RobertHammer
Oct 25 2009, 06:30
Hello,
Spotted this "bug" while testing new weapons and i can't fix it somehow :(
Problem is - when you enter or walking in the shadow (building or tree) , the aimpoint dot changes colour from red to green! When you go outside of shadow aimpoint dot returns to the normal red
http://img32.imageshack.us/img32/760/aimdotok.jpg
Here's the dot how it looks at normal
http://img32.imageshack.us/img32/9541/aimdotprob.jpg
and here you see the change (while you walking in the shadow)
I know it is rvmat problem ,but am using A2 dot rvmat
ambient[] = {0.0, 100.0, 0.0, 1.0};
diffuse[] = {0.0, 0.0, 0.0, 1.0};
forcedDiffuse[] = {1.0, 1.0, 1.0, 0.0};
emmisive[] = {1.0, 1.0, 1.0, 1.0};
specular[] = {0.0, 0.0, 0.0, 1.0};
specularPower = 1.0;
renderFlags[] = {"AddBlend"};
PixelShaderID = "Normal";
VertexShaderID = "Basic";
I have tryed all combinations of render flags like NoZWrite or NoAlphaWrite and no luck :(
btw on bis aimpoint or holo the problem is not there , so i maybe using wrong rvmat or something , if you know about this problem , pls help me :D
Spotted this "bug" while testing new weapons and i can't fix it somehow :(
Problem is - when you enter or walking in the shadow (building or tree) , the aimpoint dot changes colour from red to green! When you go outside of shadow aimpoint dot returns to the normal red
http://img32.imageshack.us/img32/760/aimdotok.jpg
Here's the dot how it looks at normal
http://img32.imageshack.us/img32/9541/aimdotprob.jpg
and here you see the change (while you walking in the shadow)
I know it is rvmat problem ,but am using A2 dot rvmat
ambient[] = {0.0, 100.0, 0.0, 1.0};
diffuse[] = {0.0, 0.0, 0.0, 1.0};
forcedDiffuse[] = {1.0, 1.0, 1.0, 0.0};
emmisive[] = {1.0, 1.0, 1.0, 1.0};
specular[] = {0.0, 0.0, 0.0, 1.0};
specularPower = 1.0;
renderFlags[] = {"AddBlend"};
PixelShaderID = "Normal";
VertexShaderID = "Basic";
I have tryed all combinations of render flags like NoZWrite or NoAlphaWrite and no luck :(
btw on bis aimpoint or holo the problem is not there , so i maybe using wrong rvmat or something , if you know about this problem , pls help me :D