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View Full Version : Maxmsgsend=256 then open ports = 256?



Lt_Dan_Sweden
Apr 14 2002, 15:54
Hi
I would like to understand MaxMsgSend? One explanation:

In a Dedic_Setup.rtf made by Radishville 208.251.17.94
Quote
"MaxMsgSend=; Maximum number of messages that can be sent in one simulation cycle. Increasing this value can decrease lag on high upload bandwidth servers.
Default: 26 "
End quote

From Codemasters
http://www.codemasters.com/support/faqs.php?gameid=14
"Problem: What ports need to be opened in a firewall to play online?
Solution: Direct X will need port 47624 or 6073 tcp both outgoing and incoming
2300-2400 tcp both incoming and outgoing
2300-2400 udp both incoming and outgoing
Operation Flashpoint needs 2234 tcp both incoming and outgoing"

This got me thinking... hmmm...

Now the question:

Do I need to open 256 ports if i use MaxMsgSend=256?

Suma
Apr 14 2002, 19:42
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Do I need to open 256 ports if i use MaxMsgSend=256?[/QUOTE]<span id='postcolor'>

No. Messages given by MaxMsgSend limit are sent sequentially. This number is is related to max. message that may be present in send queue.

Lt_Dan_Sweden
Apr 16 2002, 14:36
aha

Two more question:

1 So could you simplify by saying:
"Too high Maxmsgsend defently will result in Desync above 0"?

2 Can Maxmsgsend be any integer number? (The reason I ask is some peolple are only testing 64,128,196,256 etc numbers that can evenly be divided by 64)

MitchSchaft
Apr 21 2002, 08:13
bump&#33;