View Full Version : Island Putt in Grass help plz
Hotzenplotz
Feb 22 2010, 20:16
Good evening, till present it has wonderfully worked with the island .
Only how do I get the grass on the island, nevertheless, it cannot be I put every blade of grass individually?
Please, around help.
Greeting Hotze
domador_de_yonkis
Feb 22 2010, 22:59
NO! you have to wait till the rainy season lol , sorry!
well...read the binpbo log. its say something about clutters names rigth? , you must use your OWN clutter,surface and texture names
take a look inside your island config and compare :
class clutter {
class MY_OWN_GrassTall : DefaultClutter {
model = "ca\plants2\clutter\c_GrassTall.p3d";
affectedByWind = 0.4;
swLighting = 1;
scaleMin = 0.7;
scaleMax = 1.0;
};
ok now you have your own class name for a clutter , now tab to class cfgSurfaces and compare the line whit that one :
class CfgSurfaces {
class Default {};
class Water {};
class MY_OWN_CRGrass1 : Default {
access = ReadOnly;
files = "MY_OWN_cr_travad1_*";
rough = 0.11;
dust = 0.1;
soundEnviron = "grass";
character = "MY_OWN_CRGrassClutter";
soundHit = "soft_ground";
};
ok now you have defined what type of clutter gonna grow... then go to cfgSurfacesCharacters line and compare:
class CfgSurfaceCharacters {
class MY_OWN_CRGrassClutter {
probability[] = {0.79, 0.1, 0.1, 0.01};
names[] = {"MY_OWN_GrassCrookedGreen", "MY_OWN_GrassCrooked", "MY_OWN_AutumnFlowers", "MY_OWN_WeedDead"};
};
thats all i think.. cheers!
Hotzenplotz
Feb 23 2010, 04:24
Many Thanks, i am testing.
Greez Hotze
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