Rubberkite
Dec 2 2009, 22:55
This is my edited config I hope to find some help
// config.bin - 23:36:40 12/02/09, generated in 0.11 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled
#define private 0
#define protected 1
#define public 2
#define true 1
#define false 0
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
class CfgPatches {
class Ard_SASR_INF1 {
units[] = {"A_SASR_1a", "A_SASR_2a", "A_SASR_3a", "A_SASR_4a", "A_SASR_5a", "A_SASR_6a", "A_SASR_7a", "A_SASR_8a", "A_SASR_9a", "A_SASR_10a", "A_SASR_11a", "A_SASR_12a", "A_SASR_1b", "A_SASR_2b", "A_SASR_3b", "A_SASR_4b", "A_SASR_5b", "A_SASR_6b", "A_SASR_7b", "A_SASR_8b", "A_SASR_9b", "A_SASR_10b", "A_SASR_11b", "A_SASR_12b", "A_SASR_13a", "A_SASR_13b", "A_SASR_14a", "A_SASR_14b"};
weapons[] = {};
requiredVersion = 1.0;
};
};
class CfgVehicleClasses {
class ARD_SASR_SOFW {
displayName = "ARD SASR Woodland";
};
class ARD_SASR_SOFD {
displayName = "ARD SASR Desert";
};
};
class CfgFactionClasses {
class ArdSASR {
displayName = "ARD Australian SASR";
priority = 2;
side = TGuerrila;
};
};
class CfgVehicles {
class All {};
class AllVehicles : All {};
class Land : AllVehicles {};
class Man : Land {};
class Soldier : Man {};
class Civilian : Man {};
class USMC_Soldier : Soldier {};
class USMC_Soldier_GL : USMC_Soldier {};
class USMC_Soldier_Medic : USMC_Soldier {};
class USMC_Soldier_Officer : USMC_Soldier {};
class USMC_Soldier_MG : USMC_Soldier {};
class A_SASR_1a : USMC_Soldier {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Team Leader";
model = "\ARD_SASR\A_SASR_1a";
portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc1.rvmat", "ARD_SASR\data\soc1_wound1.rvmat", "ARD_SASR\data\soc1_wound2.rvmat"};
};
};
class A_SASR_1b : USMC_Soldier {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Team Leader H";
model = "\ARD_SASR\A_SASR_1b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc1.rvmat", "ARD_SASR\data\soc1_wound1.rvmat", "ARD_SASR\data\soc1_wound2.rvmat"};
};
};
class A_SASR_2a : USMC_Soldier {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Rifleman";
model = "\ARD_SASR\A_SASR_2a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
canHideBodies = true;
canDeactivateMines = true;
picture = "\Ca\characters\data\Ico\i_SF_CA.paa";
icon = "\Ca\characters2\data\icon\i_special_CA.paa";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc2.rvmat", "ARD_SASR\data\soc2_wound1.rvmat", "ARD_SASR\data\soc2_wound2.rvmat"};
};
};
class A_SASR_2b : USMC_Soldier {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Rifleman H";
model = "\ARD_SASR\A_SASR_2b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc2.rvmat", "ARD_SASR\data\soc2_wound1.rvmat", "ARD_SASR\data\soc2_wound2.rvmat"};
};
};
class A_SASR_3a : USMC_Soldier {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Rifleman";
model = "\ARD_SASR\A_SASR_3a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc3.rvmat", "ARD_SASR\data\soc3_wound1.rvmat", "ARD_SASR\data\soc3_wound2.rvmat"};
};
};
class A_SASR_3b : USMC_Soldier {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Rifleman H";
model = "\ARD_SASR\A_SASR_3b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc3.rvmat", "ARD_SASR\data\soc3_wound1.rvmat", "ARD_SASR\data\soc3_wound2.rvmat"};
};
};
class A_SASR_4a : USMC_Soldier_GL {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Scout";
model = "\ARD_SASR\A_SASR_4a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc4.rvmat", "ARD_SASR\data\soc4_wound1.rvmat", "ARD_SASR\data\soc4_wound2.rvmat"};
};
};
class A_SASR_4b : USMC_Soldier_GL {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Scout H";
model = "\ARD_SASR\A_SASR_4b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc4.rvmat", "ARD_SASR\data\soc4_wound1.rvmat", "ARD_SASR\data\soc4_wound2.rvmat"};
};
};
class A_SASR_5a : USMC_Soldier_Medic {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Medic";
model = "\ARD_SASR\A_SASR_5a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc5.rvmat", "ARD_SASR\data\soc5_wound1.rvmat", "ARD_SASR\data\soc5_wound2.rvmat"};
};
};
class A_SASR_5b : USMC_Soldier_Medic {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Medic H";
model = "\ARD_SASR\A_SASR_5b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc5.rvmat", "ARD_SASR\data\soc5_wound1.rvmat", "ARD_SASR\data\soc5_wound2.rvmat"};
};
};
class A_SASR_6a : USMC_Soldier_GL {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Grenadier";
model = "\ARD_SASR\A_SASR_6a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc6.rvmat", "ARD_SASR\data\soc6_wound1.rvmat", "ARD_SASR\data\soc6_wound2.rvmat"};
};
};
class A_SASR_6b : USMC_Soldier_GL {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Grenadier H";
model = "\ARD_SASR\A_SASR_6b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc6.rvmat", "ARD_SASR\data\soc6_wound1.rvmat", "ARD_SASR\data\soc6_wound2.rvmat"};
};
};
class A_SASR_7a : USMC_Soldier {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Scout";
model = "\ARD_SASR\A_SASR_7a";
identityTypes[] = {"Head_USMC_Camo", "FR_Glasses"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {M4SPR, "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "HandGrenade", "HandGrenade", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {M4SPR, "M9", "NVGoggles", "Binocular", "Throw", "Put"};
respawnmagazines[] = {"20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "HandGrenade", "HandGrenade", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc7.rvmat", "ARD_SASR\data\soc7_wound1.rvmat", "ARD_SASR\data\soc7_wound2.rvmat"};
};
};
class A_SASR_7b : USMC_Soldier {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Scout H";
model = "\ARD_SASR\A_SASR_7b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {M4SPR, "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "HandGrenade", "HandGrenade", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {M4SPR, "M9", "NVGoggles", "Binocular", "Throw", "Put"};
respawnmagazines[] = {"20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "20Rnd_556x45_Stanag", "HandGrenade", "HandGrenade", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc7.rvmat", "ARD_SASR\data\soc7_wound1.rvmat", "ARD_SASR\data\soc7_wound2.rvmat"};
};
};
class A_SASR_8a : USMC_Soldier {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Saboteur";
model = "\ARD_SASR\A_SASR_8a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"PipeBomb", "PipeBomb", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD"};
respawnweapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Binocular", "Throw", "Put"};
respawnmagazines[] = {"PipeBomb", "PipeBomb", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc8.rvmat", "ARD_SASR\data\soc8_wound1.rvmat", "ARD_SASR\data\soc8_wound2.rvmat"};
};
};
class A_SASR_8b : USMC_Soldier {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Saboteur H";
model = "\ARD_SASR\A_SASR_8b";
identityTypes[] = {"Head_USMC_Camo", "FR_Glasses"};
faceType = "HeadMask1Black";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"PipeBomb", "PipeBomb", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD"};
respawnweapons[] = {"M4A1_AIM_SD_camo", "NVGoggles", "Binocular", "Throw", "Put"};
respawnmagazines[] = {"PipeBomb", "PipeBomb", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD", "30Rnd_556x45_StanagSD"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc8.rvmat", "ARD_SASR\data\soc8_wound1.rvmat", "ARD_SASR\data\soc8_wound2.rvmat"};
};
};
class A_SASR_9a : USMC_Soldier_GL {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Patrol";
model = "\ARD_SASR\A_SASR_9a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc9.rvmat", "ARD_SASR\data\soc9_wound1.rvmat", "ARD_SASR\data\soc9_wound2.rvmat"};
};
};
class A_SASR_9b : USMC_Soldier_GL {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Patrol H";
model = "\ARD_SASR\A_SASR_9b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
respawnweapons[] = {"M4A1_HWS_GL_camo", "NVGoggles", "Binocular", "Throw", "Put"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203", "1Rnd_HE_M203"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc9.rvmat", "ARD_SASR\data\soc9_wound1.rvmat", "ARD_SASR\data\soc9_wound2.rvmat"};
};
};
class A_SASR_10a : USMC_Soldier_Medic {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Medic";
model = "\ARD_SASR\A_SASR_10a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc10.rvmat", "ARD_SASR\data\soc10_wound1.rvmat", "ARD_SASR\data\soc10_wound2.rvmat"};
};
};
class A_SASR_10b : USMC_Soldier_Medic {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Medic H";
model = "\ARD_SASR\A_SASR_10b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc10.rvmat", "ARD_SASR\data\soc10_wound1.rvmat", "ARD_SASR\data\soc10_wound2.rvmat"};
};
};
class A_SASR_11a : USMC_Soldier_MG {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Automatic Rifleman";
model = "\ARD_SASR\A_SASR_11a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"};
respawnweapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc11.rvmat", "ARD_SASR\data\soc11_wound1.rvmat", "ARD_SASR\data\soc11_wound2.rvmat"};
};
};
class A_SASR_11b : USMC_Soldier_MG {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Automatic Rifleman H";
model = "\ARD_SASR\A_SASR_11b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"};
respawnweapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc11.rvmat", "ARD_SASR\data\soc11_wound1.rvmat", "ARD_SASR\data\soc11_wound2.rvmat"};
};
};
class A_SASR_14a : USMC_Soldier_MG {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Automatic Rifleman";
model = "\ARD_SASR\A_SASR_14a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"};
respawnweapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc11.rvmat", "ARD_SASR\data\soc11_wound1.rvmat", "ARD_SASR\data\soc11_wound2.rvmat"};
};
};
class A_SASR_14b : USMC_Soldier_MG {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Automatic Rifleman H";
model = "\ARD_SASR\A_SASR_14b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"};
respawnweapons[] = {"Mk_48", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "100Rnd_762x51_M240", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "HandGrenade_West", "HandGrenade_West"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc11.rvmat", "ARD_SASR\data\soc11_wound1.rvmat", "ARD_SASR\data\soc11_wound2.rvmat"};
};
};
class A_SASR_12a : USMC_Soldier {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Officer";
model = "\ARD_SASR\A_SASR_12a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc12.rvmat", "ARD_SASR\data\soc12_wound1.rvmat", "ARD_SASR\data\soc12_wound2.rvmat"};
};
};
class A_SASR_12b : USMC_Soldier {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Officer H";
model = "\ARD_SASR\A_SASR_12b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc12.rvmat", "ARD_SASR\data\soc12_wound1.rvmat", "ARD_SASR\data\soc12_wound2.rvmat"};
};
};
class A_SASR_13a : USMC_Soldier {
vehicleClass = ARD_SASR_SOFW;
faction = "ArdSASR";
displayName = "Operator";
model = "\ARD_SASR\A_SASR_13a";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc13.rvmat", "ARD_SASR\data\soc13_wound1.rvmat", "ARD_SASR\data\soc13_wound2.rvmat"};
};
};
class A_SASR_13b : USMC_Soldier {
vehicleClass = ARD_SASR_SOFD;
faction = "ArdSASR";
displayName = "Operator H";
model = "\ARD_SASR\A_SASR_13b";
identityTypes[] = {"USMC_Glasses", "Head_USMC"};
faceType = "Man";
scope = public;
nightVision = true;
camouflage = 0.6; // how dificult to spot - bigger - better spotable
Icon = "\Ca\characters\data\map_ico\i_komandos_CA.paa";
weapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
magazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
respawnweapons[] = {"M4A1_Aim_camo", "M9", "NVGoggles", "Binocular", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnmagazines[] = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9", "15Rnd_9x19_M9"};
class Wounds {
tex[] = {};
mat[] = {"ca\characters\heads\male\defaulthead\data\hhl.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds.rvmat", "ca\characters\heads\male\defaulthead\data\hhl_wounds2.rvmat", "ARD_SASR\data\soc13.rvmat", "ARD_SASR\data\soc13_wound1.rvmat", "ARD_SASR\data\soc13_wound2.rvmat"};
};
};
};
class CfgGroups {
class GUER {
name = $STR_GUER;
class ARDSASR {
name = "Ard Australian SASR";
class Infantry {
name = "Infantry";
class SASRW_Squad {
name = "Woodland Squad";
faction = ARDSASR;
rarityGroup = 0.8;
class Unit0 {
side = TGuerrila;
vehicle = "A_SASR_12b";
rank = SERGEANT;
position[] = {0, 5, 0};
};
class Unit1 {
side = TGuerrila;
vehicle = "A_SASR_3b";
rank = CORPORAL;
position[] = {3, 0, 0};
};
class Unit2 {
side = TGuerrila;
vehicle = "A_SASR_5a";
rank = CORPORAL;
position[] = {5, 0, 0};
};
class Unit3 {
side = TGuerrila;
vehicle = "A_SASR_14a";
rank = CORPORAL;
position[] = {7, 0, 0};
};
class Unit4 {
side = TGuerrila;
vehicle = "A_SASR_7b";
rank = CORPORAL;
position[] = {9, 0, 0};
};
class Unit5 {
side = TGuerrila;
vehicle = "A_SASR_12a";
rank = CORPORAL;
position[] = {11, 0, 0};
};
class Unit6 {
side = TGuerrila;
vehicle = "A_SASR_13a";
rank = CORPORAL;
position[] = {13, 0, 0};
};
class Unit7 {
side = TGuerrila;
vehicle = "A_SASR_8a";
rank = CORPORAL;
position[] = {15, 0, 0};
};
class Unit8 {
side = TGuerrila;
vehicle = "A_SASR_9a";
rank = CORPORAL;
position[] = {17, 0, 0};
};
class Unit9 {
side = TGuerrila;
vehicle = "A_SASR_3a";
rank = CORPORAL;
position[] = {19, 0, 0};
};
};
class SASRD_Squad {
name = "Desert Squad";
faction = ARDSASR;
rarityGroup = 0.8;
class Unit0 {
side = TGuerrila;
vehicle = "A_SASR_1a";
rank = SERGEANT;
position[] = {0, 5, 0};
};
class Unit1 {
side = TGuerrila;
vehicle = "A_SASR_2b";
rank = CORPORAL;
position[] = {3, 0, 0};
};
class Unit2 {
side = TGuerrila;
vehicle = "A_SASR_4b";
rank = CORPORAL;
position[] = {5, 0, 0};
};
class Unit3 {
side = TGuerrila;
vehicle = "A_SASR_6a";
rank = CORPORAL;
position[] = {7, 0, 0};
};
class Unit4 {
side = TGuerrila;
vehicle = "A_SASR_11b";
rank = CORPORAL;
position[] = {9, 0, 0};
};
class Unit5 {
side = TGuerrila;
vehicle = "A_SASR_6b";
rank = CORPORAL;
position[] = {11, 0, 0};
};
class Unit6 {
side = TGuerrila;
vehicle = "A_SASR_10b";
rank = CORPORAL;
position[] = {13, 0, 0};
};
class Unit7 {
side = TGuerrila;
vehicle = "A_SASR_13b";
rank = CORPORAL;
position[] = {15, 0, 0};
};
class Unit8 {
side = TGuerrila;
vehicle = "A_SASR_2a";
rank = CORPORAL;
position[] = {17, 0, 0};
};
class Unit9 {
side = TGuerrila;
vehicle = "A_SASR_11a";
rank = CORPORAL;
position[] = {19, 0, 0};
};
};
class SASRW_Patrol {
name = "Woodland Patrol";
faction = ARDSASR;
rarityGroup = 0.8;
class Unit0 {
side = TGuerrila;
vehicle = "A_SASR_3a";
rank = SERGEANT;
position[] = {0, 5, 0};
};
class Unit1 {
side = TGuerrila;
vehicle = "A_SASR_5a";
rank = CORPORAL;
position[] = {3, 0, 0};
};
class Unit2 {
side = TGuerrila;
vehicle = "A_SASR_7a";
rank = CORPORAL;
position[] = {5, 0, 0};
};
class Unit3 {
side = TGuerrila;
vehicle = "A_SASR_14a";
rank = CORPORAL;
position[] = {7, 0, 0};
};
};
class SASRD_Patrol {
name = "Desert Patrol";
faction = ARDSASR;
rarityGroup = 0.8;
class Unit0 {
side = TGuerrila;
vehicle = "A_SASR_2a";
rank = SERGEANT;
position[] = {0, 5, 0};
};
class Unit1 {
side = TGuerrila;
vehicle = "A_SASR_10a";
rank = CORPORAL;
position[] = {3, 0, 0};
};
class Unit2 {
side = TGuerrila;
vehicle = "A_SASR_11a";
rank = CORPORAL;
position[] = {5, 0, 0};
};
class Unit3 {
side = TGuerrila;
vehicle = "A_SASR_4a";
rank = CORPORAL;
position[] = {7, 0, 0};
};
};
};
};
};
};
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