View Full Version : Self Shading
Nov 23 2009, 23:50
I am building a new creation in O2 and I seem to be missing something. I have progressed to a working model complete with animation and textures/materials. In game, the model displays nicely and casts a shadow. However, shadows cast upon the model from another entity do not display on the model. Any thoughts?
Nov 24 2009, 19:17
The answer is: Don't filter your alpha channel silly! :)
I am using Kegetys' PAA plugin-in for photoshop. When converting color textures, besure to uncheck the filter alpha box.
Dual personality disorder? :D
Haha great you find your answer. ;)
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