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View Full Version : GDT Mod Helicopter Weapons by HeinBloed



.kju [PvPscene]
Sep 25 2009, 07:36
http://www.armaholic.com/datas/thumbs/3-gdtmod_helicopter_weapons-arma2.jpg

HeinBloed:

This addon changes the use of the helicopter weapons for the AH1Z, Ka52 and Mi24.

- Pilot can use the gunner weapon optics when gunner is AI or nonexistent.
- Auto lock on on vehicles for guided missiles deactivated. There are two fire modes for guided missiles:
1. Manual guidance.
2. Laser guidance with Laser-Seeker for lock on on Laser Designator targets

9NiF8BBxpNo

Download:
gdtmod_helicopter_weapons_arma2.zip (http://www.gdt-server.net/www1/index.php?site=forum_topic&topic=192) (15 KB)

armaholic mirror (http://www.armaholic.com/page.php?id=7374)

NeoJD[NY]
Sep 25 2009, 10:46
Looks awesome
But if i use this, is they AI still able to shoot enemy tanks ect. in Singleplayer. YOu know when iam on the ground and get my fire support or something.

:)

.kju [PvPscene]
Sep 25 2009, 11:28
AI behavior is not affected from what I can tell.

Rain_Spyder
Sep 25 2009, 19:38
woo, thank you for this! My single player experience has just gotten more enjoyable.

rd2030
Sep 25 2009, 19:39
This is exactly what ive been waiting for.
Armaholic mirror isnt working tho

Rogue_Trooper
Sep 25 2009, 19:55
Armaholics is expierencing some router problems they have been up and down all day mate ;)

Drew
Sep 25 2009, 20:06
that video is fuckin awesome

rx8sinner
Sep 27 2009, 02:04
Downloaded this today and went to try it on a server and it wasn't working, am I doing something wrong? It says if tried in a server to go to gunners seat first. Did that then tried, when I went to try it and I hit the optics key, it switched to manual fire, and zoomed slightly. But it would not show cross hairs and the M197 would not change where it was aiming. Am I doing something wrong?

Onine
Sep 27 2009, 05:14
This mod works fine altho i have to use the 0 on the numpad Key to shift to gunner seat and back My only prob is this works for stock choppers and totally mucks up addons that use the same ammo like the Ka 50 or Mi 28

rd2030
Sep 27 2009, 10:18
Pity it doesnt work with the FLIR mod

Guttersnipe
Sep 27 2009, 11:20
Super mod - been hoping for something like this for ages, thanks man!

Any chance of something similar for Arma1 ? (greedy, I know ;) )

InFireBaptize
Sep 27 2009, 15:47
Downloaded this today and went to try it on a server and it wasn't working, am I doing something wrong? It says if tried in a server to go to gunners seat first. Did that then tried, when I went to try it and I hit the optics key, it switched to manual fire, and zoomed slightly. But it would not show cross hairs and the M197 would not change where it was aiming. Am I doing something wrong?

same problem here, can't get my chopper reticle to align with it. A guide would be nice on how to use it!

HeinBloed
Sep 28 2009, 10:00
Downloaded this today and went to try it on a server and it wasn't working, am I doing something wrong? It says if tried in a server to go to gunners seat first. Did that then tried, when I went to try it and I hit the optics key, it switched to manual fire, and zoomed slightly. But it would not show cross hairs and the M197 would not change where it was aiming. Am I doing something wrong?

There is a malfunction for players with a blank character in the name.
I have finished a new version, but i need time to test it in multiplayer.

CombatComm
Sep 28 2009, 10:15
Can you please help me bro! This is one of my fav mod ideas out yet but everytime I hit the optics button it just zooms in. Dosent switch or anything. is there another mod conflicting or something? The config is in dta folder and everything is in the right place. I use Arma II launcher instead of the shortcut method but that shouldent be the prob.

HeinBloed
Sep 28 2009, 11:39
Do you see the "Laser-Seeker On" entry in the action menue?
Does your in-game-name has a blank character?

YES and YES = Please wait for the updated version.

If you don't see the "Laser-Seeker On" action menue the addon is not active.
Thanks to the Extended Event Handlers there should be no such conflicts.


The config is in dta folder
config?
dta folder?

You should use a Modfolder (http://community.bistudio.com/wiki/Modfolders)

rd2030
Sep 28 2009, 15:10
Any chance this can be made compatible with the FLIR mod?

HeinBloed
Sep 28 2009, 23:14
Any chance this can be made compatible with the FLIR mod?

I have checked the FLIR mod. It is compatible. But the FLIR mod does not work as pilot.


New version:
gdtmod_helicopter_weapons 1.01 (http://www.gdt-server.net/www1/index.php?site=files&file=63)

Changelog 1.01
Fixed: Malfunction for players with blank character in the name.
Fixed: Missile was going out of control when launched while aiming steeply.

Binkowski
Sep 29 2009, 00:18
Thanks for the update HeinBloed. Downloading now.

InFireBaptize
Sep 29 2009, 11:40
ok, i see the laser seeker on in action menu, i switched to on and all i hear is beeping. How does it work? would someone need to laser designate a target so we can have a lock?
The optic, all i can use with it is the gun but not the missile! is that how it supposes to work?

Buliwyf
Sep 29 2009, 15:50
ok, i see the laser seeker on in action menu, i switched to on and all i hear is beeping. How does it work? would someone need to laser designate a target so we can have a lock?
The optic, all i can use with it is the gun but not the missile! is that how it supposes to work?

Without laser seeker you have control about the rocket with your mouse and with laser seeker you are able to lock on lasertargets.

:rolleyes:

CombatComm
Sep 29 2009, 20:32
I would have giving up with other mods but the realistic movements of these missles is somethign I need! Wow I cannot figure this out bud. I have NEVER had a problem with uploading mods with the Arma II loader. This is the first one that im having problems with. I just downloaded and put all PBO files into @<hidden>/addons and I get no action menu! Is there anyone that had similar problems? Anything you can think of hien?

InFireBaptize
Sep 29 2009, 21:09
I would have giving up with other mods but the realistic movements of these missles is somethign I need! Wow I cannot figure this out bud. I have NEVER had a problem with uploading mods with the Arma II loader. This is the first one that im having problems with. I just downloaded and put all PBO files into @<hidden>/addons and I get no action menu! Is there anyone that had similar problems? Anything you can think of hien?

you're most likely not using one of these choppers;

This addon changes the use of the helicopter weapons for the AH1Z, Ka52 and Mi24.

CombatComm
Sep 29 2009, 21:17
No sir, I realized that.I used the AH and the Mi24. I have extended event handlers so I dunno why this would conflic with other mods

Drew
Sep 30 2009, 06:33
This addon works correctly with the Comanche if the player is in control of the pilot seat, if the AI is control of the comanche it will not fire weapons with this mod. :D if we could get this to work with the ka50 addon, that would be superb :D

CombatComm
Sep 30 2009, 18:03
OK just for everyones reference, the mod was conflicting with another one. Im n not sure which one but I will use process of elimination and let everyone know. AWSEOME MOD, thankyou!

Upon further inbestigation this mod conflicts with the countermeasures addon.

rx8sinner
Oct 4 2009, 07:08
Alright, I've only one complaint with this mod. In my experience with it. It renders any AT missile practically useless. I've notice it is extremely inaccurate. Granted it makes the M197 much more useful as a solo pilot. But if you need to get into an area with AA and cannot accurately target the AA your pretty much done.

In my experience with this mod, the missle travels nothing like in the video. Infact it mostly just spirals toward where its aiming, but never straigtens out. And i'd say 1 missile out of 8 hitting within 25 yards of the target is probably the best I get. I'm lucky to even get that close. Seems the accuracy needs to be bumped up, and I can't figure out how to do that, i've tried looking through your configs in the pbo.

weildguus
Oct 4 2009, 09:21
this mod is for coop gameplay,so find some force recons which are marking the target for u with LD

rd2030
Oct 4 2009, 09:53
Alright, I've only one complaint with this mod. In my experience with it. It renders any AT missile practically useless. I've notice it is extremely inaccurate. Granted it makes the M197 much more useful as a solo pilot. But if you need to get into an area with AA and cannot accurately target the AA your pretty much done.

In my experience with this mod, the missle travels nothing like in the video. Infact it mostly just spirals toward where its aiming, but never straigtens out. And i'd say 1 missile out of 8 hitting within 25 yards of the target is probably the best I get. I'm lucky to even get that close. Seems the accuracy needs to be bumped up, and I can't figure out how to do that, i've tried looking through your configs in the pbo.

Have u tried the new version in the first post? Its supposed to fix the missile accuracy.Also the missile screwed up in the old version when you were shooting from a steep angle. So fly a little lower, the missiles will fly more horizontal and swirl less. Or try the new version.

HeinBloed
Oct 4 2009, 10:18
There are three situations where the missile can getting inaccurate.
1. If i aim to fast (mpving the mouse to fast). In this case the missile will completely get out of control. That was my intention.
2. On low FPS. In this case the steps for flightpath correcting are not enough for a smouth flight.
3. If i use a addon which is modifying the missiles to.

Tarmak
Oct 4 2009, 12:27
Very immersive mod !

congratulation HeinBloed ;-).

Is it possible to do it for plane also ?

rx8sinner
Oct 5 2009, 03:27
I was having a great deal of accuracy issues when on single player in the editor, I put a tank down range, I hovered, engaged the tank with the hellfires.

Tank was empty, was only for testing the mod. The missle would not seem to straighten out. Mouse was stationary and so on.

Drew
Oct 5 2009, 05:51
I'm havin fun with this, thanks

CombatComm
Oct 5 2009, 11:19
love the mod but i do have to say it is a bit innacurate. No low fps or mods and the mouse is str8. maybe a light tweak.

Protegimus
Oct 5 2009, 19:57
Really enjoying this, it is a great mod.
No problems with accuracy of weapon aim, missiles track perfectly.

One question that you've probably already looked at - any way to isolate the mouse input to weapon aiming while in the gunner view?

Onine
Oct 16 2009, 13:31
Really enjoying this, it is a great mod.
No problems with accuracy of weapon aim, missiles track perfectly.

One question that you've probably already looked at - any way to isolate the mouse input to weapon aiming while in the gunner view?

Ive found using the * key on the numpad can help isolate the mouse imput to just the weapon also stops the helo from spinnin about to some degree
(4 thos that messed with the control config the * key is free look mode )

Hatsune Miku
Nov 30 2009, 05:37
Is there any way to re-enable irLock properly so that it seeks the target besides removing the mod? It's somewhat impractical for myself as this relies on viewdistance, which I can't set as high as I would like to. I love being able to use the cannon, but if I lose AT capability from range, I'm not much good.

.kju [PvPscene]
Nov 30 2009, 06:25
Make a config addon and via cfgPatches dependencies loaded after this addon.

luap
Jun 1 2010, 05:22
@<hidden>
@<hidden> for the post.

Just a thanks for the work on this mod.

Been using this great kick ass of a mod for many months now with great joy :D

Lao Fei Mao
Jun 1 2010, 06:13
Does GDT has the function:when you are aiming by weapon's ironsight or aimpoint, you can still look around by press "Alt" ? I have ever notice such function in one of youtube video clip, it's very useful and cool. But I never found a addons to fulfill such function.

Flatfoot
Jul 19 2010, 04:48
GREAT MOD, Thankyou. just wondering if there are any plans to update it to operation arrowhead?