PDA

View Full Version : Armoured glass



Slatts
Jan 9 2010, 18:53
agian i have another question :P
i noticed on a vodnik it has armoured glass,it takes a while for a M4/AK to shoot the driver
however a .50 round passes through

any ideas on how this is done?

Takko
Jan 16 2010, 20:16
You should check things like Minimalhit and stuff

Slatts
Jan 16 2010, 21:13
wow that was really helpful
maybe when you look for help i might get your hopes up when u see a reply and shoot them down very quick

does anyone have USEFUL things to say ?

a wild goat
Jan 16 2010, 21:24
Ignore the retard.

I guess the obvious answer is because .50 caliber way more powerful than 5.56 or 7.62, could be a small glitch or something.

Deadfast
Jan 16 2010, 21:34
The penetration of the material is defined in it's rvmat assigned to it.

Slatts
Jan 16 2010, 21:34
annnnnnnnnnd done how ?^^

Beton
Jan 16 2010, 22:05
I would assume it is definded in the amouredGlass.bisurf file. In the firegeometry of your model you have to define the material in the Face properties. The files for penetration you find in ca\data\penetration. There you can choose from different .rvmat files.... i think armoured glass should do the job.

I have not tried that before since i only need wood and brick and so on...:)

i hope that helped..

.. and you should be a bit more Patient.. otherwise noone will anwser you question anymore i assume;)