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SigintArmA
Mar 23 2011, 03:51
The rivers I think weren't really meant for major boat travel. And plus the Civi boats travel slow anyway XD (Max I got a Civ one was 7)

And currently I'm working on a new project myself :o Using Schnapsdrosel's new OA Mercs.

So far so good! Hehe... little missions at first... then it'll build into a war ^^ Just need help on what correct year Duala is supposedly based in >_> I'm guessing 2010 due to the editor starting time but I have no idea. =3 Mind lending bit of knowledge there Ice? X3 Hehe ^^

IceBreakr
Mar 23 2011, 06:55
(ST6)Predator: I will issue next versions:
Isla Duala 1.91 Full
Isla Duala 1.91 Lite (Island only)
Isla duala 1.9->1.91 Patch (overwrite only)

There will be new bisign keys for all files.

anarcho
Mar 23 2011, 07:35
@<hidden>

Just checked and depending where/how you download duala you get different things for example if you download using the six updater you don't get glt_missilebox that you do get with the download from your site. Seems somewhat confusing, wouldn't it be easier to have one download and then have required addons glt_missilebox and cba. a bit like you did with lingor and the ibr_Plants v1.0 etc

tpw
Mar 23 2011, 07:35
Hi Ice

Did you get a chance to have a look again at the ambient civ issue I reported: http://forums.bistudio.com/showpost.php?p=1878894&postcount=1956

It was present in 1.81 and has persisted across into 1.9. Might be due to unenterable buildings?

Thanks again for a great island.

Sickboy
Mar 23 2011, 07:40
@<hidden>

Just checked and depending where/how you download duala you get different things for example if you download using the six updater you don't get glt_missilebox that you do get with the download from your site. Seems somewhat confusing, wouldn't it be easier to have one download and then have required addons glt_missilebox and cba. a bit like you did with lingor and the ibr_Plants v1.0 etc
What version of SU are you using? SU fully supports dependency management and if you grab IslaDuala from SU, it will automatically line up @<hidden> and @<hidden> too.

http://i55.tinypic.com/2hhiomw.png (http://i55.tinypic.com/2hhiomw.png)

Defunkt
Mar 23 2011, 07:50
Yes but glt_missilebox.pbo also exists in @<hidden>\AddOns

Sickboy
Mar 23 2011, 08:05
Yes but glt_missilebox.pbo also exists in @<hidden>\AddOnsNot on SU http://updater.dev-heaven.net/mods/show/1e6ce802-f58c-11de-9834-0021855d3b6d (http://updater.dev-heaven.net/mods/show/1e6ce802-f58c-11de-9834-0021855d3b6d)
As said, it works with depencies instead - which makes no problems or other negative impact, rather the opposite.

@<hidden>; if dependencies don't work for you, please provide details @<hidden> http://forums.bistudio.com/showthread.php?t=98609

IceBreakr
Mar 23 2011, 08:10
anarcho & Defunkt: I can never make ppl happy - if there are required addons I play support where to get them and hear all the complaining. When I pack everything all together (with permission of Myke, for example) there are again complaints. What to do?

tpw: no clue what causes that ambient-civ bug...
Its seems I also have a bunch of radioprotocol bugs for example: "radio RUvoice for abrams.wss not found, radio RUvoice for tank_is_fubard.wss..." Any ideas how to fix that two issues folks?

Defunkt
Mar 23 2011, 08:19
Well once you accept that there's no pleasing everybody the only thing left to do is the right thing. IMO that is to not bundle dependent components because it creates problems for users who don't understand why the versions they install later don't appear to take effect, you might recall the perennial favourite in A1 was XEH. Not a complaint, just a suggestion.

Sickboy
Mar 23 2011, 08:27
It's one of the many reasons im so fanatic about SU.

Combining seperate mods into a single mod folder is imo not preferred, because of what Defunkt points out, as well as disk-space, bandwidth etc.

On the other hand, multiple modfolders makes it less comfortable for users, especially when they have to grab them by hand, even when the user is provided with the links for them.

I probably sound like a broken record but that's what SU takes perfect care of automatically and transparantly for the user.
But, even for casual distribution, perhaps it would be better to include the @<hidden> of the dependencies in your package, which imo is much preferred over the 'including the pbos in single modfolder'.

anarcho
Mar 23 2011, 08:38
@<hidden> dependencies work fine just didn't notice them as i was doing a complete fresh install of my game and was adding the glt stuff anyway, latest version of 6 :)

@<hidden> complaining nope just a suggestion, worried that people would have problems due to duplicating addons without realising.

did you see my post re missile errors? happy to stick CIT in if you want after I've had some sleep.

http://forums.bistudio.com/showpost.php?p=1880141&postcount=1989

Sickboy
Mar 23 2011, 08:40
did you see my post re missile errors? happy to stick CIT in if you want after I've had some sleep.

http://forums.bistudio.com/showpost.php?p=1880141&postcount=1989

@<hidden>, the fix for that issue is in ibr_viggen/config.cpp:
replace:

class Extended_fired_EventHandlers
with:

class Extended_firedBis_EventHandlers

Ticketed @<hidden> http://dev-heaven.net/issues/18400

anarcho
Mar 23 2011, 08:42
bloddy hell that was quick :)

kage74
Mar 23 2011, 11:40
I've never had any problems with manually installing mods or addons so using some kind of installer is pointless to me. But I know there are some people out there that are either too lazy to do things the old fashioned way or just don't understand that there are some "required addons" they may need to get the mod to work. So for those people I can see the need to bundle smaller addons into the package.

I don't get why anyone would want the Lite version though. Why would someone not want the units and vehicles that go with Isla Duala?! Unless they're running on some crappy old Win98 machine with a tiny HDD or dial-up…

I do however dislike having multiple mod folders, so I've packed all your islands and the units and required addons into one giant @<hidden> mod folder. It doesn't really matter to me either way.

Whatever you choose to do Icebreakr is fine by me, I'm gonna definitely download the 1.91 as soon as it's released. It's a great island and well worth the time you spent on it.

Keep up the great work and we'll be looking forward to the next release.

=^.^=,,,

andersson
Mar 23 2011, 12:12
I don't get why anyone would want the Lite version though. Why would someone not want the units and vehicles that go with Isla Duala?! Unless they're running on some crappy old Win98 machine with a tiny HDD or dial-up…

Personally i like to play with as few addons as possible, so do the group I play with. What we do like is to play on new islands. A lite version with only the island makes it so much easier to link to instead of telling people what we need or not on the server. We do this to make the MP gameplay more accessible so the players dont need to make sure they have the latest update of x and y addon. Islands they dont mind to manage, but if we start to add x,y,z.... addon we need a completely different approach.

So in short, some like to play without addons but still like new islands for the vanilla units.

Zio Sam
Mar 23 2011, 12:16
also our units is playing a pvp campaign based on duala,so we are very happy to know that a lite version is on the way.

The full version it's very good for coop and SP campaign,i like it very much,but our community ask for the lite version XD

IceBreakr
Mar 23 2011, 13:50
You'll get it, now be constructive & productive and start reporting bugs :P

sv5000
Mar 23 2011, 21:22
hmmm report bugs you say...

Well i have noticed that day =24hrs, that's not enough time when you factor in all the addon dependencies such as @<hidden> and @<hidden>, bot of these addons conflict with Arma2 and duala :)

Top work ace.

[FRL]Myke
Mar 23 2011, 21:33
@<hidden>

you shouldn't have updated "Girlfriend 2.0" with "Wife 1.0" as it is known to install malware like "Daughter 1.0RC" or "Son Pre-beta". Also it is highly incompatible with "ArmA 2".

I'm affraid you'll have to stick with it as a complete deinstallation of "Wife 1.0" is highly time consuming and eats almost all of your resources.
With some luck you might be able to run a virtual machine with the latest "Adults Club SideOS" which is actually 18.0 IIRC

Fruity_Rudy
Mar 23 2011, 21:51
Is there any mission out there which includes all the units and the island? I'd love to go back to duala and hang out there for the next weeks and do some tasks vs locals

or can somebody modify Xeno's Domination with molations vs. afrenians and only duala content ? would be like a dream comes true :)

kage74
Mar 23 2011, 22:53
@<hidden>

I've always wanted someone to make a BE Warfare utilizing the Molatian Army in the North vs the Afrene Army in the South. Maybe with some pissed off rock-throwing african civs holding the towns in place of the guerrilla or takistani local faction?

Grub
Mar 23 2011, 23:00
Myke;1881270']@<hidden>

you shouldn't have updated "Girlfriend 2.0" with "Wife 1.0" as it is known to install malware like "Daughter 1.0RC" or "Son Pre-beta". Also it is highly incompatible with "ArmA 2".

I'm affraid you'll have to stick with it as a complete deinstallation of "Wife 1.0" is highly time consuming and eats almost all of your resources.
With some luck you might be able to run a virtual machine with the latest "Adults Club SideOS" which is actually 18.0 IIRC

LOL, ahhh Mike.

A fully local Duala Warfare, Domi or Insurgency would be brilliant. Especially the rock throwing Civvies. It would really make securing an objective difficult.

Fruity_Rudy
Mar 23 2011, 23:05
A fully local Duala Domi.... i just looked into the unpacked mission. I mean i ported domination successfully to lingor, thats possible with my low skill level. Also changing the playable units and the vehicles is not the biggest deal, but changing the spawning units on main targets and the units in sidemissions is something i never touched yet..if somebody is advanced in that, just pm me..i got some free time at the weekend and i'd like to do a dom with duala content only


EDIT: the more i look into that domination script, trying to find the defined spawning groups on main targets, the more i think i should do something else at the weekend :/

sv5000
Mar 23 2011, 23:12
Myke;1881270']@<hidden>

you shouldn't have updated "Girlfriend 2.0" with "Wife 1.0" as it is known to install malware like "Daughter 1.0RC" or "Son Pre-beta". Also it is highly incompatible with "ArmA 2".

I'm affraid you'll have to stick with it as a complete deinstallation of "Wife 1.0" is highly time consuming and eats almost all of your resources.
With some luck you might be able to run a virtual machine with the latest "Adults Club SideOS" which is actually 18.0 IIRC

Well at the moment I have a temporary workaround. I am on leave which is tops because wife is executing her work program and daughter is running "Day care v1.0"

supergruntsb78
Mar 23 2011, 23:18
Myke;1881270']@<hidden>

you shouldn't have updated "Girlfriend 2.0" with "Wife 1.0" as it is known to install malware like "Daughter 1.0RC" or "Son Pre-beta". Also it is highly incompatible with "ArmA 2".

I'm affraid you'll have to stick with it as a complete deinstallation of "Wife 1.0" is highly time consuming and eats almost all of your resources.
With some luck you might be able to run a virtual machine with the latest "Adults Club SideOS" which is actually 18.0 IIRC

next time please inform people sooner about the malware within wife 1.0 i have been infected by a pre beta Son or Daughter (not yet identified by AV) as is icebreakr ... :P

[FRL]Myke
Mar 23 2011, 23:38
next time please inform people sooner about the malware within wife 1.0 i have been infected by a pre beta Son or Daughter (not yet identified by AV) as is icebreakr ... :P

I'm sorry, yeah..should have done that. I'm lucky, this year i get a temporary quarantine software plugin that eases the impact of "Son pre-beta" to my performance a bit....a plugin called "Kindergarten 0.6". Sadly this plugin needs some years to activate (4 in my case).

WARNING!!
Some people tried to reinstall "Girlfriend 2.0" alongside with "Wife 1.0" but it turned out that it causes a major resource conflict and if "GF 2.0" gets detected by "Wife 1.0" the outcome is unpredictable although almost always catastrophic.

Some "advices" say the best way to deal with "Wife 1.0" is to call in some specialists to take care of the problems. Asked for names, most people recommend one of those specialists:
- Dr. Jim Beam
- Dr. Johnny Walker
- Prof. Jack Daniels
But there might be others around.

sv5000
Mar 24 2011, 00:54
Myke;1881365'] Asked for names, most people recommend one of those specialists:
- Dr. Jim Beam
- Dr. Johnny Walker
- Prof. Jack Daniels
But there might be others around.

Amen brother!

Grub
Mar 24 2011, 05:34
Amen brother!

Yes. In our country there is an abundance of professionals :D

IceBreakr
Mar 24 2011, 06:33
Ok, lets keep to the topic. I have 1.91 ready but still waiting if anything new gets reported that I can look at it today afternoon.

1PARA{God-Father}
Mar 24 2011, 08:37
Hi,

What are the class nomes of the units , as i need to spawn some Molation Army,

Many thanks

Lonestar
Mar 24 2011, 08:42
You can find them in the readme_units.

Wastelander
Mar 24 2011, 09:17
Ok, lets keep to the topic. I have 1.91 ready but still waiting if anything new gets reported that I can look at it today afternoon.

List of fixes in 1.91?

jgaz-uk
Mar 24 2011, 09:37
Has anyone mentioned the error with Aircraft/Viggen missiles:-

File ca\Data\ParticleEffects\SCRIPTS\muzzle\rocket.sqf, line 12
Error in expression <his select 0, _this select 4];
};

_p = getpos _sh;



drop [["\ca\Data\Particle>
Error position: <getpos _sh;



drop [["\ca\Data\Particle>
Error getpos: Type String, expected Object,Location
File ca\Data\ParticleEffects\SCRIPTS\muzzle\rocket.sqf, line 12
Error in expression <his select 0, _this select 4];
};

_p = getpos _sh;



drop [["\ca\Data\Particle>
Error position: <getpos _sh;



drop [["\ca\Data\Particle>
Error getpos: Type String, expected Object,Location
File ca\Data\ParticleEffects\SCRIPTS\muzzle\rocket.sqf, line 12
Error in expression <his select 0, _this select 4];
};

_p = getpos _sh;



drop [["\ca\Data\Particle>
Error position: <getpos _sh;



drop [["\ca\Data\Particle>
Error getpos: Type String, expected Object,Location
File ca\Data\ParticleEffects\SCRIPTS\muzzle\rocket.sqf, line 12

IceBreakr
Mar 24 2011, 09:46
jgaz-uk: I've experienced that when I used ACE2 in combination with one older @<hidden> release. Try updating @<hidden>?


Changelog 1.91:
- fixed transparency on Leopard 1A5
- config bugfix in Viggen (tnx Sickboy/Myke)
- fixed island config (tnx PvPscene)
- small bugfix Su-24 Fencer (tnx Robalo_AS)
- separated thirdparty addons to folder @<hidden>
- added Extended Eventhandlers
- Steyr Aug config/model optimizations (tnx NZDF Crash & Robalo_AS)

No download yet...

Sickboy
Mar 24 2011, 10:25
added Extended Eventhandlers
- If that means the CBA_extended_eventhandlers pbo - please do not!

IceBreakr
Mar 24 2011, 12:34
Will ask Myke to remove the dependency somehow... even if I add it to @<hidden> folder?

Sickboy
Mar 24 2011, 12:54
Will ask Myke to remove the dependency somehow... even if I add it to @<hidden> folder?Removing the dependency would'nt be preferred either.
Preferred method is link to the mod in your installation guide, but as we discussed earlier this week, it is not ideal for some users either.

I think the least evil of all is probably including the @<hidden> modfolders, this will at least not make old versions of cba_extended_eventhandlers.pbo end up in your modfolder transparant to the user.
(The problem with including pbo's in your modfolder would be that the user thinks he has the latest @<hidden> installed, but in fact older components are loaded from your modfolder)

The true answer imo lays in dependency aware tools like Six Updater or other custom installer that would download the latest CBA, or any other 3rd party component :D
But.. I know ... broken record ;)

Slatts
Mar 24 2011, 13:15
any chance of removing the crosshairs inside the ring on the AUG sights? cause the proper A1 hasnt got those

also the cocking handle needs to be on the left side

if you do those you got a proper A1 :D and not an aus steyr :)

IceBreakr
Mar 24 2011, 15:06
Sickboy: I agree. Don't get me wrong, like what this tool does, but we usually get lost in the GUI of it ;)

---------- Post added at 05:06 PM ---------- Previous post was at 04:54 PM ----------


any chance of removing the crosshairs inside the ring on the AUG sights? cause the proper A1 hasnt got those

also the cocking handle needs to be on the left side

if you do those you got a proper A1 :D and not an aus steyr :)

Fixed crosshair. Cocking handle is on the right, Afrenians wanted that :P ;)

Slatts
Mar 24 2011, 15:33
Fixed crosshair. Cocking handle is on the right, Afrenians wanted that :P ;)

bah! lol thats just awkward :rolleyes:

jgaz-uk
Mar 24 2011, 16:59
jgaz-uk: I've experienced that when I used ACE2 in combination with one older @<hidden> release. Try updating @<hidden>?


Using the latest @<hidden> v151 (updated last Friday using the 6) when running the "Show Script Errors" get the graphics error when launching a missile (myself & others.) not running ACE.:o

Robalo
Mar 24 2011, 22:55
Submitted map grids and GPS accuracy cfg: http://dev-heaven.net/issues/18472

fosfap
Mar 25 2011, 01:31
[GLT]MIKE that is Gold:D

---------- Post added at 02:31 AM ---------- Previous post was at 01:57 AM ----------


[GLT]MIKE that is Gold:D

Removed RHIBB insertion an went for the ATV's to get the boys into position "like a thorn in the side" ! Anyway the sout east (i think) coming from k?iebo to Ursana, as you cross the bridge there is like an invisible ramp, vehicles were fine i only noticed it on the ATV's no matter how slow i went, i popped a mono then if proceeded did a backflip which is great if this is a Crusty Demons mod :D

-rock throwing civi's sounds great.
-civies smoking ciggarettes too! maybe!?

ps: ICE or any1 who may know, i have files (@<hidden> v.99)
brg.africa
dih.duala.african.warfare
ibr.towns
ibr.plants
ibr.rn
isla.duala
molation army
and subsequent bisign files. If i added " ibr.civillians ".pbo (if thats the correct name) would my version be up to date enuff and compatible with latest?

Hiding from W0lle incase of double post :eek:

Darkhorse 1-6
Mar 25 2011, 02:41
nope. You need to update to v1.9 (from v.99) because the whole island was modified, along with units, etc. there were new units added, new aircraft, and a bunch of other stuff.

IceBreakr
Mar 25 2011, 06:39
Yesterday evening we did a quick test of the updated stuff and I've packed a new version with bugfixes you've reported (not all, but many).

http://www.icebreakr.info/isla-duala/leopard_duala191.jpg

Changelog 1.91:
- fixed island config (tnx PvPscene)
- fixed transparency bug on Leopard 1A5
- separated third-party addons to their @<hidden> (so you can pick what to install)
- added CBA's Extended Eventhandlers to @<hidden> (needed by Viggen / Missile Box addon)
- Viggen: config bugfix (tnx Sickboy/Myke) & new gray skin for Attack version
- Su-24 Fencer: config bugfix (tnx Robalo_AS)
- Steyr Aug A1 crosshair fix (tnx The_Blink)
- Steyr Aug A1 config/model optimizations (tnx NZDF Crash & Robalo_AS)
- improved terrain grid for GPS or/and ACE DAGR (tnx Robalo_AS)
- increased armor and agression of zetaborn species, they also like to scare now
- improved technology, enabled night-seeing of zetaborn species
- Krak-B Launcher now locks air and ground targets

Island now comes in two versions:
1.91 Full (405MB - island, units, required addons included)
1.91 Lite (192MB - island only, no units & 3rd party addons)

Special thanks to JonPL and CSC for hosting both files!
Download @<hidden> icebreakr.info (http://www.icebreakr.info)

Enjoy.

Sickboy
Mar 25 2011, 06:47
Isla Duala 1.91 update up @<hidden> Six Updater Network.
9.81 MB delta.
sent 9.81M bytes received 151.88K bytes 687.16K bytes/sec
total size is 455.25M speedup is 45.69

RobertHammer
Mar 25 2011, 07:17
Patch 1.90 to 1.91 wont be? i just lazy to download whole pack again :p

Sickboy
Mar 25 2011, 07:20
Patch 1.90 to 1.91 wont be? i just lazy to download whole pack again :pRename @<hidden> to @<hidden>,
Install SU (http://six.dev-heaven.net/wagn/Six_Updater), start SU, after startup, click this link: sixupdater://mod=1e6ce802-f58c-11de-9834-0021855d3b6d
Select lower half of Run Updater button, click Convert.
Wait until done, click lower half of Run Updater button again, click Install or Update.

9.81 MB only when updating 1.9 to 1.91 over su ;)

IceBreakr
Mar 25 2011, 07:24
RobertHammer: no patch, as it would take like 350 megs due to changed files, and I'm too lazy to do exe version ;) Sickboy's alternative is the best way to update.

RobertHammer
Mar 25 2011, 07:27
eh problem is i have the duala on custom mod folder with other islands - so nvm downloading full again xD

Sickboy
Mar 25 2011, 07:29
Thanks for the update btw Icebreakr :)


eh problem is i have the duala on custom mod folder with other islands - so nvm downloading full again xDAlways some excuse isn't there :P
Same procedure counts + move them (if needed temporary) to @<hidden>\addons :yay:

CameronMcDonald
Mar 25 2011, 07:51
Awesome stuff, breakr of Ice.

.Phoenix.
Mar 25 2011, 08:52
Great update, cheers Icebreakr.

OT: Are you interested in DX3, Ice?

galzohar
Mar 25 2011, 09:12
Maybe you should make six updater also sort out your mod folders with 1 click ;)

anarcho
Mar 25 2011, 10:33
nice job IceBreakr :)

sv5000
Mar 25 2011, 11:02
Cheers for the update.

Papanowel
Mar 25 2011, 11:12
Thanks a lot for the new update :)

Old Bear
Mar 25 2011, 12:10
New on front page at Armed Assault.info (http://www.armedassault.info/)

Link to mirror :

Isla Duala (v 1.91Full) : http://www.armedassault.info/index.php?game=1&cat=islands&id=101

Isla Duala Lite (v 1.91) : http://www.armedassault.info/index.php?game=1&cat=islands&id=124

opffever
Mar 25 2011, 12:29
Greetings I would like to point out two other bugs I noticed when trying this island out.

The first one is the T55 were the crew are invisible if you turn them out in safe mode.
The second is the new Leopard that suffers from the same bug.

I have a small question as well, by any chance the army soldiers ever get crash helmets for tank crews or steel helmets for normal soldiers?

Thank you for your hard work and otherwise really great mod.

(ST6)Predator
Mar 25 2011, 13:08
If i start ArmA2 Co with Isla Duala Lite (v 1.91), i got an Error Message :

"Addon`ibr_isladuala`requires addon`ibr_civilian_patch`"


Regards
(ST6)Predator

IceBreakr
Mar 25 2011, 13:25
Sorry - Civilian module uses the folks to fill the streets, here ya go:
IceBreakr's African Civilians v1.91 (http://www.icebreakr.info/files/ibr_acivilians_v191.7z)
^ it's the same file as in Full version.

This is Bosnia
Mar 25 2011, 14:51
Thanks for the update. Congrats IceBreakr

Ei8ght
Mar 25 2011, 16:50
very, very nice update thx x10:yay:;)

that they could equip their AS350 Afrenias a weapon consisting of a 12.7 or 20mm pod and pod rocket as it has??

http://img593.imageshack.us/i/41974292.jpg

Pauliesss
Mar 25 2011, 18:36
LoL, those aliens are AWESOME! :D

kage74
Mar 25 2011, 18:52
I'm having some problems with the Zetaborn & Krak-B launcher.

Firstly the Krak-B Launcher isn't locking on to anything. I dunno why it's not, I've tried everything that you'd normally do to get an AA or AT weapon to lock onto a target.

The other problem is my Zetaborn seem to be very docile and won't attack. I placed a group of Zetaborn on the opposite side of an open field from a group of enemy soldiers and sat back as a civilian to see what would happen. The Zeta got their asses handed to them. I've tried maxing out the Zetaborn skill level, giving them waypoints to attack the enemy, changed their status to Combat. Tried it with both AI in command and myself in command and they don't seem to want to attack. They do fire off a few rounds, but nothing like what you'd expect…

The only mods I had running were CBA, GLT Missilebox, Isla Duala+Units, Lingor+Units, Jade Groove+Units, Panthera. (actually I have all your islands & units in one big mod folder @<hidden>). I've got current official patch and ArmA2CO+BAF.

I'm gonna try it with ONLY Isla Duala+Units and required addons next to see if anything different happens…

--------------------------------------------------------------------------------------------------------------------------------

PS: We're wondering what plane that is in this (http://forums.bistudio.com/showpost.php?p=1862540&postcount=1815) post. It looks like a olive green version of the USEC M7 Maule.

=^.^=,,,

Slatts
Mar 25 2011, 19:13
very, very nice update thx x10:yay:;)

that they could equip their AS350 Afrenias a weapon consisting of a 12.7 or 20mm pod and pod rocket as it has??

http://img593.imageshack.us/i/41974292.jpg

the FN weapons pods
http://www.fnherstal.com/index.php?id=311

@<hidden>, that pc-9 model you have should have one of the weapon pods on it, might not be a great model though

Robalo
Mar 25 2011, 20:09
Hey Ice, need a hotfix for this: http://dev-heaven.net/issues/18472 :)
Thanks.

IceBreakr
Mar 25 2011, 22:06
Well, I put your code in but binpbo changed the numbers. Guess you forgot "" or something like that?

Robalo
Mar 25 2011, 22:22
Well, I put your code in but binpbo changed the numbers. Guess you forgot "" or something like that?

Right. I pasted from a unbinarized config. Thing to keep in mind - how a config can become broken when you pack it, unpack it then repack it :(
Posted correct source in ticket.

Actually I decided to wrap up a small addon pack (http://forums.bistudio.com/showthread.php?t=116602) to fix the grids (all stock maps and others, Duala and Lingor included).
Can use my Duala grid config pbo from there as an interim hotfix.

IceBreakr
Mar 26 2011, 17:43
Added Minimalaco's introduction video to the first post.

Zio Sam
Mar 27 2011, 00:48
I'm sorry but I've not well understood if we have to wait for a Duala 1.92 to have map and GPS grid accuracy config or if a hotfix is available?

Robalo
Mar 27 2011, 04:29
I'm sorry but I've not well understood if we have to wait for a Duala 1.92 to have map and GPS grid accuracy config or if a hotfix is available?

Until Ice makes a fix you can use asr_mapgrids_duala.pbo from here:
http://www.armaholic.com/page.php?id=13801

MacScottie
Mar 27 2011, 05:33
Hey Icebreakr.

Any chances of you making a 2nd version of Duala that use the OA buildings like you did on Lingor? I REALLY want to go back to Duala. I probably spent more time there then anywhere else in ArmA playing Domi. Now, however, I make missions for my unit on Takistan and Lingor. I'd REALLY love to turn back to a duala updated with OA buildings.

ricnunes
Mar 27 2011, 20:06
Icebreakr,

In my oppinion you did a huge mistake while modifiying the Duala version 1.91 (full) in order to need the "glt_missilebox" and "cba" addons, specially when only one unit (the Viggen) uses these addons. IMO, a project such as this should not use any of this "3rd party" addons, just like happens with Lingor for example.

I know that there's the Duala lite, but the server that I manage only has the full version available for install and besides I do like your Duala infantry units and the other units as well - I just don't like the Viggen since it makes absolutelly NO SENSE (the Viggen was never exported and no Viggen currently exists in service), and this specially when those "glt_missilebox" and "cba" addons are only for the Viggen. Makes no sense, to me! IMO, you should release a Duala (Full) without the need of those addons.

I also agree with MacScottie, a version of Duala with the enterable buildings of OA like in Lingor (and without the "glt_missilebox" and "cba" addons) would be IMO a "dream come true"!

kage74
Mar 27 2011, 21:10
I don't mind having to download a few extra addons to get this great island. Besides CBA should be standard issue by now and everyone should have it. GLT Missilebox should be a standard feature on any aircraft currently in service or under production in my opinion. Having a couple extra required addons isn't really going to hurt anyone.

=^.^=,,,

Zio Sam
Mar 27 2011, 22:14
OA buildings kill FPS,Duala has very good performances and it's very good for large PVP events,i'm not in favour of adding OA buildings.

I'm waiting for the comeback of the old 8 digits grid map of duala 1.81.

Right now it's impossible to use ACE Howitzer with the new map

sv5000
Mar 27 2011, 22:16
In the grand scheme of things GLT is only a smallish d/l and it adds some very nice eye candy.

Must agree with you on the viggen, weird choice, I would have gone for an SU22 or phantom. BUT the viggen is different and adds some spice to the island.

Kremator
Mar 27 2011, 22:19
OA buildings kill FPS,Duala has very good performances and it's very good for large PVP events,i'm not in favour of adding OA buildings.

I'm waiting for the comeback of the old 8 digits grid map of duala 1.81.

Right now it's impossible to use ACE Howitzer with the new map

You obviously dont scan EVERY post .... Robalo_AS has released the 8 figure grids for nearly every island!

Gotta keep up in this game !

Grub
Mar 27 2011, 22:20
In the grand scheme of things GLT is only a smallish d/l and it adds some very nice eye candy.

Must agree with you on the viggen, weird choice, I would have gone for an SU22 or phantom. BUT the viggen is different and adds some spice to the island.

Candy indeed! GLT is great, not sure why it bothers people. And the viggen does add something different. Maybe there were no funds in the kitty to get Su's...

I like it!

Darkhorse 1-6
Mar 27 2011, 23:28
I just don't like the Viggen since it makes absolutelly NO SENSE (the Viggen was never exported and no Viggen currently exists in service), and this specially when those "glt_missilebox" and "cba" addons are only for the Viggen. Makes no sense, to me! IMO, you should release a Duala (Full) without the need of those addons.

Please pull your head out of your arse mate. This is the ArmAVersum. As Duala is a fictional country set on a fictional parallel universe type earth (Well, that's basically what the ArmAversum is :P) it's not impossible that Sweden would have good relations with Duala and be willing to export some of their aircraft. Perhaps Duala is the place the swedish come to get tanned? :D

Your justifications for him removing it are:
#1 - "In Your Opinion" he made a mistake.
#2 - "In Your Opinion" a project like Duala shouldn't use any 3rd party addons.
#3 - You just don't like it.
#4 - It makes no sense to you.
#5 - See #4
#6 - "In Your Opinion" he needs to.

Pathetic_Berserker
Mar 27 2011, 23:45
- ...I just don't like the Viggen since it makes absolutelly NO SENSE (the Viggen was never exported and no Viggen currently exists in service), and this specially when those "glt_missilebox" and "cba" addons are only for the Viggen. Makes no sense, to me! IMO, you should release a Duala (Full) without the need of those addons.

I also agree with MacScottie, a version of Duala with the enterable buildings of OA like in Lingor (and without the "glt_missilebox" and "cba" addons) would be IMO a "dream come true"!

Couldn't disagree more. By the inclusion of the 3rd party addons Ice hasn't just given us another island but a new carefully constructed environment, complete enough for any game mode A2 is capable of. Also I think the inclusion of many of the OA buildings could potentialy wreck the feel of Duala. I know many people only see the similarities but I like the more distinctive north african feel to Duala and prefer the variety in map styles.

Grub
Mar 27 2011, 23:58
Couldn't disagree more. By the inclusion of the 3rd party addons Ice hasn't just given us another island but a new carefully constructed environment, complete enough for any game mode A2 is capable of. Also I think the inclusion of many of the OA buildings could potentialy wreck the feel of Duala. I know many people only see the similarities but I like the more distinctive north african feel to Duala and prefer the variety in map styles.

Yep. This island was loosely based on Tonal and with OA buildings it would definitely loose its African feel. Couldn't agree more.

And anyone who doesn't like this FREE island made for FREE by a community member should learn how to do it themselves and make one!

It's boring that we are still reading comments on other people's work that aren't really constructive or helping the author complete THEIR goals.

These people don't work for us!! :mad:

Lonestar
Mar 28 2011, 09:24
Having Duala require 3rd party addons is a bad idea, especially when it could have been easily avoided.

What will you do when next versions of CBA and GLT missilebox are out? Will you update your mod as well?

Now Duala is addon dependent, why didn't you keep things the way they were?
Like many admins I want to use the less addons possible on my server and I really don't appreciate to have my hands forced.

Now:

-mod=@<hidden>;@<hidden>;@<hidden>

Before:

-mod=@<hidden>

Adding such a dependency only for aircraft makes no sense to me.

Sickboy
Mar 28 2011, 09:53
Having Duala require 3rd party addons is a bad idea, especially when it could have been easily avoided.

What will you do when next versions of CBA and GLT missilebox are out? Will you update your mod as well?

Now Duala is addon dependent, why didn't you keep things the way they were?
Like many admins I want to use the less addons possible on my server and I really don't appreciate to have my hands forced.

Now:


Before:


Adding such a dependency only for aircraft makes no sense to me.
Both CBA and GLT MissileBox (afaik) provide backwards compatibility, so at new versions, you can choose to update to them, or stick to what you have.

If you don't want CBA/GLT MissileBox dependency, there's the option to use Duala Lite, or even simply leave out the Viggen, or the mentioned addon dependencies with some reduced functionality as result.

Then there's the option to combine the addons into single folder, if the additional folders are the main concern.

Alternatively you can use an addon tool with dependency management, like SU ;-)

All in all, plenty of options, no end of the world situation :P

[FRL]Myke
Mar 28 2011, 10:01
It seems that people don't understand the purpose of the Missilebox.

The weapons do look the same, regardless on what plane/chopper they are attached. I tried to make them the best quality i could. I think i may say that at least they do look better than default BIS weapons. IMHO it adds to immersion if a AIM-9X looks the same on all planes, regardless who made the plane.

The weapons do have the same performance. You will not have the case that a AIM-9X from plane A have completely different config values compared to AIM-9X from plane B.

Actually there are quite a few planes that uses the Missilebox:
- F-16
- JAS-39
- Su-34 Desert camo
- Gnat's Tu-22M3
- Meatball's upcoming F/A-18
- IceBreakr's version of the Viggen.
Some more will hopefully follow.

That said, in the above cases it also reduces addon filesize as it doesn't need weapon model and texture files in it.

I wont deny that it has it's downsides, especially when people are using just one or two of those named plane addons: they'll have a lot weapons addons loaded which aren't in use just for one or two planes. But IMHO that's a really minor point compared to it's benefits.

One could discuss if IceBreakr should have included it into his download and i remember we had this discussion aswell. IIRC (please IceBreakr, correct me if i remember wrong) i also pointed out that he would have to update his pack whenever i release a update of the Missilebox. But at the end it was his decision what he thought would be best.

Obviously you can't please everyone.


Oh, and Lonestar, for me it raises the question why your mod (HEXAgon) doesn't use the Missilebox but this would belong to another thread (there are some european weapons like the R550 Mattra, MDBA Meteor and the AIM-132, more could be included for sure).

galzohar
Mar 28 2011, 10:21
When missilebox is updated, Icebreaker can update his pack, but people don't have to re-download it, they can just download the updated missilebox. Whether they want to is another thing. People who don't like downloading addons shouldn't be playing with addons?...

Lonestar
Mar 28 2011, 10:39
All I'm saying is: give the choice to the user.

If people want fancy missiles, then they download GLT missilebox. Make Duala aircraft compatible but don't include it in the pack.


-mod=@<hidden>;@<hidden>;@<hidden>

GLT missilebox out, now there's only CBA left.

The whole mod is CBA dependent because of one aircraft (the Viggen). Seriously? :upside:


-mod=@<hidden>;@<hidden>;

Ask the Swedish Forces Mod Team to remove the dependency OR choose another aircraft OR remove it.

I don't want to use Duala Lite because I want extra stuff like units and vehicles.

AND

I don't want to use Six Updater because I don't need it (we use only a few addons).


Bottom line: I like things simple, let's keep it this way.

WARNING: No offense to Myke or Swedish Forces Mod Team, I know how hard it is to pull all this stuff together.

.kju [PvPscene]
Mar 28 2011, 11:46
Lonestar there is a lite version..

PS: The only issue with it in 1.9(1) is IceBreakr forgot to remove the dependency to IBR_Civilians.

Lonestar
Mar 28 2011, 11:55
I don't want to use Duala Lite because I want extra stuff like units and vehicles.

Until now addons that were added to the mod (units e.g.) never had any dependency.

Why it has changed is a mystery to me.

[FRL]Myke
Mar 28 2011, 11:58
Until now addons that were added to the mod (units e.g.) never had any dependency.

Why it has changed is a mystery to me.

Then you didn't read my last post.

Sickboy
Mar 28 2011, 12:05
I can understand that it seems less ideal for a single vehicle, but imo the true nature of the problem lays in the fear of addons in MP ;)
That's where tools come in, and they are exactly there to simplify your life, even if you use few addons - but I know, broken record...

Yet what I don't understand is why if it is a problem because they are seperate mod folders, why don't you just combine them into 1?
Or as pointed out, disable the viggen, or leave out the dependencies (or addons that require the dependencies) - with slightly reduced functionality as result?

That's why I said plenty of options, SU is just one ;)

R0adki11
Mar 28 2011, 12:06
Personally i cant see what the issue is with using GLT missilebox and CBA, i would say these are two essential addons all Arma2/OA users should use. They aren't massive addons.

@<hidden> you can moan all you want but at the end of the day it is Icebreakr's decision, hes not gonna change the pack for one user. He has made another outstanding gift to the community and your just complaining about it.

Also as Sickboy says just combine the mod folders into one on your local machine if you dont like multiple mod folders. I for one have must have more than 10 modfolders for a variety of addons, that's where a mod launcher comes in, simple

Lonestar
Mar 28 2011, 12:09
Myke;1884567']Then you didn't read my last post.

Your addon is a model replacement that requires CBA.

It's great you work with IceBreakr to make his mod compatible with GLT missilebox but he shouldn't include it in an arbitrary manner.

I respect IceBreakr's work, I'm just trying to make things easier for server admins.


Personally i cant see what the issue is with using GLT missilebox and CBA, i would say these are two essential addons all Arma2/OA users should use. They aren't massive addons.

That's exactly the problem: people thinking addons should be used by everyone. You don't give a choice and you want to force your POV on everybody.


I for one have must have more than 10 modfolders for a variety of addons, that's where a mod launcher comes in, simple.

Your solution works for SP, I think MP.

Sickboy
Mar 28 2011, 12:15
Your addon is a model replacement that requires CBA.There are also scripts in the addon.
However perhaps it's an idea to split the scripting functionality from the actual models/textures addons, so that when the scripts aren't required, the models/textures addons can still be used.

In any case, the Viggen itself also has eventhandlers defined, which uses CBA as well.

---------- Post added at 14:15 ---------- Previous post was at 14:13 ----------


Your solution works for SP, I think MP.I think MP too very much - and for MP there are several most excellent tools to make the life of everyone involved (from server hoster to player) easier.


That's exactly the problem: people thinking addons should be used by everyone. You don't give a choice and you want to force your POV on everybody.I disagree - several options have been presented, while you seem to reject all of them :)

Anyway - This is Ice's project - i'll shut up now ;)

Lonestar
Mar 28 2011, 12:19
Yes but IceBreakr would have never added GLT missilebox if the Viggen didn't require CBA already. Or maybe the other way around.


I think MP too very much - and for MP there are several most excellent tools to make the life of everyone involved (from server hoster to player) easier.

I don't use any third party tool for servers because it brings more hassle than ease of use. It doesn't make it easier since we use less than 5 addons server side.


I disagree - several options have been presented, while you seem to reject all of them :)

If you can find an easier solution than just adding @<hidden> to the modline of my server, I'll go for it.

Combining mod folders into one not being a solution for a careful admin that wants to keep track of updates.

djczing
Mar 28 2011, 12:30
heheh GEEZ whats the deal here ? Just about every mod worth its salt needs CBA, and CBA is small, and works great.

Lonestar, the only solution for you appears to be going and finding another mod where life is easier for you. Its all about you, after all.

NinetyThird
Mar 28 2011, 12:33
If you can find an easier solution than just adding @<hidden> to the modline of my server, I'll go for it.
+1
full support! because these mods we have abandoned the use of the island. very sad :mad:

IceBreakr
Mar 28 2011, 12:38
Look guys, I've been sceptical about using Myke's MissileBox even myself and I've asked Myke probably a thousand questions about it already (sorry Myke). MissileBox is required by Viggen, yes. But it *also changes* all the missiles (inc. anti-air!) to the realistic values! Did you know that missiles in vanilla A2 are totally incorrect and fly at much higher speeds as in RL? Since realism matters a lot to me, I've decided to include his addon in the pack as it adds a lot to the immersion.

If there is a new version of @<hidden> or @<hidden> you can simply update it or don't - all should work with the version that is supplied, new updates take care of the backward combatibility, so there is no issue there.

Why I used AJ37 Viggens? Because Draken is not ready yet. Why I asked GranQ for Swedish plane? Because its damn cool, a bit 80s feeling and Afrenians don't have money for the latest fancy stuff. And... because F-5 Tiger II is not ready yet (originally planned for 1.9 release). AJ37 don't have internal cannon, so only certain configurations have gun pods mounted on the pylons. I have bunch of equipment donated for my projects, but I'm not good at making new vehicles - and I don't have as much time as I did maybe a year ago.

Both @<hidden> and @<hidden> are packed in separate @<hidden> folders, so you decide if you want them or not. If you're a player who hates realisim (aka what missilebox is) then simply delete ibr_viggen.pbo and don't bother installing anything 3rd party.

I won't be adding OA buildings to Duala also, since its A2 project and buildings don't fit. But I might release Luala (green lush vegeration version of the island, but less cluttered than Lingor is) with them. Still WIP, along with one special project "close to Panthera" (aka Massacra work-name).

Fruity_Rudy
Mar 28 2011, 12:40
I love Duala+Units+Missilebox+Vehicles, no big deal for server admin, VERY VERY big deal for the island creator, mr. ice, because he spends a lot of time on this, and seriously people complain about this tiny piece of problem,which isn't actually a problem. I really can't believe what i'm reading in here..

Lonestar
Mar 28 2011, 12:46
If you're a player who hates realisim (aka what missilebox is) then simply delete ibr_viggen.pbo and don't bother installing anything 3rd party.

I don't hate realism, I just like to have the choice. Is it a crime?

Thanks for the clarification IceBreakr.

I'll leave out ibr_viggen.pbo and 3rd party addons. Too bad but I don't have a choice.

Fruity_Rudy
Mar 28 2011, 12:47
Too bad but I don't have a choice.

You only do that because you don't wanna use CBA on the server???

EDIT: i don't wanna make you angry, but i really , really don't get your point. You get

- a new island (for free)
- the island's units(for free)
- new jets + awesome rockets and ballistics(for free)

When i remember Baf or Pmc , i get a small map(really small compared to this one) , some units some vehicles and thats 9 Euro for me.

Sorry but that's all i can say...

Lonestar
Mar 28 2011, 12:51
CBA AND GLT missilebox.

I think it is pointless to add 2 addon dependencies for one plane.

I'm out of this thread now.

Fruity_Rudy
Mar 28 2011, 12:56
CBA AND GLT missilebox.

Yes, it is pointless to add 2 addon dependencies for one plane.

I'm out of this thread now.

Nobody wants you outta here, it's just pros and cons.

CBA is some kind of "must-have" thing , we need it for exmaple for ACRE and other awesome addons. Is the server running bad when you add these 2 additional addons? If yes, i can understand..all i can say, the server i play on is not high end, and all works fine. And i am very happy that people like icebreakr provide us different environments for free and the only thing i have to do is adding some addons on the server..

PROTOTYPE 001
Mar 28 2011, 13:16
Just remove the glt box and the aircraft addon from the addon folder. Not a big deal. You don't like it just take it out.

GossamerSolid
Mar 28 2011, 13:16
I haven't been following the discussion lately, but what's the issue with having to put CBA and GLT Missile box on a server?

They are both very easy to find downloads for and they are fairly small downloads as well.

PROTOTYPE 001
Mar 28 2011, 13:20
Just go back two pages to catch up. Some people are mad that they have to download the extras in this.

Zio Sam
Mar 28 2011, 13:33
You obviously dont scan EVERY post .... Robalo_AS has released the 8 figure grids for nearly every island!

Gotta keep up in this game !

i've tried Robalo addon but there are 8 digits only in the gps,the map has 6 digits,i need the old duala 1.81 with 8 digits maps.

THX

kage74
Mar 28 2011, 13:54
I just don't get what the argument is all about. Icebreakr works hard and always makes us incredible islands. If that means I gotta download a couple of small addons (that everyone should have already) so be it. It's well worth the download for what you're getting.

@<hidden> Don't take all their criticism too harshly. You did a great job on another great island and we all appreciate the hard work you put in on this project. Thank you!

=^.^=,,,

galzohar
Mar 28 2011, 14:03
If it's really that easy (aka just remove the plane's PBO) then I really don't see why you don't have a choice. Whoever thinks it's too much to use CBA and missilebox for 1 plane that he doesn't even want can simply not add that plane to the package. The only problem is it's slightly more complicated for those who have no clue when they need to delete a PBO from the folder, but then again not including it will make it more complicated for those who do want that extra plane, so there's really no better solution here. Either way one group of users is going to need to take 1 extra step to make things work the way they want to.

Darkhorse 1-6
Mar 28 2011, 16:18
What Lonestar wants (apparently) is for IceBreakr to eep the viggen, but remove the CBA and MissileBox dependencies.

Sorry pal, but you can't get everything your way. If you want the plane, you gotta use em.

Slatts
Mar 28 2011, 16:58
hey
me and a few mates were messing about last night with all the new kit

i figured out another error with AUG,the cocking handle shouldnt move at all when you fire it, as the cocking handle isnt attached to the mechanism

only when you run out of ammo do you need to cock the weapon

ricnunes
Mar 28 2011, 18:17
CBA AND GLT missilebox.

I think it is pointless to add 2 addon dependencies for one plane.

I'm out of this thread now.

I totally and completly agree with Lonestar.

And the "solution" of removing the Viggen in order to get rid of the CBA and missilebox addons is a no-go for the public server which I help to admin. Imagine if someone has the complete package (including Viggen and it's addon dependencies), will it be able to enter in the server? Perhaps yes, if the CBA and missilebox addons have Duala serverkeys (I'm not at home to confirm it) but if not than that person will not enter the server which is a "no-go" situation for me (and the server that I admin).
The community that I belong to wants and prefer to play with VANILLA/STOCK ArmA, so ANY ADDON that CHANGES gameplay such as the "missilebox addon" is simply NOT accepted in our server!

Icebreakr, I admire your work very much and one of the reasons was because your maps are not only awesome, but also because they require no addons (I prefer addons that need other addons) and an excelent example of what a map should like and be like is for example your Lingor island (which required no "3rd party" addons at all). The reason why you didn't follow this trend with Duala really puzzles me and don't get me wrong but unless a version of Duala (full) with gets released without any need for "3rd party" addons, Duala is simply out from the server that I help to admin.
Thankfully we have Lingor to play with (not Africa, but similar).

galzohar
Mar 28 2011, 18:27
If your guys hate addons so much, why don't you play the lite version? It is as addon-free as it gets. Sure the units don't alter gameplay so you might not hate those, but why remove duala altogether when you can still use the lite without any of the problems you're complaining about?

Like I said earlier, there is no way to please everyone. Those who like the airplane would prefer it included, and those that don't would prefer that it isn't. You can't have both things at the same time, unless you make 2 separate download packs.

Vinque
Mar 28 2011, 19:13
the rebel soldiers OPFOR with ak47 and another big and dangerous weapons are... CIVILIANS. :(

anyway, is a great addon. very good job!
reminds me Tonal island from OFP.

IceBreakr
Mar 28 2011, 19:17
Damn, this sounds like I'm spliting community with one addon that would improve the gameplay considerably, but no... sounds like Queens Gambit all over again.

Zio Sam
Mar 28 2011, 19:42
just not listen to VANILLA fan boys,arma is meant for addons,like DUALA

galzohar
Mar 28 2011, 19:45
Well the difference is that your addon pack is free.

GossamerSolid
Mar 28 2011, 19:49
Damn, this sounds like I'm spliting community with one addon that would improve the gameplay considerably, but no... sounds like Queens Gambit all over again.

Seriously just ignore the people that are complaining. In the day and age of Broadband internet, downloading a few extra addons is really NOT a big deal.

If they don't like it, they can use the lite version (as other people have said).

I personally really love the fact that you added in new units, gives something extra to play with :)

As always, keep up the great work!

Defunkt
Mar 28 2011, 20:02
Of course it is IceBeaker's choice, no argument there but I'm not sure he fully appreciates the implications. The server key system isn't flexible enough to only allow glt_missilebox with this one island so if a server-op wants to run Duala at all they are then forced to allow missile box with any mission played on their server and unless they then require every player to have it there is going to be a mismatch in weapon performance between players which is at best highly undesirable and may very well lead to worse problems. Yes they could remove just those parts of the package which cause the dependency but then every other player who wants to join their key-protected server will have to as well. Again, I think it is in IceBreaker's interests to fully appreciate this as a lot of server-ops will likely just not use it anymore.

Altimeter
Mar 28 2011, 20:13
My problem with CBA is sometimes I have the feeling it adds lags. And often the stupid (sorry but thats how I feel about it) "Credits" message will lag, so you play the game and after some minutes in suddenly the screen goes black and that message appears.

Sickboy
Mar 28 2011, 20:19
My problem with CBA is sometimes I have the feeling it adds lags. And often the stupid (sorry but thats how I feel about it) "Credits" message will lag, so you play the game and after some minutes in suddenly the screen goes black and that message appears.

There shouldn't be any lag just from CBA, credits should only appear during pause menu and is also used by 3rd party mods,
but in case you experience issues, please let us know details and repro steps so we can investigate; http://dev-heaven.net/projects/cca/issues
Also, please make sure you're running the latest version of CBA, available @<hidden> http://dev-heaven.net/projects/cca/files (http://dev-heaven.net/projects/cca/files) and SU.

Robalo
Mar 28 2011, 20:36
CBA is 1 MB and is an essential mod to so many mods and missions, it should be included in an official BIS patch.
Also, if anyone cares about stuff that flies, they would most likely want the missilebox addon too. If not, they just delete the plane and dependencies.
Really not a big deal as some people make it look like.



i've tried Robalo addon but there are 8 digits only in the gps,the map has 6 digits,i need the old duala 1.81 with 8 digits maps.
THX

Heh, having 10 x 10m grids on the map is way too much, should be considered a bug. They are like that because we did not figure out earlier how to show more digits on GPS without having as many on the map too. Show me maps with those kind of grids. Hardcore realsim guys actually want maps with only 1000m grids.

Zio Sam
Mar 28 2011, 21:30
I don't agree with you Robalo,our maps in Afghanistan were 10x10m,so i don't get the point about hardcore realism guys...when you have to set up a check point in a street or plan a house by house search, you really need a 10x10 scale map.

To be very accurate our map had 8 digits and also small quadrants 10x10 were splitted in 4 sub sectors named A/B/C/D

The old duala 1.81 had those 8 digits grids.

Using ACE artillery,8 digits are really much appreciated

Robalo
Mar 28 2011, 21:49
The old duala 1.81 had those 8 digits grids.


Negative, Duala had no grid config at all, just inherited grid config from the Utes map. Only with ACE you had the 8 digits instead of game's default 6 digits (I'm the one to blame for that btw). Relevant discussion here: http://dev-heaven.net/issues/16286, feel free to chime in if you want 8 digit map grids preserved in ACE :)

IceBreakr
Mar 28 2011, 22:00
And now for something completely different ...

Project Isla Duala in pictures
Tnx to El Diablo (object templates, ideas & research, tests) and Berghoff for his excellent vegetation pack first and continuous support. PeterGrozni, Smukec, Maj Z., Smuky, Sahbazz and rest of SBP Team for all the tests and other beta testers for all the reports.

http://www.icebreakr.info/isla-duala/media/isladual_01.jpg

http://www.icebreakr.info/isla-duala/media/isladual_02.jpg

http://www.icebreakr.info/isla-duala/media/isladual_03.jpg

http://www.icebreakr.info/isla-duala/media/isladual_04.jpg

http://www.icebreakr.info/isla-duala/media/isladual_05.jpg

IceBreakr
Mar 28 2011, 22:01
http://www.icebreakr.info/isla-duala/media/isladual_06.jpg

http://www.icebreakr.info/isla-duala/media/isladual_07.jpg

http://www.icebreakr.info/isla-duala/media/isladual_08.jpg

http://www.icebreakr.info/isla-duala/media/isladual_09.jpg

http://www.icebreakr.info/isla-duala/media/isladual_10.jpg

IceBreakr
Mar 28 2011, 22:02
http://www.icebreakr.info/isla-duala/media/isladual_14.jpg

http://www.icebreakr.info/isla-duala/media/isladual_15.jpg

http://www.icebreakr.info/isla-duala/media/isladual_16.jpg

http://www.icebreakr.info/isla-duala/media/isladual_18.jpg

http://www.icebreakr.info/isla-duala/media/isladual_33.jpg

sv5000
Mar 28 2011, 22:03
Nice shots Ice. I particularly like the one with the petrol station

IceBreakr
Mar 28 2011, 22:04
http://www.icebreakr.info/isla-duala/media/isladual_34.jpg

http://www.icebreakr.info/isla-duala/media/isladual_29.jpg

http://www.icebreakr.info/isla-duala/media/isladual_24.jpg

http://www.icebreakr.info/isla-duala/media/isladual_26.jpg

http://www.icebreakr.info/isla-duala/media/isladual_30.jpg

IceBreakr
Mar 28 2011, 22:06
Afrenian Army (South)
Tnx to NZDF Crash & TwinkeMasta for Steyr Aug, LoBo/GIR Team for Pinzgauer 4x4, CheyenneAh56 & Nemith Brother, NZDF Crash and Maj Z. for AS350 Squirrel chopper
Aeneas2020 for texture templates, Eggbeast for new soldier classes

http://www.icebreakr.info/isla-duala/media/isladual_afr01.jpg

http://www.icebreakr.info/isla-duala/media/isladual_afr02.jpg

http://www.icebreakr.info/isla-duala/media/isladual_afr03.jpg

http://www.icebreakr.info/isla-duala/media/isladual_afr04.jpg

http://www.icebreakr.info/isla-duala/media/isladual_afr05.jpg

Heedicalking
Mar 28 2011, 22:08
I am trying to get this to run for warfare BE but I keep getting the ibr_civilian_patch error. I read something about init line(box) and the mission.sqm but cannot find how to do either one, I am sort of new.

IceBreakr
Mar 28 2011, 22:13
Afrenian Armor: Leopard 1A5
Tnx to Wld427 & Vilas (original model) and DataKill (psd work)

http://www.icebreakr.info/isla-duala/media/isladual_leo01.jpg

http://www.icebreakr.info/isla-duala/media/isladual_leo02.jpg

Afrenian Airforce: Saab AJ37 Viggen
Tnx to GranQ & Swedish Forces Pack for Viggen. NZDF Crash for extensive help and GLT Myke for new weapon systems

http://www.icebreakr.info/isla-duala/media/isladual_vig01.jpg

http://www.icebreakr.info/isla-duala/media/isladual_vig02.jpg

http://www.icebreakr.info/isla-duala/media/isladual_vig03.jpg

---------- Post added at 10:13 PM ---------- Previous post was at 10:09 PM ----------


I am trying to get this to run for warfare BE but I keep getting the ibr_civilian_patch error. I read something about init line(box) and the mission.sqm but cannot find how to do either one, I am sort of new.

You are using Lite version, you need civilians if you're running a Civilian module:
http://www.icebreakr.info/files/ibr_acivilians_v191.7z

IceBreakr
Mar 28 2011, 22:15
Molatian Army (North)
Tnx to Sahbazz and Maj Z. for soldiers, original cammo, configs, BIS for models.

http://www.icebreakr.info/isla-duala/media/isladual_mol01.jpg

http://www.icebreakr.info/isla-duala/media/isladual_mol02.jpg

http://www.icebreakr.info/isla-duala/media/isladual_mol03.jpg

http://www.icebreakr.info/isla-duala/media/isladual_mol04.jpg

http://www.icebreakr.info/isla-duala/media/isladual_mol05.jpg

anarcho
Mar 28 2011, 22:19
great picts IceBreakr really looking forwards to making some nice little mp missions for duala and your other island lingor :)

IceBreakr
Mar 28 2011, 22:21
but thats not all... get some - get some!
http://www.icebreakr.info/isla-duala/media/isladual_bmp01.jpg

Molatian Airforce
Tnx to Wld427 Project RACS for Mig21MF, FDF from OFP for original model, CSLA team for original Mig-21MF Fighter/Bomber texture base

Wld427 for SU-24MK Fencer-D, EddyD, footmunch for original Su-24MK Fencer OFP model, Southy, Gnat and RKSL-Rock for contributions to the Su-24 Fencer project and helping Wld427.

http://www.icebreakr.info/isla-duala/media/isladual_mig01.jpg

http://www.icebreakr.info/isla-duala/media/isladual_mig02.jpg

http://www.icebreakr.info/isla-duala/media/isladual_mig03.jpg

http://www.icebreakr.info/isla-duala/media/isladual_fen01.jpg

])rStrangelove
Mar 28 2011, 22:22
Wow, those shots scream 'TONAL' all over the place. Epic. :)

My fav is the little church on the hill, nice scene. Can't wait to play Evo on there.

IceBreakr
Mar 28 2011, 22:30
Thanks to all project contributors. Hopefully these shots will serve as an inspiration for new MP missions ;) if you have any questions:
1. re-read Duala readme file with history info etc.
2. ask for more info here if you're in doubts

All shots available on official island website:
http://www.icebreakr.info/isla-duala/media/

Grub
Mar 28 2011, 22:33
Those pics are really nice hey. Really shows off what you are trying to achieve here not just with the map but the whole history of the island.

Jocko-Flocko
Mar 28 2011, 22:36
This is a fantastic island! I love how the african Sahara blends in nicely with the jungle areas and plains. This is an outstanding map for "special operations blow something up and get out" style missions, I love it, keep up the great work. I used to love playing COOP on the old Tonal map with Operation Flashpoint Resistance, it seems like years ago... BAS made missions for that map that were so immersive you felt like you were actually in the middle of an African civil war. Hopefully someone is making some great missions for this great map of similar quality.

Btw, the frames I'm getting are fantastic, even in the built up areas and my system right now is basically ancient (I built it for Arma 1 and only just added a new GPU -GTX 580 going to be upgrading the entire thing in the next week or so). This is important as it leaves your CPU and GPU room to handle hundreds of mad screaming African guys coming at you from everywhere you look.

Great work!

Oktyabr
Mar 28 2011, 22:55
DAMN nice shots, Ice! I especially like the city... and the pot field looks good enough to smell it ;)

Zio Sam
Mar 29 2011, 00:35
Very good looking pics!!!

Xeno426
Mar 29 2011, 00:59
The server key system isn't flexible enough to only allow glt_missilebox with this one island so if a server-op wants to run Duala at all they are then forced to allow missile box with any mission played on their server and unless they then require every player to have it there is going to be a mismatch in weapon performance between players
Except that GLT Missilebox adds weapons to the game, it does not replace any weapons. If the other missions on the server only use vanilla aircraft with vanilla weapons, then I fail to see where problems will arise.

galzohar
Mar 29 2011, 02:11
AFAIK missilebox also changes the behavior of existing weapons to be more realistic.

Defunkt
Mar 29 2011, 02:12
Except that GLT Missilebox adds weapons to the game, it does not replace any weapons.

ArmA2 OA

class M_Maverick_AT: MissileBase {
hit = 850;
indirectHit = 20;
indirectHitRange = 2;
cost = 10000;
irLock = 1;
maxControlRange = 27000;
initTime = 0.15;
trackOversteer = 1;
trackLead = 1;
timeToLive = 120;
maneuvrability = 8;
simulationStep = 0.01;
sideAirFriction = 0.2;
maxSpeed = 300;
thrustTime = 2;
thrust = 141;
effectsMissile = "missile4";
whistleDist = 4;
model = "\Ca\Air_E\agm65_fly";
proxyShape = "\Ca\Air_E\agm65";
};
GLT MissileBox

class M_Maverick_AT : MissileBase {
model = "\glt_missilebox\GLT_AGM65\GLT_AGM65BIS.p3d";
proxyShape = "\glt_missilebox\GLT_AGM65\GLT_AGM65BIS.p3d";
effectsMissile = "GLT_Missile1";
thrust = 31;
thrusttime = 80;
timetolive = 180;
};
And many other vanilla classes are similarly revised.

desmondb
Mar 29 2011, 02:29
great looking update to the island, my only suggestion would be fleshing out the armies a bit more, both still could use more vehicles

Darkhorse 1-6
Mar 29 2011, 04:53
That's my only nitpick with Duala. The armies need more vehicles.

#1 Ural / 5Ton / even a VTS for Afrene
#2 UAZ for Molatia
#3 M113 for Afrene
#4 Mi-8 for Molatia
#5 A single armed version of the Pinz
#6 Offroads and pickup trucks for both sides (Not the armed versions, although for Molatia they could work) Basically a civ pickup truck in each nations camo.
~Afrene
http://www.armatechsquad.com/ArmA2Class/A2/vehicles/Wheeled/full/hilux1_civil_1_open.jpg
http://www.armatechsquad.com/ArmA2Class/A2/vehicles/Wheeled/full/hilux1_civil_2_covered.jpg

~Molatia
http://www.armatechsquad.com/ArmA2Class/A2/vehicles/Wheeled/full/datsun1_civil_1_open.jpg
http://www.armatechsquad.com/ArmA2Class/A2/vehicles/Wheeled/full/datsun1_civil_2_covered.jpg

#7 Retextured boat(s) for afrene and or molatia
http://www.armatechsquad.com/ArmA2Class/A2/vehicles/boats/full/Smallboat_2.jpg

and maybe a couple more things would make Duala a full fledged mod with a complete (Or complete enough) inventory for each army.

*This is not a request. This is just what I think it would take to have complete militaries for Afrene and Molatia*

[FRL]Myke
Mar 29 2011, 09:45
AFAIK missilebox also changes the behavior of existing weapons to be more realistic.

That's correct. Vanilla BIS often are too fast and quite a few have a too short engagement range. As an example, BIS AIM-9 reaches Mach 5+ while the real thing is supposed to reach ~Mach 2.5 - 2.7 (depending on variant). Also the Ch-29T often enough didn't hit the target just because it fell short (in fact it reached usually just 1200m max).

So the Missilebox changed the relevant values to represent closer the real performance of the weapons.

Also they are a little less distractable by coutermeasures. Together with the slower pace it puts back the survability of a plane in the Pilot's hand. Dropping flares isn't enough, a pilot should perform evading maneuvres. Often enough i could survive a enemy missile with depleted countermeasures by outturning the incomming missile.

Isola
Mar 29 2011, 10:07
Myke;1885344']

Also they are a little less distractable by coutermeasures. Together with the slower pace it puts back the survability of a plane in the Pilot's hand. Dropping flares isn't enough, a pilot should perform evading maneuvres. Often enough i could survive a enemy missile with depleted countermeasures by outturning the incomming missile.

I have a question for you!
do you think that the countermeasures system in this game is too much overpowered?

[FRL]Myke
Mar 29 2011, 10:23
I have a question for you!
do you think that the countermeasures system in this game is too much overpowered?

Not overpowered, just not well balanced. With vanilla ArmA 2, on a incomming missile i just dropped flares and moved on. With the Missilebox and it's changes i have a higher level of adrenaline as i know just dropping countermeasures might not be enough, i have to actively avoid a impact. So flying a plane or chopper becomes more demanding to the pilot.

])rStrangelove
Mar 29 2011, 10:35
I really dont get what this dependancy-bashing is all about.

Imo the user still has the choice to:

1. Allow just the island on a server (without dependancies)
2. Allow the island, the armies and the dependancies on the server

If you need to add all this stuff anyway why is it a problem to also add the missilebox to the white list? Its not like the missilebox would break something, as Myke says he has done extensive research on the matter to get a more realistic / pilot-friendly approach.

Or am i missing something?

GossamerSolid
Mar 29 2011, 10:43
)rStrangelove;1885369']

Or am i missing something?


You're not missing anything :)

[FRL]Myke
Mar 29 2011, 11:00
However, i am in contact with IceBreakr and he knows whatever way he choses to go, i will back him up as far i'm involved with.

But to be honest, i see here one thing happen that i've observed quite a few times: people asking for moar moar moar (realism/units/weapons..just everything) and when you give them more...."oh, i have to use an addon? oh no, this isn't what i meant or wanted!!11!!".

Mission Impossible: please everyone.

Remember, i showed a way how people could lean in vehicles. Guess how many people asked to include this feature in the addons they're making?
But i'm going OT here, sorry.

So people, it's IceBreakr's island, his addonpack so he's the only one who decides how it's done. Deal with it or leave it alone.

(ST6)Predator
Mar 29 2011, 11:17
@<hidden>


Is it possible to create (or change) a config file for "Duala lite" so that we dont need the "African Civilians"

Regards

(ST6)Predator

Defunkt
Mar 29 2011, 11:38
Myke, what happens if some people on a server have the missilebox loaded and some people don't (say on a mission that's not set on Duala)? Is this a scenario you've perhaps tested?

PROTOTYPE 001
Mar 29 2011, 11:46
I run the glt missle box all the time on servers that dont have it and have never had a problem. The addon has never been an issue with any island or any mission that does not include it.

Sickboy
Mar 29 2011, 12:10
I run the glt missle box all the time on servers that dont have it and have never had a problem. The addon has never been an issue with any island or any mission that does not include it.Except that your missiles / bombs behave differently from other people that don't have the box. Unfair even in coop, and probably considered cheating in PvP.

IMO a model replacement / supplement, like a sound replacement, shouldn't touch config properties, such things should be seperated, so that server owners can allow replacement addons freely (optionally), while property changes are either denied, or allowed and enforced - forcing everyone equal on the server.

Now nobody actually realizes that missilebox (a model replacement/supplement),
is changing the behaviour of some of the players, but not others.

But, this is rather off-topic and a question of design, and involves a lot of mods.

[FRL]Myke
Mar 29 2011, 12:12
SeFiXnEBvBg&NR

Well, i guess the issues with some having the Missilebox loaded and some not are the same like some have ACE loaded and some not.


:EDITH:
The proper place to discuss issues with the GLT Missilebox would be here (http://forums.bistudio.com/showthread.php?t=103470). Funny enough no one ever noted or even complaint about it, just now as it is included in Duala all of a sudden it is a problem. Maybe get the finger out of the a$$ and report problems at the time and place they arise would help the addonmakers to get things sorted.

GossamerSolid
Mar 29 2011, 12:20
Myke;1885417']

Well, i guess the issues with some having the Missilebox loaded and some not are the same like some have ACE loaded and some not.

Exactly... and really it's basically the same as saying "Well people with soundmods have an unfair advantage because they can easily tell what vehicles are around and they can hear distant explosions clearer or even bulletcracks are more effective so they can better tell the direction the shot is coming".

Also what about people that use mods like GLT Sights or people that use TGW's Flir/Vehicle fixes?

Bottom line is, if you are using Duala and these planes, EVERYBODY will have GLT MissileBox and nobody will have an unfair advantage. If you are on a PvP server, they can force people to use the proper mods and if it's co-op... well you are probably playing with a group of friends anyways, so just get them to have the mods. I really don't understand why people are so anti-mods. If this game didn't have a community for mods and scripting, I'd be gone a while ago and I'm sure a lot of other people would as well.

Sickboy
Mar 29 2011, 12:23
Myke;1885417']Well, i guess the issues with some having the Missilebox loaded and some not are the same like some have ACE loaded and some not.IMO not a good comparison and also not the point either - players running ACE will only join servers running ACE, thus there's mod equality.
Besides, ACE is announced as a Full Conversion Mod, and not just as a sound or model replacement pack etc.

Problem is there's plenty of mods out there who are released as one thing, but actually do more than that, example is sound mods who not just replace sounds, but change fireModes, muzzles, weapon / ammo properties / behaviour (ballistics).
The least of the problems in that case is even the unequality of connected players...
The bigger problems are the technical ramifications of these differences in multiplayer.


report problems at the time and place they arise would help the addonmakers to get things sorted. You mean like these posts, who are then ignored? http://forums.bistudio.com/showpost.php?p=1880703&postcount=661
(And more in general; most of the time they are misunderstood, and end in drama)

In any case, this is the first time I read about the config properties changes, so hence im mentioning it just now.

And I fully stand behind you and IceBreakr for including the missilebox and cba, I hope you do not misunderstood me :)

[FRL]Myke
Mar 29 2011, 12:24
players running ACE will only join servers running ACE
Proven or guessed?

Afaik there is a server config option called equalModRequired or am i wrong? Sorry, i'm not very used with server configuration.


:EDITH:
Who said it has been ignored? Just because i didn't replied? Sorry, that's right, should have replied, my bad. But be assured that it hasn't been ignored and surely will find it's way in the next update which is planned (do not quote me on that) in the first half of april.

Sickboy
Mar 29 2011, 12:31
Damn, I feel kinda bad for basically hijacking this thread...
Perhaps we should continue elsewhere or private.
(And perhaps it was more correct to point this out in the airforce thread in the first place, and not involve it during the ongoing Duala mod-inclusion discussion, sorry.)


Myke;1885426']Proven or guessed?

Afaik there is a server config option called equalModRequired or am i wrong? Sorry, i'm not very used with server configuration.
Well the main point is that people know what they get with a full conversion mod, in that sense that it does more than replacing models/sounds; it will probably replace/change a lot more.
(With ACE there's also a general note that ACE players should only play on ACE servers, and visa versa)
While with addons released as model or sound replacement packs, you many times get more changes than just model/sound replacements, with the results described in my previous post.

Then there's been reports of servers crashing when having ACE and non ACE users connected, so proven I guess.

EqualModsRequired I think isn't used anymore after ofp or arma1.
Especially now with some mod-hashes madness i think, but otherwise, server signatures is what people use these days mostly.

But again, the problem really is that server owners will allow sound mods, model replacement packs etc, on the basis that these mods only change sounds or models - while in fact this isn't the case many times.
So you get a server which e.g enforces using ACE, but allowing optionally the missilebox, and some sound mods, now you get everyone connecting with ACE, but one guy has the missile box, another dude doesn't,
some guy uses sound mod X, and another guy sound mod Y, and another dude doesn't use any soundmod.
Now that would all be perfect, if in fact these addons only changed sounds and models, but in reality they change more, so you get an unequal mix, with usually technical problems as a result, next to possibly unfair unequality.

In case of the missilebox - no technical problems foreseen, but some players will have advantage over others when it comes to missiles/bombs, while it's also unknown / not transparant to the players / server owner.

IMO it would be more correct if the property changes were seperated, and signed with a different key, but that also brings increased complexity.



:EDITH:
Who said it has been ignored? Just because i didn't replied? Sorry, that's right, should have replied, my bad. But be assured that it hasn't been ignored and surely will find it's way in the next update which is planned (do not quote me on that) in the first half of april.
Yea I suppose lack of reply does make it seem ignored, or unappreciated, but I suppose that's also in the eye of the beholder.

kage74
Mar 29 2011, 14:01
some players will have advantage over others when it comes to missiles/bombs

Sorry, but it's just…if they think it's not fair why don't they just download GLT Missilebox too? If everyone has it, then all's fair…

This is just my opinion, but certain addons should be considered "standard issue" meaning everyone should have them. CBA & GLT Missilebox definitely fall into that category.

Either way, Isla Duala is a great island…more then just another island. Icebreakr took the time to create a whole backstory and history that goes with the island and it's units. To that end, I was wondering if anyone has considered making an Isla Duala campaign that follows the storyline laid out by Icebreakr? With missions playable on both factions (using the addons of course).

=^.^=,,,

Mosh
Mar 29 2011, 14:13
Sorry, but it's just…if they think it's not fair why don't they just download GLT Missilebox too? If everyone has it, then all's fair…

This is just my opinion, but certain addons should be considered "standard issue" meaning everyone should have them. CBA & GLT Missilebox definitely fall into that category.



I'll download whatever Icebreakr gives us, I like addons... but you are way off when you start telling us what everyone should have. Don't go there... nothing is 'standard issue' except for BIS official addons.

Xeno426
Mar 29 2011, 14:22
[snipped]
And many other vanilla classes are similarly revised.
I stand corrected and withdraw my comment.

Sickboy
Mar 29 2011, 14:24
Sorry, but it's just…if they think it's not fair why don't they just download GLT Missilebox too? If everyone has it, then all's fair…My posts have nothing todo with IceBreakr's inclusion of the addons. It's great they have been included. Read them all if you wanna catch up :)

(Already pointed out it wasn't very tactful of mine to bring it into the ongoing conversation :P)

galzohar
Mar 29 2011, 14:38
AFAIK "equalmodsrequired" doesn't work as intended and is quite useless because it requires both server and client to even have modfolders set in the exact same way, or something like that.

IMO if a mod changes actual gameplay it should have a running script that checks if you're a player on a server that isn't running it and if yes kick you (or end the mission for you immediately), and same on server use a trick to run code on the clients that does a similar check. If I can put that in a mission script, and there's already a method (which I haven't tried, but is supposed to work) to make the server run code on clients' machines, then there's no real reason for a mod to not be able to do those checks on its own, without the need to script it into every mission.

Could even have a separate server-side addon that deals purely with the checking, so it can also work for addons that didn't have something like this included already.

But anyway this probably deserves its own thread ("how to enforce equal mods since the equalmodsrequired parameter is useless").

Xeno426
Mar 29 2011, 14:55
I would just like to point out that if you run Mando Missile, which can be run completely server-side if you use the script suite and include it in the missile file, this whole Missilebox discussion is moot because it replaces created missiles with its own.

Sickboy
Mar 29 2011, 15:00
I would just like to point out that if you run Mando Missile, which can be run completely server-side if you use the script suite and include it in the missile file, this whole Missilebox discussion is moot because it replaces created missiles with its own.It can't replace missiles with it's own when it's a mission script, or server-side only, because you need addons to create 'own' missiles / bombs, and everyone needs to have these addons before it works correctly for all connected.

But I think we have jacked this thread enough by now, perhaps we should move elsewhere - getting people back on topic here.

Xeno426
Mar 29 2011, 15:04
Things like missile speed, range, CM immunity, and control range are all set by Mando's scripts.

andersson
Mar 29 2011, 16:18
@<hidden>


Is it possible to create (or change) a config file for "Duala lite" so that we dont need the "African Civilians"

Regards

(ST6)Predator

ETA on the fixed lite version? :)
Love this island, ty IceBreaker!

Nightrain
Mar 29 2011, 17:47
Thank you for the beautiful screens Icebreakr! :)

I updated the downloadpages at Armaholic with them.

They can be seen here:

Isla Duala Lite (http://www.armaholic.com/page.php?id=11295)
Isla Duala Full (http://www.armaholic.com/page.php?id=9150)

I made sure to only show pictures of the landscape for Duala Lite and then I showed units and landscape for Duala full.

Thanks for the awesome island and units :D

=WFL= Sgt Bilko
Mar 29 2011, 22:08
@<hidden>: Outstanding work on this map (and your other ones)!

Don't get discouraged, you can never please them all.

In the end, you should go with the setup you feel is best representing YOUR vision of this map.

sv5000
Mar 30 2011, 00:33
That's my only nitpick with Duala. The armies need more vehicles.

#1 Ural / 5Ton / even a VTS for Afrene
#2 UAZ for Molatia
#3 M113 for Afrene
#4 Mi-8 for Molatia
#5 A single armed version of the Pinz
#6 Offroads and pickup trucks for both sides (Not the armed versions, although for Molatia they could work) Basically a civ pickup truck in each nations camo.
~Afrene
http://www.armatechsquad.com/ArmA2Class/A2/vehicles/Wheeled/full/hilux1_civil_1_open.jpg
http://www.armatechsquad.com/ArmA2Class/A2/vehicles/Wheeled/full/hilux1_civil_2_covered.jpg

~Molatia
http://www.armatechsquad.com/ArmA2Class/A2/vehicles/Wheeled/full/datsun1_civil_1_open.jpg
http://www.armatechsquad.com/ArmA2Class/A2/vehicles/Wheeled/full/datsun1_civil_2_covered.jpg

#7 Retextured boat(s) for afrene and or molatia
http://www.armatechsquad.com/ArmA2Class/A2/vehicles/boats/full/Smallboat_2.jpg

and maybe a couple more things would make Duala a full fledged mod with a complete (Or complete enough) inventory for each army.

*This is not a request. This is just what I think it would take to have complete militaries for Afrene and Molatia*

Mate, what you might want to try is this. I used vilas p85 vehicles to flesh out the mech part of the Afrenian forces. I used the Polish SKOT apc. Its green and unmarked and works a treat. Alternatively you can use a BMP1. There are also plenty of trucks that have no markings on them as well.

I went this path as i was trying to create a mot. inf section for the Afrenains and the Pinz just didnt offer the protection i was looking for.


Ice please don't get discouraged by the discussions. Your islands are top notch :notworthy: (BI should hire you). It would be sad to lose a talented person such as yourself over a squabble such as this one.

Sif
Mar 30 2011, 01:14
The Afrenians look pretty awesome with the Steyr AUGs, not sure if you thought about possibly finding a better sound?

Pathetic_Berserker
Mar 30 2011, 01:38
By the way this thread has started to waiver between off topic, and critical wish list i'd say Ice has done his job perfectly, can dust off, and go to work on his next project ;)

IceBreakr
Mar 30 2011, 09:56
Nightrain tnx, much better :)

Pathetic_Berserker: I'll release one more patch when:
- coordinate system is fixed
- berghoff checks plants AI-issue (I might even exclude them from the pack)
- myke and I decide what will we do with MissileBox

I'll call it 1.92: Nitpicker Edition.

Maltti
Mar 30 2011, 10:03
One thing I like to ask from Icebreakr.. Because you´ve been saying that Duala is kind of tribute to a old Tonal addon back in OFP times. I remember when I played Tonal, it had also an african "speech" with a locals. If I remember right, the sounds/speaks was ripped from some Delta Force game. Anyway the atmosphere was very cool when those African forces actually shout and talk some african language.

Could that kind of "language pack" be possible to have in Duala, ever ?


Maltti

Liquidpinky
Mar 30 2011, 10:07
Nice work IceBreakr, your maps go from strength to strength.

IceBreakr
Mar 30 2011, 10:07
Maltti: Of course that's possible. I'll see what I can do. I also have OFP + Tonal on my harddrive ;)

sv5000
Mar 30 2011, 10:44
I'll call it 1.91: Nitpicker Edition.

:pc:

+1

])rStrangelove
Mar 30 2011, 11:00
I'll call it 1.92: Nitpicker Edition.

Haha.

You could add a new easteregg sign in the Duala villages: "Everytime you complain about addon dependancies God kills a kitten!" :D

Maltti
Mar 30 2011, 12:54
Maltti: Of course that's possible. I'll see what I can do. I also have OFP + Tonal on my harddrive ;)


Whoah, really ? That would be a perfect add to already awesome addon you have there! I´ll keep my eyes on this thread thats for sure.

Maltti

R0adki11
Mar 30 2011, 15:29
Nightrain tnx, much better :)

Pathetic_Berserker: I'll release one more patch when:
- coordinate system is fixed
- berghoff checks plants AI-issue (I might even exclude them from the pack)
- myke and I decide what will we do with MissileBox

I'll call it 1.92: Nitpicker Edition.

I look forward to the new release, i hope you work out a solution for the MissileBox for those 'like to moan' ;)

IceBreakr
Mar 30 2011, 15:31
If someone can give me info how can I "make a new language" that would be great (for my new island + faction, heh) ;) for Molatians I'll just add random shouts :)

PROTOTYPE 001
Mar 30 2011, 15:52
Combination of spanish and greek might be good. Would not be hard to get also.

2nd Ranger
Mar 30 2011, 18:18
The only thing I think is missing from this great project (that can't be filled by other addons) is a more full civilian pack. One of the good things about Tonal was it had a pretty varied set of civilians who were suitable for different time periods (that is, dressed in traditional or just plain clothing). I'm currently making some missions on Duala set during the seventies and it looks a bit odd if civilians have modern-day clothing with web addresses and stuff on them. That and there are no women.

I know IceBreakr is probably waaaay past being bothered to make anything else for Duala now, but I thought I'd put this out there anyway.

Also, as for voices, Ghost Recon: Island Thunder has a pretty decent array of Spanish OPFOR voice clips. That's what I use for combat shouts in Duala missions.

domokun
Mar 30 2011, 20:02
If someone can give me info how can I "make a new language" that would be great (for my new island + faction, heh) ;) for Molatians I'll just add random shouts :)

Try Wolfrug. After his DSAI pack.

wld427
Mar 31 2011, 01:23
Except that your missiles / bombs behave differently from other people that don't have the box. Unfair even in coop, and probably considered cheating in PvP.

IMO a model replacement / supplement, like a sound replacement, shouldn't touch config properties, such things should be seperated, so that server owners can allow replacement addons freely (optionally), while property changes are either denied, or allowed and enforced - forcing everyone equal on the server.

Now nobody actually realizes that missilebox (a model replacement/supplement),
is changing the behaviour of some of the players, but not others.

But, this is rather off-topic and a question of design, and involves a lot of mods.


your hipocracy makes me want to vomit.

Sickboy
Mar 31 2011, 07:16
your hipocracy makes me want to vomit.Your idioticy makes me laugh.
Perhaps don't respond when you have no clue what you are actually talking about.
Shame on me for actually thinking one could discuss things in a civil matter in public.

Zipper5
Mar 31 2011, 11:12
your hipocracy makes me want to vomit.
Your blatant disregard for the forum rules makes me want to vomit. Since your accumulated points would otherwise have resulted in a ban, I'll go easy on you and let you have a week off to decide whether or not you wish to be a part of this forum.

Please stay on topic, guys. If IceBreakr wishes to add or remove anything it will be his decision.

Thanks for your understanding. :)

IceBreakr
Mar 31 2011, 11:30
Since a member of Duala project % contributor (wld427) is under ban, there will be no updates for at least a week. Its time to re-think the whole matter.

Tankbuster
Mar 31 2011, 11:39
Ah. Eddie is central to one of my projects that was due out this week too. That's now on hold as well.

Fruity_Rudy
Mar 31 2011, 11:48
Since a member of Duala project % contributor (wld427) is under ban, there will be no updates for at least a week. Its time to re-think the whole matter.

Aww, perfect. Thx a lot missile-box-complaining-bunch.. i do pm regarding alice for civ_afr ice

Sickboy
Mar 31 2011, 11:59
Aww, perfect. Thx a lot missile-box-complaining-bunch.. i do pm regarding alice for civ_afr iceSorry for off-topic, but the dude is temp-banned for breaking forum rules repeatedly.
It has nothing to do with missile-box-complaining-bunch or otherwise.

Zipper5
Mar 31 2011, 12:01
^This.

Now, let this post be the last offtopic post here, please. :)

Fruity_Rudy
Mar 31 2011, 12:05
Sorry for off-topic, but the dude is temp-banned for breaking forum rules repeatedly.
It has nothing to do with missile-box-complaining-bunch or otherwise.

tbh sick, i know what you mean, i seriously cannot understand this whole offtopic thing and discussion about the addon. He is doing free content, i really appreciate that and that's it. I do understand your point..

I always thought this is the best community i've ever seen in my whole gaming-life..And it should be like that..So it would be awesome if Zip unbans him, all cool down a bit..jeez

Edit: Sorry Zipper, was meanwhile, last one

RicoADF
Mar 31 2011, 15:24
Your blatant disregard for the forum rules makes me want to vomit. Since your accumulated points would otherwise have resulted in a ban, I'll go easy on you and let you have a week off to decide whether or not you wish to be a part of this forum.
Out of curiosity, what rule/s did he break? He wasn't abusive or swearing, atleast IMO he stated his opinion. Perhaps a warning/PM about it if you found it a real issue, I don't see why it constituted ban response.*

OT: Great work on the release IceBreakr, Duala has always been one of my favoriate community islands in ArmA/ArmA II. I look forward to the next release, and if you need any help/a hand with any work on the army addons feel free to msg me and I'll do what I can :)


* note: I'm not trying to be confrontational or cause issues Zipper, I'm just trying to understand how a harmless sentence ended with a ban and request the decision be reviewed.

W0lle
Mar 31 2011, 17:00
Two guys here put their projects on hold because one guy has been temporary banned.
So now we Moderators should be careful with giving infractions/warnings because we could hit the 'wrong' guy? Sorry guys but I think now it gets laughable.

wld427 is on a 7 days post restriction for his offensive reply to Sickboys opinion. It could be seen as spam post at least, or as insulting another member in worst case. However the result would have been (another) infraction for him.
wld427 had 4 infractions in the past, this 5th one would have resulted in a 90 days ban - this happens automatically, nothing we could prevent.

So instead giving him another infraction and having him banned for 90 days, zipper gave him a 7 days post restriction - which is technically the same though.
7 days away from a forum one can survive, and there are other communication options. And I highly doubt that any work wld427 is doing for the various Mods here is organized by forum PMs.

Lennard
Mar 31 2011, 17:49
What a complete bullshit to ban someone because of that, especially someone like Wld.
What is it good for?

..sad to see all the goods this community had left leave more and more

[FRL]Myke
Mar 31 2011, 17:55
Easy W0lle,

can't you imagine that people will wait with a release so other people that have spent some vital input to the project can enjoy the full show and aren't damned to just watch and sit tight?

You might have heard of it in the past, it is called "solidarity".....rare enough these days.

Zipper5
Mar 31 2011, 17:55
What a complete bullshit to ban someone because of that, especially someone like Wld.
What is it good for?

..sad to see all the goods this community had left leave more and more
Did you even read W0lle's post? You expect us to adjust the rules just because of who it is that's breaking the rules? Once on that slippery slope, where do we stop?

Also:

§18) No public discussion on how the forum is moderated
If you have questions/complaints/comments about the forum or moderators please PM them to a moderator, we will do our utmost to reply to any that we receive. If you have an issue that you feel cannot be solved by another moderator then please PM the head moderator (Placebo) (http://forums.bistudio.com/member.php?u=9860), he will be happy to look into the matter. You may also ask your questions in the "Ask a mod" (http://forums.bistudio.com/showthread.php?t=72059) thread; however that thread is not to be used to attack/rant against specific moderators or about specific rules but more for questions/answers.
And let this be the end of this discussion in this thread. If you need to discuss it further then you should know by now the appropriate channels to go through. Thank you.

Bjorn Bakker
Mar 31 2011, 19:59
suggestion for the afrenia side

some trucks ( p85 west german truck will do fine )
maybe some toyota pickups ( just like chad - lybia war )

and for the molation side the

zu 57 that gife that tonal feeling to it

oh on the map on the molatian side of the border there is a prisoncamp
but it can not be opened ( maybe this on purpose for containing npc's inside i dont know )

btw

Big Ideas are so hard to recognize, so fragile, so easy to kill. Don't forget that, all of you who don't have them. (John Elliot, Jr.)

NZDF CRASH
Apr 1 2011, 06:47
Ice will help you out with trucks if you choose some for a future patch, dont think unimogs i have will fit well however need something older.

anc
Apr 3 2011, 13:27
If someone can give me info how can I "make a new language" that would be great (for my new island + faction, heh) ;) for Molatians I'll just add random shouts :)

Portuguese. lol :yay:

Best regards

rtka1234
Apr 5 2011, 11:02
hi can someone make some survival type mission for this island?:confused:

GossamerSolid
Apr 5 2011, 18:24
Hey there IceBreakr I finally got a chance to test out the new units in Duala 1.91. I've found a few small issues that I'd like to report:

Molatian Su-24
- Back left engine's fire texture is missing (Picture (http://img217.imageshack.us/img217/8728/arma2oa2011040514071608.png))

Molatian T-55
- When crew is turned out, they are invisible (Picture (http://img862.imageshack.us/img862/6632/arma2oa2011040514110215.png))
- First person in loader seat is a little wonky (Picture (http://img684.imageshack.us/img684/6922/arma2oa2011040514110688.png))

Afrenian Leopard 1A5
- When firing Gunner's Coaxial MG, smoke comes out of the commander's MG as well (Picture (http://img842.imageshack.us/img842/6238/arma2oa2011040514115556.png))
- There isn't any kickback from firing the main gun (Turret pushing back, moving the tank a bit, etc)

These aren't meant to be rude, it's purely constructive criticism. I'm just trying to help this addon be even better than it already is. If these issues were already reported, I appologize!


I have a few suggestions as well:

- Mi-8 reskin for the Molatians. They don't have any form of transportation other than land units
- M113 for the Afrenians. Other than the leopard, they have no other form of armor to provide a support role.


Thanks for all your hard work Icebreakr (and people that made some of the addons included). Keep it up!

Sif
Apr 5 2011, 18:51
I have a few suggestions as well:

- Mi-8 reskin for the Molatians. They don't have any form of transportation other than land units
- M113 for the Afrenians. Other than the leopard, they have no other form of armor to provide a support role.


Thanks for all your hard work Icebreakr (and people that made some of the addons included). Keep it up!

I think the Molatians would probably look better in the Mi-17 in my opinion. Have a camo pattern like this (http://www.defence.pk/gallery/data/703/PAF-Mi-17.jpg). Overall I think the Mi-17 doesn't get used enough for whatever reason. It's a solid helicopter that's so under used with mods. :confused:

Really gotta agree with the M113 idea, I find myself giving the Afrenians one of them and they honestly do fit together. I think a camo pattern sort of like this (http://3.bp.blogspot.com/_Ww9WsZDjDQo/SLNHBmB_WkI/AAAAAAAAAqs/ZgfT5FVvjy4/s400/m113a1aj_10.jpg) would be nice.

R0adki11
Apr 5 2011, 18:57
I think the Molatians would probably look better in the Mi-17 in my opinion

You do know that a Mi-17 and Mi8 are the same Chopper. But i do like the idea of some other options for either sides. :)

GossamerSolid
Apr 5 2011, 19:08
You do know that a Mi-17 and Mi8 are the same Chopper. But i do like the idea of some other options for either sides. :)

Just gotta get somebody to help contribute the textures. Luckily both Mi-8 and M113 by BIS have hidden selections so if a texture artist could provide textures, we wouldn't need to hack the model or get a 3rd party model.

Darkhorse 1-6
Apr 5 2011, 19:28
@<hidden> - IceBreakr already has specific camo patterns for the Molatians and Afrenians.

IceBreakr
Apr 5 2011, 21:36
Thanks for the reports. AFAIK there is no M113 in A2 (only OA) and this project doesn't require Arrowhead, so I need a new APC. Maybe I can convert the A1 one...

Xeno426
Apr 5 2011, 22:03
You do know that a Mi-17 and Mi8 are the same Chopper. But i do like the idea of some other options for either sides. :)
Mi-17 is an export version of the Mi-8M. The most notable difference is that the tail rotor is on the port side instead of starboard side.


Thanks for the reports. AFAIK there is no M113 in A2 (only OA) and this project doesn't require Arrowhead, so I need a new APC. Maybe I can convert the A1 one...
By this point everyone should be able to get CO. It's only ~$35 online; that's two games for 2/3 the price of Black Ops! Cheap!

Darkhorse 1-6
Apr 5 2011, 22:04
PRACS had the M113 in A2, and there are also... http://www.armaholic.com/page.php?id=6715

and Vilas might have one.

.kju [PvPscene]
Apr 6 2011, 05:12
CSLA has one too

IceBreakr
Apr 6 2011, 05:53
I already got one (M113A2) from Eddie. Thanks guys.

sv5000
Apr 6 2011, 10:10
What about asking Vilas for a lend of a Marder for the Afrenians, works well with the Leopard and it uses basically the same parts so for a small cash strapped nation it would seem ideal?

Its also a better match against the BMP2 (weapons etc)

sirios8327
Apr 6 2011, 21:00
hi all

i hope this is the correct place how i can post the problem that we have....

also we try to run ur duala map on the server (v1.91 whit cba and glt_misslebox) and when we will start a mission, we becae the follow post in the server log

Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.ibr_isladuala
ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @<hidden> cannot be localized client-side - move to global stringtable

^^what is that? we dosnt use this mp_deathmatch mission or so... and was is ibr_isladuala (i din t find this in the folders local/server and download file)

the server we have is up to date ....

pls guys help me we try and try and try to run this map and we dosn t found this problem:(

thx sirios83

Grub
Apr 6 2011, 21:40
Are you running stand alone OA?

sirios8327
Apr 6 2011, 21:40
no arma2 and arrowhead (CO)

Missing addon dedected deleted.ibr_isladuala <- (SERVER LOG FILE)

Grub
Apr 6 2011, 21:49
from memory ibr_isladuala is plant related.

check your addons folder to make sure you have them all

brg_africa.pbo
ibr_dtowns.pbo
ibr_plants.pbo

sirios8327
Apr 6 2011, 21:57
i check them and all files are in the addon folder....

when i play this map at local host is all ok but when i will start a mission on a dedi server go nothing and we became this massage in the log file:confused:

Fruity_Rudy
Apr 7 2011, 12:39
i check them and all files are in the addon folder....

when i play this map at local host is all ok but when i will start a mission on a dedi server go nothing and we became this massage in the log file:confused:

if you donwloaded the full package from ice's page (1.91) you're good to go. My first question would be, what kind of mission is that? Cause every mission has it's required addons in the mission.sqm. So maybe if you host it, you have it on your hard drive, but on ded. server you don't (cause you didn't upload via ftp) ..Try to de-pbo the mission and look into it's mission sqm.

Maybe the mission creator forgot to turn off on of his addons, so you need that special one too, and not only the ones which should be the "real required" ones :)

sirios8327
Apr 7 2011, 17:52
we downloaded the map from armaholic....yes the full 1.91

i had played in a host (from my hdd) war on duala, warfare benny and any other (all missions on my hdd). and all works fine

but the same dosn t work on our ded server (uploaded via scp)
and where i can became this file?

ahh and i try it over the six updater to download the map and it is all the same....

IceBreakr
Apr 8 2011, 08:48
Send me mission to check it out on our server.

sirios8327
Apr 8 2011, 08:50
ok in the missions we found a ibr_isladuala , we try to change that but no occur

wait i send u the link here : warfare benny 2.068 (http://dev-heaven.net/attachments/download/11563/WarfareV2_068Lite.zip)

Fruity_Rudy
Apr 8 2011, 09:05
ok in the missions we found a ibr_isladuala , we try to change that but no occur

wait i send u the link here : warfare benny 2.068 (http://dev-heaven.net/attachments/download/11563/WarfareV2_068Lite.zip)

well i'm at work i can't look into that atm. Stupid question ,but is your server updated? so only pbo's from 1.91 ? maybe the mission wants the pbo's from the old duala version. So if your server is running the new ones, you can't play. And maybe on your harddrive, in your @<hidden> folder, you got both, old version and new version, cause when i remember right, they got different names, so you're able to play it..

you should delete the ibr_isladuala line in the required addons class in the mission.sqm under addons[] and addonsAuto[] , then delete all the old duala files from your @<hidden>\addons\.... - folder, so you only have the "new" 1.91 files, then go to editor with @<hidden>(1.91) launched as the ONLY addon. in the editor hit save and save to multiplayer missions. Then it should auto-add the new duala version as the only required addon.

Edit: it's just a guess, i can't repro.. did you port BE lite to Duala , or who did that??

sirios8327
Apr 8 2011, 09:12
on the server is only run 1.91 , on our hdd is only run 1.91 NO older visions before(deleted before)

ok fruity rudy i try it with the editor... i give u a feedback

Fruity_Rudy
Apr 8 2011, 09:15
on the server is only run 1.91 , on our hdd is only run 1.91 NO older visions before(deleted before)

ok fruity rudy i try it with the editor... i give u a feedback

Well if you are the one who ported the mission to duala, there is no need to try it in the editor, cause you only have 1.91. Then i cannot help, sorry

Buga
Apr 15 2011, 12:00
Dear IceBreakr, thanks for your work.

I would also like to make some comments and suggestions.


* IMHO, for the main assault rifle of Afrenians, G-3 or FN-FAL would be a more realistic choice. These two are the most popular western rifles used in sub-Saharan Africa.

* Regarding aircraft. In relatively small areas, as Duala is, attack helicopters and other close-air support aircraft would play a greater role than supersonic jets. IMHO, Mi-24s and Su-25s would do well for both sides, as it is not unusual to see a mixture of Soviet/Western hardware used in Africa.

* Light armored wheeled vehicles and improvised civilian pick-ups also seem to be widely used in there.

* Molatian soliders should have some helmets and other headgear. In fact, a standard PASGT helmet (with or without cover) could be a good option, as it seems to be popular even with those of the African armies that have used Soviet/Chinese equipment.
http://img148.imageshack.us/img148/7130/africansoldiersfromrwanne3.jpg
http://img291.imageshack.us/img291/4263/3009648ab0.jpg


* Both sides' tank crews should have suitable helmets.

* Some commando units on both sides would be welcome, like these, for example

http://img187.imageshack.us/img187/6932/80197835ig6.jpg



* High ranking officers and female civilians would also be interesting.

Kind regards.

Sif
Apr 15 2011, 18:30
Honestly the way those guys look right there in that picture for those commandos look pretty much like Molatians camo.

Thani '82
Apr 15 2011, 20:19
I don't think IceBreakr or anyone onboard on his team of fellow-contributors are about to change the Molatian army units anytime soon.

This was said some time ago, and clearly should not be expected due to IceBreakr's private time spending with his newborn child to care for.

But what I still hope for, is to one day see some kind of appropriate head-gear appear on Molatian units (all besides the Molatian officer)

What I was thinking of is something along these lines:

foot-soldiers wearing MolCam combat-caps, tank-crews wearing the light-brown colored CDF type Tank-helmet.

Officers should be the only ones wearing berets, apart from perhaps indeed something like commando's, to make these stand out from regular soldiers.

But ya, only time will tell if anything is going to be done with such polite meant suggestions. But again: Don't expect anything soon. Real life always comes first. So good luck, and much fun with the kiddo Ice!

IceBreakr
Apr 15 2011, 20:27
Err... I'm taking notes on everything guys. And Thani, its not due 'til August ;)

Sif
Apr 15 2011, 20:27
Good luck with that little tot of yours, Ice.

Thani '82
Apr 15 2011, 20:56
And Thani, its not due 'til August ;)

It will be August before you know it! But yeah, thanks alot for everything you and your team, and fellow-contributors had made so far! :)

IceBreakr
Apr 21 2011, 16:06
I did a lot of changes in the recent week. I'm waiting on Berghoff to check the "AI Issue" with the foliage of his and I'll release an update then. Same goes for Lingor...

p.s. any clue where to get a proper MLOD of a helmet?

NoBrainer
Apr 21 2011, 19:50
w00t!!

<3

Maltti
Apr 26 2011, 08:30
One thing I like to ask from Icebreakr.. Because you´ve been saying that Duala is kind of tribute to a old Tonal addon back in OFP times. I remember when I played Tonal, it had also an african "speech" with a locals. If I remember right, the sounds/speaks was ripped from some Delta Force game. Anyway the atmosphere was very cool when those African forces actually shout and talk some african language.

Could that kind of "language pack" be possible to have in Duala, ever ?


Maltti


Any thoughts at the moment if this could be true at some point ?

Maltti

Banshee
Apr 28 2011, 17:07
Since when is @<hidden> another dependency of Isla Duala? That issue kept our people crashing or beeing kicked from the server.

Is there a place where you announce that stuff so I can fetch an RSS? It'd be nice to know in advance so we can prepare the server. :)

I'm not downgrading the work you and others do on Isla Duala. It's an awsome map. So great that we built our training mission on it with a lot of shooting ranges, parcours and all that.

But if it freaks out and makes people to crash, it's not good. :) Looking forward to some sort of solution for that.

(Btw. the server catched updates for isla duala with brg_africa.pbo in the @<hidden> dir. But people have to fetch @<hidden> trough Sixupdater manually. It's not included in their download/update for @<hidden> Intended?)

Thanks for your help and the awsome island. :)

Robalo
Apr 28 2011, 17:43
@<hidden>: Duala has always required Berghoff's African Foliage (brg_africa.pbo),
and it really doesn't matter in which mod folder it's in, as long as the server admin has allowed the 3 .bikey files on the server: brg.bikey, ibr.bikey, ibr_duala191.bikey

(brg_africa is required for at least 3 islands on SU network so it makes sense to keep it in it's own modfolder instead of duplicating it for each island)

Darkhorse 1-6
Apr 28 2011, 19:42
@<hidden>: Last time I checked brg_africa was included in the RAR/7z, so the issues your having would probably be related to how the Six Updater divided it.

jonneymendoza
Apr 29 2011, 12:11
great island well done

IceBreakr
Apr 30 2011, 16:28
Banshee: emmm... Berghoff did the African Foliage *for* Duala at first and many others used it for new projects after that. So its been included since the first (0.99beta I believe?) release?

Anyway, I'll ask him what is the deal with the AI issue couple of guys reported. And new version is coming after that.

DJ_Barney
May 1 2011, 09:24
I'll be donating to you for this when I have some funds. You certainly deserve it :D. I could write a poem about that Leopard tank.

I got this working last night for the first time. I have had difficulty getting any of my addons working. I finally scrapped "-mod=" and just used the expansions menu.. viola ! All addons loading now.

I have some missions downloaded that I need to try ... but is there anything out there that populates the entire Island ? I know I could do this in the editor but I don't know enough about it to do this yet. Civilian vehicles driving between towns ? Jets in the sky ? On going life that you can just watch while being a tourist.

IceBreakr
May 1 2011, 14:25
Latest issues still open. If you know how to fix something, lemme know.
http://dev-heaven.net/projects/ibr-isla-duala/issues?set_filter=1

RobertHammer
May 1 2011, 14:34
Nice idea to add Gazelle's - they will be in upcoming update?

IceBreakr
May 1 2011, 15:58
jonneymendoza, DJ_Barney & others: thanks, I'm glad you like the project. Mind that there are other people helping me out with the units, objects and stuff - Vilas made that crazy cool Leopard and Wld427 from PRACS made it workable for me, all I did was the new leo skin and recheck of RL vs Sim parameters.

RH: Yup, only if I managed to arm them (help?) with gunpod and TOW launcher ;) Since Iraq is getting 6 new SA.342Ms I'm thinking of giving them out to Molatia (with similiar skin (http://rpmedia.ask.com/ts?u=/wikipedia/commons/thumb/c/c9/Aerospatiale_SA-342L1_Gazelle.jpg/120px-Aerospatiale_SA-342L1_Gazelle.jpg)). Or maybe a Hind and Gazelle for Afrenians? Haven't decided yet.

desmondb
May 1 2011, 16:42
if your trying to decide between the Hind and the Gazelle, while the Gazelle would be very cool...I'd vote Hind because in its current state the Afrenian Army has to walk into battle, some type of aircraft that can transport at least part of a squad would be a very welcome addition

1in1class
May 1 2011, 16:56
Or both:teeth: Liking the Gazelle but you could always just do an reskin on the hind part, dont know about the Gazelle part. Trouble did one but it really needs some fixing up, top blades, rotor blades just to say few. If you can get in touch with him im sure you guys could come up with some goods. On the Afrenian Army, think in the next update we could see them with different weapons instead of the AUGs?

SigintArmA
May 1 2011, 17:20
Hehe 1in1class ^^ If you look at the Dev-Heaven thing he says it's the one from Trouble he's working on :P At least thats what I read into it when I read 'Incorporate Aérospatiale Gazelle by Trouble into both armies.' Hehehehe ^^

1in1class
May 1 2011, 18:39
Oooo, lol. Did not know it was in the works for both armies. Thats good news:wink_o: Thanks for the info:smileee: Hope to see the Afrenian Army have some AK's or FN's, even the M16s for there main arsenal to replace them AUGs.