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View Full Version : Renaming model makes it crash ingame



Bad Benson
Jan 10 2010, 16:57
hey guys,
i was trying to get a model rigged and ingame. i used Rupertle's SW-Mod ru_trooper.pbo as a dummy to test the model ingame. works fine as long as i keep the original modelnames.
so now i wanna make the necessary modifikations to make my own addon so it doesn't interfer with Rupertle's addons. i can change everthing (classnames pbo folder...) but when i change the modelnames (both the files and the corresponding configlines) the model crashes to desktop when trying it in the missioneditor.
this makes no sense at all to me so please explain that so i can understand it.

thx in advance BB

Jackal326
Jan 10 2010, 18:50
Are you also renaming the model's entry in the model.cfg?

rstratton
Jan 10 2010, 18:59
if the model name in the model.cfg wasnt right the game would run but the model animations wouldnt work

vilas
Jan 10 2010, 21:56
Are you also renaming the model's entry in the model.cfg?
it is important if he use MLOD or binarizes

maybe you made somekind of small letter mistake ?
cause when you changed name of file and corresponding config line, all should work

how you make it ?
you have MLOD ?
you call mlod abc_xyz
you binarize it
and you have config cfg_vehicles .... class my_soldier {model = "... abc_xyz.p3d"};
all should be okay

maybe you have error in cfg_models than ?
maybe not in model itself

what do you do ?
MLOD or WinHex reskin of ODOL ???