View Full Version : PAAplugin and Photoshop not working properly
colonel stagler
Nov 18 2009, 02:55
I have made several skins on photoshop in the past with PAA plugin and today when i went to save something, i find that the option to save as a .paa file has disappeared from the save menu, Plugin is still there in the plugins folder, and i can open .paas no problem, I just cant save them anymore.
Any suggestions as to how to fix this?
failtolawl
Jan 23 2010, 22:19
super late reply..... try adding .paa to the end of the saving file, doesnt matter what it says at the bottom
Binkowski
Jan 24 2010, 20:47
If you can't find a fix. Do this.
- Save the file as .TGA 24 bits (or 32 bits) DO NOT COMPRESS / RLE.
- Open up the .TGA file in TexView2 and save it as a .PAA from there. Actually faster than the .paa plug and safer.
DMarkwick
Jan 24 2010, 21:14
If you can't find a fix. Do this.
- Save the file as .TGA 24 bits (or 32 bits) DO NOT COMPRESS / RLE.
- Open up the .TGA file in TexView2 and save it as a .PAA from there. Actually faster than the .paa plug and safer.
Yep. Plus it will save in ArmA2 improved-compression format too, which your Photoshop PAA plugin probably won't.
[APS]Gnat
Jan 26 2010, 11:44
It had hidden little problems in ArmA 1 and ArmAII it isn't suitable for.
If you're using the other BIS tools (O2, Visitor, BinPBO etc), you don't need a converter 95% of the time. Make all you working textures TGA's, even map models with TGA's and the tools do EVERYTHING else for you.
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