View Full Version : Cheytac M200
USSRsniper
Sep 13 2009, 13:11
CheyTac Intervention M200
http://img17.imageshack.us/img17/153/snipbnew01.th.jpg (http://img17.imageshack.us/img17/153/snipbnew01.jpg)
Long range sniper rifle, Cheytac M200 is finally done :)
Known issues:
- hands clip through the weapon
- regular version of Cheytac M200 uses BIS M107 sounds
Version: 1.00
Download Links:
Armaholic (http://www.armaholic.com/page.php?id=7423)
http://rapidshare.com/files/279483312/ussr_m200_v1.00.zip.html
http://www.mediafire.com/download.php?fw2m5zm1dzt
AnimalMother92
Sep 13 2009, 13:19
Neat! I've been looking forward to this. :)
Inkompetent
Sep 13 2009, 13:20
Yay! Thanks for the new boomstick!
Foxhound
Sep 13 2009, 13:36
Release frontpaged at the Armaholic homepage (http://www.armaholic.com/page.php?id=7424).
http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=7423)
CheyTac Intervention M200 (http://www.armaholic.com/page.php?id=7423)
NoRailgunner
Sep 13 2009, 13:59
From the pic this camo variant looks a bit too desert-bright for woodland Chernarus. Anyway good to see new sniper rifles in Arma2! :)
Btw at which range your Cheytac M200 Intervention is zeroed?
Winch3st3r
Sep 13 2009, 14:29
Model looks great and ya its a lil too bright. Would be a snipers camo nightmare. Other than that great work! Possibility of a suppressed version?
Powerful weapon! :)
Thanks USSRsniper!
Pauliesss
Sep 13 2009, 15:48
Thank you! :)
GD Mast
Sep 13 2009, 16:50
Excellent... going to try this out! :cool:
eX.Wolfgang
Sep 13 2009, 16:59
Yeah, the rifle from shooter...:yay:
And as already said a little bit too bright.
Lao Fei Mao
Sep 13 2009, 17:37
nice rifle.I just try it and found one question.The recoil seems too high when I shot it in prone position(3rd person view),the whole upper body backlashed.But when I use M107 or other sniper,no such thing happens
DaSquade
Sep 13 2009, 17:58
I noticed you forgot to delete an original M200_nohq (the one without soft bumps effect on the body) in the main folder. Small file though and doesn't gives an error i think....just get it cleaned up :) .
Also noticed your detail texture is pure white. Not sure if that was the plan.
Haven't checked ingame.
*PM still stands though ;).
Nice to see it turn out like this after all the beta testing.....
And I'm sure someone can fix the sound issue...
Great work!!!
desmondb
Sep 13 2009, 19:51
nice to finally have a suppressed sniper rifle in Arma 2
Fortran
Sep 13 2009, 20:52
Very nice indeed! Love this weapon! Great work mate.
USSRsniper
Sep 14 2009, 01:38
Model looks great and ya its a lil too bright. Would be a snipers camo nightmare. Other than that great work! Possibility of a suppressed version?
There is one :p
---------- Post added at 01:38 AM ---------- Previous post was at 01:36 AM ----------
I noticed you forgot to delete an original M200_nohq (the one without soft bumps effect on the body) in the main folder. Small file though and doesn't gives an error i think....just get it cleaned up :) .
Also noticed your detail texture is pure white. Not sure if that was the plan.
Haven't checked ingame.
*PM still stands though ;).
Strange, loaded the detail texture from the pbo which I released in Text2View and it's not pure white :eek:
Could it be ATI issue, just like with custom faces? Which look ok in Photoshop/TextView2 but look almost white in game.
nice rifle.I just try it and found one question.The recoil seems too high when I shot it in prone position(3rd person view),the whole upper body backlashed.But when I use M107 or other sniper,no such thing happens
Thats because BIS M107 has a recoil of a hand gun :) . For some weird reason BIS has M107 recoil in config
class CfgRecoils {
M107Recoil[] = {0, 0, 0, 0.1, 0.2, 2, 0.05, -0.02, -0.03, 0.05, 0, 0};
M107RecoilProne[] = {0, 0, 0, 0.1, 0.1, 0.005, 0.05, -0.2, -0.01, 0.05, 0, 0};
But the weapon config uses this recoil
recoil = "recoil_single_primary_9outof10";
recoilProne = "recoil_single_primary_prone_7outof10";
And in game M107 appears as it has no recoil, I modeled my Cheytac recoil based on the recoil values of M107Recoil
GD Mast
Sep 14 2009, 02:04
That tan color is a bit bright but I could live with that. Now if the M200 was in coyote brown... :) or dark earth. Great job on this fine sniper rifle USSRsniper.
Armoredfury193
Sep 14 2009, 02:08
Don't overestimate the recoil of a large caliber rifle, especially in prone position. If a well trained soldier can manage this:
http://www.youtube.com/watch?v=q2S7IqrVLHY
...and the recoil of the M200 is more manageable in real life from a sitting position than in a prone position where your center of gravity is even lower:
http://www.youtube.com/watch?v=KCDj3xvppZk
...so other than fixing the recoil on this M200 and getting the new sound to work for the non-suppressed model (as well as maybe fixing the brightness of the camo job just a little bit) then this addon is golden.
USSRsniper, Congratulations with the release!
There is one :p
---------- Post added at 01:38 AM ---------- Previous post was at 01:36 AM ----------
Strange, loaded the detail texture from the pbo which I released in Text2View and it's not pure white :eek:
I have pure white _dt too :)
I noticed you forgot to delete an original M200_nohq (the one without soft bumps effect on the body) in the main folder. Small file though and doesn't gives an error i think....just get it cleaned up .
Also noticed your detail texture is pure white. Not sure if that was the plan.
Haven't checked ingame.
*PM still stands though .
Also there are unnecessary files, It can be use a standart files from ca\. Аnyway I love that addon. :)
SCAR1509
Sep 14 2009, 12:49
Great one!!
But like to see some other tan texture for this Cheytac M200.!!!:):)
Great work, but as everyone is saying, the color should be darker, it looks like a candy.. in a bad way.
Some other issues :
The SD verson flashes... you know, blinking when you are shooting.
The recoil is just too insane
And the sound, its not an issue, but would be nice with better sound for both rifles, regular and sd.
btw, any posibility for a reload animation? :P
Keep up the good work on this rifle, it has a very good potential
Miles Teg
Sep 14 2009, 15:20
Don't overestimate the recoil of a large caliber rifle, especially in prone position. If a well trained soldier can manage this:
http://www.youtube.com/watch?v=q2S7IqrVLHY
...and the recoil of the M200 is more manageable in real life from a sitting position than in a prone position where your center of gravity is even lower:
http://www.youtube.com/watch?v=KCDj3xvppZk
...so other than fixing the recoil on this M200 and getting the new sound to work for the non-suppressed model (as well as maybe fixing the brightness of the camo job just a little bit) then this addon is golden.
??????? I've fired many rifles and machineguns and I've never experienced or heard of a rifle that has less felt recoil in the sitting position compared to the prone position. The lower your center of gravity the more the recoil is absorbed through the full length of your body. Sitting up, if you're not leaning forward with the butt tucked tightly into your shoulder, it'll likely knock you on your back if the recoil is anything like a 10 gauge shotgun.
In the prone position however, barrel rise should be minimal. In other words, in the prone position, you should not be looking at the sky after each shot.
Chris G.
aka-Miles Teg<GD>
Iloveshootingcattle
Sep 14 2009, 16:11
Mate i love this mod. Excellent work on the gun it looks fantastic. I've been using it since its been out non stop with SLX Mod and ive been blowing the limbs off everyone, seriously body parts have been flying everywhere.
It would be nice if you could maybe get some better sounds than the bis ones or see if someone else could do it?
P.S not really much of a poster on the forums but i had to tell you what a excellent job this is, cant wait to see what you make next ;)
Armoredfury193
Sep 15 2009, 03:18
??????? I've fired many rifles and machineguns and I've never experienced or heard of a rifle that has less felt recoil in the sitting position compared to the prone position. The lower your center of gravity the more the recoil is absorbed through the full length of your body. Sitting up, if you're not leaning forward with the butt tucked tightly into your shoulder, it'll likely knock you on your back if the recoil is anything like a 10 gauge shotgun.
In the prone position however, barrel rise should be minimal. In other words, in the prone position, you should not be looking at the sky after each shot.
No, this was exactly my point....in the MOD/ADDON ( when I said "and the recoil of the M200" I should have specified that) there is more recoil in prone position than in this REAL life video that I posted. So I was pointing out that it didn't make any sense for his M200's recoil to be greater in the prone position in the game than in a sitting position executed in the video I posted, where the center of gravity is higher.
Mark XIII
Sep 15 2009, 12:00
When I'm back in the game I'll happilymake you some good sounds for this beast of a weapon:)
USSRsniper
Sep 15 2009, 19:40
By the way the weapon is too yellow, it's because of HDR/Bloom.
In buldozer it looks fine but in game, I wish there was something in config which could change how the HDR/Bloom affects the model. Because in real life you don't see the "bloom" effect around white and lightly colored objects :/
The real deal seems to be a mixture of green and yellow. Maybe you could tone down the colours to compensate?
http://world.guns.ru/sniper/cheytac-2.jpg
When I'm back in the game I'll happilymake you some good sounds for this beast of a weapon:)
Yes!!!
Ithilien
Sep 17 2009, 16:06
I really fancy this gun, it's a great substitute to my lollipop.
NikoTeen
Sep 18 2009, 15:40
When I shoot at a human with SLX Wounds addon, it explodes !
The Vanilla M107 doesn't inflict that much damage.
Also the straight ballistic is a bit strange.
When I shoot at a human with SLX Wounds addon, it explodes !
The Vanilla M107 doesn't inflict that much damage.
Also the straight ballistic is a bit strange.
That needs to be fixed...USSRSniper, can you have a look at that? I mean blasting off a head or part of arm/leg is okay, but exploding bodies when hit in the leg ain't soo great....
Thanks!
Günter Severloh
Sep 18 2009, 20:56
i like this gun, very nice shooting with it.
only way to shoot with it though is when your prone.
when i use the gun for the first time in a mission, i get a popup dialogue error things, something about recoil bin or something.
Inkompetent
Sep 18 2009, 21:55
That needs to be fixed...USSRSniper, can you have a look at that? I mean blasting off a head or part of arm/leg is okay, but exploding bodies when hit in the leg ain't soo great....
Thanks!
That's because of how SLX works. SLX either makes the whole person explode, or nothing happens at all. Mod SLX to fix the problem ;)
USSRsniper
Sep 19 2009, 21:47
i like this gun, very nice shooting with it.
only way to shoot with it though is when your prone.
when i use the gun for the first time in a mission, i get a popup dialogue error things, something about recoil bin or something.
What version of ArmA 2 were you using when you got that message?
When I shoot at a human with SLX Wounds addon, it explodes !
The Vanilla M107 doesn't inflict that much damage.
Also the straight ballistic is a bit strange.
This is strange, because my M200 has smaller caliber, and smaller hit value
My M200
hit = 25;
caliber = 1.88;
BIS M107
hit = 26;
caliber = 2.07;
Its seems that SLX wound effects depend on the muzzle velocity(initSpeed).
greenpsycho
Sep 20 2009, 18:54
Awesome mod. I'm curious if anyone could tell me if its possible to embed this gun into a mission PBO? Right now I just added it to the ammo crate and run the cheytac as a mod, and it seems to work OK, but for simplicity I would like to embed it into the mission, and that way my buddies can use it without having to install the mod on their own.
Thanks
Are you adding some more textures to the weapon that fits in Cherna USSRSniper? :)
USSRsniper
Sep 23 2009, 09:59
Are you adding some more textures to the weapon that fits in Cherna USSRSniper? :)
Yes, there will be more textures. New version will be released after BIS releases some info on making custom hand anims for the weapon.
Oh ok. Thanks for letting us know! Looking forward to it. :)
well i put the sniper on a map and it is great , but i finish my magazine , and i can't find it on the ammo box . what am I doing wrong ????
---------- Post added at 05:36 PM ---------- Previous post was at 04:48 PM ----------
well i put the sniper on a map and it is great , but i finish my magazine , and i can't find it on the ammo box . what am I doing wrong ????
Sorry Sorry I got it lol
Stevo_223
Oct 8 2009, 02:07
Hey i want to use it in MY multiplayer server, but i cant find the ammo crate for it, can someone find out how i can put it in one, it works fine in the armory, and its a VERY nice model,
thanks
greenpsycho
Oct 8 2009, 22:22
You need to manually add the ammo to the ammobox. In other words, find the script that defines your ammo box (different in evolution, domination, etc)
Once you found it, you just add in the line for the cheytac ammo:
"ussr_5Rnd_408"
you'll see a big list of all the other ammo in the crate, just copy and paste this sucker into place. pretty easy
USSRsniper
Oct 13 2009, 00:04
Did some work on hand animations :)
http://img504.imageshack.us/img504/7907/arma2anims.th.jpg (http://img504.imageshack.us/img504/7907/arma2anims.jpg)
why are there 2 addons called "cheytac"??why,eh?
GD Mast
Oct 13 2009, 23:12
Because 2 addon makers wanted to make them, that's why. This Cheytac is much better IMHO.
greenpsycho
Oct 14 2009, 16:02
Because 2 addon makers wanted to make them, that's why. This Cheytac is much better IMHO.
agreed. I used the other one and the ammo/gun icons are a bit screwy in the ammo box, and the gun kicks like crazy. This one is much much better.
only desert version ? or not only ?
massi64
Oct 15 2009, 08:00
Hey i want to use it in MY multiplayer server, but i cant find the ammo crate for it, can someone find out how i can put it in one, it works fine in the armory, and its a VERY nice model,
thanks
for a domination map the weapon/ammo selection are on the x_scripts folder and you are looking for the file :x_weaponcargo.sqf open that and add your weapon and magazine so you will not need to use the soldier , but everybody will be able to choose the weapon that they like . have fun
:):):)
Blackarrow1104
Oct 16 2009, 18:23
Is thera a replacement available to replace the M107 that would be awesome :)
Bellum Eternus
Nov 1 2009, 12:18
Some modeling feedback: the bolt handle is *way* too small. I think that your addon is superior to the other one, but you need to look at the other guy's bolt model. It's how it should be.
Great job on the rifle overall.
CarlGustaffa
Nov 2 2009, 10:09
Since you're into large weapons, here is a hint (http://www.vincelewis.net/20mm.html) (check bottom of page) for your next project ;)
AAD10 Pete
Nov 5 2009, 10:54
The silent version of this weapon is still "loud" for the enemie AI. They recognize the weapon in the same way like the version without the silencer. Of course, the silenced version is silenced for the human ear, but unfortunately not for the AI.
What do you have to change, to make a weapon also for the AI silenced? Like the VSS Vintorez for example? Change something in the config.cpp?
You need a different magazine/ammo class, so it doesn't matter what version of the rifle you use, it's up to the magazine you load into it
AAD10 Pete
Nov 5 2009, 12:51
Ah ok. Thx for the answer.
But there is only the magazine class "ussr_5Rnd_408" working with this weapon or can I use a different silenced magazine/ammo class? Or do I have to create a magazine class by my own?
The CheyTac M200 Intervention sniper rifle uses a suppressor instead of a silencer. This video clearly shows how loud the rifle is with the suppressor. :) CheyTac M200 Intervention Sniper Rifle (http://www.cheytac.com/MilChSniperRifleUTube2.asp) Still sounds sweet. :cool:
Firehead
Nov 6 2009, 04:50
The CheyTac M200 Intervention sniper rifle uses a suppressor instead of a silencer.
...A supressor is a silencer. "Silencer" is the lamens terms for a supressor.
Cool little addon though.
Yes, you are correct but I'll still call them suppressors. :) Old habits I guess.
SUPR3ME KILL3R
Nov 8 2009, 18:41
The CheyTac M200 Intervention sniper rifle uses a suppressor instead of a silencer. This video clearly shows how loud the rifle is with the suppressor. :) CheyTac M200 Intervention Sniper Rifle (http://www.cheytac.com/MilChSniperRifleUTube2.asp) Still sounds sweet. :cool:
Rifle would be much quieter with Subsonic ammo, you would have no chance in hell of hearing it, or which direction it came from. It would however have much less range and require a higher grain bullet to offset reduced energy from lower velocity. Suppressor is still good without subsonic ammo at long ranges because it will hide the muzzle flash.
For your next weapon you should do this http://world.guns.ru/sniper/sn46-e.htm
Quote: "WS 2000 is wery formidable weapon. It fires 20 gramm (308 grains) tungsten dart (fleschette) with muzzle velocity of 1450 meters per second (4750 fps). At 1000 meters this projectile will penetrate a 40 mm of RHA (rollded homogenous steel armour) and will result in serious secondary fragmentation effect behind the armour. That said, it will penetrate two walls of any modern APC at one kilometer range. The trajectory is very flat and does not rise higher than 800 mm above the line of sight when fired to 1000 meters. The cartridge is of somewhat original design, and has plastic case with steel head and base. The projectile is concealed within a plastic sabot."
USSRsniper
Nov 8 2009, 20:29
Supressed Chetac is not silent, it doesn't use subsonic ammo as VSS Vintorez. So if i make config similar to Vss Vintorez it would mean that Cheytac is firing subsonic ammunition... In ArmA 2 it is the bullet class which defines how loud the gun is not the actual config of the gun or the magazine. So AI hears the bullet but not the gun? :/
class USSR_408ch_base:BulletBase
{
hit = 25;
indirectHit = 1;
indirectHitRange = 0.01;
visibleFire = 18;
audibleFire = 18;
visibleFireTime = 3;
airLock = true;
cost = 20;
airFriction = -0.00035;
caliber = 1.88;
muzzleEffect = "BIS_Effects_HeavySniper";
};
Dead3ye
Nov 10 2009, 03:50
I like your gun USSR sniper, the model is very nice, but to be honest the animation for shooting is ridiculous, the torso and head compresses to an incredibly unnatural degree that would shatter your spine, the standard firing animation would have gone better. Also, the scope sight looks very rushed, it looks very low res and has a fuzzy look to it. A custom sound would not go astray either, anything different would be a plus, a sound simply ripped from another game would suffice, just not the stock M107 sound that sounds like the gauss gun from Crysis.
Hey folks,
Nice weapon you have here ! It's good to have some silenced sniper.
Just one thing I found a bit strange: the optic. It feels like some "fisherprice" toy. Maybe you wanna try out one of these which correspond to the real one.
The scope:
http://www.nightforceoptics.com/SCOPES_OVERVIEW/5_5-22x50___5_5-22x56/5_5-22x50___5_5-22x56.html
Different reticles:
http://www.nightforceoptics.com/RETICLES_OVERVIEW/reticles_overview.html
The NP-R1 seems to be the right choice and looks really nice to me:
http://www.nightforceoptics.com/RETICLES_OVERVIEW/RETICLES_DETAIL/NP-R1-22x.pdf
Or maybe this MIL-DOT here:
http://www.nightforceoptics.com/RETICLES_OVERVIEW/RETICLES_DETAIL/Mil-Dot-15x_copy.pdf
By the way how do I make .p3d files ? What softwares/tools do you use to output such files, couldn't find anything interesting on the net..
Thanks in advance.
USSRsniper
Nov 12 2009, 02:27
Hey folks,
Nice weapon you have here ! It's good to have some silenced sniper.
Just one thing I found a bit strange: the optic. It feels like some "fisherprice" toy. Maybe you wanna try out one of these which correspond to the real one.
The scope:
http://www.nightforceoptics.com/SCOPES_OVERVIEW/5_5-22x50___5_5-22x56/5_5-22x50___5_5-22x56.html
Different reticles:
http://www.nightforceoptics.com/RETICLES_OVERVIEW/reticles_overview.html
The NP-R1 seems to be the right choice and looks really nice to me:
http://www.nightforceoptics.com/RETICLES_OVERVIEW/RETICLES_DETAIL/NP-R1-22x.pdf
Or maybe this MIL-DOT here:
http://www.nightforceoptics.com/RETICLES_OVERVIEW/RETICLES_DETAIL/Mil-Dot-15x_copy.pdf
By the way how do I make .p3d files ? What softwares/tools do you use to output such files, couldn't find anything interesting on the net..
Thanks in advance.
The one on the gun does correspond to the real one, for the polygon count it currently has.... And the reticule is mil dot with dots that are not solid.
the standard firing animation would have gone better. .
It is standard animation :D
Dead3ye
Nov 12 2009, 05:45
It is standard animation :D
I can assure you it is far from the standard animation, get an M107, go prone and fire it, then get your Cheytac, go prone and fire, your torso and head compresses to 60% of their normal length then bounces back.
USSRsniper
Nov 12 2009, 16:08
The new version will be coming out, so everyone who posted suggestions don't think they are useless. new version will have custom hand animations, optimized polygon count, and more high poly scope with high resolution texture. And other small config tweaks. Maybe animated bolt will be included ;) So if anyone finds some good scope pictures you are welcome to send the link through BIS forums PM.
I can assure you it is far from the standard animation, get an M107, go prone and fire it, then get your Cheytac, go prone and fire, your torso and head compresses to 60% of their normal length then bounces back.
It's not animations it's the high recoil which is about 50% less compared to ArmA 1 recoil. But I realized that the recoil was improved in ArmA 2 on the M107.
and please add these weapons to some kind of ammo-crate!!!
AndresCL
Nov 14 2009, 00:58
and please add these weapons to some kind of ammo-crate!!!
You can always use addWeapon for that :P
Like: this addweapon "ussr_cheytacM200"; this addmagazine "ussr_5Rnd_408";
Mark XIII
Nov 26 2009, 12:44
ok mate I'm back and currently working on the weapons, so if you'd still like me to do some sounds for your, I'd be more than happy to :)
UPDATE:
I've been busy working and managed to make 4 sounds each for silenced/unsilenced. About to test them out, so I'll post update if they sound alright :)
USSRsniper
Nov 27 2009, 00:15
ok mate I'm back and currently working on the weapons, so if you'd still like me to do some sounds for your, I'd be more than happy to :)
UPDATE:
I've been busy working and managed to make 4 sounds each for silenced/unsilenced. About to test them out, so I'll post update if they sound alright :)
Thank you :cheers:
Update on the model:
There will be major update, since I'm creating high poly version so I could get high quality normal maps :) The current model as made old school method, create the model, and generate normal maps in Photoshop...
puppi22
Nov 27 2009, 00:28
Thanks guys, I don't want to interrupt you but as an enthusiast I must say I am following the development! :) thumbs up!
Inkompetent
Nov 27 2009, 00:39
Ohhh! Good news! I like the Cheytac, and to hear it'll get such an update is lovely!
Flyfinn
Nov 27 2009, 11:37
USSRsniper ?
Any chance of different camo colors to this awesome sniperrifle..??
And if possible add this rifle to other versions of snipers..??
over and out..
Mark XIII
Dec 6 2009, 14:11
Hi, USSRsniper you may want to check your PM box :)
Check your PM please! :) Looking forward to the update. :cool:
USSRsniper
Dec 11 2009, 06:10
Check your PM please! :) Looking forward to the update. :cool:
Got the sounds which are great, now model update is left to do :)
Mark XIII
Dec 11 2009, 07:05
Hi mate,
Glad you like the sounds, if you need them editing in anyway let me know an I'll do my best..Also, sorry about not sending the config, I hope the info I pm'd worked out ok for ya.
Looking forward to the next update :)
jasonnoguchi
Dec 11 2009, 07:10
A rifle with Mark's sound??!?!?!! I AM DOWNLOADING THIS FOR SURE!
Laqueesha
Dec 11 2009, 08:07
The rifle is pretty good. Hopefully the next update will be a big improvement. I wonder if this rifle will be included in the ACE 2 mod in an update. :D
USSRsniper
Dec 19 2009, 15:00
Played around in 3ds max and found that there is not that much to improve, except the scope and bolt, for reload animation with moving bolt :) Can't promise anything but the new version might be done after the holidays.
Mark XIII
Dec 19 2009, 18:11
Just to let you know mate, I'm gonna re-edit those sounds, they good but I think I can do better. I'll upload and PM you when I get them done.
USSRsniper
Dec 19 2009, 22:34
Just to let you know mate, I'm gonna re-edit those sounds, they good but I think I can do better. I'll upload and PM you when I get them done.
If you want you can create bolt movement sounds too, those might be needed too :)
Mark XIII
Dec 19 2009, 23:25
No worries mate, I got just what ya need :)
USSRsniper
Dec 27 2009, 18:07
Made some reload animations, they look weird but better at the same time. Weird because after you fire a shot bullet casing drops even though the bolt didn't move :)
jasonnoguchi
Dec 27 2009, 23:41
Eagerly awaiting the new version. :)
USSRsniper
Dec 27 2009, 23:51
Trying to create a nice bullet that will be visible when bolt moves though I'd post it here.
http://img121.imageshack.us/img121/2461/48755663.jpg
Any suggestions would be welcome, since I'm making it for the community not for myself :)
DaSquade
Dec 28 2009, 10:49
Why not integrate the bullet in the 'loaded' magazine (so include it in the magazine selection name) and have it already positioned in the 'pre-load chamber' or how it is called. Maybe it is even possible to include it to the bolt animation but i guess you would have to make two named selections for bolt then...one for going backwards (without bullet) and one for the forward (loading) animation with bullet sliding in the barrel.
Should work i think. I always used to model a bullet in my 'bolt' riffles, not sure if ACE made bullet animation though (didn't had time yet to check).
Jemimus
Jan 13 2010, 14:22
You should seriously considder adding this gun to the ACE2 project. It would make an awesome addition and would fit very very nicely into the other sniping stuff they have been working on.
Also, it would instantly expose your work to everyone that is or will use ACE, which would be... almost everyone playing Arma2 :)
Inkompetent
Jan 14 2010, 18:59
Well, all he has to do is to add a variable for weight and a variable for volume as far as I know (might be more, so best check the ACE2 wiki or with a dev) and it'll be fully ACE-compatible :)
USSRsniper
Jan 15 2010, 22:43
After some editing I found some inaccuracies, it looks like I was modeling it based on Airsoft version which is not 100% accurate :eek:
USSRsniper
Jan 19 2010, 00:30
Well, all he has to do is to add a variable for weight and a variable for volume as far as I know (might be more, so best check the ACE2 wiki or with a dev) and it'll be fully ACE-compatible :)
Did contact a dev, no response so far.
By the way got bolt movement animations to work.
http://img193.imageshack.us/img193/7018/cheytac.jpg
Is there any progress?
cant wait for release
Manzilla
Feb 23 2010, 12:27
He's part of RHS, looking at his sig, which rocks. Maybe it's coming in one of those releases.
Thank god you came to remind him, I'm sure he was just sitting there waiting for some one to ask. ;)
Hey USSRSniper, great addon!
I've made some tweaks to the original config (7-rounds magazines, fully ACE-compatible etc.), please if you want contact me via MSN so I can make you an FTP in our dev server and let you download my version for you to check and implement (if you find it good, of course).
I've also made some different textures to for the scope and body, like an A-TACS finish I really like that removes some of the too-shiny aspects of the gun.
Anyway, great mod. Sorry I can't post anything here because of the regulations, I've just PM'd you my MSN.
USSRsniper
May 16 2010, 00:09
He's part of RHS, looking at his sig, which rocks. Maybe it's coming in one of those releases.
Well RHS is mainly about Russian vehicles/weapons, so there will be something else made by me. ;)
Eyeshield
Sep 23 2010, 19:31
Great work USSRSniper! My question is a bit off-topic: is factible to use this weapon in Armed Assault (ArmA 1)? If doesn't, how dificult will be the adptation? Thanks in advance!
PD: Sorry, English isn't my native language.
Fox '09
Sep 23 2010, 19:33
it would be possible , but there are some things that need to be downgraded of course. I dont think that has been done yet , it's always been porting. and weapons themselves don't need much modification to be working on A2...
a config change and a rvmat removal / downgrade might work . and of course opening in older o2..
Lao Fei Mao
Sep 24 2010, 04:22
USSRsniper, you should contribute this great sniper to ACE. Then we would be easy to use them often.
rexehuk
Sep 24 2010, 11:38
The cheytac is ONLY good with its targetting computer... combined with that it's an awesome rifle. Any plans to make the targetting computer to go with it?
I'm sure ACE would want to combine this with their vector rangefinder... and kestrel systems, it would be a powerful weapon if it became a full weapons system like real life.
Perineum
Nov 21 2010, 15:42
Is it difficult to port a addon like this over to Arrowhead? I mean, say you wanted to add zeroing ability and a thermal site?
Fox '09
Nov 21 2010, 15:55
you'd need a thermal sight model, but the rest is pretty simple . CQB sights etc is just a matter of adding memory points ..
Perineum
Nov 21 2010, 20:43
I'm not even going to pretend I understood that Fox. I was under the impression that the picture you saw through the site had nothing to do with the actual model of the weapon or scope. Is that not true?
AnimalMother92
Nov 21 2010, 22:50
Well it'd be pretty silly if the model had a standard scope on it but magically became a thermal sight when you looked through it.
Perineum
Nov 22 2010, 18:44
What do you mean silly? It's not real, it's a video game. I'm not asking if it's realistic, I'm asking if it can be done. It wouldn't bother me if the scope was a squirrel and you looked through it's ass and saw thermal vision out it's mouth. I just want to know if adding thermal vision is done though the weapon config.
Das Attorney
Nov 22 2010, 19:07
60 seconds of searching on this forum.
http://forums.bistudio.com/showthread.php?t=107972&highlight=thermal
Maybe it's what you're looking for?
If it isn't suitable, then why not contact the author and ask if you can dePbo it so you can check out how he added TI to the gun? He may even be able to help you. This sort of stuff should be in Configs and Scripting though.
Sorry for the hijack USSRsniper.
Perineum
Nov 23 2010, 03:46
Thanks, but I already got that. I don't think it took me 60 seconds though. That's pretty quick. I took at least 70 or 80. It a pretty cool weapon, but not silenced. I'm looking for the hat trick; thermal, silenced and heavy. However, exploding bullets are pretty cool. Checking out the config is a good idea though, thanks for tip. And your right, I probably shouldn't have posted in the addons complete. Sorry about that.
TechnoTerrorist303
Nov 23 2010, 06:56
It wouldn't bother me if the scope was a squirrel and you looked through it's ass and saw thermal vision out it's mouth.
Errrrr, that would be amazing tbh. Squirrel optics 4tw.
Perineum
Nov 23 2010, 09:29
Ok, I figured it out if anybody is interested. I got that Cheytac addon working pretty good. Made the textures not so bright, added the zeroing ability and thermal imaging. Here are the lines I added to the config.bin
weaponInfoType = "RscWeaponZeroing";
discreteDistance[] = {200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800};
discreteDistanceInitIndex = 2;
visionMode[] = {"Normal","Ti"};
thermalMode[] = {0,1};
adjust the discreet distance numbers as you see fit. The Cheytac has a max range of 1800 (as written in the cfg), so I figured why not have it zero out that far. I didn't have to use squirrel optics after all.
pressytcn
Jan 19 2011, 10:48
i kinda like the other cheytac better it seems to have longer range and a bipod
Ithilien
Feb 17 2011, 17:34
Can't get it to work with arrowhead and I am a newbie with all this, have been looking around a way to port it Arrowhead.
Perineum
Jul 31 2011, 15:15
This is probably too old to matter, but if you're paying attention Ithilien, do you have the standalone version of Arrowhead or the Combined Ops version? Maybe the addon needs some Arma 2 core files that Arrowhead doesn't have.
I know this thread is pretty old, but I'm hoping someone out there still cares about this beautiful piece of shooting art.
Does anyone know how to get this compatible with backpacks? I'm running Arma II Combined Operations and I can have this or my backpack but not both.
Any information or guidance would be most appreciated!
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