XquZ2
Sep 5 2009, 07:21
hi...
thats my first post here, so please be gentle :P
i´ve tried about six hours now to figure out, how to edit the cartridge ejecting for rifles/pistols/mgs (and i´ve searched this forum and armaholic ALOT in this six hours).
i basicly want the cartridges to be ejected with an higher velocity, and in an slightly higher angle...
i´ve also tried to figure out how the addon "slx_cartridges.pbo" works, but i couldnt... it seems to me, that this mod only changes the model of the shell, but i surely could be totally wrong, becouse i have only very little modding experience...
is it possible to do what i want?!
most of the stuff i wanted to change (ammo values, magazin values and weapon values, wounded animations ect.) is already done cuz its very easy (if you take the slx mod as a base)...
is there maybe a way to include the values for the shell ejecting under cfgweapons in the config.cpp for each weapon?!
or is there a totally simple way, that i just havent found?
and could someone tell me what the nabojnice.p3d has to do with it?
any help would very much appreciated!
ps. sorry for my broken english - greetings from germany ;)
thats my first post here, so please be gentle :P
i´ve tried about six hours now to figure out, how to edit the cartridge ejecting for rifles/pistols/mgs (and i´ve searched this forum and armaholic ALOT in this six hours).
i basicly want the cartridges to be ejected with an higher velocity, and in an slightly higher angle...
i´ve also tried to figure out how the addon "slx_cartridges.pbo" works, but i couldnt... it seems to me, that this mod only changes the model of the shell, but i surely could be totally wrong, becouse i have only very little modding experience...
is it possible to do what i want?!
most of the stuff i wanted to change (ammo values, magazin values and weapon values, wounded animations ect.) is already done cuz its very easy (if you take the slx mod as a base)...
is there maybe a way to include the values for the shell ejecting under cfgweapons in the config.cpp for each weapon?!
or is there a totally simple way, that i just havent found?
and could someone tell me what the nabojnice.p3d has to do with it?
any help would very much appreciated!
ps. sorry for my broken english - greetings from germany ;)