LoRo
Jan 22 2010, 13:12
We have a problem with the materials after binarize (without binarize displayed correctly in game) ...
in ArmA1
this is a fragment of log.txt:
Cannot load material file ca\wheeled\data\detailmapy\auta_skla_in.rvmat
Cannot load material file ca\data\data\optics_shine.rvmat
Cannot load material file ca\wheeled\data\detailmapy\landrover_closed_01.rvmat
Cannot load material file ca\data\mirror.rvmat
Cannot load material file ca\wheeled\data\detailmapy\landrover_closed_02.rvmat
Cannot load material file ca\wheeled\data\detailmapy\auta_skla.rvmat
Cannot load material file ca\wheeled\data\empty_nzw.rvmat
Cannot load material file ca\data\data\default_flash_2pass.rvmat
Error ingame:
"Cannot load material file mlv_wheels\mlv_panhard\data\metal.rvmat"
some screenshots of the error:
http://s4.postimage.org/1LBw89.jpg (http://www.postimage.org/image.php?v=aV1LBw89)
http://s4.postimage.org/1LBB7r.jpg (http://www.postimage.org/image.php?v=aV1LBB7r)
http://s1.postimage.org/nEJcA.jpg (http://www.postimage.org/image.php?v=gxnEJcA)
http://s4.postimage.org/1LBG6J.jpg (http://www.postimage.org/image.php?v=aV1LBG6J)
http://s1.postimage.org/nETb9.jpg (http://www.postimage.org/image.php?v=gxnETb9)
and not know what else to try, the bistools are the ArmA1, downloads from different mirrors, I tried following different steps, making the drive from P, without binarize pbo putting the unzipped folder and the pbo in the same directory, we also tested adding the extension *. rvmat to BinPBO, sometimes the log out perfect, but the problem persists ...
and how confusing is that the materials are well taken by O2: S
any known solution?
would be the correct method of binarized then?
thanks
(Translated by Google)
in ArmA1
this is a fragment of log.txt:
Cannot load material file ca\wheeled\data\detailmapy\auta_skla_in.rvmat
Cannot load material file ca\data\data\optics_shine.rvmat
Cannot load material file ca\wheeled\data\detailmapy\landrover_closed_01.rvmat
Cannot load material file ca\data\mirror.rvmat
Cannot load material file ca\wheeled\data\detailmapy\landrover_closed_02.rvmat
Cannot load material file ca\wheeled\data\detailmapy\auta_skla.rvmat
Cannot load material file ca\wheeled\data\empty_nzw.rvmat
Cannot load material file ca\data\data\default_flash_2pass.rvmat
Error ingame:
"Cannot load material file mlv_wheels\mlv_panhard\data\metal.rvmat"
some screenshots of the error:
http://s4.postimage.org/1LBw89.jpg (http://www.postimage.org/image.php?v=aV1LBw89)
http://s4.postimage.org/1LBB7r.jpg (http://www.postimage.org/image.php?v=aV1LBB7r)
http://s1.postimage.org/nEJcA.jpg (http://www.postimage.org/image.php?v=gxnEJcA)
http://s4.postimage.org/1LBG6J.jpg (http://www.postimage.org/image.php?v=aV1LBG6J)
http://s1.postimage.org/nETb9.jpg (http://www.postimage.org/image.php?v=gxnETb9)
and not know what else to try, the bistools are the ArmA1, downloads from different mirrors, I tried following different steps, making the drive from P, without binarize pbo putting the unzipped folder and the pbo in the same directory, we also tested adding the extension *. rvmat to BinPBO, sometimes the log out perfect, but the problem persists ...
and how confusing is that the materials are well taken by O2: S
any known solution?
would be the correct method of binarized then?
thanks
(Translated by Google)