View Full Version : When did BMP3 loose side gunner sights?
Nov 14 2009, 05:07
Didn't the BMP3 used to have sights for the side gunners? Now I have to start firing to see where the tracers go, and adjust from there. Also, the Arkan missile lacks a visual model?
Nov 14 2009, 06:54
They did not from what I recall.
Nov 14 2009, 07:07
I see now, I had weapon cursors turned off, and those aims are only available through weapon cursors... Arrghhh...
What about the Reflex in the T-90. Maybe im just stupid, but how does one operate that thing? I have to aim like far above the target. No lock, no guiding system - just pull the trigger (or push da button) and hope for the best?
And your right. There is only the overlay crosshair when using the BMP-3 side guns. Some crosshairs NEED to be enabled at all times in this game.
Nov 15 2009, 14:25
Yup, unfortunately that seems to be the case. The huuuuuuuuge problem though is servers denying addons in general, making it impossible to remove rifle crosshairs client side. Also, I don't want to allow people playing on our server to have crosshairs, but without having to resort to equalModRequired (?).
Nov 15 2009, 14:58
equalModRequired is outdated and should no longer be used.
verifySignatures is the tool to use.
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