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Scruffy
Oct 22 2009, 17:51
I tried around but can't get them to work properly. The method used in A1 (even though bugged for some) doesn't seem to work anymore.

I use this method (http://forums.bistudio.com/showthread.php?t=85953), but can't get it to work properly. If I try to hide the dot I get this bug described here (http://forums.bistudio.com/showthread.php?t=81033). The solution there doesn't work for this.

So, is anybody else working on this? Do you have any ideas or want something to start with? I can upload what I have so far. As I suck at modeling, texturing and pretty much everything else needed for this I don't think I will get any further :rolleyes:


If you want to try a working reflex sight get this (http://home.arcor.de/ims-scruffy/arma2/aimpoint-test.zip), a simple M4 CCO from the A1 MLODs using A2 textures and a sample mission. It's just a weapon crate in front of you with 2 weapons, one with working dot and one for comparison with working and the normal wrong dot. It doesn't hide the dot when not aiming but nicely shows how bad the Crayontech sights are.

Das Attorney
Nov 30 2009, 02:58
Hi Scruffy,

Your 'get this' link just links back onto this page. :)

EDIT: Disregard - my bad.