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namman2
Jan 3 2010, 13:42
i have converted infantry models form A1 but in A2 the alpha textures look wierd but in o2 and buldozer it appears 100% perfect any ideas?
(the textures name is mask6_ca.paa)
http://www.idfsquad.com/downloads/milesteg/error.jpg

T_D
Jan 3 2010, 13:51
use _ca as ending not _co

namman2
Jan 3 2010, 13:53
sry i meant it was _ca not co

Max Power
Jan 5 2010, 20:10
What RVMAT are you using?

namman2
Jan 6 2010, 10:38
none
so is it the problem?

Snake Man
Jan 6 2010, 11:18
In o2 move alpha textures on top?

Select faces using alpha texture, then CTRL-SHIFT-HOME.

namman2
Jan 6 2010, 16:15
didn't work :\
anyway i used AA2 masked head

Max Power
Jan 8 2010, 09:09
I think you need an RVMAT.

Binkowski
Jan 13 2010, 21:34
Yeah, you need to get a RVMAT.