View Full Version : USAF C-130H Hercules
NZDF CRASH
Sep 19 2009, 03:47
Just a USAF C-130H which hopefully some of you guys will enjoy.
http://i157.photobucket.com/albums/t41/h290master/arma22009-09-1913-40-09-45.jpg
http://i157.photobucket.com/albums/t41/h290master/arma22009-09-1913-40-46-43.jpg
Required Addons:
-Community Based Addons
Credits:
-Rocket
-eddyD
-Deanosbeanos
-NZDF CRASH
Download Available Here
http://www.megaupload.com/?d=RNGL6YPX
vengeance1
Sep 19 2009, 13:47
Being ex USAF this is much appreciated. Thanks!
NeoJD[NY]
Sep 19 2009, 21:22
cool! good work thx!
soldier2390
Feb 22 2010, 07:49
UPDATE: now the AI can finally "Land & TakeOff"! plus you can now drive up the ramp, plus additional model updates and fixes.
Now uses ACE2 Flares!
http://i157.photobucket.com/albums/t41/h290master/arma22010-02-2220-46-38-05.jpg
LINK: http://www.filefront.com/15651245/usaf_c130h_final1.zip
credits: Snakeman, EddyD, Rocket, Soldier2390
p.s. all other Herc's from me and Crash will be released later, by me or crash!
NZDF CRASH
Feb 22 2010, 08:33
well at least with it in this state people are less likely to want to crucify us
soldier2390
Feb 22 2010, 08:55
well at least with it in this state people are less likely to want to crucify us
hahaha good point! hope everyone likes them!
Kristian
Feb 22 2010, 09:25
This looks very sweet, gonna download & try it out, and hope it reaches ACEX2 someday ;)
EDIT: The PBO file is corrupt, going to try redownloading, but doubt it would work, since BISGIN file and folders were created properly upon unpacking
NZDF CRASH
Feb 22 2010, 09:37
damn will have to upload agaiN :|
Kristian
Feb 22 2010, 09:47
*Eagerly waiting for upload to get done* :yay:
NZDF CRASH
Feb 22 2010, 09:55
Heres a hopefully uncorrupted link :/
http://www.filefront.com/15651767/USAF_C130H_FINAL.7z
Kristian
Feb 22 2010, 10:02
Can confirm, no orruption this turn. :)
Manzilla
Feb 22 2010, 10:17
UPDATE: now the AI can finally "Land & TakeOff"! plus you can now drive up the ramp, plus additional model updates and fixes.
Now uses ACE2 Flares!
credits: Snakeman, EddyD, Rocket, Soldier2390
p.s. all other Herc's from me and Crash will be released later, by me or crash!
Thanks bud! Good to see this updated to use ACE2 but is there away to disabled the ACE2 flares on this plane? If I place the ACE2 No Countermeasures Module on the map will they be disabled like they are with all other planes/helis when I'm playing ACE2? Hope so cause I much more prefer using MMA's or even the awesome RKSL CM system.(But they gotta do something about the little annoying bugs that have been there for months. Damn I wish I had the skills so I could lend them a hand.)
Heres a hopefully uncorrupted link :/
http://www.filefront.com/15651767/USAF_C130H_FINAL.7z
Thanks to you as well bud. I appreciate it.
Can anyone confirm no corruption this time around? :)(sic)
Gimme a few more seconds and I'll let you know.
EDIT:
Yup, it's all good bud. File works.
Kristian
Feb 22 2010, 11:27
Whats the command to open up the ramp? I presume its something like
"c130test animate ["ramp_top", 1]; or something similar to BIS :)
a little offtopic, can anyone tell me how to exec a HALO parajump script when "this" hits certain height?
RKSL-Rock
Feb 22 2010, 12:17
...awesome RKSL CM system.(But they gotta do something about the little annoying bugs that have been there for months. Damn I wish I had the skills so I could lend them a hand.)
Well if people tell us what "little annoying bugs" are we tend to fix them. But we cant fix anything if we dont know about.
RKSL Bugtracker (http://www.rkslstudios.info/documentation/index.php?option=com_flyspray&Itemid=116&project=2&do=index&switch=1)
PSYCHOSIM
Feb 22 2010, 16:17
When trying to take off on Utes, this fat albert seems to not want to take off!
Kristian
Feb 22 2010, 16:32
When trying to take off on Utes, this fat albert seems to not want to take off!
I guess you'll need bigger runway.. well obviously, unless you use attachto and attach it to F35 xD
NZDF CRASH
Feb 22 2010, 20:20
would like to decrease runway it uses to takeoff but when i alter the envelope to do such the old ai issues rear their ugly head so for now the envelope will remain the same until either soldier2390, me or wld427 can improve upon it
Manzilla
Feb 22 2010, 23:36
Well if people tell us what "little annoying bugs" are we tend to fix them. But we cant fix anything if we dont know about.
RKSL Bugtracker (http://www.rkslstudios.info/documentation/index.php?option=com_flyspray&Itemid=116&project=2&do=index&switch=1)
I don't even have the mod installed. Others said they were gonna do it in other discussions. I don't report bugs for Mods I'm not using.
And it was mentioned in one of the RKSL threads. I'm really not gonna post bug reports for stuff I don't use and that is already mentioned in the proper thread. I got enough bugs to fix in my missions.
---------- Post added at 06:36 PM ---------- Previous post was at 06:28 PM ----------
is there away to disabled the ACE2 flares on this plane? If I place the ACE2 No Countermeasures Module on the map will they be disabled like they are with all other planes/helis when I'm playing ACE2?
Guess not, eh?
soldier2390
Feb 23 2010, 00:21
thanks guys for the support, ill try to answer any questions that remain once i get back! if crash dont answer them...btw big thanks too crash!!! great team we make bud! everyone will see more and i dont just mean hercs... as im sure most want to hang me and crash if we mention hercs again lol! so keep an eye out!
MadMike[Brig2010]
Feb 23 2010, 16:35
When i drive an ATV or something else in the back of the C130 and start the engines for takeoff the ATV still stays on the ground. Is there a way to fix that?
It would be nice if someone could lay on the ramp during the flight and shoot with a machine gun or something like that.
RossCrispin
Feb 23 2010, 17:32
Looks awesome, what's the chances of an AC-130 spectre or spooky being made?
soldier2390
Feb 23 2010, 18:22
ok too answer some questions!
@<hidden>: theres some already in the works by other..i myself am not skilled enough to make a proper AC-130! how ever if someone can they can use our model! i had a KC-130H going but since ace is did one i just stoped..if anyone still wants too see it i may continue, wont be as good as the one ace has in the works now tho..hell maby they want to work with me and have an "H" version in thier mod, then you guys get an "H" and "J" model in-game!
@<hidden>: not sure atm bud, will look into it for you tho!
@<hidden>: yeah man as crash said, thats abit out of our capabilitys till something else can be figured out!(funny as c-130s are known for the ability to takeoff from short runways in RL, but guess thats not the case in BIS's Arma2)
@<hidden>: not sure yet bud? and do you mean from ingame or by modifiying stuff? as i will try to make it that way, if not for those who dont want the ace2 stuff i can make a seperate config and all! or do something to help you guys out!
@<hidden>: thats about the same as in any other arma vehicle lol, i think? but anyways i know what you mean and am currently trying to find a solution! for now i use the attachto command..for only on the mv22 tho, and thats still to fast to be affective, specilly with AI, all they seem to want to do is get out, and they cant, but still try..its sometimes annoying lol
did i miss anyone else? if so im sorry just just let me know!
also as i said before any requests and ideas are welcome, if you want to see your countrys skin on our hercs let us know, ill even do it asap! please provide ref. to exactly how you want it!
Kristian
Feb 24 2010, 13:37
Well I have succesfully began making a mission with this. I plan also to film the beginning including this plane and adding the vid here, only thing keeping me from continueing on mission is that I dont know the ramp opening animations. :(
Hope you find them soon.
Also, there is a bug if you shoot inside cargo, the muzzleflash turns all white.
NZDF CRASH
Feb 24 2010, 18:37
in the model the ramps are called cargo_ramp1 and cargo_ramp2 if it helps Kristian
Kristian
Feb 24 2010, 20:20
in the model the ramps are called cargo_ramp1 and cargo_ramp2 if it helps Kristian
Sorry, not working. The ramps got animations (ofc they do) Try looking at scripts the addons use. For example when the ramp is
openned via action menu it should execute the animation on rear ramp.
soldier2390
Feb 24 2010, 22:24
sorry guys we will try to get them working, i should also be releasing my Maryland Air National Guard Herc tonite! hopefully. and as i said before any one how wants to see there state on your very own herc just say so, for those of ya who i made them one ang versions for(texas, min., and another one i belive) just repleace your textures(from the version before) with the ones in the version im releasing soon!
NZDF CRASH
Feb 24 2010, 23:34
actually just edit the config and add in yr own version as multi textures are enabled
GiorgyGR
Feb 24 2010, 23:40
Hello guyz..and gratzz on your effort.
(I wrote in Armaholic comments section..but i ll write here also..)
*and btw i think MY issue is affiliated with Madmike's
I just put the Aircraft in editor-placed a inf.unit (me) and a UAZ.
I Drive IN Cargo bay nicely-closed the ramp..but the Aircraft wont "roll"
unless i unload it.. :(
I m sure lots of ppl here awaiting for Vehicles (air/ground/sea??!!)that can be REALLY been loaded with various stuff.. and not just scripts.
I wish u guyz the best :)
soldier2390
Feb 24 2010, 23:40
actually just edit the config and add in yr own version as multi textures are enabled
oh yeah i should have known that, will get on it!
Darkhorse 1-6
Feb 25 2010, 00:02
Hello guyz..and gratzz on your effort.
(I wrote in Armaholic comments section..but i ll write here also..)
*and btw i think MY issue is affiliated with Madmike's
I just put the Aircraft in editor-placed a inf.unit (me) and a UAZ.
I Drive IN Cargo bay nicely-closed the ramp..but the Aircraft wont "roll"
unless i unload it.. :(
I m sure lots of ppl here awaiting for Vehicles (air/ground/sea??!!)that can be REALLY been loaded with various stuff.. and not just scripts.
I wish u guyz the best :)
It is impossible to load a vehicle onto a boat, another vehicle, or an aircraft without a script. Plain and simple. If you want to load vehicles into the back of the C-130 you must use AttachTo or create your own script.
A few days back NZDF_CRASH asked me to try and add some functionality to their C130 addon. This is the result of my labour to date. Ultimately these scripts will be hard-coded into an updated version of the addon, but in the hope of getting some community feed back and bug testing I thought I'd post the work in progress scripts here. Please let me know if you run into any problems or you have any suggestions.
Download: http://www.norrin.org/downloads/ArmA2/c130/c130_testACE2b.utes.rar (NB: although the scripts can be used in vanilla ArmA2 the downloadable test mission is for ACE2 only)
readMe
Vehicle in cargo and short take off scripts for c130
Version 0.1 beta
© FEBRUARY 2010 - norrin
These scripts are to be used with NZDF_CRASH's and soldier2390's excellent C-130 addon
Description:
Allows you to load-vehicles onto the C130, by driving towards the rear ramp while it is lowered. Loaded vehicles can be unloaded on the ground or while in flight (the vehicle will be ejected from the rear of the aircraft and a parachute will be deployed and the vehilce will float gently to the ground). The scripts also significantly reduce the take-off distance of the c-130.
To implement in missions:
1. Copy the scripts folder into your mission directory
2. Create a C-130 in the editor and name it eg. c130
3. In the init.sqf you'll need to put the following 3 entries in for each C130 aircraft that uses the scripts
[c130] execVM "scripts\openRamp\openRamp_init.sqf";
[c130] execVM "scripts\vclInCargo\vclInCargo_init.sqf";
[c130] execVM "scripts\STO\STO_init.sqf";
where c130 is the name of the aircraft.
To use the scripts:
Cargo script
1. Lower the rear ramp of the C130
2. Drive one of the vehicles from the test mission towards the rear of the ramp and it will be automatically placed on board the aircraft. The distance away from the ramp varies for the different vehicles based on their various geo lods - these may need some tweaking. NB: So far the script has only been set-up and tested with the vehicles in the test mission, if you try using others you may run into problems.
3. You can load to 2 HMMWVs or one of any of the other vehicles on the c130
4. While on the ground you can unload the vehicle by using the unload action that appears in the action menu while along side the aircraft
5. If the ramp is not lowered when you use the unload action then it will auto-open.
6. You can also unload while in flight, its recommended that you only do this while you are either flying level or climbing (this should remove the chance of an adverse geo lod interaction which would send the aircraft plummenting to the ground).
The short take-off script (STO)
Runs automatically when you attempt to take off - it essentially increases the rate of acceleration of the aircraft while on the ground so that you get airborne much faster - once in flight the boost script switches off
License:
These scripts are not to be altered or used for commercial purposes without the author's prior consent.
vengeance1
Feb 25 2010, 13:08
Outstanding NORRIN. Thanks
Manzilla
Feb 25 2010, 18:51
Thank you norrin. Good stuff.
soldier2390
Feb 25 2010, 20:55
i think it would be cool if someone could make a movie of this for everyone to see ingame how nice it is lol, i would do it myself however i dont have a video recording program! could also be put on the offical dl page on other websites!
btw thx so much norrin for your help and support, we thank you!
Soap_UAL
Feb 25 2010, 22:16
Sounds great have downloaded and can't work out how to eject the vehicles in the air or on the ground. It also doesn't let me type the code into the c130 init line. Can anybody help?
Sounds great have downloaded and can't work out how to eject the vehicles in the air or on the ground. It also doesn't let me type the code into the c130 init line. Can anybody help?
If you haven't already create an init.sqf in your mission directory using a text editor (eg notepad). Then add the code lines in there. Or you can possibly copy and paste the init.sqf from the test mission if thats easier - just make sure you name your herc c130 in the mission editor if you do this or change the code in the init.sqf to reflect the name you've given to the aircraft.
The action to eject a vehicle should just automatically appear once its loaded if you are along side or inside the aircraft - eg the pilot should get this action - you might need to scroll down to the bottom of the action list though to see it.
same problem here, nothing in the action menu for eject the vehicles. Using the sample mission.
cu
chriz
Stiltman
Feb 26 2010, 18:41
i can say same for me.. sample mission.. loading works great.. but unload or eject actions are not there..
Soap_UAL
Feb 26 2010, 21:13
i can say same for me.. sample mission.. loading works great.. but unload or eject actions are not there..
Yea this is my problem that i was refering to, i dont think the scripts are linked properly. I had a look but couldnt find anything. Oh and i fixed the init problem just a typo. Could someone who can get it to work upload a new mission?
Thanks
Just checked again on a dedicated server and its working here. Doesn't mean the problem isn't real just that I need some more info regarding the problems you're having with the unload action. To help things I'm posting 2 vids to demonstrate how it should work.
Loading and unloading while on the ground
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/z6nt2qABeHE&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/z6nt2qABeHE&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>
Short take off and unloading while in flight
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/BE6m2ATpwvU&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/BE6m2ATpwvU&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object
For those of you not gettting the unload action can you please let me know
1. Were you along side the rear of the C130 when the action didn't appear?
2. Did the problem only occur while in flight?
3. Did the action not appear while you were in the pilot's position?
If there's anything else you think of that may be useful in reproducing this bug please let me know.
One thing I have noticed is that the attachTo position ofr the ACE2 M1 and the vanilla M1 is different (at the moment its set up for the vanilla M1) so I'll try and get an updated scrip out in the next couple of days.
Gnome_AS
Feb 26 2010, 22:06
I love all things air, so this is excellent! Will give it a full run tonight with the crew. Many thanks for the work guys! Will make good use of this.
Regards,
Gnome
Soap_UAL
Feb 26 2010, 22:16
Norrin
Nice vids by the way. In answer to your questions the options never appear any where around the plane, in flight or in the pilots seat. Bassically it doestnt exist in mine. I've redownloaded and it still doesn't work.
NZDF CRASH
Feb 26 2010, 22:17
I'm going to try hardcode norrins scripts into the herc which will hopefully fix these issues people are getting in their missions
Soap_UAL
Feb 26 2010, 22:26
Nice idea that would make life alot easier for mission makers.... Good luck.
vengeance1
Feb 27 2010, 00:30
Hi NORRIN,
Not sure if this will help you guys but:
You do not get a "Unload Vehicle" if you are testing in the Editor. However I did test with many AddOns on a Dedi Server and in Local Multiplayer and it works fine.
Vengeance
Hi NORRIN,
Not sure if this will help you guys but:
You do not get a "Unload Vehicle" if you are testing in the Editor. However I did test with many AddOns on a Dedi Server and in Local Multiplayer and it works fine.
Vengeance
Thanks mate, that might explain it - I only ever test things either on a local MP or a dedicated server - I figure if it works in MP it works in SP so in future I'll check the SP behaviour as well just to be on the safe side.
sorry I was unable to run your script could
if you help me please you.
DarkEclip
Apr 25 2010, 07:28
Too bad I can not use it with the default C-130 ;(
(ST6)Predator
Apr 25 2010, 09:33
Can´t download ! All Links are down !
Regards
(ST6)Predator
Darkhorse 1-6
Apr 25 2010, 09:48
http://www.armaholic.com/page.php?id=7486
(ST6)Predator
Apr 25 2010, 11:45
http://www.armaholic.com/page.php?id=7486
Thanks Made !
Downloading now ......
Regards
(ST6)Predator
Stalker15
May 9 2010, 12:43
Hi i have problem with script, because i can't unload vehicle i play on sp plz help me
NZDF CRASH
May 9 2010, 22:07
Update coming soon. Cockpit has been worked on alot and cargo scripts hardcoded. Anyone reckon we should throw all the us skins like us ang, usmc, uscg and usn into the one pbo?
Darkhorse 1-6
May 9 2010, 22:24
^ That would make it a bit easier, and would clear up some space on the sites like ArmAHolic. :D
NZDF CRASH
May 10 2010, 09:57
Alright guys heres the update
Version : 3.0
http://i157.photobucket.com/albums/t41/h290master/arma22010-02-2220-46-38-05.jpg
Changelog:
#Fixed Alpha Layers bug with transparency with firing inside and the dust
#Added Player Friendly and AI Friendly Versions
#Hardcoded norrin's Cargo scripts
#Combined All US version (USAF,US ANG, USMC, USN, USCG)
#Improved Cockpit model and Textures
#Added Anzac Mod Vehicle Compatibility
#Added Sample Mission for parajumps
Download:
http://www.filefront.com/16407019/US_C130H.7z
Required Addons/Mods:
#CBA
Credits:
#Rocket/Icemotoboy - for Base model
#Norrin - for Cargo scripts and script bugfixing
#NZDF CRASH - for Upgrading Config and Model + Internal Textures
#eddyD & Soldier2390 - for US Textures
#Kristian - for sample mission (Paradrop Example)
#OCB, Darkhorse & wld427 - for testing and feedback
Fox '09
May 10 2010, 10:04
oh god let me sleep!
awesome, gona give this a shot. Is the ramp a bit.. er.... nicer? It was difficult to ride vehicles up it sometimes.
Thx for the newest version! :thumbsup:
ArmedAssault.info (http://www.armedassault.info) Mirror and News (http://www.armedassault.info/index.php?cat=news&game=1&id=4166):
http://www.armedassault.info/mirrorgen2/6858669.gif (http://www.armedassault.info/index.php?cat=addons&game=1&id=1383)
Required Addons :
DOWNLOAD - Community Base Addon (http://www.armedassault.info/index.php?cat=addons&id=1002)
We have also added this release to your personal author profile (http://www.armedassault.info/index.php?cat=authors&id=508)
If a release or contact information is missing, feel free to drop a PM, it will then be added.
And here is the BBCode if you want to add our Mirror to your release post :
http://www.armedassault.info/mirrorgen2/6858669.gif (http://www.armedassault.info/index.php?cat=addons&game=1&id=1383)
Required Addons :
DOWNLOAD - Community Base Addon (http://www.armedassault.info/index.php?cat=addons&game=1&id=1002)
If you prefer a text only BBCode please copy and paste the code below :
ArmedAssault.info Mirror :
DOWNLOAD - USAF C-130H Hercules (v.3.0) - [29.7 MB] from ArmedAssault.info (http://www.armedassault.info/index.php?cat=addons&game=1&id=1383)
Required Addons :
DOWNLOAD - Community Base Addon (http://www.armedassault.info/index.php?cat=addons&game=1&id=1002)
victim913
May 10 2010, 17:44
Im trying to play the mission that came with it but it says i need some Anzac air in order to play it.
I have CBA and it gets updatedwith six updater. I updated 3 days ago.
What/where is the anzac air?
NZDF CRASH
May 10 2010, 20:22
oh shit it must be bouncing off the old pbo typo i made when updating last time, just go into the mission.sqm and remove anzac air from the addOns and addOnsAuto list
Darkhorse 1-6
May 10 2010, 20:26
When you get inside, look around the cockpit... :D
Foxhound
May 10 2010, 21:09
Thanks for informing us about the release :cool:
Release frontpaged on the Armaholic homepage (http://www.armaholic.com/page.php?id=7487).
http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=7486)
US C-130H Hercules v3.0 (http://www.armaholic.com/page.php?id=7486)
http://www.armaholic.com/skins/Blaster07/img/required_addons.png
Community Base addons (http://www.armaholic.com/page.php?id=6231)
Winch3st3r
May 10 2010, 21:59
Great Release love it!!! Tho there seems to be a bug where the propellers seem to run slowly when at full throttle.
soldier2390
May 11 2010, 03:33
Great Release love it!!! Tho there seems to be a bug where the propellers seem to run slowly when at full throttle.
yeah that should be a simple config. edit change(a number or two)! will try to take alook at them soon! been real busy with RL!
Winch3st3r
May 11 2010, 09:36
yeah that should be a simple config. edit change(a number or two)! will try to take alook at them soon! been real busy with RL!
Real life take priority over the game? This is unacceptable :D
Stavanger
May 11 2010, 10:14
Mirror by ePrison.de
--->> Download USAF C-130H Hercules v3.0 (http://www.eprison.de/files/13/643/6138)
best Regards,
Stavanger
- arma2.rpt massive spam
- versions should be divided into few .pbo (I don't need coast guard and stuff)
- would be better listed as USMC, not as a new faction (there's plenty of them already)
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