View Full Version : BC6 Feelings
bravo 6
Nov 12 2009, 17:44
This thread will contain few small modifications to some original ArmA2 aspects of the game such as:
Leader command icons:
http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_17_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_17_b.jpg)
BC6_Feeling_ICONS.pbo -> (Download (http://bravocompany.home.sapo.pt/bc6_Feeling/BC6_Feeling_ICONS_1.0.1.7z)) (1.5mb) (Version 1.0.1, "2009-11-18")
Note: there are some Icons, civilians and some others that were not built yet. I might do them later to complete every vanilla unit.
Accuracy/dispersion values:
BC6_Feeling_ACC.pbo (N/A)
Field of View:
BC6_Feeling_FOV.pbo (N/A)
Different UI:
BC6_Feeling_UI_CAD.pbo (N/A)
BC6_Feeling_UI_VET.pbo (N/A)
How to install:
Create a folder inside ArmA2 directory like this:
C:\Program files\Bohemia Interactive\ArmA 2\@<hidden>\AddOns
Copy the pbo file into the respective directory ...\@<hidden>\AddOns
Add the following shortcut in the icon proprieties on your desktop:
"C:\Program files\Bohemia Interactive\ArmA 2\ArmA2.exe" -mod=@<hidden>
AnimalMother92
Nov 12 2009, 17:53
sweet, good to see these released!
Sneaker-78-
Nov 12 2009, 17:54
sweet ! i didn`t like the new arma2 standard icoons a bit , but these are just great !
Is this also working in mp ? no key needed for the server admin ?
tnks
Buliwyf
Nov 12 2009, 18:02
:ok::respekt:
Keshman
Nov 12 2009, 18:09
THX, Obrigado, Spasibo (sapo good inetline) :)
Thanks, I will try:bounce3:
froggyluv
Nov 12 2009, 19:01
Icons are nice addition!
Awesome Bravo! Thanks my friend. :)
Time to test.
Alex
Excellent.
How do the dispersion values work with the latest betas?
-k
jibemorel
Nov 12 2009, 20:30
How do the dispersion values work with the latest betas?-k
Not released yet.
@<hidden> 6 : Tested, great addition, nice work.Thank you.
Error:
Cannot load texture Bc6_feeling_icons\data\ico\bc6_ins_rifleman_ak74s_ca.paa.
I did not have any units with me (played solo). I was playing with ACM and SOM module so i think this problem comes from ACM generated squads (AI).
The icons look great man good work, and i think with 1 pixel black border around them it will be even bestest. :)
Alex
Lee_H._Oswald
Nov 12 2009, 20:39
I love the new icons, thank you!
MfG Lee :)
bravo 6
Nov 12 2009, 20:57
Is this also working in mp ? no key needed for the server admin ?
It works on MP. I been using them for some time now, and i decided to share them with the community.
Error:
I did not have any units with me (played solo). I was playing with ACM and SOM module so i think this problem comes from ACM generated squads (AI).
The icons look great man good work, and i think with 1 pixel black border around them it will be even bestest. :)
The problem and erros appears because somehow the file does not exist. Ill work on it for a next and updated version. Thanks for the info.
With 1 pixel they would simply differ from the vehicle icons. Thats why i didn't followed your previous suggestion.
How do the dispersion values work with the latest betas?
Not quite sure, but they will work similar to these icons. ;)
All i can say is the bullet will hit the exact place you aim and fire.
Note: there are some Icons, civilians and some others that were not built yet. I might do them later to complete every vanilla unit.
mrcash2009
Nov 12 2009, 21:54
Yes indeed, the simplest of modifications that make a world of difference ... perfect :)
Binkowski
Nov 12 2009, 21:56
Very nice. Thank you bravo 6!
With 1 pixel they would simply differ from the vehicle icons. Thats why i didn't followed your previous suggestion.
Hmm wonder if you understand what i mean. When i had your icons against some ground textures its hard to see them. An outline around the edge of the units (following their curves exactlly) would make them stand out and look better. Oh well its your addon. :)
And it is a superb addon. ;)
EDIT:
Bravo6: All i can say is the bullet will hit the exact place you aim and fire.
Is this implemented with the icons now?
Alex
bravo 6
Nov 12 2009, 22:49
All i can say is the bullet will hit the exact place you aim and fire.
Is this implemented with the icons now?
Nagative.
In the discussion thread, this one (http://forums.bistudio.com/showthread.php?t=85742), few people said they would prefer to have things separated, so i did.
Took me some time but things are on wheels now.
Nagative.
In the discussion thread, this one (http://forums.bistudio.com/showthread.php?t=85742), few people said they would prefer to have things separated, so i did.
Took me some time but things are on wheels now.
Rgr that mate. Im not really into the hitting where i aim thingy. :) But your making it separate addon so its all good. Love your icons man. Superb.
EDIT: Sorry mate if i missed it. But is this gonna be fixed?
http://i953.photobucket.com/albums/ae20/phoboo/BRAVO6_ICONS.jpg
The rank and medic icons goes behind the number.
Alex
Mr_Centipede
Nov 13 2009, 00:39
Havent download this addon yet, but I was just wondering, is it possible to distinguish between unit that is low on ammo/out of ammo and unit that is injured? As of right now (BIS Default), when injured the unit icon goes red (make sense). But when unit out of ammo, they also goes red. So sometimes I see my squad all goes red but dont know who exactly was injured that need medic attention. If that is possible, then it will be great
I love this mod, better FOV than default one
stevedrumsdw
Nov 13 2009, 08:13
Another great mod, God bless all you mod guys!
Buliwyf
Nov 13 2009, 08:21
FYI: Warning Message: Cannot load texture bc6_feeling_icons\data\ico\bc6_ins_rifleman_ak74s_ca.paa.
bravo 6
Nov 13 2009, 08:44
is it possible to distinguish between unit that is low on ammo/out of ammo and unit that is injured? As of right now (BIS Default), when injured the unit icon goes red (make sense). But when unit out of ammo, they also goes red. So sometimes I see my squad all goes red but dont know who exactly was injured that need medic attention. If that is possible, then it will be great
Well i think we should be able to see the different colors, but some how they are the same, though the color codes are different.
Im not the right person to confirm this, but i would say there is a Original BIS bug on this particular subject.
I think the class referred to what you desire and want is related to this:
class UnitIcon
{
color[] = {0.950000, 0.950000, 0.950000, 1};
colorPlayer[] = {0.950000, 0.950000, 0.950000, 0.8};
colorNoAmmo[] = {0.500000, 0.500000, 0.500000, 1};
colorWounded[] = {0.800000, 0, 0, 1};
colorWoundedFade[] = {0, 0, 0, 1};
};
Now, as you can see the colors should be different but they appear the same, unfortunately. Does this mean, a new line to add to the BIS bugged list? Is this is not the case please let me know, so i can fix it.
FYI: Warning Message: Cannot load texture bc6_feeling_icons\data\ico\bc6_ins_rifleman_ak74s_ca.paa.
Thanks, that looks the same message error that was already reported. I already fixed, by creating the icon, and that particular error will be fine in the next version.
WillaCHilla
Nov 13 2009, 10:11
Nice one, bravo 6!
After an update which fixes the known error-message (Cannot load texture bc6_feeling_icons\data\ico\bc6_ins_rifleman_ak74s_ ca.paa.) it will be a must-have for me!:thumbsup:
The FR guys i played with there (image on previous page) have their old icons but you made them grey i think(?). Are you gonna change them somehow or leave them like that?
Just checking. :)
Manzilla
Nov 13 2009, 13:37
The FR guys i played with there (image on previous page) have their old icons but you made them grey i think(?). Are you gonna change them somehow or leave them like that?
Just checking. :)
Yup, I just noticed this and was gonna ask the same thing. Thanks for reporting that Alex72. I wouldn't mind a different icon then those. ;)
bravo 6
Nov 13 2009, 17:16
As i said before, on this (http://forums.bistudio.com/showpost.php?p=1488116&postcount=13) post, there are some Icons, civilians and some others that were not built yet. I might do them later to complete every vanilla unit.
I hope you all understand, it takes its time, and i will release a new version fixing the reported bug with some extra, but not all, icons.
I'm glad people like the new icons as i did when i start working on them. :bounce3:
Von_Paulus
Nov 13 2009, 23:48
Great job Bravo!
Parabéns! :bounce3:
larsiano
Nov 14 2009, 11:41
I love it :) thanks for all the work, it has realy payed off, i hope you will also add the extra civil icons soon and will also change the standard ugly green UI that is left on screen during gameplay (or whas is someone else who was working on this)
bravo 6
Nov 14 2009, 12:23
i hope you will also add the extra civil icons soon and will also change the standard ugly green UI that is left on screen during gameplay (or whas is someone else who was working on this)
I also hope to do all the rest of the icons ;)
About the Green UI, you mean something like this?
http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/bc6Feeling_UI_01_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/bc6Feeling_UI_01_b.jpg) http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/bc6Feeling_UI_02_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/bc6Feeling_UI_02_b.jpg)
This different look will be included in the BC6_Feeling_UI_CAD.pbo.
Keshman
Nov 14 2009, 12:35
I like this! link for download plz!)
http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/bc6Feeling_UI_02_s.jpg
Himmelsfeuer
Nov 14 2009, 12:59
Pretty Cool Addon!
hope you find the time to get rid of the ugly green text for actions and so soon and complete the rest of uniticons,Thanks!
andersson
Nov 14 2009, 15:38
And please please please get rid, or move, the action icons that are hovering in the middle of the screen.
.kju [PvPscene]
Nov 14 2009, 16:00
Good job bravo 6!
How about making them smaller and with white background and black borders?
andersson there is an PROPER addon for the action icon position.
andersson
Nov 14 2009, 16:02
Is there? Gdmn... Thank you!
bravo 6
Nov 14 2009, 21:56
And please please please get rid, or move, the action icons that are hovering in the middle of the screen.
I never use them when i play. I like it vet without any info and crosshair
If you noticed i have posted in the 1st post BC6_Feeling_UI_VET.pbo, this will not have the info in the middle of the screen, nor crosshair.
Kju, about their size, i am working on it for the BC6_Feeling_UI_CAD.pbo file. ;)
andersson
Nov 15 2009, 01:18
Action icons are there regardless of difficulty and settings. But if you took them away in BC6_Feeling_UI_VET.pbo its really good :)
.kju [PvPscene]
Nov 15 2009, 18:08
Please fix this too:
File bc6_Feeling_ICONS\config.cpp, line 788: '/CfgVehicles/CDF_Soldier_Marksman.portrait': Missing ';' at the end of line
---------- Post added at 20:08 ---------- Previous post was at 18:35 ----------
Unless you made the config by design to extend later on here is a improve config:
class CfgPatches
{
class bc6_Feeling_ICONS
{
units[] = {};
weapons[] = {};
requiredVersion = 1.04;
requiredAddons[] =
{
"CAFonts",
"CAUI",
"CAData",
"CA_Anims_Char",
"CAWeapons",
"CAWeapons2",
"CACharacters",
"CACharacters2"
};
version = "2009-11-12";
fileName = "bc6_Feeling_ICONS.pbo";
author = "bravo 6";
mail = "bravo6_bc@<hidden>";
};
};
class CfgInGameUI
{
class CommandBar
{
left = "-0.032 + SafeZoneX";
top = "(SafeZoneH + SafeZoneY) - (1 - 0.851)";
width = 1.05;
height = 0.08;
imageDefaultWeapons = "ca\ui\data\cmdbar_clean_ca.paa";
imageNoWeapons = "ca\ui\data\cmdbar_clean_ca.paa";
imageCommander = "ca\ui\data\cmdbar_commander_ca.paa";
imageDriver = "ca\ui\data\cmdbar_driver_ca.paa";
imageGunner = "ca\ui\data\cmdbar_gunner_ca.paa";
imageCargo = "ca\ui\data\cmdbar_cargo_ca.paa";
dimm = 0.3;
colorRedTeam[] = {1,0,0,1};
colorBlueTeam[] = {0,0,1,1};
colorGreenTeam[] = {0.6,0.8392,0.4706,1};
colorYellowTeam[] = {0.8,0.8,0,1};
colorWhiteTeam[] = {0.95,0.95,0.95,1};
class prevPage
{
x = 0.032;
y = 0.029;
w = 0.019608;
h = 0.104575;
color[] = {0.543,0.5742,0.4102,1};
texture = "ca\ui\data\cmdbar_leftarrow_ca.paa";
};
class nextPage
{
x = 0;
y = 0.029;
w = 0.019608;
h = 0.104575;
color[] = {0.543,0.5742,0.4102,1};
texture = "ca\ui\data\cmdbar_rightarrow_ca.paa";
};
class UnitInfo
{
left = 0;
top = 0.95;
width = 0.55;
height = 0.05;
colorIDNone[] = {1,1,1,0.5};
colorIDNormal[] = {1,1,1,0.5};
colorIDSelected[] = {0.57,0.74,0.97,0.75};
colorIDPlayer[] = {200,240,180,0.5};
class GroupIcon
{
x = 0.016;
y = 0.012;
w = 0.05733;
h = 0.07623;
};
class HcGroupText
{
x = 0.045;
y = 0.083;
font = "Zeppelin32";
SizeEx = 0.03921;
};
class UnitBackground
{
x = 0;
y = 0;
w = 0.156863;
h = 0.20915;
textureNormal = "ca\ui\data\clear_empty_ca.paa";
textureSelected = "ca\ui\data\cmdbar_selected_ca.paa";
texturePlayer = "ca\ui\data\cmdbar_clean_ca.paa";
textureFocus = "ca\ui\data\clear_empty_ca.paa";
};
class UnitFocus
{
x = 0;
y = 0;
w = 0;
h = 0;
color[] = {1,1,1,0};
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
class UnitIcon
{
x = 0;
y = 0;
w = 0.091;
h = 0.121;
color[] = {0.95,0.95,0.95,1};
colorPlayer[] = {0.95,0.95,0.95,1};
colorNoAmmo[] = {0.5,0.5,0.5,1};
colorWounded[] = {0.8,0,0,1};
colorWoundedFade[] = {0,0,0,1};
};
class Semaphore
{
w = 0.156863;
h = 0.20915;
color[] = {0.8,0,0,1};
texture = "ca\ui\data\cmdbar_donotfire_ca.paa";
};
class CommandBackground
{
x = 0;
y = 0.09;
w = 0.13;
h = 0.04;
color[] = {1,1,1,0};
texture = "ca\ui\data\cmdbar_order_background_ca.paa";
};
class CommandText
{
x = 0.035;
y = 0.092;
w = 0.08;
h = 0.8;
color[] = {1,1,1,0.2};
font = "Zeppelin32";
SizeEx = 0.029;
};
class UnitSpecialRole
{
x = 0.0635;
y = 0.08;
w = 0.0275;
h = 0.035;
color[] = {0.95,0.95,0.95,1};
};
class VehicleNumberBackground
{
x = 0.046;
y = 0.072;
w = 0.039216;
h = 0.053;
color[] = {0.023529,0,0.031372,1};
texture = "ca\ui\data\cmdbar_commander_number_ca.paa";
};
class VehicleNumberText
{
x = 0.06;
y = 0.0915;
w = 0.022;
h = 0.015;
colorText[] = {0.023529,0,0.031372,1};
font = "Zeppelin32";
SizeEx = 0.027;
};
class UnitRole
{
x = 0.0675;
y = 0.043;
w = 0.028;
h = 0.038;
color[] = {0.023529,0,0.031372,1};
};
class UnitNumberBackground
{
x = 0.064;
y = 0.08;
w = 0.039216;
h = 0.052288;
color[] = {0.023529,0,0.031372,0.75};
texture = "ca\ui\data\cmdbar_unitnumberbackground_ca.paa";
};
class UnitNumberText
{
x = 0.078;
y = 0.083;
w = 0.022;
h = 0.029;
colorText[] = {0.023529,0,0.031372,1};
font = "Zeppelin32";
SizeEx = 0.039;
};
};
};
};
class CfgVehicles
{
class CAManBase;
class SoldierWB;
class USMC_Soldier_Base: SoldierWB
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_marksman_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_regular_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_Light: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_unarmed_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class USMC_Soldier_GL: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_team_leader_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_Officer: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_officer_ca.paa";
Picture = "\Ca\characters\data\Ico\i_off_CA.paa";
};
class USMC_Soldier_SL: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_squad_leader_ca.paa";
Picture = "\Ca\characters\data\Ico\i_sleader_CA.paa";
};
class USMC_Soldier_TL: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_team_leader_ca.paa";
Picture = "\Ca\characters\data\Ico\i_tleader_CA.paa";
};
class USMC_Soldier_AT_Base: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_smaw_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_LAT: USMC_Soldier_AT_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_m136_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_AT: USMC_Soldier_AT_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_smaw_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_HAT: USMC_Soldier_AT_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_javelin_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_AA: USMC_Soldier_AT_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_aa_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_Medic: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_medic_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_AR: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_m249_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_MG: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_m240_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_SoldierS_Spotter: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_spotter_ca.paa";
picture = "\ca\ui\data\cmdbar_commander_ca.paa";
};
class USMC_SoldierS_Sniper: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_sniper_m24_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_SoldierS_SniperH: USMC_SoldierS_Sniper
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_sniper_m107_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_SoldierM_Marksman: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_marksman_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_SoldierS: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_L_m4aim_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_SoldierS_Engineer: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_engineer_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_Pilot: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_pilot_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_Soldier_Crew: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_crew_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class USMC_LHD_Crew_Base: USMC_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_usmc_unarmed_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class FR_Base: SoldierWB
{
picture = "\Ca\characters\data\Ico\i_SF_CA.paa";
};
class FR_Commander: FR_Base
{
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_officer_ca";
Picture = "\Ca\characters\data\Ico\i_off_CA.paa";
};
class FR_Miles: FR_Base
{
portrait = "\Ca\characters\data\portraits\comBarHead_miles_ca";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class FR_GL;
class FR_Cooper: FR_GL
{
portrait = "\Ca\characters\data\portraits\comBarHead_cooper_ca";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class FR_Marksman;
class FR_Sykes: FR_Marksman
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_L_dmr_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class FR_Corpsman;
class FR_OHara: FR_Corpsman
{
portrait = "\Ca\characters\data\portraits\comBarHead_ohara_ca";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class FR_AR;
class FR_Rodriguez: FR_AR
{
portrait = "\Ca\characters\data\portraits\comBarHead_rodriguez_ca";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class FR_R;
class FR_Assault_R: FR_R
{
portrait = "\Ca\characters\data\portraits\comBarHead_fr_spec_ca";
model = "\ca\characters2\USMC\FR_DirAction1";
};
class FR_Assault_GL: FR_GL
{
portrait = "\Ca\characters\data\portraits\comBarHead_fr_spec_ca";
model = "\ca\characters2\USMC\FR_DirAction2";
};
class SoldierEB;
class RU_Soldier_Base: SoldierEB
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_rifleman_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_rifleman_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier2: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_rifleman_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_GL: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_ak_107_gl_kobra_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_Light: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_unarmed_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_Officer: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_officer_ca.paa";
picture = "\Ca\characters\data\Ico\i_off_CA.paa";
};
class RU_Soldier_SL: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_ak_107_gl_kobra_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_TL: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_team_leader_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Commander: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_general_ca.paa";
picture = "\Ca\characters\data\Ico\i_off_CA.paa";
};
class RU_Soldier_MG: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_machinegunner_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_AR: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_mg_rpk74_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_LAT: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_rpg18_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_AT: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_rpg7_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_HAT: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_metis_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_AA: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_aa_strela_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_Sniper: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_sniper_svd_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_SniperH: RU_Soldier_Sniper
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_sniper_ksvk_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_Spotter: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_spotter_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_Marksman: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_marksman_svd_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_Medic: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_medic_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RU_Soldier_Pilot: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_pilot_ca.paa";
model = "\ca\characters2\Rus\Soldier_Pilot";
};
class RU_Soldier_Crew: RU_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_rus_crew_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class RUS_Soldier_Base: SoldierEB
{
portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_ca";
picture = "\Ca\characters\data\Ico\i_SF_CA.paa";
};
class RUS_Commander: RUS_Soldier_Base
{
portrait = "\Ca\characters\data\portraits\comBarHead_ru_spec_com_ca";
Picture = "\Ca\characters\data\Ico\i_off_CA.paa";
};
class MVD_Soldier_Base: SoldierEB
{
portrait = "\Ca\characters\data\portraits\comBarHead_ru_mvd_ca";
picture = "\Ca\characters\data\Ico\i_SF_CA.paa";
};
class SoldierGB;
class GUE_Soldier_Base: SoldierGB
{
portrait = "\Ca\characters\data\portraits\comBarHead_opFor_ca";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class GUE_Soldier_1;
class GUE_Soldier_Pilot: GUE_Soldier_1
{
portrait = "\Ca\characters\data\portraits\comBarHead_ru_pilot_ca";
};
class GUE_Soldier_Crew: GUE_Soldier_1
{
portrait = "\Ca\characters\data\portraits\comBarHead_common_crew_ca";
};
class Ins_Soldier_Base: SoldierEB
{
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_rifleman_ak47m_ca.paa";
};
class Ins_Soldier_1: Ins_Soldier_Base
{
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_rifleman_c1_ak74_ca.paa";
};
class Ins_Soldier_2: Ins_Soldier_Base
{
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_rifleman_c2_ak74_ca.paa";
};
class Ins_Soldier_GL: Ins_Soldier_Base
{
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_ak47gl_ca.paa";
};
class Ins_Soldier_CO: Ins_Soldier_Base
{
picture = "\Ca\characters\data\Ico\i_tleader_CA.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_officer_aks74_pso_ca.paa";
};
class Ins_Commander: Ins_Soldier_Base
{
picture = "\Ca\characters\data\Ico\i_off_CA.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_commander_aks74u_ca.paa";
};
class Ins_Soldier_Medic: Ins_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_medic_aks74u_ca.paa";
picture = "\Ca\characters\data\Ico\i_Med_CA.paa";
};
class Ins_Soldier_AR: Ins_Soldier_Base
{
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_mg_rpk74_ca.paa";
};
class Ins_Soldier_MG: Ins_Soldier_Base
{
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_mg_pk_ca.paa";
};
class Ins_Soldier_AT: Ins_Soldier_Base
{
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_rpg7v_ca.paa";
};
class Ins_Soldier_AA: Ins_Soldier_Base
{
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_aa_strela_ca.paa";
};
class Ins_Soldier_Sniper: Ins_Soldier_Base
{
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_sniper_svd_ca.paa";
};
class Ins_Soldier_Sapper: Ins_Soldier_Base
{
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_sapper_ak74s_ca.paa";
};
class Ins_Soldier_Sab: Ins_Soldier_Base
{
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_saboteur_ak74unkobra_ca.paa";
};
class Ins_Worker2: Ins_Soldier_Base
{
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_rifleman_ak74s_ca.paa";
};
class Ins_Woodlander1: Ins_Soldier_Base
{
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_rifleman_ak74s_ca.paa";
};
class Ins_Woodlander2: Ins_Woodlander1
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_rifleman_ak74s_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class Ins_Lopotev: Ins_Commander
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_boss_g36c_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class Ins_Bardak: Ins_Commander
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_rifleman_ak74s_ca.paa";
picture = "\Ca\characters\data\Ico\i_off_CA.paa";
};
class Ins_Soldier_Pilot: Ins_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_pilot_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class Ins_Soldier_Crew: Ins_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_ins_crew_ca.paa";
picture = "\Ca\characters\data\Ico\i_null_CA.paa";
};
class CDF_Soldier_Base: SoldierWB
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_rifleman_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_rifleman_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_Light: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_unarmed_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_GL: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_ak47gl_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_Medic: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_medic_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_Sniper: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_sniper_svd_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_Spotter: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_spotter_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_Marksman: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_marksman_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_RPG: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_rpg7_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_Strela: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_aa_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_AR: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_mg_rpk74_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_MG: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_mg_pk_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_TL: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_teamleader_ca.paa";
Picture = "\Ca\characters\data\Ico\i_tleader_CA.paa";
};
class CDF_Soldier_Officer: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_officer_ca.paa";
Picture = "\Ca\characters\data\Ico\i_off_CA.paa";
};
class CDF_Commander: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_general_ca.paa";
Picture = "\Ca\characters\data\Ico\i_off_CA.paa";
};
class CDF_Soldier_Pilot: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_pilot_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_Crew: CDF_Soldier_Base
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_crew_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
class CDF_Soldier_Engineer: CDF_Soldier
{
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_cdf_engineer_ca.paa";
picture = "\bc6_Feeling_ICONS\data\Ico\bc6_null_ca.paa";
};
};
bravo 6
Nov 15 2009, 18:55
oh, those ";" things.. sometimes one is forgotten somehow :D
Fixed.
Thank you! ;)
.kju [PvPscene]
Nov 18 2009, 16:34
I think just one of these two was posted:
Warning Message: Cannot load texture bc6_feeling_icons\data\ico\bc6_l_dmr_ca.paa.
Warning Message: Cannot load texture bc6_feeling_icons\data\ico\bc6_l_m4aim_ca.paa.
bravo 6
Nov 18 2009, 17:19
First post updaded with new link to updated version.
I think the known bugs are fixed, though not all unit icons are in the Version 1.0.1.
.kju [PvPscene]
Nov 18 2009, 17:45
Thanks for the update!
Here is a reduced version for the CfgInGameUI class:
class CfgInGameUI
{
class CommandBar
{
colorIDNone[] = {1,1,1,0.5};
colorIDNormal[] = {1,1,1,0.5};
colorIDSelected[] = {0.57,0.74,0.97,0.55};
colorIDPlayer[] = {200,240,180,0.5};
class prevPage
{
color[] = {0.543,0.5742,0.4102,1};
w = 0.019608;
};
class nextPage
{
color[] = {0.543,0.5742,0.4102,1};
w = 0.019608;
};
class UnitInfo
{
class UnitBackground
{
textureNormal = "ca\ui\data\clear_empty_ca.paa";
texturePlayer = "ca\ui\data\cmdbar_clean_ca.paa";
textureFocus = "ca\ui\data\clear_empty_ca.paa";
};
class UnitIcon
{
color[] = {0.95,0.95,0.95,1};
colorPlayer[] = {0.95,0.95,0.95,0.8};
colorNoAmmo[] = {0.863,0.584,0,0.8};
};
class CommandBackground
{
color[] = {1,1,1,0};
y = 0.09;
w = 0.13;
h = 0.04;
};
class UnitSpecialRole
{
color[] = {0.95,0.95,0.95,1};
x = 0.0635;
y = 0.08;
w = 0.0275;
h = 0.035;
};
class UnitRole
{
color[] = {0.023529,0,0.031372,1};
x = 0.0675;
y = 0.043;
w = 0.028;
h = 0.038;
};
class UnitNumberBackground
{
color[] = {0.023529,0,0.031372,0.75};
x = 0.064;
w = 0.039216;
h = 0.052288;
};
class UnitNumberText
{
x = 0.078;
colorText[] = {0.023529,0,0.031372,1};
SizeEx = 0.039;
};
class CommandText
{
color[] = {1,1,1,0.2};
x = 0.035;
y = 0.092;
w = 0.08;
h = 0.8;
SizeEx = 0.029;
};
class VehicleNumberText
{
x = 0.06;
y = 0.0915;
h = 0.015;
colorText[] = {0.023529,0,0.031372,1};
SizeEx = 0.027;
};
class VehicleNumberBackground
{
color[] = {0.023529,0,0.031372,1};
x = 0.046;
w = 0.039216;
h = 0.053;
};
left = 0;
top = 0.95;
width = 0.55;
height = 0.05;
};
width = 1.05;
imageNoWeapons = "ca\ui\data\cmdbar_clean_ca.paa";
};
};
It should work like this and make your work compatible with other people's
modifications.
Having unchanged values from BI configs in your config destroys compatibility
and can even lead to issues, if BI patches these values, yet your addons
resets them to the old values. Thanks!
bravo 6
Nov 18 2009, 18:05
Ok. Ill update the reduced config in the next version, which will contain the civilians unit icons.
I used the big config because i didn't know if i was going to change their values someday.
I see some class are organized/positioned in different order, does that affect their behavior somehow? (sorry if this question seems stupid but i have my reasons :) )
.kju [PvPscene]
Nov 18 2009, 19:40
No the order doesnt matter. I adapted it to the all in one layout to compare best.
What I recommend you to do is to comment all lines you didnt use.
With an editor you can easily mass comment all values and not the class structure.
In addition copy the original value behind the line as 2nd comment, like
class A
{
// size = 1; //1;
So if one decides to tweak the value, one removes the first comment and changes
the value as one likes. That way you know what you touched and always easily have
the original value at hand.
Binkowski
Nov 18 2009, 22:37
Thanks for the update Bravo6! And great work on that kju. Thanks to both of you for this wonderful addon!
Icons look good but they are not readable inside armors where a lot of black backgrounds. All black icon signs and numbers are not visible. Could you add background to the icons or make bright border around them?
Yep. One of the solutions i wrote about some pages back is to make white outlines (borders) around the bodies of the icons. But simpler is maybe to make background image to put the bodies ontop.
bravo 6
Nov 19 2009, 08:52
Icons look good but they are not readable inside armors where a lot of black backgrounds. All black icon signs and numbers are not visible. Could you add background to the icons or make bright border around them?
Thank you for calling me into that attention, i missed it completely. It would be a matter of time until i find notice it. Yes, they need to be changed somehow.
Ill see what i can do to make them more distinguishable in black.
Yep. One of the solutions i wrote about some pages back is to make white outlines (borders) around the bodies of the icons. But simpler is maybe to make background image to put the bodies ontop.
Alex72, I say again: I'm not doing the outlines for the soldiers, like i said. Its not necessary.
They do not interfere with what Vipera described.
I believe what he means has to do with the number of the vehicle that appears in black (the smallest number) when the other units are in the same vehicles and also the small round black icon that shows if the player have MG, AT or AA. These are BIS original icons, they were not edited. What i can do is change the color of these informations to distinguish them on the black or edit them.
Though if you select the players you will be able to see these two informations until i change it to a better solution.
thales100
Nov 19 2009, 17:30
Thanks bravo_6, looks great. :)
1 more bug my friend. Same as with that AK cannot load message. But this is when you EJECT from a plane. I think it happes only first time you do it.
I ejected and got that same error but this time it was "M4AIM" cannot be loaded. Also pointed to B6_Feeling... path. Same as AK but with M4. Hope you find it and can fix.
Thanks Bravo6. Great addon. :)
Alex
bravo 6
Nov 19 2009, 19:17
Ok, i found the "M4AIM" bug, its fixed and ill be fixed for the next version which will contain the civilian Icons.
About the other bug you said " Same as AK but with M4 ", can you elaborate the error message, please?
Thanks for posting the bugs. ;)
It was that bug you already fixed mate. So you dont need to worry. It was the bug with AK that came up now and then by itself and lots of people reported it here. Even me. But your new version elimiated that one. So no worries. :)
Old bug (fixed in latest version):
"Cannot load texture bc6_feeling_icons\data\ico\bc6_ins_rifleman_ak74s_ ca.paa."
Alex72, I say again: I'm not doing the outlines for the soldiers, like i said. Its not necessary.
Ok ok. Sorry. Dont kill me. ;)
Alex
@<hidden> bravo 6
I found a bug in the Campaign with your Mod...
"Cannot load texture bc6_Feeling_ICONS\data\Ico\bc6_L_dmr_ca.paa";
Sykes has no Icon, all other Team Memers works fine.
I look in the config.cpp an the other TeamMembers has the original Icons from game.
portrait = "\Ca\characters\data\portraits\comBarHead_cooper_ca";
portrait = "\Ca\characters\data\portraits\comBarHead_ohara_ca";
portrait = "\Ca\characters\data\portraits\comBarHead_rodriguez_ca";
only Sykes has a other File Target
portrait = "\bc6_Feeling_ICONS\data\Ico\bc6_L_dmr_ca.paa"; // VER PQ NAO EXISTE
Im editet the File to the original
portrait = "\Ca\characters\data\portraits\comBarHead_Sykes_ca";
and it works fine
bravo 6
Nov 21 2009, 12:23
Hi Pak, yes I'm aware of that bug.
It is already fixed on my pc and the next update will have it fixed. Also some other icons will be added too.
[GCA] Salah ad Din
Nov 28 2009, 23:01
I am sorry to report this, but this addon does not work in MP on a dedicated server.
larsiano
Dec 3 2009, 03:18
When can we expect an update for this very cool mod :)
@<hidden> the mod works fine in combination with our ded.server? Except for the know "missing bc6_L_dmr_ca" message at startup. Have you checked if everything is installed ok and in the right location. It might conflict with other GUI mods..
This mod perfectly works for me. Both on all dedicated, and on usual servers.
[GCA] Salah ad Din
Dec 4 2009, 19:55
Well, it seems we got it to work once, when the server admin started the server.exe with the mod-folder loaded. I am pretty sure a client side addon should not require the server to run the addon though.
VaiHalen
Dec 4 2009, 21:56
Very nice icons, thanks very much for this fine mod.
Manzilla
Dec 4 2009, 22:11
Probably when he's done with it. I bet he's probably limited on free time at the moment or he'd have something for us. Asking when just ain't productive.
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