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$able
Feb 17 2010, 09:11
A new feature is now available on BattlEye-enabled servers that will provide a great enhancement to server administrators:

Since BattlEye Server version 1.102 you can control your server remotely (without having to be in-game) from anywhere on the internet with the new BattlEye RCon tool.


All you have to do to enable it is creating a BEServer.cfg file in your BattlEye working directory (in the application data / profiles / BEpath folder, not the install folder) with a line containing "RConPassword [password]" (without [] of course) and (re-)start your ArmA 2 server. That's it. No need to open an additional port in your firewall or anything.

You can now easily connect with the BE RCon tool using the server's IP address, its usual game port and the specified RCon password. Note that this can be done by multiple admins at the same time (unlike ArmA 2's in-game admin feature). When logged in, you can enter BE Server commands and ArmA 2 server commands prefixed with #. In addition you will see all BE Server messages (like information about new players) live in the console.

To log out, simply type "logout". To quickly close the tool, type "exit".

A command to display all available BE Server commands will be added soon. The main commands for now are: "players" (display player list including BE GUIDs and pings), "kick [player#]" (kick a player, his # can be found in the player list), "RConPassword [password]" (change the RCon password), "MaxPing [ping]" (if a player has a higher ping, he will be kicked from the server).
More commands will follow over time.


BattlEye RCon v0.9 beta can be downloaded here: http://www.battleye.com/downloads/BERCon.exe

Keep in mind that this is a beta and changes will still be made. Make sure you always have the most recent version so everything works correctly (especially if there are RCon protocol changes).


Feedback, including bug reports, is welcome. :)

Newly BIKI page added http://community.bistudio.com/wiki/BattlEye#RCon

SWAT_BigBear
Feb 17 2010, 09:20
Excellent, I will start using this asap.

Taxman
Feb 17 2010, 09:36
Same here

whisper
Feb 17 2010, 10:02
This is huge.
Thanks a lot, $able

Xeno
Feb 17 2010, 10:08
Wow, superb!

Thank you.

Xeno

$able
Feb 17 2010, 10:17
I'd also like to highlight the new ping kicking feature which I briefly mentioned in the first post.

You can put "MaxPing [ping]" in your BE Server config file, which causes all players exceeding this limit to be kicked from the server.

MadDogX
Feb 17 2010, 12:02
This looks to be a godsend for the MP community. Great work $able. :)

Mosh
Feb 17 2010, 12:10
Nice job, going to try this today. Thanks.

Bob.Dob
Feb 17 2010, 13:57
Interesting... might take a look at this. Thanks for the heads up.

armatech
Feb 17 2010, 16:44
is there any command line to auto enter IP port and so on directly to the tool
such as

BERCon IP=123.456.789.101 port=2302 password=1561561155

cri74
Feb 17 2010, 17:24
Good news. Thanks for developing :)

I see that there is a command to change passwords for the Rcon, this means anyone logging in to Rcon will be able to change it?

Will there be different account settings to make someone a "superuser" whilst others will be regular admins, possible to assign users of Rcon different settings so to speak ?

GossamerSolid
Feb 17 2010, 18:07
Thank you so much Battleye! This is great stuff!

Demon Cleaner
Feb 17 2010, 20:09
Thumbs up $able !

BigMorgan
Feb 17 2010, 20:18
Auto-kick for ping is fantastic.

I've seen people banned for having ridiculous pings because they kept rejoining after being told to d/c until they fix their connection, which is really crappy.

Considering how much this game can be screwed up by high pings this is a necessary tool and I am very grateful to the BE folks for delivering it to the community.

Defunkt
Feb 17 2010, 22:54
Thanks heaps!

---------- Post added at 12:54 PM ---------- Previous post was at 12:38 PM ----------

Hmmm... does it work for a Linux server? If so, where would one place the .cfg file?

$able
Feb 17 2010, 23:33
is there any command line to auto enter IP port and so on directly to the tool
such as

BERCon IP=123.456.789.101 port=2302 password=1561561155

Something like this will be added soon.

---------- Post added at 01:25 ---------- Previous post was at 01:19 ----------


I see that there is a command to change passwords for the Rcon, this means anyone logging in to Rcon will be able to change it?

Will there be different account settings to make someone a "superuser" whilst others will be regular admins, possible to assign users of Rcon different settings so to speak ?

Account control (multiple logins) might be added in the future.

And yes, you are right, being able to change the password may not always be suitable.

---------- Post added at 01:33 ---------- Previous post was at 01:25 ----------


Hmmm... does it work for a Linux server? If so, where would one place the .cfg file?

In the one and only BE folder. :)

Please keep in mind that right now BE loads "BEServer.cfg", in the future it will load "beserver.cfg" on Linux (conforming with the lower-case "beserver.so" file name).

rundll.exe
Feb 17 2010, 23:36
This is great for the MP community, thanks!

With a quick test I saw that the tool doesnt resolve hostnames to IP, could that be easyly added?
Its quite a bit more easy to enter your servers hostname (myservername.com) then an IP number.

Defunkt
Feb 17 2010, 23:45
In the one and only BE folder. :)

Please keep in mind that right now BE loads "BEServer.cfg", in the future it will load "beserver.cfg" on Linux (conforming with the lower-case "beserver.so" file name).
Ah okay, that's where I went wrong, I lower-cased it. Cheers!

Mikobiko
Feb 18 2010, 00:57
So far it seems to work good. Stuff Id love to see added:

*Ability to read in-game chat
*Ability to post to in-game chat through rcon
*Perhaps a webpage front end like how Punkbuster handles theres once the API is complete?
*Removal of ability to change password. It currently makes this tool unusuable. I cannot give people admin and keep control over it due to this. The only way the password should be set-able is if it is done in the config file.
*Ability to assign maxping right in beserver.cfg

Do you plan to publish the API when complete?

Defunkt
Feb 18 2010, 01:21
*Ability to assign maxping right in beserver.cfg

Already can...


You can put "MaxPing [ping]" in your BE Server config file, which causes all players exceeding this limit to be kicked from the server.

Snoutmaster
Feb 18 2010, 05:27
I always get cant connect to server?

GossamerSolid
Feb 18 2010, 05:48
I always get cant connect to server?

double check the IP and port you are entering...

also make sure Battleye is up to date on the server

[AIGB]~Steiner
Feb 18 2010, 06:21
I have the same Problem. Always getting "Can´t connect to Server". BE Server is the latest Version and I checked my IP and Port Twice.

!! Message can be ignored, I solved the Problem !!

The Problem was the Name of my "beserver.cfg". Didn´t read that it has to be in UpperCase by now (BEServer.cfg).

armatech
Feb 18 2010, 07:37
would love To have an update notice on program start

SWAT_BigBear
Feb 18 2010, 15:20
Stickied would be nice, afterall, we only have 3 in this section.:p

jerryhopper
Feb 18 2010, 17:18
Im just throwing something out here.... but:

Wouldnt it be nice to use this RCON to fetch ingame statistics or other game data.

*maybe even change certain data ?

$able
Feb 18 2010, 18:04
So far it seems to work good. Stuff Id love to see added:

*Ability to read in-game chat
*Ability to post to in-game chat through rcon
*Perhaps a webpage front end like how Punkbuster handles theres once the API is complete?
*Removal of ability to change password. It currently makes this tool unusuable. I cannot give people admin and keep control over it due to this. The only way the password should be set-able is if it is done in the config file.
*Ability to assign maxping right in beserver.cfg

Do you plan to publish the API when complete?

The ability to read in-game chat would require integration changes, therefore I cannot promise anything.
Chat messages sent via RCon could be implemented via BattlEye alone though.

A webpage front end isn't planned for now.

The ability to change the RCon password will be removed in the next BE Server update.

And yes, MaxPing, like any setting, can be directly assigned in the BEServer.cfg.

---------- Post added at 20:04 ---------- Previous post was at 20:03 ----------


Im just throwing something out here.... but:

Wouldnt it be nice to use this RCON to fetch ingame statistics or other game data.

*maybe even change certain data ?

Something like this requires heavy integration changes. No promises here for the future.

GossamerSolid
Feb 18 2010, 18:52
hey $able,

Would you be able to implement more indepth banning?

let me explain,

Say we ban somebody, when we do it would let us chose a reason from a pre-defined list as well. So then when we look in the bans file we would see

"Player Name" "ID:502305" "reason:teamkilling"

Something like that. It would allow people to script web-based ban lists for organization sakes. I understand this is probably not possible, but it would be cool!

Gnome_AS
Feb 18 2010, 18:55
Excellent addition, and a very welcomed one at that. Will start using it on the servers today.

$able
Feb 18 2010, 20:51
hey $able,

Would you be able to implement more indepth banning?

let me explain,

Say we ban somebody, when we do it would let us chose a reason from a pre-defined list as well. So then when we look in the bans file we would see

"Player Name" "ID:502305" "reason:teamkilling"

Something like that. It would allow people to script web-based ban lists for organization sakes. I understand this is probably not possible, but it would be cool!

Better BE GUID banning (including new commands) will be implemented soon.

Mikobiko
Feb 18 2010, 21:01
[QUOTE=$able;1572937]The ability to read in-game chat would require integration changes, therefore I cannot promise anything.
Chat messages sent via RCon could be implemented via BattlEye alone though.

A webpage front end isn't planned for now.

The ability to change the RCon password will be removed in the next BE Server update.

And yes, MaxPing, like any setting, can be directly assigned in the BEServer.cfg.

One feature I know id love is the ability to have messages appear lets say every 60 seconds. The MOTD feature of ArmA really lacks in the ability to do repeating messages. I'd love to have server info scrolling through.

Id love a Web GUI but API is always first. Heck even publishing the API would yield the community making one :P

KELLO
Feb 18 2010, 21:08
As a GSP this is a godsend $able, but I have a question, I use TCADMIN to run some servers, and this localizes all the files into the ARMA2 Root folder, (creates a users file, intead of in my documents etc..) for some reason I cant get RCON to work when I run them through this, is there any way I can change where it looks for the config file?:confused:

GossamerSolid
Feb 18 2010, 23:43
Where are BattlEye bans stored?

We made a GUIDBans.txt file and the RCON banning isn't logging the bans. As soon as the server is restarted, the player is back

Snoutmaster
Feb 19 2010, 00:19
Before we talk about upgrading it lets make sure it works to start with. It doesnt work and how do we write the Config file,Why is their no example download of the Config file, and how do we update update battle eye. Im still using the version of battleeye from the Arma 1.05 patch. please simplify the whole process.

Mosh
Feb 19 2010, 01:32
Before we talk about upgrading it lets make sure it works to start with. It doesnt work and how do we write the Config file,Why is their no example download of the Config file, and how do we update update battle eye. Im still using the version of battleeye from the Arma 1.05 patch. please simplify the whole process.


BEServer.cfg

RConPassword yourpasswordhere
MaxPing 250goes in BattlEye folder in Arma 2 server

it works...

Update battleye by logging in server and joining as client? I'm sure there's a better way, but that's how I do it.

$able
Feb 19 2010, 01:38
Before we talk about upgrading it lets make sure it works to start with. It doesnt work and how do we write the Config file,Why is their no example download of the Config file, and how do we update update battle eye. Im still using the version of battleeye from the Arma 1.05 patch. please simplify the whole process.

I think it's already quite simple.

You can update your BE Server here if it's not already updated: http://www.battleye.com/download.html.

Kochleffel
Feb 19 2010, 18:15
Where are BattlEye bans stored?

We made a GUIDBans.txt file and the RCON banning isn't logging the bans. As soon as the server is restarted, the player is back

they can join to the lobby but not in the game.

GossamerSolid
Feb 19 2010, 18:32
they can join to the lobby but not in the game.

here's the thing, we test banned somebody.

We banned them via Rcon then they couldn't join, kept them banned. As soon as the server restarted they were unbanned.

$able
Feb 19 2010, 20:43
here's the thing, we test banned somebody.

We banned them via Rcon then they couldn't join, kept them banned. As soon as the server restarted they were unbanned.

You used "ban" or "#ban"? BE's ban command isn't fully implemented yet.

GossamerSolid
Feb 19 2010, 21:02
You used "ban" or "#ban"? BE's ban command isn't fully implemented yet.

I didn't know there were different ban commands issued via BE's RCON. I assumed there's only ban #.

Ingame the bans work, but I'm talking about RCON bans

armatech
Feb 19 2010, 22:24
cant wait for the next version of this sexy tool been having lots of fun with Maxping still would love to have saving and loading of arrays implemented

pchaxor
Feb 20 2010, 01:00
Working .... I had some issues at first, but silly path issue.
Thanks for this util, cant wait for the updated version with more commands.

players and kick are usefull though, but would like to see a working ban <reason> <length of ban>

$able
Feb 20 2010, 09:07
I didn't know there were different ban commands issued via BE's RCON. I assumed there's only ban #.

Ingame the bans work, but I'm talking about RCON bans

Yes, you can either enter "ban" (BE's banning) or "#ban" (ArmA 2's banning) in the RCon console, and I suppose you did the first?

---------- Post added at 11:07 ---------- Previous post was at 11:06 ----------


cant wait for the next version of this sexy tool been having lots of fun with Maxping still would love to have saving and loading of arrays implemented

You are talking about bans?

armatech
Feb 20 2010, 10:03
Yes, you can either enter "ban" (BE's banning) or "#ban" (ArmA 2's banning) in the RCon console, and I suppose you did the first?

---------- Post added at 11:07 ---------- Previous post was at 11:06 ----------



You are talking about bans?
what i mean is being able to load and save to a database. ATM i created a tool that saves via the clipboard to MySQL but its limited to 2048 characters due to the clipboard limits and it would be nice to directly interface with some API that is hooked in via BE to do the same job but with out the limitations.

The only thing I'm yet to learn is how to do dll injection (armalib style) if it was however implemented in to BE this would open arma2 to a lots of opportunities such as persistent battles that can reloaded by the coder or a battle stats system like they have for games such as BF2 and CSS.
All are just thoughs.

$able
Feb 20 2010, 10:48
what i mean is being able to load and save to a database.

I still don't understand what kind of database? A database with game/script-related content? BE can't really help you there I'm afraid.

GossamerSolid
Feb 20 2010, 18:09
Yes, you can either enter "ban" (BE's banning) or "#ban" (ArmA 2's banning) in the RCon console, and I suppose you did the first?

yes I used BE's ban, I didn't know you could use ArmA 2's banning via BE. Thanks! Can't wait to see future versions.

$able
Feb 20 2010, 20:27
yes I used BE's ban, I didn't know you could use ArmA 2's banning via BE. Thanks! Can't wait to see future versions.

You can use all ArmA 2 commands (prefixed with #).

Kochleffel
Feb 20 2010, 22:03
comming soon....


http://dao.nu/bild/Rcon.jpg

JimGun
Feb 20 2010, 22:51
seems good.

Nutty_101
Feb 21 2010, 00:30
what i mean is being able to load and save to a database. ATM i created a tool that saves via the clipboard to MySQL but its limited to 2048 characters due to the clipboard limits and it would be nice to directly interface with some API that is hooked in via BE to do the same job but with out the limitations.

The only thing I'm yet to learn is how to do dll injection (armalib style) if it was however implemented in to BE this would open arma2 to a lots of opportunities such as persistent battles that can reloaded by the coder or a battle stats system like they have for games such as BF2 and CSS.
All are just thoughs.

Don't forget hooking causes an extra pause. So doing that can have serious impact on a server with a larger client base.

GossamerSolid
Feb 21 2010, 04:09
comming soon....


http://dao.nu/bild/Rcon.jpg


Do Want!

Good work Kochleffel!

BCA Cat Toaster
Feb 21 2010, 05:51
That Tool is already great but with that GUI it would be just awesome! Great Job!

MH6
Feb 21 2010, 07:23
comming soon....


http://dao.nu/bild/Rcon.jpg

http://img411.imageshack.us/img411/7479/armarcon.jpg

:D

GossamerSolid
Feb 21 2010, 17:10
http://img411.imageshack.us/img411/7479/armarcon.jpg

:D


woah here, what's with the sudden influx of Rcon tools here?

When are these all going to be released?

GeeBee
Feb 21 2010, 17:24
SOON please!
Looking good for admins.........

Taxman
Feb 21 2010, 17:37
Able.. ?

Would there be any chance of choosing what mods are NOT allowed using Rcon...

eg... a server that wishes to allow all mods EXCEPT ACE ? Similar to the Maxping feature.... Modsnotallowed=ACE :) ...

$able
Feb 21 2010, 19:05
Able.. ?

Would there be any chance of choosing what mods are NOT allowed using Rcon...

eg... a server that wishes to allow all mods EXCEPT ACE ? Similar to the Maxping feature.... Modsnotallowed=ACE :) ...

$able ;)

No, not possible.

MH6
Feb 21 2010, 21:00
woah here, what's with the sudden influx of Rcon tools here?

When are these all going to be released?

My stuff is currently being beta tested on the Legion of Sparta servers. Once all the kinks have been worked out, and once I can implement $able's fine work, I'll be releasing my apps to the public along with the source. There are two versions, a basic RCON tool where you can execute the usual ArmA admin commands, and an extended tool which adds support for SQL, File IO, HTTP/FTP, and whatever else people write plugins for.

TiKilla
Feb 22 2010, 00:01
You can use all ArmA 2 commands (prefixed with #).

No can't confirm that one. I tried some commands on my own server and found out that #userlist and #ban won't work.:j:

$able
Feb 22 2010, 00:22
No can't confirm that one. I tried some commands on my own server and found out that #userlist and #ban won't work.:j:

Right now you can't get output from the server, so #userlist won't work. #ban of course takes ArmA 2's player ID, so don't use BE's one.

Anyway, if some commands don't work there is not much I can do about it now, as this is related to integration code (BIS' work). If you are 100% sure that it doesn't work I will forward it to the ArmA 2 devs.

TiKilla
Feb 22 2010, 00:37
Ok got it. But how do I actually get someone's player ID, if I'm not playing the game?
I mean i need to know a player's ID if I am looking forward to kick / ban somebody.

Is there a way to chat with ppl on the server via RCon?

GossamerSolid
Feb 22 2010, 01:11
No can't confirm that one. I tried some commands on my own server and found out that #userlist and #ban won't work.:j:

#ban works fine

as for userlist, use "players" instead.

TiKilla
Feb 22 2010, 11:30
#ban works fine

as for userlist, use "players" instead.

The player# shown when using "players" BE command is a diffrent from that one you'll get if you type in "#userlist" in the in-game chat.

I don't want to kick or even ban mates ;)

GossamerSolid
Feb 22 2010, 14:50
The player# shown when using "players" BE command is a diffrent from that one you'll get if you type in "#userlist" in the in-game chat.

I don't want to kick or even ban mates ;)

then why would you need userlist? If you are looking for IDs, go ingame and use that command or check the logs.

Kochleffel
Feb 22 2010, 15:44
Rcon tool is now ready for use. (still beta)


http://arma-remote.warzone.at/img/content/screen.png







http://icons.iconarchive.com/icons/deleket/mac-folders/96/Blue-Download-icon.png (http://arma-remote.warzone.at/)


Features:


kick Players
ban Players ( is coming in next BE version)
restart the Game
reassign roles
shutdown the Server
hostname instead of the IP


more....

commin next release...

GossamerSolid
Feb 22 2010, 16:15
ban Players (need to be fixed Serverside)


what do you mean by this?

rundll.exe
Feb 22 2010, 16:25
hostname instead of the IP

wonderfull, alltho it should be standard in $ables tool

TiKilla
Feb 22 2010, 16:27
then why would you need userlist? If you are looking for IDs, go ingame and use that command or check the logs.

Just start your game, connect to your server, login as admin type "#userlist" tab back to desktop start BERCon.exe login to the same server and enter "players" into command shell. Now in both cases you'll get a list of players currently playing on that server. Just compare the two player#, the one you will get from ingame, by typing "#userlist" and the other you will get by typing "players" in RCon command shell.
If you don't notice any diffrence, then feel happy about it. But if you see a diffrence, then you might understand what's my problem.

$able
Feb 22 2010, 16:33
wonderfull, alltho it should be standard in $ables tool

Coming in the next version, as well as saved GUID bans on the BE Server.

---------- Post added at 18:33 ---------- Previous post was at 18:28 ----------


Just start your game, connect to your server, login as admin type "#userlist" tab back to desktop start BERCon.exe login to the same server and enter "players" into command shell. Now in both cases you'll get a list of players currently playing on that server. Just compare the two player#, the one you will get from ingame, by typing "#userlist" and the other you will get by typing "players" in RCon command shell.
If you don't notice any diffrence, then feel happy about it. But if you see a diffrence, then you might understand what's my problem.

Right, BE uses its own player numbering. That won't be a problem soon though, because you will be able to ban players' BE GUIDs (which cannot be easily hacked/changed like ArmA 2's PID) directly via BattlEye, rendering ArmA 2's banning obsolete.

TiKilla
Feb 22 2010, 16:33
Coming in the next version, as well as saved GUID bans on the BE Server.

You made my day :D
Can we have any further informations on the release date for the next version? :rolleyes:

armatech
Feb 23 2010, 15:54
You made my day :D
Can we have any further informations on the release date for the next version? :rolleyes:
when its ready my friend

Sekra
Feb 24 2010, 10:16
okay.. this maybe a little overkill but could there be some sort of central repository for BE GUID bans so that once there is someone doing mass griefing on many servers, we could just load a (or BE get one automatically from somewhere, somehow) a "global" ban so no one has to suffer from a major retard anymore? :)

Edit: I dont mean something brutal and quick, but a system like.. "this guid has been banned on 10 different servers in the last 3 days, first global ban for 1 week, if he continues after ban is lifted, increase time" etc.. i know its a bit poorly explained but you should be able to get the idea...

s3ns3
Feb 24 2010, 10:45
To build such a database and programm isn´t that difficult, but for free?!

lg s3ns3 :-)

Sekra
Feb 24 2010, 11:05
well.. if you look at any mods or addons released since ofp to this day.. and all for free....

s3ns3
Feb 24 2010, 11:48
Well, to invest time in a tool is one thing, to invest into a global database another :)

Taxman
Feb 24 2010, 12:41
Well, to invest time in a tool is one thing, to invest into a global database another :)

Not really...

There used to be a global banlist which was community based and free..... AND if I could do it, then I would... but this is somthing for the modders etc.. .. ..

Kochleffel
Feb 24 2010, 16:23
Rc 0.2 is out now.

http://arma-remote.warzone.at/img/content/bild8t.jpg



Features:

- Connect via RCON to your BE server
- See all players on your server
- kick specific players
- ban specific players
- restart your server
- shutdown your server
- reassign roles
- save your favourite server data
- English and German language support
- Hostname or IP


Requirements

- Windows XP or higher (tested on Windows 7)
- need Adminrights on your system, to get full functionality
- need BE installed on your game server
- need login data for your game server




http://icons.iconarchive.com/icons/deleket/mac-folders/96/Blue-Download-icon.png (http://arma-remote.warzone.at/)

SWAT_BigBear
Feb 24 2010, 21:38
Damn, that is nice.
Maybe you can work with $able and add us a "Update Banlist" tick from the BE server. :)

Kochleffel
Feb 24 2010, 22:01
Damn, that is nice.
Maybe you can work with $able and add us a "Update Banlist" tick from the BE server. :)

what u mean with updatetick?

Synced banlist or global?

SWAT_BigBear
Feb 25 2010, 12:29
I refer to global bans that are caught via BE.
Some admins may ban due to ping, so syncing all servers may not be justified.

Kochleffel
Feb 25 2010, 13:08
I refer to global bans that are caught via BE.
Some admins may ban due to ping, so syncing all servers may not be justified.

we will think about it and Talk to $able...

ban for ping is not more since Pingcheck :-)

there is it possible to make the option if player banned from 3 server so global..

or if they identified as Hacker.

$able
Feb 25 2010, 16:34
I refer to global bans that are caught via BE.
Some admins may ban due to ping, so syncing all servers may not be justified.

Central global bans issued by the BattlEye system itself will not be added. Such a system could always be attacked by hackers banning innocent players (yes, possible with PunkBuster too, but Even Balance never seemed to care about that fact...).

Of course the community can create global ban lists themselves, even though they could be exploited as well.

Yoma
Feb 25 2010, 16:36
I completely agree.

SWAT_BigBear
Feb 26 2010, 05:45
I've been using Punksbusted AMBL (auto master ban list) for several years now, down time is rare, mostly it's hardware upgrades, but they are dealing with many more "hackers" and games compared to this community.
I know for fact what yourself would be up against with a system, I personally as an admin, would like to have.
Yes, sometimes the innocent do get banned wrongly, but it is up to the admins to control their servers, after all, we do pay for them.

$able
Feb 26 2010, 09:17
BattlEye RCon v0.91 has been released now, along with BE Server v1.104. Simply redownload it here: http://www.battleye.com/downloads/BERCon.exe.

- better "interface" and a help option
- command-line options to directly log into a server (see help in the tool)
- hostnames (DNS resolution) now supported
- UTF-8 player names now supported (change the console's font to a font capable of UTF-8, like Lucida Console)


Also, the new BE Server version now sends info about BE kicks to RCon clients and shows RCon admin logins in the server console.
To get a list of available commands on the server, simply type "commands".

The following commands are important:
- kick [player#] [reason] - if reason is not specified the player will be kicked with "Kicked by admin"
- ban [player#] [time in minutes] [reason] - if time is not specified or 0, the ban will be permanent; if reason is not specified the player will be kicked with "Banned"
- banip = ban, except that it bans the player's IP address

Bans are written to guidbans.txt and ipbans.txt in your server's BE working directory and therefore will be saved even if the server restarts. Note that the ban files are only read on BE Server initialization, so bans can only be added via the RCon interface.


Commands to remove bans, reload the ban files, etc. will be added soon.

armatech
Feb 26 2010, 11:02
few issues with new version

1. if you type in commands on the main welcome screen Rcon crashs
2. useing the update commands disconnects Rcon from the server

Kochleffel
Feb 26 2010, 12:43
GUI will take time to rewrite cause serversoftware changed.

$able
Feb 26 2010, 13:16
few issues with new version

1. if you type in commands on the main welcome screen Rcon crashs
2. useing the update commands disconnects Rcon from the server

1. commands lists all commands available on a server, i.e. you have to be connected to a server for it to work. You are simply exiting the tool by typing an unknown command character.

2. Yes, will be fixed. However RCon will still be disconnected if the server really updates to a new version.

armatech
Feb 26 2010, 13:38
1. commands lists all commands available on a server, i.e. you have to be connected to a server for it to work. You are simply exiting the tool by typing an unknown command character.

I know this my friend I'm simply pointing out it exits the tool and would it not be better to have the tool handle unrecognized commands just like it dose when you are logged in to the server.

JonoE
Feb 26 2010, 16:07
$able

Did you not see Kello post about apanel as we can not use it this great tool.

$able
Feb 26 2010, 16:13
$able

Did you not see Kello post about apanel as we can not use it this great tool.

Kello?

JonoE
Feb 26 2010, 16:15
As a GSP this is a godsend $able, but I have a question, I use TCADMIN to run some servers, and this localizes all the files into the ARMA2 Root folder, (creates a users file, intead of in my documents etc..) for some reason I cant get RCON to work when I run them through this, is there any way I can change where it looks for the config file?:confused:

This post

$able
Feb 26 2010, 16:52
This post

Oh, sorry.

You always have to put the config file into the same directory the BE Server resides in (the BE working directory, not the install folder). You can specify it by using the -profiles= or -BEpath= option. Otherwise it's "C:\Documents and Settings\[User Name]\Local Settings\Application Data\ArmA 2\BattlEye" by default.

---------- Post added at 18:52 ---------- Previous post was at 18:34 ----------


I've been using Punksbusted AMBL (auto master ban list) for several years now, down time is rare, mostly it's hardware upgrades, but they are dealing with many more "hackers" and games compared to this community.
I know for fact what yourself would be up against with a system, I personally as an admin, would like to have.
Yes, sometimes the innocent do get banned wrongly, but it is up to the admins to control their servers, after all, we do pay for them.

You can easily set up such a system yourself using BE's new RCon to log cheat violations and enforce "global" bans. :)

And yes, of course admins still control their servers, but there is no way an admin can know who is innocently on such a global ban list. All it takes is someone with bad intentions to get his server registered at AMBL and with some hacking knowledge he can easily fake what that server reports.
You can really destroy a player's reputation (or simply his ability to play on such servers) that way. Just keep that in mind.

Mikobiko
Feb 26 2010, 18:44
$Able, does this new build support Linux?

$able
Feb 26 2010, 20:19
$Able, does this new build support Linux?

The BE RCon tool is only for Windows currently. However RCon functionality is available on the BE Server for both Windows and Linux.

However, make sure you use a lower-case config file name (i.e. beserver.cfg) now.

Mikobiko
Feb 26 2010, 22:06
The BE RCon tool is only for Windows currently. However RCon functionality is available on the BE Server for both Windows and Linux.

However, make sure you use a lower-case config file name (i.e. beserver.cfg) now.

Yea, thats what I meant :) Just wanted to check

Kochleffel
Feb 26 2010, 23:07
AARC 0.3 Released

added features:

-Kick with reason
-ban with reason and timelimit


http://icons.iconarchive.com/icons/deleket/mac-folders/96/Blue-Download-icon.png (http://arma-remote.warzone.at/)

GossamerSolid
Feb 27 2010, 01:26
AARC 0.3 Released

added features:

-Kick with reason
-ban with reason and timelimit


http://icons.iconarchive.com/icons/deleket/mac-folders/96/Blue-Download-icon.png (http://arma-remote.warzone.at/)

Guessing your hosting on a linux server, the download link for 0.3 En was broken (Had capital EN, needs to be En) Link fixed:

http://arma-remote.warzone.at/AA2RC_En_0.3.exe


As for the banning... does it use ArmA 2 PlayerID or does it use BE's GUID? Last time I read the GUIDs don't get saved so I want to make sure.

Mikobiko
Feb 27 2010, 03:23
AARC 0.3 Released

added features:

-Kick with reason
-ban with reason and timelimit


http://icons.iconarchive.com/icons/deleket/mac-folders/96/Blue-Download-icon.png (http://arma-remote.warzone.at/)

Few Issues:

*Does a lot of random connection aborted if left open for a bit.
*If you press reassign it comes up in german
*Could you add a button for #missions?

s3ns3
Feb 27 2010, 07:55
Guessing your hosting on a linux server, the download link for 0.3 En was broken (Had capital EN, needs to be En) Link fixed:

http://arma-remote.warzone.at/AA2RC_En_0.3.exe


As for the banning... does it use ArmA 2 PlayerID or does it use BE's GUID? Last time I read the GUIDs don't get saved so I want to make sure.

Link is now fixed, it takes the PlayerID to kick/ban.



Few Issues:

*Does a lot of random connection aborted if left open for a bit.
*If you press reassign it comes up in german
*Could you add a button for #missions?

Reassign is now fixed, a Button to choose a mission will be added in a later version. We know the disconnect bug an hope to fix it as fast as we can.

Thanks for your feedback.

greetings

$able
Feb 27 2010, 08:28
As for the banning... does it use ArmA 2 PlayerID or does it use BE's GUID? Last time I read the GUIDs don't get saved so I want to make sure.

It's using BE's GUID of course. And as you can read on the previous page bans are saved now. :)

You should really use BE for banning now, as it adds more functionality and cannot be bypassed like ArmA 2's PID banning.

I will create a separate thread about BE banning soon.

s3ns3
Feb 27 2010, 10:16
*Does a lot of random connection aborted if left open for a bit.


Should be fixed.

Kochleffel
Feb 27 2010, 14:43
Few Issues:


*Could you add a button for #missions?

the #missions button will not be added,

when u run this command over rcon the server waits for more input u have to restart it!

what will come is the #mission command with an missionselection screen.

Mikobiko
Feb 27 2010, 17:41
Should be fixed.

Do we got to download it again

discodiva
Feb 28 2010, 09:15
Bans are written to guidbans.txt and ipbans.txt in your server's BE working directory and therefore will be saved even if the server restarts. Note that the ban files are only read on BE Server initialization, so bans can only be added via the RCon interface.



can you define where the servers be working directory is?

Kochleffel
Feb 28 2010, 10:46
can you define where the servers be working directory is?

the best way to define is:

start server -profile=server1 or -profile=mygameserver

the Battleye workin directory is then in your ArmA2\server or \mygameserver folder.

$able
Feb 28 2010, 11:36
the best way to define is:

start server -profiles=server1 or -profiles=mygameserver

the Battleye workin directory is then in your ArmA2\server or \mygameserver folder.

Or use -BEpath= if you don't specify a -profiles= folder.
If neither is used the default working directory is "C:\Documents and Settings\[User Name]\Local Settings\Application Data\ArmA 2\BattlEye".

Kochleffel
Feb 28 2010, 12:05
Or use -BEpath= if you don't specify a -profiles= folder.
If neither is used the default working directory is "C:\Documents and Settings\[User Name]\Local Settings\Application Data\ArmA 2\BattlEye".

"C:\Users\[User Name]\AppData\Local\ArmA 2\BattlEye"

AppData is a hidden folder.

$able
Feb 28 2010, 13:03
"C:\Users\[User Name]\AppData\Local\ArmA 2\BattlEye"

This is the folder on Windows Vista / Server 2008 / 7.

Sneaker-78-
Feb 28 2010, 23:29
i just cant get it to work ,

I always get "cant connect to server "

i double check the ip
the cfg is in the working dir of battle eye

Kochleffel
Mar 1 2010, 03:44
Known issue is that Kaspersky Internert Security blocks rcon tools. If u Run this, turn it off and try again.

$able
Mar 1 2010, 09:10
But you could still connect with KIS Kochleffel, or not? I don't think that's the problem here.

Sneaker-78-, do you have a Linux server? If so, make sure your config is called "beserver.cfg" (lower-case).

Kochleffel
Mar 1 2010, 13:08
But you could still connect with KIS Kochleffel, or not? I don't think that's the problem here.

Sneaker-78-, do you have a Linux server? If so, make sure your config is called "beserver.cfg" (lower-case).



What do you want to do?
Start new session (N), Get help (H), Exit (E)
n

Enter the IP address or hostname of the game server to connect to:
ban.dao.nu
Enter the game server's port:
2330
Enter the RCon password:
********

Logged in successfully

RCon admin #2 (91.23.108.69:56952) logged in
players

(5sek delay)

Server not responding. Disconnected

What do you want to do?
Reconnect (R), Start new session (N), Get help (H), Exit (E)


this is when i have turned on KIS 2010

$able
Mar 1 2010, 13:35
Kochleffel, so connecting works. ;)

Sneaker-78-
Mar 1 2010, 17:26
But you could still connect with KIS Kochleffel, or not? I don't think that's the problem here.

Sneaker-78-, do you have a Linux server? If so, make sure your config is called "beserver.cfg" (lower-case).

no a windows server

$able
Mar 1 2010, 17:32
no a windows server

Are you sure it's in the BE working directory? If you use the -profiles= option the BE folder is created in there.

Sneaker-78-
Mar 1 2010, 17:55
Are you sure it's in the BE working directory? If you use the -profiles= option the BE folder is created in there.

this you mean :

AppData\Local\ArmA 2\BattlEye

so yes :)

$able
Mar 1 2010, 20:50
this you mean :

AppData\Local\ArmA 2\BattlEye

so yes :)

Yes, but only if you don't specify -profiles= or -BEpath=.

What exactly does your config contain (use placeholders for the RCon password of course)?

Sneaker-78-
Mar 1 2010, 21:13
Yes, but only if you don't specify -profiles= or -BEpath=.

What exactly does your config contain (use placeholders for the RCon password of course)?

i have this in my config

"RConPassword [password]" ofc without brackets

and i do have -profile in my line :confused:so i must place that pw in that profile ?

$able
Mar 1 2010, 21:25
i have this in my config

"RConPassword [password]" ofc without brackets

and i do have -profile in my line :confused:so i must place that pw in that profile ?

In the BE folder in your -profiles= folder.

Sneaker-78-
Mar 1 2010, 21:50
i only see a BE folder in "AppData\Local\ArmA 2\"

Mosh
Mar 2 2010, 00:18
please disregard

$able
Mar 2 2010, 09:33
Home Dedicated -

command line
"C:\Users\Mosh\Desktop\TEST SERVER 2\ArmA2Server.exe" -config=server.cfg server directory
C:\Users\Mosh\Desktop\TEST SERVER 2\BattlEye\BEServer.cfg

This is weird. Are you sure RCon works and there is no BE config in application data (see last page for where that is)? You don't specify a -profiles= folder either?

I wonder if there is something in your server config that causes this. Could you test if it also works without your server.cfg?

Mosh
Mar 2 2010, 12:45
This is weird. Are you sure RCon works and there is no BE config in application data (see last page for where that is)? You don't specify a -profiles= folder either?

I wonder if there is something in your server config that causes this. Could you test if it also works without your server.cfg?

No, you're right... I used the wrong computer for my example. The working one is as you said, I had slipped the BEServer.cfg into the appdata directory, and totally forgot about it... sorry.

I'll edit my post to avoid further confusion...

Kochleffel
Mar 12 2010, 13:12
0.4 was relaised 2 week´s ago for testing feel free to download!

if u have any ideas or suggestions let it me know!

changes:


new layout
some bugs fixed.

=7Cav=Mustang
Mar 21 2010, 01:57
Not sure what the issue is but here goes:

Using control panel by s3ns3
version 0.4.0.1

Issue: RCON is using upwards of 50% of my processor (core 2 duo E6850) causing a great deal of system lag.

Specs: Vista 32bit
E6850 Core2 Duo

I've tried running as admin and just double clicking. No difference.

If you have a resolution for me I would much appreciate it. I can't admin our servers effectively like this.

Thank you =)

GossamerSolid
Apr 1 2010, 18:08
Is there the source code for the base BattlEYE rcon tool? I want to take it and convert it to a VB app that I can link with a different type of authentication to easily handle admins.

Kochleffel
Apr 1 2010, 21:09
S3ns3 is ATM Very busy with study and he said he will find time this month to remove the known bugs,

but i dont think that he will give out the sourcecode,

u can conntact him: aa2rc.support@<hidden>

Kochleffel.

GossamerSolid
Apr 2 2010, 02:11
S3ns3 is ATM Very busy with study and he said he will find time this month to remove the known bugs,

but i dont think that he will give out the sourcecode,

u can conntact him: aa2rc.support@<hidden>

Kochleffel.

No I was wondering if there was source code for the base RCON tool. I don't ask for his hard work as I would never give out that code myself.

$able
Apr 2 2010, 15:48
No I was wondering if there was source code for the base RCON tool. I don't ask for his hard work as I would never give out that code myself.

I will publish the RCon protocol soon.

oktane
Apr 2 2010, 22:03
http://img411.imageshack.us/img411/7479/armarcon.jpg

:D

Any updates on this tool MH6?

kMaN_(KYA)
Apr 13 2010, 13:04
Rcon tool is now ready for use. (still beta)


http://arma-remote.warzone.at/img/content/screen.png







http://icons.iconarchive.com/icons/deleket/mac-folders/96/Blue-Download-icon.png (http://arma-remote.warzone.at/)


Features:


kick Players
ban Players ( is coming in next BE version)
restart the Game
reassign roles
shutdown the Server
hostname instead of the IP


more....

commin next release...


I downloaded this tool but all it does is scan for the next update, show you players but no banning, etc? I downloaded the 0.4 RC1 which I think is the latest.

---------- Post added at 09:04 AM ---------- Previous post was at 09:03 AM ----------


http://img411.imageshack.us/img411/7479/armarcon.jpg

:D


When is this one being released?

Clowns2
Apr 23 2010, 06:46
Any updates to the release of SpartaLibRCON? Looks fantastic guys!

Wildgoose
Apr 25 2010, 14:39
Cant believe I missed this little chestnut :eek:
How long we not had any kind of remote admin in BIS series? and I missed its release!

This has turned out to be one of the best weekends for ArmA I can remember....latest beta server not crashing and now I find this!!

:yay::yay::yay::yay:

Taxman
Apr 25 2010, 16:33
LOL, wildgoose where you been hiding to miss this :)

=S= Den
Apr 27 2010, 16:49
lo all, i cant sett the maxping, i sett it to maxping 100, and use comand update, and i get error "Could not connect to BE Master" what is it and is it the reason for not working of maxping command?
I use linux server.

Wildgoose
Apr 27 2010, 16:54
lo all, i cant sett the maxping, i sett it to maxping 100, and use comand update, and i get error "Could not connect to BE Master" what is it and is it the reason for not working of maxping command?
I use linux server.

BE master server appears to be down at the moment...try again later

=S= Den
Apr 27 2010, 17:03
and maxping command?

Rexxenexx
May 20 2010, 07:38
Updates on any of these vital admin tools?
Had to use RCon on four d-bags today. Definitely needs a GUI with no overhead on the cpu. One of the GUI's I dl'ed tasks the CPU too much so you can't leave it open while playing otherwise it robs about 8-10fps.

oktane
May 20 2010, 11:09
I think perhaps people gave up with their gui's because BE would change and they have to fix it each time? When $able finalizes and has even barebones api docs, then you'll probably see one, even many.

You could use the command line app, it's the only thing supported right now, since it's from $able himself.

Also, the fact that BIS doesn't install battleeye BY DEFAULT really hurts things. There is really no reason for it not to be installed, it isn't like punkbuster or something intrusive. But yet people click no when asked to install it, and they can't join servers. There's very few players to begin with, it seems like an artificial hurdle that doesn't need to be there..

Anyone notice: Battleeye auto updates crashing clients a few weeks ago? Say a person installed the BE that shipped with 1.05 final patch and joined a BE server.. BE auto updates it's installation. For quite a few people it crashed the client to desktop when it got the update, two times until it was up to date. So if a person has old battleeye, it may take them a few crashes to be up to date. :D I am not sure how widespread it is, or if it happens 100%. But I noticed it would say be updated so and so version and then instant crash.

Cheers

$able
May 21 2010, 02:30
Finally, here is the BattlEye RCon Protocol Specification: http://www.battleye.com/downloads/BERConProtocol.txt

cri74
May 21 2010, 22:33
Thanks :)

Kochleffel
May 24 2010, 23:53
New, and Bugfree Rcon tool relaised now,

here a screenshot:

http://dao.nu/images/ArmA%202%20Rcon.png

more Information,download and bugreport on our Forum.

DAO.nu (http://dao.nu/forum/viewthread.php?thread_id=43)

Features:

- Favourites
- Kick (with reason)
- ban with reason and time in day´s
- list bans and remove incl. time to relaise ban

[HUD]Dorph
May 25 2010, 08:07
Nice tool thx alot.
I have 2 questions - where are the bans stored, cant seem to find them in the normal "ban.txt"?
If a banned player asks to be unbanned, how do i find out who he is if i have 100 banned players in my banlist ? - could their player name on the time of ban not be included in the banlist?

Kochleffel
May 25 2010, 09:17
Dorph;1635070']Nice tool thx alot.
I have 2 questions - where are the bans stored, cant seem to find them in the normal "ban.txt"?
If a banned player asks to be unbanned, how do i find out who he is if i have 100 banned players in my banlist ? - could their player name on the time of ban not be included in the banlist?


Hi,

the Ban will stored on the server in the ban.txt,

u can add the player´s name in the reason cause BE doenst safe the name to the guid.

Soner
May 25 2010, 09:52
If a banned player asks to be unbanned, how do i find out who he is if i have 100 banned players in my banlist ?
As Kochleffel said there is no way to determine the name of the banned people since BattlEye is only sending the GUID, the time and the reason.

But we got another idea how to implement this feature. In the next version it will be available. ;)

$able
May 25 2010, 13:49
Dorph;1635070']Nice tool thx alot.
I have 2 questions - where are the bans stored, cant seem to find them in the normal "ban.txt"?
If a banned player asks to be unbanned, how do i find out who he is if i have 100 banned players in my banlist ? - could their player name on the time of ban not be included in the banlist?

They are saved in BE's bans.txt.

Right now the player name is not included, however you could add it as a comment in bans.txt.

PogMoThoin
May 25 2010, 17:12
Its not launching for me at all with Windows 7 64 bit, when I double click the .exe it launches the process but shows nothing. when I check task manager its running as a process. I had older versions work fine, just not this one. Running as admin or in compatibility mode didn't work either.

Rexxenexx
May 25 2010, 17:44
I don't think it was compiled NT compatible so you have to r-click and set its Compatibility to "Windows 98" or lower, but it works.
I like that it has a Refresh bar, another thing that would be great is to change the font to gray on users that disconnected while keeping their name in the list for a user determined amount of time. This way is a child pulls a hit-and-run you can still ban them. It takes a while for an admin to get to any sort of interface (even just typing it in-game) and by that time the nooblet is gone. You'd -and I have- have to go to the server log and manually copy/paste the GUID or name in.

GossamerSolid
May 25 2010, 17:53
New, and Bugfree Rcon tool relaised now,

Features:

- Favourites
- Kick (with reason)
- ban with reason and time in day´s
- list bans and remove incl. time to relaise ban


It doesn't update the list of players properly. I launched the RCON tool, joined the server and it never added my name to the list. So I closed the RCON tool and reconnected to the server and it showed I was there.

Soner
May 25 2010, 17:59
Its not launching for me at all with Windows 7 64 bit, when I double click the .exe it launches the process but shows nothing.
Curious. Kochleffel also uses Windows 7 and it works fine on his machine.



I had older versions work fine, just not this one.
This is the first release. :D
Just for your information: this rcon tool does not base on s3ns3's ( http://arma-remote.warzone.at/ ) which was very buggy. It is a complete rewrite (developed by me for dao.nu (Kochleffel)).



I don't think it was compiled NT compatible so you have to r-click and set its Compatibility to "Windows 98" or lower, but it works.
Sure it was compiled NT compatible. What you described can not have any effect, sorry.


This way is a child pulls a hit-and-run you can still ban them.
Once a player left you can not ban him anymore via the rcon protocol.


It doesn't update the list of players properly. I launched the RCON tool, joined the server and it never added my name to the list. So I closed the RCON tool and reconnected to the server and it showed I was there.
It does not update the list automatically. You have to push the Refresh button.

Rexxenexx
May 25 2010, 18:02
Yea it is buggy. Seems like you have to close it and reopen it if it takes a dump.
Also it refreshes and grabs attention if open so you have to minimize it then go to (or run) Arma.

PogMoThoin
May 25 2010, 18:03
Compatibility with Win 98 works fine :confused:

Soner
May 25 2010, 18:06
Yea it is buggy. Seems like you have to close it and reopen it if it takes a dump.
I also had this problem a few times but I still don't know why. Maybe it is problem with my winsock lib...
I will check this out.

Rexxenexx
May 25 2010, 18:13
Yea. Soner, maybe it's just 64bit OS doesn't run it properly even in Comp mode XP SP3->NT 4.0. What program are you writing it in. If VB see if you can compile a 64bit ver. and I'll test it out. But I have to run it in Win 98 Comp. mode or 95 Comp. mode otherwise it just opens a thread but the GUI doesn't show. You have to close the thread in Task Manager.
So far for me it froze on first connect, I End Task, reopened and it and it works. I have to see if someone connects what happens. But out of all like this one the best because it's straight forward.

---------- Post added at 11:13 AM ---------- Previous post was at 11:11 AM ----------


Compatibility with Win 98 works fine :confused:

Open Task Manager and see if the thread is running and close it. Then set comp. mode to 98 or 95 and run it. It works good.

Also hit minimize before going back to Arma2 or it'll pull you back to the desktop.

Soner
May 25 2010, 18:17
No, I am not using Visual Basic but I can compile a x64 version for you. Maybe it is better when you contact Kochleffel first since he is the "real owner" of this tool, I am just the developer (and even do not play ArmA 2).
Thanks for your kind words. Imagine that there was no official documentation about the rcon protocol when I started the project. Therefore I had to use sniffer tools to analyze the whole protocol...it was not easy.

Rexxenexx
May 25 2010, 19:40
Hmm froze again. I didn't know until I hit the "Show Desktop" button and it didn't...show the desktop. ;) End Tasked it and Show Desktop works again. Strange.

EDIT: K Soner.

---------- Post added at 12:40 PM ---------- Previous post was at 11:56 AM ----------

Hey I'm on my ASUS 1201N Netbook which is running W7 32bit and it works perfect without any Comp. Mode. So it is a 64bit thing. Update: Froze when coming out of sleep. Possibly same reason for freezing on desktop.

Lonestar
May 28 2010, 06:18
The shutdown feature doesn't work.

Can you put back the restart and reassign buttons in the interface?

Every time I close the GUI, I get an error "ArmA 2 RCon GUI has encountered a problem and needs to close."

I'm using XP SP3

Kochleffel
May 28 2010, 23:05
The shutdown feature doesn't work.


I'm using XP SP3

is known will be fixed.



Can you put back the restart and reassign buttons in the interface?


I'm using XP SP3



will be added next release




Every time I close the GUI, I get an error "ArmA 2 RCon GUI has encountered a problem and needs to close."

I'm using XP SP3

have to be fixed.



----------------------------------------------------------------


Version updated,

Radom freezes fixed.

Icons added



known issue´s

if u stay a long time online, Maxping and version will disapear
if u shut down the Server and Press refresh programm crashes.


download @<hidden> http://dao.nu

Soner
Jun 3 2010, 19:59
Is anyone using this tool?

oktane
Jun 4 2010, 01:14
Any chance of releasing the source so we can all contribute to it via dev-heaven.net?

Rexxenexx
Jun 4 2010, 02:32
I'm using $ables command line in the first post. The GUI's freeze and crash too much.

Kochleffel
Jun 4 2010, 15:53
I'm using $ables command line in the first post. The GUI's freeze and crash too much.

did u downloaded the latest, release?

Soner
Jun 4 2010, 19:16
I'm using $ables command line in the first post. The GUI's freeze and crash too much.
Sorry but we tested this tool extensively and the newest version ran 24 hours without any crashes.

EDIT:

Any chance of releasing the source so we can all contribute to it via dev-heaven.net?
You have to contact Kochleffel.

Kochleffel
Jun 5 2010, 19:59
1.2 Released.


first, some Pictures:

http://dao.nu/bild/players.png

http://dao.nu/bild/info.png

http://dao.nu/bild/bans.png

http://dao.nu/bild/connect.png


now the features/changes:


reassign the Roles
Restart the Server
Shutdown the Server
Change the Maxping on fly (temporary)
See the Mission is actual played
See the timelimit
check the Signatures
See score/death/Team of your Players
save your Favourite Server´s



Tool is tested under Windows 7 64bit in a over 24hr test and there was no crash.


here u can Download it:

DAO.nu Forum (http://dao.nu/forum/viewthread.php?thread_id=43)

Soner
Jun 5 2010, 22:12
Tool is tested under Windows 7 64bit in a over 24hr test and there was no crash.
It was also tested on Windows 7 [32 bit], Windows Vista [64 bit] and Windows XP [32 bit].

Wildgoose
Jun 5 2010, 22:16
Working fine for us..

Rexxenexx
Jun 6 2010, 00:58
I'll test the new version out tonight. gj ;)

EDIT: ArmA 2 RCon 1.2 froze (Not Responding). I think it has something to do with when you press Refresh after everyone gets off the server. It was working fine when started and nobody was on, then I got on, hit Refresh=worked, another player got on, hit Refresh=worked, both of us got off, hit Refresh=(Not Responding). This is on Win7 64bit.

Soner
Jun 6 2010, 09:12
Hm,
you are right. In fact when the program requests the player list it waits until receiving it. There is no timeout. So if the server is not responding, it freezes.

I will fix this.

Taxman
Jun 6 2010, 15:58
Any idea Why Norton wont let me use it ? keeps removing before it installs.....

Wildgoose
Jun 6 2010, 17:43
Any idea Why Norton wont let me use it ? keeps removing before it installs.....

It doesnt install, its an .exe....probably cause norton thinks its not a trusted program!

Up to you if you trust it or not?

GossamerSolid
Jun 6 2010, 18:13
File not found when I try to download it off of your forums.

Taxman
Jun 6 2010, 18:26
Rgr wildgoose.... okey dokey...

Regards to download it is htere.. scroll down just a little.. there is another dl link VERSION 1.2

GossamerSolid
Jun 6 2010, 18:59
Rgr wildgoose.... okey dokey...

Regards to download it is htere.. scroll down just a little.. there is another dl link VERSION 1.2

got it, didn't know I had to scroll down.

Rexxenexx
Jun 7 2010, 00:48
Kochleffel, I had an idea, could you add a checkbox on the "Connect" window that would "Auto-connect at Startup". So instantly it opens and connects. I think that would be a cool feature since most connect to the same server over and over. It would save even more time when have to connect fast to catch/ban someone.

EDIT:
Something like this:
http://rexxenexx.com/image_uploader/uploads/1275873146.gif
Their would be no need for a "Quick Connect" in the "Server" menu because you can do it from the "Connect" window. Just some ideas. ;) Edit2:Forgot you can do that anyways by double-clicking. I dunno it seems the Quick Connect is a bit redundant don't you think? If you put the drop-down box like it is in the main window, that should be enough since already in the "Connect" window it's not much different from "Quick Connect"...did that make sense?? :D

Clowns2
Jun 7 2010, 17:34
Any idea Why Norton wont let me use it ? keeps removing before it installs.....

same here :confused:

Now tried to download the v1.2, cannot find. Even scrolled down. No files found, not even in the tools downloads.

shadowze
Jun 7 2010, 18:18
Yep , we need some working download links please

Soner
Jun 7 2010, 18:40
[Deleted]

Kochleffel
Jun 8 2010, 00:16
Kochleffel, I had an idea, could you add a checkbox on the "Connect" window that would "Auto-connect at Startup". So instantly it opens and connects. I think that would be a cool feature since most connect to the same server over and over. It would save even more time when have to connect fast to catch/ban someone.

EDIT:
Something like this:

Their would be no need for a "Quick Connect" in the "Server" menu because you can do it from the "Connect" window. Just some ideas. ;) Edit2:Forgot you can do that anyways by double-clicking. I dunno it seems the Quick Connect is a bit redundant don't you think? If you put the drop-down box like it is in the main window, that should be enough since already in the "Connect" window it's not much different from "Quick Connect"...did that make sense?? :D

was very busy with moving DAO.nu Infrastructure.

if u all want,

u can use our Tracking System (http://bt.dao.nu)

W0lle
Jun 8 2010, 00:24
Kochleffel
Please do not quote images. Also please do not report posts with wrong/outdated download links but contact the guy who posted the link directly, thanks.

Defunkt
Jun 8 2010, 01:02
It was also tested on Windows 7 [32 bit], Windows Vista [64 bit] and Windows XP [32 bit].
I get an exception every time I close it (running XP Pro [64 bit]).

Lonestar
Jun 8 2010, 16:04
I get an exception every time I close it (running XP Pro [64 bit]).

Same here with XP Pro SP3 (32bit), it was already the case with initial release.

Soner
Jun 8 2010, 18:02
Thanks guys. I will have a look on that.

There is an official project page available now:
http://bt.dao.nu/redmine/projects/rcon

Please use the tracking system to report any bugs. Also do not hestitate to propose features for the future releases.
Thanks.

Kochleffel
Jun 11 2010, 22:21
Version 1.3 is anivable now,

u could check the status and download here:


Rcon Download (http://bt.dao.nu/redmine/projects/rcon)

MJK-Ranger
Jun 12 2010, 19:22
Same here with XP Pro SP3 (32bit), it was already the case with initial release.

Same here with the newest version.

And i did a file test too.

http://www.virustotal.com/analisis/42c7e8505e95e7ca86f05abd6cdc755ddd0e2b6a49cdba8a262072d2f28148e9-1276370141

oktane
Jun 12 2010, 22:38
Thanks guys. I will have a look on that.

There is an official project page available now:
http://bt.dao.nu/redmine/projects/rcon

Please use the tracking system to report any bugs. Also do not hestitate to propose features for the future releases.
Thanks.
Nit-pick: Why set up your own project system when we all use dev-heaven (http://dev-heaven.net/projects/heaven/wiki/Request_your_project_space)? Sickboy is happy to provide you space on there. http://dev-heaven.net/projects I have a little place on there for my noBlur that he granted me, as do a ton of other folks. It is also where the main ArmA2 bug tracker resides.

I only mention this because it's redmine too, they are the same! :D And the source control systems are in place should it be chosen to go open source too. (SVN or GIT) :)

Thanks for your efforts on the RCon Tool.

---------- Post added at 05:34 PM ---------- Previous post was at 05:30 PM ----------


Same here with the newest version.

And i did a file test too.

http://www.virustotal.com/analisis/42c7e8505e95e7ca86f05abd6cdc755ddd0e2b6a49cdba8a262072d2f28148e9-1276370141

The packer may be the authors attempt to obfuscate the source code. (dunno why.. maybe because it's .Net based) But more likely it is a false detection.

Packers are normally not inherently bad themselves. They are sometimes used to lessen the size of the resulting EXE binary, or obfuscate the innards. (usually used in a pay-app rather than a free one)

In any case a tool like this is optimally open source, since it involves the security of our servers. (so the code can be audited, etc)

Does anyone want to assist in making a c# version, anyone familiar with windows sockets and a bit of threading? I can help, but in order to make it a robust and error free app, someone with experience designing a simple network tool like this would be a plus.

Kochleffel
Jun 14 2010, 14:36
Nit-pick: Why set up your own project system when we all use dev-heaven (http://dev-heaven.net/projects/heaven/wiki/Request_your_project_space)? Sickboy is happy to provide you space on there. http://dev-heaven.net/projects I have a little place on there for my noBlur that he granted me, as do a ton of other folks. It is also where the main ArmA2 bug tracker resides.

I only mention this because it's redmine too, they are the same! :D And the source control systems are in place should it be chosen to go open source too. (SVN or GIT) :)

Thanks for your efforts on the RCon Tool.

---------- Post added at 05:34 PM ---------- Previous post was at 05:30 PM ----------



The packer may be the authors attempt to obfuscate the source code. (dunno why.. maybe because it's .Net based) But more likely it is a false detection.

Packers are normally not inherently bad themselves. They are sometimes used to lessen the size of the resulting EXE binary, or obfuscate the innards. (usually used in a pay-app rather than a free one)

In any case a tool like this is optimally open source, since it involves the security of our servers. (so the code can be audited, etc)

Does anyone want to assist in making a c# version, anyone familiar with windows sockets and a bit of threading? I can help, but in order to make it a robust and error free app, someone with experience designing a simple network tool like this would be a plus.



Projekt moved on Dev Heaven!

http://dev-heaven.net/projects/rcon

JinxHacker
Jul 21 2010, 18:54
I keep getting cant connect. For both of the rcons.

$able
Jul 21 2010, 23:56
I keep getting cant connect. For both of the rcons.

Solved via PM. He used a "-profiles=" path but didn't put the BEServer.cfg into the BattlEye folder there.

nocturna
Jul 30 2010, 15:12
Its not launching for me at all with Windows 7 64 bit, when I double click the .exe it launches the process but shows nothing. when I check task manager its running as a process. I had older versions work fine, just not this one. Running as admin or in compatibility mode didn't work either.

I had the exact same problem, however running it with win98 compatibility mode like someone suggested works :confused: Is this okay ? Thanks for the tool!

edit: Seems to crash alot (freezes)... no idea if this is caused by running it in win98 compatibility mode or not.

oktane
Aug 12 2010, 22:32
You can easily set up such a system yourself using BE's new RCon to log cheat violations and enforce "global" bans. :)


Hi $able
This does not negate the need for BE to have a simple log file, it would help tremendously with auditing and having at a glance log of what went on.

All it needs to do is make a log file similar to the arma rpt, which lists all events that are normally seen in the rcon console while logged in, it can be stored in the BEpath directory. Writing a separate application that has to run 24x7 logged into the server, just to keep track of a log, is a bit kludgy don't you think? It's only needed on the server side really, and it would just log BE events, nothing complex.
Timestampped, with Player joins, admin logons, admin actions taken, disconnects, etc.

The issue with the server_console.txt and RPT from arma is that in a lot of cases the information is irrelevant, or spread between the two files and you have to match up things, or that the file isn't even written out when the server crashes. A BE-only log would be much more applicable and useful.

Perhaps you can have a variable in BEServer.cfg that specifies the max file size before erasing old data, but that isn't a big deal.

Cheers and thanks for BE

TheScar
Aug 14 2010, 13:27
I keep getting cant connect. For both of the rcons.
Solved via PM. He used a "-profiles=" path but didn't put the BEServer.cfg into the BattlEye folder there.

Hey Sable,tried this morning to set up the BE-Rcon too but had no luck getting it to work ... i guess i m failing @<hidden> the path too


All you have to do to enable it is creating a BEServer.cfg file in your BattlEye working directory (in the application data / profiles / BEpath folder, not the install folder) with a line containing "RConPassword [password]" (without [] of course) and (re-)start your ArmA 2 server.

Reading it i guess you r talking about the client/profile-path (AppData/Local/Arma2 OA/BattlEye)?
Or is this related to the server path (serverNAME/Expansion/BattlEye)?
This supports OA too or?

Sorry for being a n00b but i tried different ways to make it work but never had any luck getting it to work ...
Appreciate any feedback - cheers

$able
Aug 14 2010, 14:36
Hey Sable,tried this morning to set up the BE-Rcon too but had no luck getting it to work ... i guess i m failing @<hidden> the path too

What is the server's command line?

TheScar
Aug 14 2010, 19:07
uuuuhm this?
arma2oaserver.exe -server -config=server.cfg -port=xxxxxx -dplay

Spayker
Aug 15 2010, 08:50
Can somebody do manual, which will be to describe how to make fine options? Cause, after reading first post, I can't connect to server...

$able
Aug 15 2010, 13:26
uuuuhm this?
arma2oaserver.exe -server -config=server.cfg -port=xxxxxx -dplay

It's the application data directory for you (the one you already mentioned).

---------- Post added at 15:26 ---------- Previous post was at 15:17 ----------


Can somebody do manual, which will be to describe how to make fine options? Cause, after reading first post, I can't connect to server...

Shouldn't be too hard. The main thing is this:

All you have to do to enable it is creating a BEServer.cfg file in your BattlEye working directory (in the application data / profiles / BEpath folder, not the install folder) with a line containing "RConPassword [password]" (without [] of course) and (re-)start your ArmA 2 server.

The BE folder you have to use is either in your application data, profiles or BEpath directory, whichever you are specifying. If you don't use the profiles or BEpath option in the command line, then the standard application data one is used (i.e. "C:\Users\[username]\AppData\Local\Arma2 OA\BattlEye").

rexehuk
Aug 17 2010, 19:06
Anyone know if it is possible to get #monitor via RCON to remotely watch the server bandwidth and FPS statistics?

$able
Aug 17 2010, 20:31
Anyone know if it is possible to get #monitor via RCON to remotely watch the server bandwidth and FPS statistics?

Not possible with the current BE integration.

rexehuk
Aug 17 2010, 23:28
Not possible with the current BE integration.

Would be fantastic as a feature and allow us server admins to just keep an rcon session active and report our FPS and Bandwidth allowing us to further refine out configurations.

packtloss
Aug 18 2010, 13:01
Would be fantastic as a feature and allow us server admins to just keep an rcon session active and report our FPS and Bandwidth allowing us to further refine out configurations.

BattlEye is an anti-cheat system - why would you want them to work on (Useless) bandwidth monitors instead of, you know, anti-cheat?
BI needs to put out a working server tool - or at least give us the mechanics to write our own - working (and secure!) rcon, etc.

rexehuk
Aug 19 2010, 01:55
(Useless) bandwidth monitors


Clearly you don't manage servers... I'll leave it at that.


BI needs to put out a working server tool - or at least give us the mechanics to write our own - working (and secure!) rcon, etc.


This I can't argue with but can't see it as a possibility due to it already being handled by battleye (which can be customised so I'm told).

Also my discussion was with Sable and was simple and free of conflict, but in true BIS fashion you came along and made a useless comment.

Good job anyway $able with the current battleye system, if possible I wouldn't mind a PM regarding battleye in more detail (mostly to do with the customisation I've heard about).

nuxil
Aug 22 2010, 11:53
BI needs to put out a working server tool -

Bis doesnt need to give us anything. btw they already have a wiki where you can get all information. make your own "better" system if you want. get down with sqf and config's to mod your own admin interface :p


or at least give us the mechanics to write our own - working (and secure!) rcon, etc.

isnt the current rcon protocole secure ?? i havent seen it hacked.

Thanks $able for releasing the protocole and answering some on my question about the protocole.

got a stable rcon client working :D

=WBG=cpt_custard
Aug 23 2010, 19:22
Ive followed these instructions to the letter...

IVe created a command line that reads

-server -port=2310 -profiles=rcontools -cfg=BEServer.cfg -config=server.cfg

on the dedi box i have got a new folder in there is the profile rcontools

Ive made the config folder which reads as follows

RConPassword="password";
language="English";
adapter=-1;
3D_Performance=100000;
Resolution_Bpp=32;
Windowed=0;


but no matter what i do i cant connect to the server via rcon

$able
Aug 23 2010, 19:40
Ive followed these instructions to the letter...

Re-read the first post. The BEServer.cfg is placed in the BE working directory and doesn't contain game-related settings. The -cfg option isn't used for BE either. Furthermore, the format of your RConPassword setting is wrong.

=WBG=cpt_custard
Aug 23 2010, 20:04
could you do a write up of the instructions in simple english as i tried that way
I tried with out the CFG

I added the BEServer.cfg to the be dir in local apps/etc

but nothing worked

$able
Aug 23 2010, 22:06
could you do a write up of the instructions in simple english as i tried that way
I tried with out the CFG

I added the BEServer.cfg to the be dir in local apps/etc

but nothing worked

I marked the important parts:

All you have to do to enable it is creating a BEServer.cfg file in your BattlEye working directory (in the application data / profiles / BEpath folder, not the install folder) with a line containing "RConPassword [password]" (without [] of course) and (re-)start your ArmA 2 server. That's it.

=WBG=cpt_custard
Aug 23 2010, 23:34
there is no the application data / profiles / BEpath folder

in the C:\Documents and Settings\******\Local Settings\Application Data\ArmA 2 OA directory there is no BEpath folder I have tried to create one and put the config file in there but still no joy

$able
Aug 24 2010, 02:53
What I was trying to say is that you need to put it into the BE folder in your -profiles directory. And please, before you ask again, make sure you use the right format in BEServer.cfg:

RConPassword password

not

RConPassword="password";

=WBG=cpt_custard
Aug 24 2010, 20:33
Ive changed Rconpassword settings put the config file into the battle eye folder in the folder i created for the profile yet still cant connect

jirkaelda
Aug 24 2010, 22:50
As I remember, you need to know which version you are running.
If it is Combined Operations, you need to put the config into the BE folder in Arma2/expansion (....\arma2\expansion\BattlEye).

$able
Aug 24 2010, 23:51
Ive changed Rconpassword settings put the config file into the battle eye folder in the folder i created for the profile yet still cant connect

Could you post the exact content of your BEServer.cfg?

nuxil
Aug 25 2010, 00:41
=WBG=cpt_custard
Ive changed Rconpassword settings put the config file into the battle eye folder in the folder i created for the profile yet still cant connect

i do think there is a issue with how you have it all configured together.
i find your parameters strange. maybe this will help you a bit..


I have made a dir in my arma2 installation dir, i called it Server.

in that dir i have 2 main files. server.cfg and arma2.cfg
hence the startup parameter.


C:\......server.exe" -config=Server\server.cfg -cfg=Server\arma2.cfg -profiles=Server

now in that dir "Server" in your arma dir. you should make a dir called BattlEye


C:\path\ArmA II\server\BattlEye

put BEServer.cfg in that dir.

in your BEServer.cfg put


RConPassword MyPassword



if BEServer.dll isnt copyed there automaticly during serverstartup try copy it manualy
copy BEServer.dll there
from

C:\path\ArmA II\BattlEye to

C:\path\ArmA II\server\BattlEye



hope this can help out a bit.

Mandrake5
Aug 25 2010, 09:45
I've just downloaded the GUI 1.3 but there's no readme, do I just put the Arma2 rcon.exe in my client's Arma2 folder??

(BTW i've already created the necessary beserver.cfg with my rcon pasword in my remote server's profiles/battleye directory using Filezilla)

Mandrake5
Aug 28 2010, 09:29
any help at all? stuck on 'could not connect' ad infinitum..

jirkaelda
Aug 28 2010, 09:37
Well,
I allready manage the Rcon on my 2 servers.
You need to create beserver.cfg in the BE folder ON THE SERVER. Then you need to run the RCON.exe or the RCON Gui from your PC (anywhere you have rights). I am running windows7 and needed to set compatibility for WinXP SP3. After that I could manage my both servers (windows and linux) same way.

[PH] Eldo

$able
Aug 28 2010, 14:05
any help at all? stuck on 'could not connect' ad infinitum..

Is it a Linux server? If so, you have to place the beserver.cfg in your root or expansion BattlEye folder.

Mandrake5
Aug 29 2010, 08:25
no it's a windows server. my (failed) setup is:

server uses -profiles switch. So I used Filezilla to create a text file called BEServer.cfg in the server's profiles/Battleye folder. The text file contains only RConPassword ******

I then tried to run the GUi from my desktop, entered server's ip and port = could not connect.

$able
Aug 29 2010, 15:11
Did you restart the server?

Mandrake5
Aug 29 2010, 15:19
yes several times... still not working :(

Battleye is working perfectly on the server itself though...

$able
Aug 29 2010, 16:10
Did you try the official BE RCon tool as well?

Also, what is your server's command line?

Mandrake5
Aug 29 2010, 16:25
yes, i tried both tools.

server's command line is:
-server -port=2300 -profiles=profiles -config=server.cfg -mod=expansion

$able
Aug 29 2010, 21:47
Is there a BEServer.dll in the profiles BE folder?

Mandrake5
Aug 30 2010, 07:12
yes, it's there (filesize = 122,880kb)

$able
Sep 2 2010, 03:29
Could you try to delete it while the server is running? If that's possible it isn't loaded for some reason.

GossamerSolid
Sep 11 2010, 20:06
Version 1.3 is anivable now,

u could check the status and download here:


Rcon Download (http://bt.dao.nu/redmine/projects/rcon)


This doesn't work for me on 3 different PCs... first off I have to run it in compatibility mode with Windows 98 (which makes the application really choppy), then it doesn't actually populate a list of players.

Are there any working GUI Based RCONs these days? I remember these tools worked before OA, not anymore though.

Kochleffel
Sep 12 2010, 12:46
This doesn't work for me on 3 different PCs... first off I have to run it in compatibility mode with Windows 98 (which makes the application really choppy), then it doesn't actually populate a list of players.

Are there any working GUI Based RCONs these days? I remember these tools worked before OA, not anymore though.

does it show up the Infofield?

and which configuration does the system´s have (Win. 7,xp ?)

GossamerSolid
Sep 12 2010, 15:45
does it show up the Infofield?

and which configuration does the system´s have (Win. 7,xp ?)


Win 7 x64, I've used your older versions and they did work good, but now they refuse to connect and the new one does not show any players in the player list (1.3).

larsiano
Sep 21 2010, 02:52
The 1.3 GUI has worked fine for us on all kinds of patches on both A2 and OA + CO. The only problem i have is the fact is does not start the interface when i have FRAPS runnin and its only loaded in the memory over and over again when started. What i find weird about your situation is that it seems you can connect to the server (does it give server info?) with the tool, but there is no list of players loaded while you do this? Rember that you need the BEServer.cfg file in your BE folder (C:\Users\username\AppData\Local\ArmA 2\BattlEye) with basic info:
RConPassword yourpassword
Maxping 300

=WBG=cpt_custard
Oct 6 2010, 17:21
i have tried this in many different vairations on our dedicated server and it will not work at all.

There is no application data / profiles / BEpath folder any where the only battleye folders are actually in the game installs.

Ive tried everything but nothing works surely someone has come up with some other easier way?? theres got to be a tool that will enable us to rcon operation arrowhead with out giving us mightmares trying to install it

---------- Post added at 06:21 PM ---------- Previous post was at 06:05 PM ----------


i do think there is a issue with how you have it all configured together.
i find your parameters strange. maybe this will help you a bit..


I have made a dir in my arma2 installation dir, i called it Server.

in that dir i have 2 main files. server.cfg and arma2.cfg
hence the startup parameter.


C:\......server.exe" -config=Server\server.cfg -cfg=Server\arma2.cfg -profiles=Server

now in that dir "Server" in your arma dir. you should make a dir called BattlEye


C:\path\ArmA II\server\BattlEye

put BEServer.cfg in that dir.

in your BEServer.cfg put


RConPassword MyPassword



if BEServer.dll isnt copyed there automaticly during serverstartup try copy it manualy
copy BEServer.dll there
from

C:\path\ArmA II\BattlEye to

C:\path\ArmA II\server\BattlEye



hope this can help out a bit.

Ive just tried all that and i still cant connect to our dedi cated servers operation arrowhead install

nuxil
Oct 6 2010, 19:09
maybe its a routing issue then.

have you access to the dedicated server, remote or physical?
try running Rcon client ther and start eliminating problems.

Defunkt
Oct 16 2010, 21:36
Can I ask where BE bans are saved to on Linux (Debian)? The only ban.txt on my system is empty.

$able
Oct 17 2010, 10:28
They are saved to bans.txt in the "battleye" folder. Make sure write access is enabled for that folder.

blade73
Oct 20 2010, 07:20
hello i also have the problems with cant connect:
this is the cmd line in server:-config=server.cfg -port=2324 -profiles=profiles -netlog
and the BEServer.cfg is placed in profiles/battleye folder in server
have also an battleye folder in EXPANSIONS folder in server also tried there
all i have in BEServer.cfg is:
RConPassword xxxxxx

so whats going wrong here?

$able
Oct 20 2010, 16:11
hello i also have the problems with cant connect:
this is the cmd line in server:-config=server.cfg -port=2324 -profiles=profiles -netlog
and the BEServer.cfg is placed in profiles/battleye folder in server
have also an battleye folder in EXPANSIONS folder in server also tried there
all i have in BEServer.cfg is:
RConPassword xxxxxx

so whats going wrong here?

Rename BEServer.cfg to beserver.cfg.

blade73
Oct 21 2010, 06:30
Rename BEServer.cfg to beserver.cfg.

did that and still cant connect

oki fixes now some setting in firewall lol

ball0fire
Oct 30 2010, 05:53
is the BE server down or somthing at the moment all my BE Rcons are failing to connect to BE master server update failed

=WBG=ati
Oct 30 2010, 06:40
year im getting the same error :O)

nocturna
Oct 30 2010, 13:31
Uh, Since today Kaspersky internet security 2011 started detecting HEUR:Trojan.Win32.Generic on all 3 versions of the rcon GUI. This is a false positive right ? If so, can the creator contact kaspersky and let them know about it ?

Kochleffel
Oct 30 2010, 15:01
Uh, Since today Kaspersky internet security 2011 started detecting HEUR:Trojan.Win32.Generic on all 3 versions of the rcon GUI. This is a false positive right ? If so, can the creator contact kaspersky and let them know about it ?

i allready wrote a message to kaspersky.

$able
Oct 30 2010, 16:43
is the BE server down or somthing at the moment all my BE Rcons are failing to connect to BE master server update failed

Yes, it was down. I fixed it now. It was the BE Server that failed to connect though, not your BE RCon client (it only showed the BE Server's error message).

Mac_Spliff=ISK=
Nov 3 2010, 05:10
Sorry if it sound stupid, but, can u connect on your lan that way or is it only possible from another place on the internet....??? client Rcon <<<----LAN--->>> BE_Server ????

$able
Nov 3 2010, 12:13
Sorry if it sound stupid, but, can u connect on your lan that way or is it only possible from another place on the internet....??? client Rcon <<<----LAN--->>> BE_Server ????

Yes, of course you can also connect via LAN. :)

=WBG=ati
Nov 4 2010, 14:29
is it possabel to choose more kick options.. like something kickt because flying and not on TS?

$able
Nov 4 2010, 15:34
is it possabel to choose more kick options.. like something kickt because flying and not on TS?

You can specify a reason like that:

kick [player #] [reason]

blade73
Nov 13 2010, 20:53
hello after the arma2 OA update to v.1.55 its seems like battleye is kicking all users with betapatch it doesnt seems like it connect?

$able
Nov 13 2010, 23:47
hello after the arma2 OA update to v.1.55 its seems like battleye is kicking all users with betapatch it doesnt seems like it connect?

Please post about this in the other thread.

armatech
Nov 14 2010, 21:53
Please post about this in the other thread.
http://forums.bistudio.com/showthread.php?t=109915

larsiano
Nov 23 2010, 20:37
Is there a SPOC for all BE and Arma2 hackers?
I had a realy nice one on my server today

12:08:51 BattlEye Server: Player #12 PEPSI COKE (92.8.35.119:46790) - GUID: c2e47c7a8645c403429192a61aaffdee
17:49:50 BattlEye Server: Player #1 Kind Dolphin (92.8.35.119:62580) - GUID: c2e47c7a8645c403429192a61aaffdee
17:47:40 BattlEye Server: Player #7 teja (92.8.35.119:11898) - GUID: c2e47c7a8645c403429192a61aaffdee
18:10:48 BattlEye Server: Player #1 Action-Man (92.8.35.119:13284) - GUID: c2e47c7a8645c403429192a61aaffdee
18:14:04 BattlEye Server: Player #4 tedder (92.8.35.119:13284) - GUID: c2e47c7a8645c403429192a61aaffdee
18:35:16 BattlEye Server: Player #13 Flaps (92.8.35.119:13284) - GUID: c2e47c7a8645c403429192a61aaffdee
19:30:14 BattlEye Server: Player #2 =7cav= Sgt. J.Chan (92.8.35.119:18803) - GUID: c2e47c7a8645c403429192a61aaffdee
19:36:11 Player ={APB}= J.Daniels connecting.
19:36:12 Player ={APB}= J.Daniels connected (id=9355365).
19:36:33 BattlEye Server: Player #13 ={APB}= J.Daniels (92.8.35.119:18803) - GUID: c2e47c7a8645c403429192a61aaffdee
19:39:00 Player ouwiiman connecting.
19:39:01 Player ouwiiman connected (id=3355365).
19:39:27 BattlEye Server: Player #15 ouwiiman (92.8.35.119:18803) - GUID: c2e47c7a8645c403429192a61aaffdee
19:54:25 Player hug connecting.
19:54:27 Player hug connected (id=6945365).
19:54:43 BattlEye Server: Player #8 hug (92.8.35.119:18803) - GUID: c2e47c7a8645c403429192a61aaffdee
20:18:17 BattlEye Server: Player #5 =AFJ=Alejandro (92.8.35.119:24331) - GUID: c2e47c7a8645c403429192a61aaffdee
20:19:15 BattlEye Server: Player #5 =AFJ=Alejandro (92.8.35.119:24331) - GUID: c2e47c7a8645c403429192a61aaffdee
20:30:28 BattlEye Server: Player #13 petr (92.8.35.119:24331) - GUID: c2e47c7a8645c403429192a61aaffdee
20:37:05 BattlEye Server: Player #6 azubi (92.8.35.119:24331) - GUID: c2e47c7a8645c403429192a61aaffdee
20:45:04 Player azubi connecting.
20:45:05 Player azubi connected (id=0000000).
20:48:11 BattlEye Server: Player #7 azubi (92.8.35.119:24331) - GUID: c2e47c7a8645c403429192a61aaffdee
20:48:28 Player azubi kicked off by BattlEye: GameHack #20
20:48:28 Player azubi disconnected.
20:54:41 Player meek man connecting.
20:54:43 Player meek man connected (id=9999999).
20:54:56 BattlEye Server: Player #7 meek man (92.8.35.119:24331) - GUID: c2e47c7a8645c403429192a61aaffdee


I manually added him to the BE banlist so i hopes this works, maybe its a good idea to ban him via Arma2 also? Hope to never see this hacker again!!!
1 thing i dont understand is why does someone banned by BE not get kicked imidiatly after connection has been made? Now they can harass players when still in the lobby

Soner
Dec 11 2010, 16:15
OK guys,
a new version of our RCON GUI released: http://dev-heaven.net/projects/rcon
We fixed all freeze issues and added the new addban and loadbans commands.
Should be run without problems now.
Have fun!

@<hidden>: Does V. 1.4 work for you now?

GossamerSolid
Dec 11 2010, 19:43
OK guys,
a new version of our RCON GUI released: http://dev-heaven.net/projects/rcon
We fixed all freeze issues and added the new addban and loadbans commands.
Should be run without problems now.
Have fun!

@<hidden>: Does V. 1.4 work for you now?

I can open the program fine, but I have a new problem for you :)

As soon as I connect I see the player list for a split second, then it disappears. I click refresh and it does the same thing.

I took a video so you could see it:


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