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View Full Version : New beta build 70054 is up!



NoRailgunner
May 3 2010, 17:04
Download & changelog click here: http://www.arma2.com/beta-patch.php
Happy hunting!

Xeno
May 3 2010, 17:11
Script lag still not fixed... and back to 63826 :(

Xeno

spangg
May 3 2010, 17:14
As the changelog seems the exact same as before...
Sry for the title, writing from my phone...

DokiDoki
May 3 2010, 17:16
This new beta actually gives me an huge performance increase over 69645 which actually did nothing for me.
I dont know how 69782 runs as I did not try that one, but Im really happy with the performance right now.

Dwarden
May 3 2010, 17:17
it's social experiment :) there might be (or not) some fixes inside ...

truth will be revealed after end of this experiment ...

in meanwhile keep reporting abnormal findings, crashes and bugs ... ;)

bensdale
May 3 2010, 17:21
I hope this fix is include:


Suma on CIT:
Video memory is actually not a problem. The real problem is virtual address space. Hopefully fixed in 69887

SaOk
May 3 2010, 17:25
Script lag still not fixed... and back to 63826 :(

Xeno

Are you still having it? For me the issue was fixed in 69782.

Xeno
May 3 2010, 17:38
Are you still having it? For me the issue was fixed in 69782.
http://dev-heaven.net/issues/10383

That was what I was talking about.

And it causes me a lot of trouble as some things simply don't work as expected anymore.

Xeno

RavoC
May 3 2010, 17:53
I get this error message both with and without ace when I want to run this beta..
http://img63.imageshack.us/img63/723/betar.jpg
Does it have something to do with the fixes for HDR or something?

Zipper5
May 3 2010, 17:55
Make sure your shortcut points both to the beta .exe, and has the beta mod folder loaded. One of those is missing, which causes that error.

For me, my target line reads:

"C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta

RavoC
May 3 2010, 17:57
Make sure your shortcut points both to the beta .exe, and has the beta mod folder loaded. One of those is missing, which causes that error.

For me, my target line reads:

"C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta

"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -CPUcount=2 -winxp -maxmem=4096 -world=empty -noCB -nosplash -mod=beta;@<hidden>;@<hidden>;@<hidden>;@<hidden>;@<hidden>;@<hidden>;@<hidden>;@<hidden>;@<hidden>;@<hidden>

That is mine with mods..

"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=beta

This doesn't work either way..:butbut:

Woow, all exe's give error's now from beta..!!

Zipper5
May 3 2010, 17:58
Notice this part:

"C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe"

You're missing that. ;)

RavoC
May 3 2010, 18:00
Ahh sorry, me dutch so me high!:rolleyes:

Thanks man!:D

Ps. Works perfectly thanks man..

Btw. Bohemia way to go! Can't wait for Arrowhead!

SaOk
May 3 2010, 18:03
http://dev-heaven.net/issues/10383

That was what I was talking about.

And it causes me a lot of trouble as some things simply don't work as expected anymore.

Xeno

Okay, that seems to be a different bug. I had a lag that could delay commands in the scripts up to minute in first 1.06beta. But I dont know if I have that 1.5x - 2x delay (to trigger off the scripts?). At least the simple commands in scripts are working right for me - custom conversations (e.g. sidechats and say commands) work exactly like they should and I have much scripts and ACE2 mod running at background.

Edit: Tested your Bench - I have that bug/issue too but its much less noticable when compareing heavy MOD load to vanilla game:
ArmA2 1.5 with ACE2 gave 1.7sec average.
ArmA2 1.5 gave 1.7sec average.
ArmA2 1.6Beta with ACE2 gave 2.6sec average.
ArmA2 1.6Beta gave 2.4sec average:

W0lle
May 3 2010, 18:03
All nonconstructive spam removed. Would it be possible that we reduce the spamming in the beta patches feedback threads to an absolute minimum? Thanks.

Zipper5
May 3 2010, 18:06
I wondered what happened to all those posts, W0lle. Ninja mod! :p

I just tested the two benchmarks, as well as played through Trial by Fire, and my FPS has indeed increased, but I did notice some slower texture loading in TbF, mainly in the town. At points the buildings would be white until the LODs corrected themselves. I also noticed that the issues with the faction markers has been fixed, so kudos for that.

But what is this "social experiment" aspect of this patch? By "social" I guess it's to do with MP, but what exactly? Mumble support or something?

This seems like a step in the right direction after one drunk step and one falling down. Keep it up, BIS.

PS. I like the new AI messages for throwing grenades and reloading. ;)

bensdale
May 3 2010, 18:13
there are interesting changes (written on the CIT):


70054¶
•Related tickets: #10342 Error: Device freed
•Related tickets: #10443 Out of memory
•Related tickets: #9693 Can't connect to hostnames that have "-"
•Related tickets: #10067 Too long modline crashes the game at startup

teaboy
May 3 2010, 18:23
Anyone know if this patch has been posted up on an external link?

I know its early and lots are probably downloading it from here, but seriously 15kbs a second!

Thats 25-30mins to download the new patch. :rolleyes:

darthmuller_cro
May 3 2010, 18:39
This is like dreams come true new beta... little more fluid expirience it seems

PogMoThoin
May 3 2010, 18:41
First impressions are good, feels alot smoother, although I've not tried it for long

=KCT=BlackMamba
May 3 2010, 19:20
ít feels allot smoother indeed, no texture popups on buildings while looking back or forth fast..
only certain tree's sometimes still look bad when im close to them.
but this beta build is a huge step in the good direction...

S-M
May 3 2010, 19:23
The patch that had "changes under the hood" was a marked improvement for me from 1.05, apart from the missing ground bug.

The next patch was the same as the previous one, just with the ground fixed.

This new one, feels no different, cant notice anything different, and running the benchmarks gives me the same result for the second test, and an extra 1fps for the first test.

The jokes are supposed to be played at the beginning of april, not the beginning of may.

SaOk
May 3 2010, 20:25
I noticed that fps can be lost with spawning and deleting units:
1. When I am alone on map the fps is 44
2. Fps drop to 29 when I have added about 10 groups of soldiers (from editor)
3. Fps rise only to 34 when I deletevehicle them all (and their groups) via trigger
(4.) Deleting groups after deleting units have no effect on fps
(5.) Killing the alive units before deleting have no effect on fps

Is that a bug, or do I need to delete something else to make the fps comeback? Or is there even a command to delete all the massive computing a AI group brings? This issue sure have a big effect on mission creating if I am not missing something.

Edit: It seems that the units you spawn from scripts dont cost any fps, but the ones you place in editor bring only 1/3 of the fps back when deleted. Very strange - is the number of units in mission.sqm making the mission laggy? FPS can also get worse when loading savegames so is the fps drop coming from over sized text document (sqm) files?

alef
May 3 2010, 23:55
I am convinced that even if we made no fixes at all, just released a patch with a new version number, there would still be people who would get worse (or better) performance from it.


it's social experiment :) there might be (or not) some fixes inside ...
truth will be revealed after end of this experiment ...


It would be (or not) funny at least ...

darthmuller_cro
May 4 2010, 00:04
Im sorry if i cause that...

OrdeaL
May 4 2010, 01:39
And make sure your not running the "@<hidden>" mod cause it wont work with the latest beta :)

dondaddah
May 4 2010, 02:33
error after installing new beta:
"Shader not valid (mismatch of exe and data?)"


any ideas?

CarlGustaffa
May 4 2010, 05:08
Make sure you're not running the @<hidden>, it needs to be rebuilt to suit this beta.
Make sure beta is placed both before the beta\arma2.exe and as a -mod=beta in your target line in the shortcut.

Yoma
May 4 2010, 05:48
It would be (or not) funny at least ...

Haven't had the time to test yet, but windows reports same bytecount...
lets hope they aren't testing the obvious :p
Of course bytesize by itself does not say anything.

AnimalMother92
May 4 2010, 06:15
For me it seems pretty similar to the last one, but no crashes so far :)
Maybe even slightly smoother?

Though the vegetation is still a frame killer.

dondaddah
May 4 2010, 14:17
How do i "ROLL BACK" to previous beta patch?

For fear of double posting:
The game will not even start without the beta, without mods, ...
simply crashes with same error message:

"Shader not valid (mismatch of exe and data?)"

I'm asking before i resort to reinstalling the whole game from scratch.
(hope ya'll feeling my pain)

Deadfast
May 4 2010, 14:19
You delete the beta folder and install the older version.

darthmuller_cro
May 4 2010, 14:45
My bad i didnt sett filter optimizer...

JonPL
May 4 2010, 15:58
Dwarden :D

Anyway new beta patch [didnt tried the 69782 & 69645] seems to run a bit better, and I'm especially happy for killing that shiny-road-in-the-fog bug. Plus less LOD switching.

But then again... gimme back the apache!

(the lack of apache & no changelog actually made me think it was kind of a joke or just such an experiment giving us the old beta)

Zipper5
May 4 2010, 16:07
That's a bug with the uninstaller, JonPL. If you hadn't used the uninstaller, you'd still have the Apache. Only way to fix it is reinstall the game, unfortunately. Next time, just delete the beta folder and install the new one. That will avoid this problem. Sorry.

BIS - please fix this. It's getting kind of ridiculous that you can't change the uninstaller to not delete the Apache...

Inkompetent
May 4 2010, 16:18
Aaaaand yet another beta is out at http://www.arma2.com/beta-patch.php ! 70100, with no documented changes in the .log file.

They sure are churning them out fast now. ^^

Zipper5
May 4 2010, 16:31
Ok, this is weird. Just installed the beta and now every time I click in the editor, it thinks that I'm holding down the left mouse button. I can't place any units because of it. When I click, the cursor changes to the 4 green arrows as it would if I was trying to select multiple things, but I'm not holding down the button. :confused:

Edit: What the? I just tried going back to 1.05.63826 and the issue is there too. I haven't changed anything...

JonPL
May 4 2010, 17:19
Strange; seems like a mouse problem.


Thanks for the answer Zipper. Imagine me:

http://i200.photobucket.com/albums/aa315/lllTheOnelll/SlowmotionFUU.jpg

Will I miss something if I obey AH-64 and EW files from my friend? Because my DVD is like... 500 km away...

dondaddah
May 4 2010, 17:23
You delete the beta folder and install the older version.

Do the beta 'patches' change the main Arma2.exe in any way?

i deleted the beta folder all together, in an attempt to go back to a time when life was grand, BUT even with the folder deleted i'm still getting this error on startup, then a CTD:

"Shader not valid (mismatch of exe and data?)"

I guess that means my Arma2.exe is damaged beyond repair ?

(sigh)

JW Custom
May 4 2010, 17:26
Do the beta 'patches' change the main Arma2.exe in any way?

i deleted the beta folder all together, in an attempt to go back to a time when life was grand, BUT even with the folder deleted i'm still getting this error on startup, then a CTD:

"Shader not valid (mismatch of exe and data?)"

I guess that means my Arma2.exe is damaged beyond repair ?

(sigh)

No the beta does not affect the original content... UNLESS you have run the beta uninstaller!