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View Full Version : DebugFSM lines in arma2.rpt



NoRailgunner
Sep 27 2009, 10:24
I played some of default Arma2 missions and the rpt file got filled with many lines of "DebugFSM" (~10MB) mainly those are:
DebugFSM: 2,-1 "agony" condition: 0 ""
DebugFSM: 2,-1 "ca\Modules\AIS\data\fsms\agony.fsm" state: 3 "A_T___E_A_S_E"
DebugFSM: 3,-1 "agony" condition: 6 ""
DebugFSM: 3,-1 "ca\Modules\AIS\data\fsms\agony.fsm" state: 25 "AIS_Agony_Freeze"
and others with "animation".
What does those lines really mean - bugged FSM/AI or mission design?

Alex72
Sep 27 2009, 14:13
I did notice some FSM lines in my RPT as well. Unfortunatelly i have no idea what mission/addons etc i was running. But it was the first time i saw it with the latest patch.

MadDogX
Sep 28 2009, 06:03
All that "agony" stuff sounds like it's being caused by the advanced wounding modules.

Deadfast
Sep 28 2009, 09:02
Yeah, Modules\AIS is the injury system.

NoRailgunner
Sep 28 2009, 09:31
Simple to repro - play Counterattack and Bear Rising.
Just wonder if BIS devs have time and like to play & use Arma2 or do they "only" produce content?

Edit:
More things seems to be screwed up with latest beta :confused:
got 17MB only playing with vanilla Arma2 beta

DebugFSM: 89,-1 "System for Including Land Vehicles Into Environment" condition: 1 ""
DebugFSM: 89,-1 "ca\modules\silvie\data\fsms\silvie.fsm" state: 7 "Wait_2s"
DebugFSM: 41,-1 "Ambient Life In Civilian Environment" condition: 1 ""
DebugFSM: 41,-1 "ca\modules\alice\data\fsms\alice.fsm" state: 9 "Wait"
DebugFSM: 273,-1 "Idle Special Anim" condition: 0 ""
DebugFSM: 273,-1 "CA\animals2\Data\scripts\idleSpecialAnim.fsm" state: 3 "set_Timer"

...and all time favourite lines eg:
Error: cannot load sound 'ca\dubbing\global\radio\female03\cz\numbers\one2.wss', header cannot be loaded.

Would be really nice if BIS will fix issues with all modules and dont "forget"/drop it because of OA development.