View Full Version : External Viewer: Unable to create viewer
armydude
Mar 28 2010, 19:43
Hey, yesterday I made my buldozer "profile" by choosing the width and height of the buldozer screen, and I named this file "ArmA2BULDOZER.cfg" and put it in the file "Arma2work". I also changed the options in O2 to say for buldozer ""p:\buldozer.exe" -window -buldozer -noland -cfg=p:\Arma2BULDOZER.cfg". But when I went to view a model, it give me an error:External Viewer: Unable to create viewer. And now I can't use Buldozer. I was able to use Buldozer before this so what am I doing wrong and how can I fix it? I used the search button, but many of the people never got this problem fixed. :confused:
you sure you have the arma2 oxygen etc. ?
I guess you did something wrong in your cfg file which makes buldozer crash.
Might be a missing ";" or something, but I haven't changed any config for buldozer yet so I don't know how bitchy it is when there's something wrong with it's config.
So, does bulldozer still work without the config file?
armydude
Mar 29 2010, 12:34
@Blink Yes I have O2 installed.
@TeRp As far as I know it worked without the config file, but when I added it, it didn't work, so I deleted it and then it still didn't work :/
Edit: Weird, I can manually go into Buldozer if I do My Documents > Arma2Work > Buldozer. Yet when I do it from O2 it gives me that error. I'm just going to uninstall and then reinstall the tools :/
[APS]Gnat
Mar 29 2010, 12:39
I'm using
"p:\buldozer.exe" -window -buldozer -noland -cfg=E:\Develop1\ArmAIIWork\ArmA2Buldozer.cfg
Blinks point was; Have you installed the ArmAII Tools, not the ArmA tools.
armydude
Mar 29 2010, 12:57
I got Buldozer working. But it says I have to many vertices. What is the limit of vertices for Arma 2 and where can I see how much vertices the model has?
Max Power
Mar 30 2010, 07:57
I believe the vertex limit is 25k.
armydude
Mar 30 2010, 18:00
Ok, but were do I check the number of vertices? I looked around O2, and highlighted the model but it only told me the number of points and faces.
namman2
Mar 31 2010, 11:00
AFAIK point = vertices
armydude
Mar 31 2010, 13:15
:/ Why does Buldozer say I have too many vertices when the model only has 11,450 points. This isn't a gun model so I'm sure this would allow more vertices.
/Head explodes
http://b.imagehost.org/t/0453/limit.jpg (http://b.imagehost.org/view/0453/limit)
translate:
(created a cylinder with 1000 segments of the radius and 29 ones in Z dimension)
It has 30000 verts + 2000 double points on the corners = 32k (it works)
2 cylinders has 34 k when it is same 30k verts in the statistic (it doesn't works)
7 cylinders with 3k has 35k (21k verts in the statistic).
a sharp edge has few normals, that means extra verts.
wolfbite
Dec 20 2011, 09:52
Hey everyone got all the tools on my ancient machine at wor and I'm trying to get bulldozer to start. Sadly it just crashes and say Error: Shader model 2 not supported anymore and External viewer:attach failed. no viewer found Is this just because of the machine? Any Ideas to get it working please? thanks for the help...
you won't be able to, i guess your ancient gfx card doesn't support SM3.
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