.kju [PvPscene]
Nov 3 2009, 11:20
ArmA II (http://community.bistudio.com/wiki/ArmA_2) is a tactical shooter and the spiritual and true successor
to the legendary Operation Flashpoint (http://community.bistudio.com/wiki/Category:Operation_Flashpoint).
The series is backed by a small, but very strong and competitive
community created content (http://www.getskilld.arma-creations.com/dokuwiki/doku.php?id=external:clanbase_aas_addon_pack) driven scene.
The ArmA II section's aim is to provide the best the game can offer and
provide teams with an organized environment to compete in various game modes.
ArmA II Advance and Secure Ladder
Today we open our first Advance and Secure ladder and teams are welcome
to join from today.
The AAS game mode (http://www.sbs.org.uk/wiki/index.php?title=Arma2_Advance_and_Secure) may be familiar from Joint Operations and offers a wide
variety of scenarios for both tactical and very intense combat!
ArmA II Advance and Secure (http://clanbase.ggl.com/rating.php?lid=9943) - Rules (http://clanbase.ggl.com/rules.php?lid=9943) - Join (http://clanbase.ggl.com/laddersignup.php?lid=9943)!
As clanleader you can join the ladders here (http://clanbase.ggl.com/league.php?gid=101). For questions and information,
please visit us in #clanbase.arma2 (irc://irc.quakenet.org/clanbase.arma2) or in the forums (http://dev-heaven.net/projects/clanbase/boards). Be sure to read
the ClanBase FAQ (http://clanbase.ggl.com/doc.php?did=20).
More information
To read more about ArmA II at ClanBase, or to find out what other game modes
might find their way to ClanBase ladders/cups and how you can help to out,
follow the link to the external introduction page and ArmA II wiki (http://dev-heaven.net/wiki/clanbase/ClanBase).
Let's get it on!
Best Regards
kju (http://clanbase.ggl.com/personinfo.php?pid=8202190)
ArmA II Game supervisor
http://www5.picfront.org/picture/GLOHs1rFc/img/clanbase_banner_large.jpg
---------- Post added at 13:20 ---------- Previous post was at 13:16 ----------
Welcome to the CB ArmA II AAS ladder
A place to play ArmA II organized and competitively
No doubt public PvP play is not strong in ArmA II. Spontaneous team vs team
play is rarely happening.
The league wants to offer the community a place to meet each other and
organize matches easily.
See the ladder as a training ground for you and your team to evolve and enjoy!
You can read more about the league concept in
Why play in CB ArmA II AAS ladder - the highlights! (http://dev-heaven.net/news/show/211)
Already in a league? No problem!
Most of the time teams choose between leagues and only play in one at a
time - for good reasons.
You can very well play next to more leagues in the CB ArmA II AAS ladder:
The mission design is streamlined to be able to play without extra preparation
in various ways. Teams are meant to seamlessly join the league,
take part in matches, enjoy and be successful.
No start rush, no home missions, simple to complex missions, small to large,
infantry to vehicle heavy missions, end result is both sides added together,
new missions every week and much more!
Even more the gameplay is focused on flexibility and teamplay.
While this is somewhat different to other leagues, to improve these skills will
help you ultimately to be more successful in more traditional leagues.
The ladder easily allows you to play even only every or every second week
once, enjoy variety, more intense gameplay and the world of community
created content (addons, new missions and worlds).
Long term project
The overall planning and design is a long term approach. The ArmA II
section at ClanBase will offers the PvP scene to play any game modes
they are interested in.
Especially this means to be ready once the full game addon Operation Arrowhead (http://community.bistudio.com/wiki/ArmA_2:_Operation_Arrowhead)
is out to provide well organized leagues from day-0.
In addition an idea is to create a new standalone forum, unrelated to CB,
dedicated to the PvP scene to share views and information about the game
and competition.
Please leave your feedback in the forum (http://dev-heaven.net/projects/clanbase/boards).
---------- Post added at 13:20 ---------- Previous post was at 13:20 ----------
Why play in CB ArmA II AAS ladder - the highlights!
Improved AAS mission concept
The ClanBase uses an adapted version to suit competitive match play best.
In addition to the match mode, there is a public mode with a few changes to
work best in public play.
Read more in the ClanBase AAS Missions wiki (http://dev-heaven.net/wiki/clanbase-aas/ClanBase_AAS_Mission).
Optional client side addon pack
It is allowed to use of specific client side addons to enhance the experience
in various ways, like improved visuals, FPS, gameplay and atmosphere.
The pack offers a wide variety of great community made addons to choose from.
The Yoma Addon Sync application and a guide make the install a child's play.
Read more in the ClanBase AAS Addon Pack wiki (http://dev-heaven.net/wiki/clanbase-addonpack/ClanBase_AAS_Addon_Pack).
Promoting new missions and worlds
The ladder is using a mission timetable. This means teams can select from a
three mission set (small/medium/large) that is different each week.
The community can submit new missions easily to be part of the schedule in
the coming weeks. Even more several community worlds (http://www.getskilld.arma-creations.com/dokuwiki/doku.php?id=external:clanbase_aas_addon_pack#worlds) can and are encouraged
to be used for different atmosphere and gameplay.
Read more on the CB AAS leagues wiki page (http://dev-heaven.net/wiki/clanbase/CB_AAS_leagues#Mission-timetable).
Regular cups as the prime competition
The CB AAS league features both a ladder and regular cup events. The AAS
ladder is meant for training while the cups are the real competition.
Read more on the CB AAS leagues wiki page (http://dev-heaven.net/wiki/clanbase/CB_AAS_leagues).
to the legendary Operation Flashpoint (http://community.bistudio.com/wiki/Category:Operation_Flashpoint).
The series is backed by a small, but very strong and competitive
community created content (http://www.getskilld.arma-creations.com/dokuwiki/doku.php?id=external:clanbase_aas_addon_pack) driven scene.
The ArmA II section's aim is to provide the best the game can offer and
provide teams with an organized environment to compete in various game modes.
ArmA II Advance and Secure Ladder
Today we open our first Advance and Secure ladder and teams are welcome
to join from today.
The AAS game mode (http://www.sbs.org.uk/wiki/index.php?title=Arma2_Advance_and_Secure) may be familiar from Joint Operations and offers a wide
variety of scenarios for both tactical and very intense combat!
ArmA II Advance and Secure (http://clanbase.ggl.com/rating.php?lid=9943) - Rules (http://clanbase.ggl.com/rules.php?lid=9943) - Join (http://clanbase.ggl.com/laddersignup.php?lid=9943)!
As clanleader you can join the ladders here (http://clanbase.ggl.com/league.php?gid=101). For questions and information,
please visit us in #clanbase.arma2 (irc://irc.quakenet.org/clanbase.arma2) or in the forums (http://dev-heaven.net/projects/clanbase/boards). Be sure to read
the ClanBase FAQ (http://clanbase.ggl.com/doc.php?did=20).
More information
To read more about ArmA II at ClanBase, or to find out what other game modes
might find their way to ClanBase ladders/cups and how you can help to out,
follow the link to the external introduction page and ArmA II wiki (http://dev-heaven.net/wiki/clanbase/ClanBase).
Let's get it on!
Best Regards
kju (http://clanbase.ggl.com/personinfo.php?pid=8202190)
ArmA II Game supervisor
http://www5.picfront.org/picture/GLOHs1rFc/img/clanbase_banner_large.jpg
---------- Post added at 13:20 ---------- Previous post was at 13:16 ----------
Welcome to the CB ArmA II AAS ladder
A place to play ArmA II organized and competitively
No doubt public PvP play is not strong in ArmA II. Spontaneous team vs team
play is rarely happening.
The league wants to offer the community a place to meet each other and
organize matches easily.
See the ladder as a training ground for you and your team to evolve and enjoy!
You can read more about the league concept in
Why play in CB ArmA II AAS ladder - the highlights! (http://dev-heaven.net/news/show/211)
Already in a league? No problem!
Most of the time teams choose between leagues and only play in one at a
time - for good reasons.
You can very well play next to more leagues in the CB ArmA II AAS ladder:
The mission design is streamlined to be able to play without extra preparation
in various ways. Teams are meant to seamlessly join the league,
take part in matches, enjoy and be successful.
No start rush, no home missions, simple to complex missions, small to large,
infantry to vehicle heavy missions, end result is both sides added together,
new missions every week and much more!
Even more the gameplay is focused on flexibility and teamplay.
While this is somewhat different to other leagues, to improve these skills will
help you ultimately to be more successful in more traditional leagues.
The ladder easily allows you to play even only every or every second week
once, enjoy variety, more intense gameplay and the world of community
created content (addons, new missions and worlds).
Long term project
The overall planning and design is a long term approach. The ArmA II
section at ClanBase will offers the PvP scene to play any game modes
they are interested in.
Especially this means to be ready once the full game addon Operation Arrowhead (http://community.bistudio.com/wiki/ArmA_2:_Operation_Arrowhead)
is out to provide well organized leagues from day-0.
In addition an idea is to create a new standalone forum, unrelated to CB,
dedicated to the PvP scene to share views and information about the game
and competition.
Please leave your feedback in the forum (http://dev-heaven.net/projects/clanbase/boards).
---------- Post added at 13:20 ---------- Previous post was at 13:20 ----------
Why play in CB ArmA II AAS ladder - the highlights!
Improved AAS mission concept
The ClanBase uses an adapted version to suit competitive match play best.
In addition to the match mode, there is a public mode with a few changes to
work best in public play.
Read more in the ClanBase AAS Missions wiki (http://dev-heaven.net/wiki/clanbase-aas/ClanBase_AAS_Mission).
Optional client side addon pack
It is allowed to use of specific client side addons to enhance the experience
in various ways, like improved visuals, FPS, gameplay and atmosphere.
The pack offers a wide variety of great community made addons to choose from.
The Yoma Addon Sync application and a guide make the install a child's play.
Read more in the ClanBase AAS Addon Pack wiki (http://dev-heaven.net/wiki/clanbase-addonpack/ClanBase_AAS_Addon_Pack).
Promoting new missions and worlds
The ladder is using a mission timetable. This means teams can select from a
three mission set (small/medium/large) that is different each week.
The community can submit new missions easily to be part of the schedule in
the coming weeks. Even more several community worlds (http://www.getskilld.arma-creations.com/dokuwiki/doku.php?id=external:clanbase_aas_addon_pack#worlds) can and are encouraged
to be used for different atmosphere and gameplay.
Read more on the CB AAS leagues wiki page (http://dev-heaven.net/wiki/clanbase/CB_AAS_leagues#Mission-timetable).
Regular cups as the prime competition
The CB AAS league features both a ladder and regular cup events. The AAS
ladder is meant for training while the cups are the real competition.
Read more on the CB AAS leagues wiki page (http://dev-heaven.net/wiki/clanbase/CB_AAS_leagues).