View Full Version : Driver/Cargo animations...
USSRsniper
Dec 5 2009, 14:29
How can you create proxies for ArmA 2, since all the animations are binirized? :rolleyes:
[APS]Gnat
Dec 6 2009, 07:21
?
In the config, like;
driverAction = "RHIB_Driver";
cargoAction[] =
{
"RHIB_Cargo"
};
If you mean in O2/Buldozer viewer, a bit harder. Theres threads about that, a work-around so you can see pilot/cargo etc in the viewer.
USSRsniper
Dec 7 2009, 21:35
Gnat;1506534']?
In the config, like;
If you mean in O2/Buldozer viewer, a bit harder. Theres threads about that, a work-around so you can see pilot/cargo etc in the viewer.
I know how to see it in Buldozer, the problem is is that ArmA 2 animations don't load in O2 :rolleyes:
You can make your animations with the skeleton of arma1 and in the config, implement the skeleton of ARMA2: who can do more can do less ...
The main bone added in inverse kinematics, on the skeleton of ARMA2, correspond to those managing the facial expressions.
Other bones are identical and can be moved, formatted in oxygen, with the submenu " Edit Local Axis "and then saved in file" RTM ", finally attached to a proxy.
I take back what I wrote on the previous post, since it does not interest one that raises questions ...
And Merry Christmas, eh.
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