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View Full Version : Alpha Textures with Normal-Map



BGF Krätzer
Jan 27 2010, 21:31
Is there are way to port Textures with Alpha Channel for opacity + bumpmap?
If i only use the Alpha Shader for my Tank wheels they will look silly.
Windows there the Dirt hasnt a Normal looks silly too. HMMVW Window don´t looks like only done with this glass shader :confused:

Max Power
Jan 28 2010, 03:24
Define 'silly' (preferably with a screenshot).

BGF Krätzer
Jan 28 2010, 11:58
Imagine you have a Tank that looks like ArmA2 and a front wheel that looks like BF42..nice..

Max Power
Jan 28 2010, 19:19
I never played that game, I'm afraid. Unless someone happens to come along that instantly knows what you're talking about, we're going to need screen shots and more information to help you trouble shoot.

mikebart
Feb 5 2010, 10:26
have a look at the camo net .rvmat, im pretty sure its uses an alpha with a normal map