the bottom leg you need to shoot correctly.<br />
 <br />
If you have connected the Vector to your DAGR and use the range found in the DAGR after ranging the target, these values are not needed. <br />
<br />
You can not enter values that together with the range form anything but a right triangle. You will get 'NAN'<br />
<br />
Sh. Elev. ASL: Your elevation above sea level.<br />
T.Elev. ASl: Target Elevation above sea level.<br />
<br />
<b>WIND</b><br />
Enter the crosswind in m/s.<br />
<br />
The windage value in the app is always positive unless you need to use the wind dir button (see below). In game you use the arrow keys to adjust windage to the left or right (positive/negative). You need to press [SHIFT-K] to get the wind direction. If the arrow is pointing right ingame it means you have to adjust to the negative windage value you got from the app, pointing left means positive value.<br />
<br />
<b>WIND DIR Button</b><br />
When do i use this?:<br />
When you dont have a kestrel and you have estimated the wind strength by reading the ingame wind arrow [SHIFT-K]. You then enter your estimation based on the color code, then you click the wind dir button untill the arrow on the app matches the arrow ingame. It will shiw you the correct windage.<br />
<br />
<b>MISC</b><br />
If you only enter a range but leave all other fields empty it will do a straight up elevation adjustment calculation based on the range only. <br />
If you enter wind as well, it will do that too. <br />
If you only enter one of the elevation values, they will not be considered.<br />
<br />
Before you have chosen a weapon type, the app will not do any calculation. <br />
After you have chosen a weapon, you can do this at any time, it will calculate on every keypress. This means that you can switch between weapon types using the same values while switching weapons. Effectively this means that one person could do calculations for three different shooters with three different weapons.<br />
<br />
<b>LIMITATIONS</b><br />
<br />
The accuracy accuracy will be effected by a couple of different factors.<br />
<br />
1: The nonlinear formula used is derived from the range tables found in game.<br />
2: The granularity of the clicks on the scopes ingame. Example: m107 is 0.25 moa per click.<br />
3: Headwind and tailwind are not considered at all.<br />
4: The values given by the player.<br />
<br />
<br />
<img src="http://i.imgur.com/ik4vur9.jpg" border="0" alt="" /><br />
<br />
This is my first app, feedback is appreciated.</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?91-ARMA-2-amp-OA-ADDONS-amp-MODS-COMPLETE"><![CDATA[ARMA 2 & OA - ADDONS & MODS: COMPLETE]]></category>
			<dc:creator>IndexCase</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155319-OSOK-Android-Sniper-Calculator-for-ACE</guid>
		</item>
		<item>
			<title>Tac-Ops Gaming</title>
			<link>http://forums.bistudio.com/showthread.php?155318-Tac-Ops-Gaming&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 09:30:45 GMT</pubDate>
			<description>Tactical Operations, 
 
Tactical Operations is an international gaming community for ARMA 3. We share the common interest of playing for fun and with...</description>
			<content:encoded><![CDATA[<div>Tactical Operations,<br />
<br />
Tactical Operations is an international gaming community for ARMA 3. We share the common interest of playing for fun and with the primary objective of team play to get the mission done!<br />
Like any gaming community or group we do have certain guidelines that we expect from our members, such as respect, tolerance and patience.<br />
<br />
<b>Top 5 things you will find within the Tac-Ops server:</b><br />
<b>1)  Friendly gamers that are always available to help and assist new players</b>.<br />
         Were not only there to assist you, we are also there to learn from you!<br />
<b>2)  Teamwork and squad play to achieve the common goal (objectives/missions).</b><br />
         This is mainly done by using military tactics. Infantry squad movement etc.<br />
<b>3)  Multicultural member basis from all corners of the globe (English speaking server).</b><br />
         Multicultural.. what else is there to say?<br />
<b>4)  A fun and enjoyable atmosphere (sense of humor required).</b><br />
         (Not the forced humor in presentations kind of humor) <br />
<b>5)  Gamers of all ages from 15 year old beginner gamers to experienced mature gamers</b><br />
         Age is not important, Maturity is.<br />
<br />
Please feel free to visit us at <a href="http://tacopsgaming.com" target="_blank">http://tacopsgaming.com</a> for more information regarding requirements (mods) and the location of our forums.<br />
We are looking forward to meet you on our server!<br />
<br />
Regards,<br />
Echo</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?168-ARMA-3-ALPHA-SQUADS-AND-FANPAGES">ARMA 3 - ALPHA SQUADS AND FANPAGES</category>
			<dc:creator>Echoz</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155318-Tac-Ops-Gaming</guid>
		</item>
		<item>
			<title>Place Wrecks</title>
			<link>http://forums.bistudio.com/showthread.php?155316-Place-Wrecks&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 09:19:29 GMT</pubDate>
			<description>Hello, 
 
I have now tried to search and I found a few threads how to add the wrecks, but nothing works. 
 
Can I somehow create a trigger and on...</description>
			<content:encoded><![CDATA[<div>Hello,<br />
<br />
I have now tried to search and I found a few threads how to add the wrecks, but nothing works.<br />
<br />
Can I somehow create a trigger and on that trigger spawn a wreck.<br />
<br />
What I really want is a mv 22 osprey wreck on fire and I how no idea how to do it.<br />
<br />
<br />
Many Thanks</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-ALPHA-MISSION-EDITING-amp-SCRIPTING"><![CDATA[ARMA 3 - ALPHA: MISSION EDITING & SCRIPTING]]></category>
			<dc:creator>sygobamse</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155316-Place-Wrecks</guid>
		</item>
		<item>
			<title>How can I get my character pick up small objects?</title>
			<link>http://forums.bistudio.com/showthread.php?155315-How-can-I-get-my-character-pick-up-small-objects&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 07:31:50 GMT</pubDate>
			<description><![CDATA[In the editor is a section called:   Empty >>  Objects (small). 
 
Here we find a number of items including:  
Evidence (money) 
Evidence (photos)...]]></description>
			<content:encoded><![CDATA[<div>In the editor is a section called:   Empty &gt;&gt;  Objects (small).<br />
<br />
Here we find a number of items including: <br />
Evidence (money)<br />
Evidence (photos)<br />
Laptop<br />
<br />
If I place one of these items on the map, how can I get my character to pick up any of these objects?<br />
<br />
( I tried unlocking them and I made sure the info age was current.)</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?93-ARMA-2-amp-OA-MISSIONS-Editing-amp-Scripting"><![CDATA[ARMA 2 & OA : MISSIONS - Editing & Scripting]]></category>
			<dc:creator>Joe98</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155315-How-can-I-get-my-character-pick-up-small-objects</guid>
		</item>
		<item>
			<title>playable OPFOR counts as freindly kill ???</title>
			<link>http://forums.bistudio.com/showthread.php?155314-playable-OPFOR-counts-as-freindly-kill&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 07:00:43 GMT</pubDate>
			<description>I have a few playable OPFOR in a mission . and when we shoot them they are classed as friendly on the score sheet at the end , any way to get the to...</description>
			<content:encoded><![CDATA[<div>I have a few playable OPFOR in a mission . and when we shoot them they are classed as friendly on the score sheet at the end , any way to get the to count as enemy not friendly kills on the score sheet ?<br />
<br />
thanks</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-ALPHA-MISSION-EDITING-amp-SCRIPTING"><![CDATA[ARMA 3 - ALPHA: MISSION EDITING & SCRIPTING]]></category>
			<dc:creator>1PARA{God-Father}</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155314-playable-OPFOR-counts-as-freindly-kill</guid>
		</item>
		<item>
			<title>Is it possible to return the name or position of a player created map marker?</title>
			<link>http://forums.bistudio.com/showthread.php?155313-Is-it-possible-to-return-the-name-or-position-of-a-player-created-map-marker&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 05:53:20 GMT</pubDate>
			<description>Is it possible to return the name and or position of a marker that a player has created by double clicking the map in game?</description>
			<content:encoded><![CDATA[<div>Is it possible to return the name and or position of a marker that a player has created by double clicking the map in game?</div>

]]></content:encoded>
			<category domain="http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-ALPHA-MISSION-EDITING-amp-SCRIPTING"><![CDATA[ARMA 3 - ALPHA: MISSION EDITING & SCRIPTING]]></category>
			<dc:creator>near_blind_sniper</dc:creator>
			<guid isPermaLink="true">http://forums.bistudio.com/showthread.php?155313-Is-it-possible-to-return-the-name-or-position-of-a-player-created-map-marker</guid>
		</item>
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