View Full Version : Island destroys chernarus clutter
I hav a small problem with my Island. Whenever i mount it as an addon, i have no clutter on Chernarus. Does this happen to be from having the same texturenames like cr_skala... etc.?
Any ideas?
[APS]Gnat
Sep 27 2009, 00:26
You are obviously using the default or sample config file.
You will have to do you're own Clutter configs, like below.
I don't think you have to change the texture names, just make new the new various Clutter configs.
class Clutter {
class GSGrassDryBunch : DefaultClutter {
model = "ca\plants2\clutter\c_deadGrassBunch.p3d";
affectedByWind = 0.35;
swLighting = 1;
scaleMin = 0.4;
scaleMax = 0.7;
};
class GSGrassDryLongBunch : DefaultClutter {
model = "ca\plants2\clutter\c_grassDryLongBunch.p3d";
affectedByWind = 0.35;
swLighting = 1;
scaleMin = 0.6;
scaleMax = 1.1;
};
class CfgSurfaces {
class Default {};
class Water {};
class GSGround : Default {
access = ReadOnly;
files = "deepdesert*";
rough = 0.1;
dust = 0.2;
soundEnviron = "dirt";
character = "GSSparseGrassClutter";
soundHit = "soft_ground";
};
class GSGravel : Default {
access = ReadOnly;
files = "desert1*";
rough = 0.1;
dust = 0.35;
soundEnviron = "gravel";
character = "GSHeatherClutter";
soundHit = "hard_ground";
};
class CfgSurfaceCharacters {
class GSSparseGrassClutter {
names[] = {"GSGrassDryBunch"};
probability[] = {0.07};
};
class GSGrassClutter {
probability[] = {0.95, 0.02, 0.03};
names[] = {"GSGrassDryBunch", "GSGrassDryLongBunch", "GSAutumnFlowers"};
};
class GSHeatherClutter {
probability[] = {0.1, 0.25, 0.07, 0.03};
names[] = {"GSBlueBerry", "GSHeatherBrush", "GSGrassDryBunch", "GSWeedSedge"};
};
Hm... thats what i did:
class clutter {
class BTGrassTall : DefaultClutter {
model = "ca\plants2\clutter\c_GrassTall.p3d";
affectedByWind = 0.4;
swLighting = 1;
scaleMin = 0.7;
scaleMax = 1.0;
};
........
class CfgSurfaces {
class Default {};
class Water {};
class BTHeideKraut : Default {
access = ReadOnly;
files = "cr_Hlina_*";
rough = 0.11;
dust = 0.1;
soundEnviron = "grass";
character = "BTHeatherClutter";
soundHit = "soft_ground";
};
.......
class CfgSurfaceCharacters {
class BTGrassClutter {
probability[] = {0.79, 0.1, 0.1, 0.01};
names[] = {"BTGrassCrookedGreen", "BTGrassCrooked", "BTAutumnFlowers",
"BTWeedDead"};
};
......
maybe i have to rename the groundtextures and the rvmat too, as it seems you have used custom texturenames.
thanks anyway
[APS]Gnat
Sep 27 2009, 13:46
I thought not, because I was using the default Utes Clutter and it was striping all Utes of clutter, so I changed it and the issue disappeared.
But maybe it is the textures .....
Use your OWN config,texture,clutter,surface Names and you wont have such proples...stuff i pray since a1.
[APS]Gnat
Sep 27 2009, 13:59
.... such proples...stuff i pray since a1.
You only just get home from a hard night in the bars? lol :p
Ok.. i renamed the groundtextures, rvmat and the corresponding paths in the configs.
Everything works fine now
thanks:yay:
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