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View Full Version : Seize zones Duala [Afrenian VS Molatian] (SP)



stiff
Feb 17 2010, 12:11
http://ffs.s253.xrea.com/files/ex/sz_Duala_Afrenian.jpg

http://ffs.s253.xrea.com/files/ex/sz_Duala_Molatian.jpg


THEMES:
- Afrenian VS Molatian
- USMC VS Molatia[/COLOR]

In a larger island, you can enjoy urban and jungle combat.


ABOUT THIS MISSION
There is no scenario in this mission.
It is a purpose though it enjoys the combat generated at random.
Plan tactically if you hope for victory in this mission.
Please know some principles to win.

TWO PRINCIPLES
1) If the number of construction of bunkers is little, the enemy's raid is also few.
2) The defense of the bunker where the construction position is far from the base is difficult.

About one
- Please make the construction of the bunker a minimum if it is Low-end PC.
- Please construct a lot of bunkers if you want the fierce battle.

About two
- The encounter with the enemy increases when the travel time to the bunker is long.
- The probability that the bunker is seized by the enemy increases.
- Do everything quickly.



http://ffs.s253.xrea.com/files/ex/sz_strategy_guide.png
http://www.youtube.com/watch?v=mFFRst9KICs
http://www.youtube.com/watch?v=Gk0d14yXE7Q
http://www.youtube.com/watch?v=27A_sjGwC6Y


THE BASICS OF HOW TO PLAY
You will learn basic manners of this mission with some videos.

Control the armored vehicle
http://www.youtube.com/watch?v=bpY6X7z2N8Q

Construct a tent
http://www.youtube.com/watch?v=8paqaELX2jQ

Reinforce
http://www.youtube.com/watch?v=H6TIpIBf6_o

Advance combat (The first stage of Kamenyy)
http://www.youtube.com/watch?v=hcU69035594


*****************
FEATURES and RELEASE
******************

V2.1
- Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented.
- Improved: Re-order when transport helicopter cannot land.
- Improved: Cancellation of transport helicopter's landing (Change to dropping).
- Improved: The self-destruction timer begins when the transport helicopter doesn't return.

V2.0
The same function as the Arma 2 + OA version 1.95 was added.
- Certain re-request of armored vehicle and IFV.
- Landing in destination of transport helicopter.
- Fast rope (Optional addon)
- ArmA2 Single Player revive
- Bomber for player.
- Attack helicopter for player
- Warning to player in impact point
and..
- Fixed: The standby time of the bomber and the attack helicopter was corrected.
- Improved: When the bomber cannot bomb, the order of another target can be done.

V1.21
- Fixed: The assault armored doesn't come. (Complete cure)

V1.2
- Added: Revival of ammo box of fortress
- Improved: Control of the AI which occupied the building.
- Improved: Re-armament (Prevention of ammo truck destroying)
- Improved: Countdown of victory
- Improved: The direction is wrong in the bunker
- Fixed: The assault armored doesn't come.

V1.1
- Added: The request of the armored vehicle
- Added: The control of the armored vehicle(position / speed)
- Improved: Control of the AI which occupied the building.
- Fixed: Frame rate down at the firing of the armored.
- Removed: Armored support to player that gives priority.

V1.0
- initial release, The test is insufficient.


******************
REVIE [Selectable at start up]
******************

ArmA2 Single Player revive by norrin. (Addon is not required)


******************
FAST ROPE [Option]
******************

Use addon if you hope for fast rope with the transport helicopter.
http://www.armaholic.com/page.php?id=5791


******************
BOMBER for player
******************

Request it from an action menu in bunker under the control.

Process
1) Enter bunker.
2) Choose "Requesting bomber" by an action menu.
3) Transmission of GPS data of target position.
* The accuracy of the GPS-Guided bomb is not high.
* This function is beta stage


******************
ATTACK HELICOPTER for player
******************

Request it from an action menu in bunker under the control.

Process
1) Enter bunker.
2) Choose "Requesting attack helicopter" by an action menu.
3) Order of attack area.
4) The attack helicopter captures and attacks the enemy in the target area.
* Change of altitude and speed.
* This function is beta stage


******************
ARMORED VEHICLE for player
******************

Request it from an action menu in bunker under the control.

Process
1) Enter bunker.
2) Choose "Actions dialog" by an action menu.
3) Click a "Armored vehicle".
4) The Armored vehicle comes to near the bunker. (Wait for a while)
5) "Orders to Armored" is added to an action menu.
* This function is beta stage


******************
IFV for player
******************

Request it from an action menu after the fortress is completed.

Process
1) The fortress is completed.
2) Choose "Actions dialog" by an action menu.
3) Click a "Request IFV".
4) The IFV comes to the requested position. (Wait for a while)
5) IFV joins the player team.


******************
FORTRESS
******************

The tanks and the soldiers are disposed to the fortress.
The possibility that the enemy can destroy the supplying base is extremely low.

Process
1) Construct the tent.
2) Secure the regulated time state.
3) The fortress is completed at the position of the tent.
4) Dispatching soldiers from the fortress begins.
* The fortress doesn't function when destroyed.(Construct it from the tent again)


******************
ARTILLERY FIRE
******************

The construction of the artillery base starts after the fortress is completed.
Request firing from an action menu.

Process
1) The artillery base is completed.
2) Choose "Actions dialog" by an action menu.
3) Click a "Artillery".
4) Order of target point.
* The enemy also constructs the artillery base.


******************
REBUILDING OUTPOST
******************

After enemy's outpost is neutralized, player can request to rebuild the outpost.
If the player requests a lot of rebuilding, victory will be obtained.

Process
1) neutralization of enemy outpost
2) Player goes to the ruins.
3) Select "Rebuilding this outpost" in action menu.
4) Soldiers are sent for rebuilding.
* When the regulation time is passed, the enemy rebuilds it.
* Ruins are marks of the map. (Actual ruins are not seen)


******************
SEIZE ZONES
******************

The enemy seizes the building of neutral zone and tries the suppression of the entire area.
You construct the bunker at an effective position, prevent the enemy's advancement, and exclude the enemy who invaded the building.


******************
WIN CONDITION
******************

- Seize all bunkers of enemy side.
- Exclude all enemies who seize the buildings.
- Exclude all enemy outposts.
* This mission recommends veteran mode.


******************
LOSE CONDITION
******************

1) When some buildings are destroyed with the bomb by the enemy.
2) When some buildings are seized at the same time by the enemy.
3) When some outposts are constructed at the same time by the enemy.


******************
HOW TO SEIZE
******************

1) You invade enemy bunker.
2) Securing the bunker is completed.
3) If the soldier who defends the bunker arrives, the bunker is under our control.
* The marker of the bunker is changed into a solid color in map.


******************
REQUEST BY ACTION MENU
******************

The menu is given according to the situation.

1) Actions dialog: A lot of requests can be able to be done here, and to know the condition necessary for the request.
2) Construction of bunker: The bunker can be freely constructed at the position of vantage.
3) Request of rebuilding outpost: The outpost is rebuilt to enemy's ruins.
4) Deactivation of BOMB: The bomb that the enemy set to the building can be released.


******************
DETAILS IN BUNKER
******************

A new bunker can't be constructed until latest bunker is under our control.

Defense of bunker
Soldiers go to defend when constructed. If the soldiers arrive it, the bunker is under our control.

Enemy attack
If the bunker is constructed in a white marker zone on the enemy side, the enemy tries its seizure.

Recapture
When our bunker is seized by the enemy, the team for the recapture is dispatched.

Seizure
If you seize enemy bunker, some soldiers are dispatched to the defense. If the soldiers arrive it, the bunker is under our control.

Ammunition supply in bunker
The defense of the bunker breaks when ammunition is insufficient. It is dispatched soldiers when the defense breaks,
and if it arrives, the reinforcement force supplies ammunition to the survivor.


******************
HOW TO DEACTIVATING BOMB
******************

1) The enemy seizes the building.
2) When the seizure is obstructed by the player, the enemy sets the bomb in the building.
3) As for the player, it can know the start of the timer of the bomb.
4) The building where the bomb was set is shown by the map.
5) Search for the bomb.
6) Approach within 1m of the bomb, and deactivate in the action menu.

About the enemy who seizes the building
- The building where the seizure was completed is shown by the exclamation mark.


******************
COMMANDER MAP
******************

When the soldiers arrives by the concentration force and air assault, it is possible to use it.
It opens by the radio command 0-0-1. The operation is selection and click with the mouse.
It explains in detail with image file (commander_map_guide.gif).


******************
ADDON LIST
******************

Isla Duala (v1.81)
http://www.armaholic.com/page.php?id=9150


[Option] If you hope for fast rope.
http://www.armaholic.com/page.php?id=5791


[Option] You can play with ACE2 (US Army)
-------------------------------------------------------
Disabling ACE2 groups:
To disable ACE group markers, modify a userconfig file.

Target file path
Bohemia Interactive\ArmA 2\userconfig\ACE\ACE_Tracking
Target value to modify
MarkersEnabled = 1;
Modified result
MarkersEnabled = 0;
-------------------------------------------------------


******************
CREDITS & THANKS
******************

- BIS/BIA for their great simulators.
- Trench Generator by Benoist
- ArmA2 Single Player revive by norrin
- All add-on authors


Download (2.5MB/ZIP) (http://www.filefront.com/17219317/Seize_zones_duala_v2.1.zip)
---------------------------------------------------

Thanks

Katipo66
Feb 17 2010, 19:12
Thanks a lot for this :)

Nazul
Feb 19 2010, 03:49
Thanks Stiff. Maybe i can find some time this weekend to play.

stiff
Feb 27 2010, 20:24
The request function of the armored vehicle was newly added.

Schedule of armor vehicle
- Hull-down near the bunker (Imitation)
- Camouflage (Defense to air strike)
- Suppressing fire (Selectable targets)
- Repair ?
- New interface ?

It is a long way. :)

stiff
Mar 2 2010, 14:06
The video that captured the combat of this mission from the beginning to the end was made.
If you hope for victory in this mission, it is useful. :)

Seize Zones Strategy Guide (You tube videos)
http://www.youtube.com/watch?v=mFFRst9KICs
http://www.youtube.com/watch?v=Gk0d14yXE7Q
http://www.youtube.com/watch?v=27A_sjGwC6Y

dondaddah
Mar 2 2010, 22:01
Thank you very much.

i SALUTE you Sir.

stiff
Mar 3 2010, 11:45
The annotation was added to the video.
It will be able to know details of this mission. ;)

And, the todo list was added.

stiff
Mar 6 2010, 13:13
Some improvements :)
- The enemy movement of the building occupation has been improved more.
- The countdown operation for victory was confirmed.
Others

Muahaha
Mar 30 2010, 02:58
Great mission as ever Stiff. Thanks and eagerly awaiting your new features to be released.

Comment:
AI drivers and gunners from Tank and IFV is not controllable once they got out of their vehicle, if their vehicle survived there is no way to get them manned back their station.

Thanks

Muahaha
May 7 2010, 16:13
Hi Stiff,

Any future plans to release more Sieze zones on other maps?

Also are you able to advice where I can edit the transport heli to land and drop soldiers rather than paradrop?

stiff
May 7 2010, 19:03
Hi Muahaha,



Any future plans to release more Sieze zones on other maps?


I cannot make the schedule because it is busy though I have a lot of plans to enhance the enjoyment.
Because notebook (M11x) was bought for the game, the schedule might be improved. :D




Also are you able to advice where I can edit the transport heli to land and drop soldiers rather than paradrop?

Open : ffs\player_action_trchop_mv.sqs
Edit: line 189~205 (Drop sequence)
*ffsHELIPAD Setpos landing point

Muahaha
Jul 9 2010, 02:18
Hey Stiff, any missions for OA? Eagerly awaiting some of you great missions....:)

stiff
Aug 18 2010, 16:17
Updated

V2.0
The same function as the Arma 2 + OA version 1.95 was added.
- Certain re-request of armored vehicle and IFV.
- Landing in destination of transport helicopter.
- Fast rope (Optional addon)
- ArmA2 Single Player revive
- Bomber for player.
- Attack helicopter for player
- Warning to player in impact point
and..
- Fixed: The standby time of the bomber and the attack helicopter was corrected.
- Improved: When the bomber cannot bomb, the order of another target can be done.

Enjoy :D

Lauxman
Aug 18 2010, 22:22
Stiff, these missions give me some amazing replayability. Thank you very much for your continued work!

stiff
Aug 20 2010, 18:56
Updated

V2.1
- Improved: When the transport helicopter took off, behavior that began moving in the low altitude was prevented.
- Improved: Re-order when transport helicopter cannot land.
- Improved: Cancellation of transport helicopter's landing (Change to dropping).
- Improved: The self-destruction timer begins when the transport helicopter doesn't return.

The uneasiness to your transport helicopter was removed a little. :)