Sumrak
Sep 20 2009, 09:49
FIXED
Hi, i have big problem with some objects on my island.
In ArmA 1 was all OK, since ArmA II, i located, after first try of my mod, main 2 issues with some objects.
Problematic objects are absolutelly fine in Visitor and Oxygen (= in buldozer works these objects fine). But, if i test ingame, it is horrible - as i said, i located main 2 issues
1) ArmA II have problems with resLODs in my 2 models
First my model of church, there are white flashes and if i look on detail of these flashes, whole screen blinking and after moment CTD.
Here is some examples:
Church in Oxygen - http://download.nightstalkers.cz/arma2/i_kos.jpg
Church in Visitor - http://download.nightstalkers.cz/arma2/i_vis_kos.jpg
Church ingame - http://download.nightstalkers.cz/arma2/i_kos_in1.jpg and http://download.nightstalkers.cz/arma2/i_kos_in2.jpg
Weird thing is, that in ArmA2.rpt is only 1 note about this model - SW keep height animation used for nst\ns\build\ves\kostelik_final_2122.p3d - no warnings/repots during flashes..
Otherwise, geometry, memory lods work fine, i can enter "invisible" building and i can use ladder..
Second model is big building without roof..
Detailed resolution lod not work, ArmA2 reports "Vertex Buffer too small (23276<16384)" (a lot lines of this error).. geometry again fine.
Building in Oxygen - http://download.nightstalkers.cz/arma2/i_bez.jpg
Building in Visitor - http://download.nightstalkers.cz/arma2/i_vis_jzd.jpg
Building ingame - http://download.nightstalkers.cz/arma2/i_jzd_in_2.jpg and low poly lod http://download.nightstalkers.cz/arma2/i_jzd_in_far.jpg
2) Weird model mapping
This bug is frequently, mapping is fine in buldozer (o2 or Visitor), in game is horrible - it seems, that ArmA II select 1 texture, used by model, and with this texture map by uv whole model..
For example this: http://download.nightstalkers.cz/arma2/i_jzd_in_1.jpg or http://screenshot.xfire.com/screenshot/natural/65e3c600a6d9c7b5eddcd9bf65624301e66898c4.png (don't look on the washing machine in container :D - that was fixed :))
This bugs have a small part of my models, i don't understand, why is some model OK and some no..
EDIT: I located, that all buggy models have same warning in ArmA2.rpt like this
SW keep height animation used for nst\ns\misc\kont\kont3.p3d
FIXED
Anyone know, where is problem?
Thanks, Sumrak.
Hi, i have big problem with some objects on my island.
In ArmA 1 was all OK, since ArmA II, i located, after first try of my mod, main 2 issues with some objects.
Problematic objects are absolutelly fine in Visitor and Oxygen (= in buldozer works these objects fine). But, if i test ingame, it is horrible - as i said, i located main 2 issues
1) ArmA II have problems with resLODs in my 2 models
First my model of church, there are white flashes and if i look on detail of these flashes, whole screen blinking and after moment CTD.
Here is some examples:
Church in Oxygen - http://download.nightstalkers.cz/arma2/i_kos.jpg
Church in Visitor - http://download.nightstalkers.cz/arma2/i_vis_kos.jpg
Church ingame - http://download.nightstalkers.cz/arma2/i_kos_in1.jpg and http://download.nightstalkers.cz/arma2/i_kos_in2.jpg
Weird thing is, that in ArmA2.rpt is only 1 note about this model - SW keep height animation used for nst\ns\build\ves\kostelik_final_2122.p3d - no warnings/repots during flashes..
Otherwise, geometry, memory lods work fine, i can enter "invisible" building and i can use ladder..
Second model is big building without roof..
Detailed resolution lod not work, ArmA2 reports "Vertex Buffer too small (23276<16384)" (a lot lines of this error).. geometry again fine.
Building in Oxygen - http://download.nightstalkers.cz/arma2/i_bez.jpg
Building in Visitor - http://download.nightstalkers.cz/arma2/i_vis_jzd.jpg
Building ingame - http://download.nightstalkers.cz/arma2/i_jzd_in_2.jpg and low poly lod http://download.nightstalkers.cz/arma2/i_jzd_in_far.jpg
2) Weird model mapping
This bug is frequently, mapping is fine in buldozer (o2 or Visitor), in game is horrible - it seems, that ArmA II select 1 texture, used by model, and with this texture map by uv whole model..
For example this: http://download.nightstalkers.cz/arma2/i_jzd_in_1.jpg or http://screenshot.xfire.com/screenshot/natural/65e3c600a6d9c7b5eddcd9bf65624301e66898c4.png (don't look on the washing machine in container :D - that was fixed :))
This bugs have a small part of my models, i don't understand, why is some model OK and some no..
EDIT: I located, that all buggy models have same warning in ArmA2.rpt like this
SW keep height animation used for nst\ns\misc\kont\kont3.p3d
FIXED
Anyone know, where is problem?
Thanks, Sumrak.