mikebart
Nov 1 2009, 02:39
This is more of a 3dsmax question but thought this would be a good place to post it;
I've been trying to figure out how this works, but im a bit worried my UV's might have gotten corrupted somehow and im just going round in circles, either that or im just not getting the whole workflow for multiple UV maps and have made a complete mess of things.
Basically I want to have a diffuse map on UV1, and an ambient occlusion map on UV2, but I cant figure out the whole switching between UV's thing, it just doesn't seem to work properly.
Also, when i open them with the Unwrap UVW modifier, the editor shows a front projection of the uvwmap that doesn't correspond to the actual UVs you see in the 3d viewport (as shown in the first pic below), but when i open the UV's with renderhjs's TexTools, it opens them fine, pretty weird.
Standard Unwrap modifier:
http://img20.imageshack.us/img20/2951/diffuseuvs.th.jpg (http://img20.imageshack.us/i/diffuseuvs.jpg/)
TexTools Unwrap modifier
http://img20.imageshack.us/img20/5569/diffuseuvstextools.th.jpg (http://img20.imageshack.us/i/diffuseuvstextools.jpg/)
AO lightmap UV's
http://img511.imageshack.us/img511/8755/aouvs.th.jpg (http://img511.imageshack.us/i/aouvs.jpg/)
I'd really appreciate anyone having a look at it, you can download a sample here:
http://www.esnips.com/doc/e8bdd353-2bd6-43f8-9296-366017d882af/UV_Sample
I've tried copying the uv's from one mesh to another while changing the UV channel to 2 aswell but they just dont seem to work right, please try this if you have a look at the sample and see if it works for you.
thanks in advance,
mike
I've been trying to figure out how this works, but im a bit worried my UV's might have gotten corrupted somehow and im just going round in circles, either that or im just not getting the whole workflow for multiple UV maps and have made a complete mess of things.
Basically I want to have a diffuse map on UV1, and an ambient occlusion map on UV2, but I cant figure out the whole switching between UV's thing, it just doesn't seem to work properly.
Also, when i open them with the Unwrap UVW modifier, the editor shows a front projection of the uvwmap that doesn't correspond to the actual UVs you see in the 3d viewport (as shown in the first pic below), but when i open the UV's with renderhjs's TexTools, it opens them fine, pretty weird.
Standard Unwrap modifier:
http://img20.imageshack.us/img20/2951/diffuseuvs.th.jpg (http://img20.imageshack.us/i/diffuseuvs.jpg/)
TexTools Unwrap modifier
http://img20.imageshack.us/img20/5569/diffuseuvstextools.th.jpg (http://img20.imageshack.us/i/diffuseuvstextools.jpg/)
AO lightmap UV's
http://img511.imageshack.us/img511/8755/aouvs.th.jpg (http://img511.imageshack.us/i/aouvs.jpg/)
I'd really appreciate anyone having a look at it, you can download a sample here:
http://www.esnips.com/doc/e8bdd353-2bd6-43f8-9296-366017d882af/UV_Sample
I've tried copying the uv's from one mesh to another while changing the UV channel to 2 aswell but they just dont seem to work right, please try this if you have a look at the sample and see if it works for you.
thanks in advance,
mike