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bravo 6
Sep 4 2009, 09:23
I have been looking and changing the way things look and feel in ArmA2.

Since no one showed interest on this post (http://forums.bistudio.com/showpost.php?p=1422138&postcount=474) i decided to create a thread :D

With time and in the right time i will share this small modification with the community because i believe it will improve the way you see, play and feel the game.

For now ill leave some of the WIP:

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_04_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_04_b.jpg) http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_05_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_05_b.jpg)


A lot of thing might be changed, add and improved.
To give you an idea the pbo file is about 1mb due to the edited icons. I intend to personalize and add some extra ones that do not yet exist.

bravo 6
Sep 4 2009, 09:23
http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_06_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_06_b.jpg) http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_07_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_07_b.jpg)

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_08_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_08_b.jpg) http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_09_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/TrueFeeling/truefeeling_09_b.jpg)

p75
Sep 4 2009, 10:39
Hey Bravo, please make some vids to show what it exactly does...

Demiurge
Sep 4 2009, 13:27
I'm all for the FOV, Zoom and UI colour/size tweaks here but in the post you linked you say:

"and it also changes several combat feeling aspects such as accuracy, dispersion,"

Which isn't so good as it means you won't be able to take advantage of the zoom etc tweaks as a client-side only mod because your accuracy, dispersion etc will mismatch the server. (unless installed there too ofc)

Maybe have these two different 'parts' of the addon as separate, independent pbos?

Before it comes up, I hardly see zoom and FOV tweaks as cheats, even if they are client side only. It's about personal preference in terms of usability.

metsapeikkoo
Sep 4 2009, 14:06
I totally loved the Trueview addon for ArmA, and I do wish that TrueFeel addon would be multiplayer compatible (Client side). Perhaps it would be reasonable solution to make the addon "modular" if possible?

bravo 6
Sep 4 2009, 16:54
@<hidden> - Ill try to make a video to show what it does so far when i have more free time, RL stuff are on wheels now...

@<hidden> - I won't make it into separate pbos, and i explain why:

Firstly, because when you aim at something, say at 200 meters i expect the bullet to hit the exact location the dot aims, and in BIS original parameters this does not happen, i honestly tell you, for a while it has been a frustrating feeling (until now) which made me almost lose one of the special fun of the game and its huge potential.

Secondly, you can see the differences in your machine even if the server is using other configurations. You will be able to see the less zoom i'm providing, you will be able to correct the ill feeling about the accuracy and precision when aiming targets.


In my opinion some of the original parameters are very "arcadish" and turn the game very common. It just needs some spicy thing in it to make it more enjoyable for all that want. For example, i really hate the exaggerated zoom in BIS gave to some optic weapons (per example the M16A4). Some like to play the game with more zoom and some like to play with less zoom to feel more realistic. I for one prefer the second option, ie, to reduce the extreme zoom in some weapons.


What i might do if to create 2 different files but in some way similar which defines for Veterans and Cadets. Veterans will have no way to ID friendlies nor enemies tags. But ill think better with time and i expect suggestions from the community before the release. Thats it for now, i need to rest.. long and important day i had.

I will say this once more for the skeptics:

ATTENTION: The intention of this modification is not at all to cheat, as some might think in the first place. As i said before TrueFeeling is being created/modified to bring and give a more natural feeling onto the game.

Sleek78
Sep 4 2009, 20:04
cant wait for your mod ...i loved the Arma one,the icons are too big in arma2 and takes a big chunk of the screen...
good job

Macadam Cow
Sep 6 2009, 22:18
It sounds really good Bravo 6 :)

If I may add my 2 cents, since ArmA 1 I've always been disturb by the fact you can't use the freelook in ironsight view. Maybe not having the full "angle" but at least being able to look what's on your direct right and left without having to switch to the 1st person view. I don't know if it's possible but it would be great.
Well that's just my opinion.

Keep up the good work !

Binkowski
Sep 6 2009, 22:20
Great work Bravo 6! One of my favorite mods in ArmA1 is coming into ArmA2, thank you very much!

Rg
Sep 7 2009, 01:12
It's as if I'm dead and gone.

Bravo6, from your first post you say your making a similar mod, but with some differences. Ok, but with your screenshots above it looks like your just copying and pasting my tweaks over from arma1 and calling it TrueFeeling.

It's like your more or less making a copycat mod thinking I'm no longer playing or modding the arma series. :crazy:

TankCommander
Sep 7 2009, 04:56
Looking good Bravo :) I especially like the unit icons as I just hate the Arma2 ones. You have a much cleared visual of what each soldier specialises in which is great.

hamis
Sep 7 2009, 16:28
Make two versions,thank you.:D

Cionara
Sep 7 2009, 21:12
OH MY GOD !!!
It's ****ing awesome unit icons <3

Dwarden
Sep 7 2009, 21:32
right i like these icons too :)

bravo 6
Sep 8 2009, 17:57
Bravo6, from your first post you say your making a similar mod, but with some differences. Ok, but with your screenshots above it looks like your just copying and pasting my tweaks over from arma1 and calling it TrueFeeling.

It's like your more or less making a copycat mod thinking I'm no longer playing or modding the arma series. :crazy:
As i said, the visual effects are very similar because i liked them in ArmA1 and i want to keep similar ones into ArmA2, if you are making and porting TrueView to ArmA2, great, please do it and release it, i can't wait to use them as well and i bet the community will share the same opinion.
Remember, the author of the TrueView mod is the pro not me, because he, for sure, have more experience on the field then me.

To answer your question and copycat mod "concern", the TrueFeeling do not use TrueView codes nor images. As you know the used icon images in the above pictures are in ArmA1 and ArmA2 files and they were not used from your original product. A part of what i mentioned, TrueFeeling will also improve the recoil values and feeling in several weapons.

If you try and use TrueView from ArmA1 in ArmA2 without changing the codes, i bet you will not have the visual scheme above.


To make this clear: I'm using, changing, editing BIS original files and I'm also creating extra icons to make them as more pleased as i can to fit my taste and wishes.

NOTE: I hope, by doing this TrueFeeling, it doesn't stop you from releasing, making, improving, the TrueView for ArmA2.




@<hidden>: If moderators think its necessary to close this thread due to what Rg stated in 1st page, please intervene and notify me of it.

Grimm
Sep 8 2009, 18:35
It seems more a kind of misanderstanding... In your last post you're explaining very well the way you worked on original pbo files, it seems very fair to me and I think that Rg or any moderator will understand too.

For my part, I like the idea of separate files : one for cosmetic enhancements, ie the icons, and all the HUD system ; an other for recoil and ballistic enhancements. Because they are very different parts of the game, and I think a lot of people would like to have the choice between them.

.kju [PvPscene]
Sep 8 2009, 18:55
There is no copyright on config values. :)

Inkompetent
Sep 8 2009, 19:58
I would however suggest though, to change name from TrueFeeling, due to the similarity to TrueMods, which easily can mislead people to think it's from the same creator.

Diversity and freedom of choice is awesome, but with the name similarity and all I can understand if Rg gets the feeling of 'theft'.

Maybe just RealFeeling or RealPlay or FeelGood or something like that? ^^

Rg
Sep 10 2009, 00:58
Of course theres no copywrite on config values. I just found it odd that he's making a similar mod with a similar name and no word. Every permission request I recieved for mod use, I granted with no hesitation.

As a small correction Bravo6, I am not sure why you keep refering to "TrueView". That was just my first mod that was nothing more then fov and headmovement corrections. The dozens of other mods/addons, which included the fov and headmovement was under the name "TrueMods". I know you probably know this since you responded in the release thread, but this simple confusion leads me to agree with Inkompetent, that it might be best to change the name to one of his suggestions or just anything probably without the word "true" as you know some people are going to get mixed up somewhere.

andersson
Sep 10 2009, 16:07
True. (Just for the pun :p)

bravo 6
Sep 10 2009, 20:09
To be honest I don't want and I'm not looking for any kind of confusions.
If people want and think its better to change the name i change it, no problem and no big deal..

To be honest i don't understand why people reacted the way they did... :confused:

twisted
Sep 10 2009, 20:29
this mod looks great. especially the zoom and sqaud icons. however please make the dispersion, etc stuff modular as i am using SLX mod and that also changes dispersion and i f we get so many mods changing dispersion then it's all going to get very screwy and confusing very fast.

thanks :)

SNKMAN
Sep 10 2009, 21:39
WhatEverFeeling? :D What ever...

andersson
Sep 10 2009, 22:30
To be honest i don't understand why people reacted the way they did... :confused:

Your "TrueFeeling" could easilly become confuse old TrueMod users. Could also be confusing when the TrueMod will be released (?) for arma2.

TrueMods:

TrueUI
TrueNVGoggles
TrueInGameUI
TrueHeadMovement
TrueFov
TrueMovementSoundTrueCrosshair
TrueRadar
TrueVehicleNoise
TrueCanLockOnMissileOnly
True1stPersonPOV
TrueInGameUI_ShowAmmoCount
TrueInGameUI_ShowDialogBackground
TrueCrosshair-Veteran_ShowUnitTags
TrueFeeling?

Nosedive
Sep 10 2009, 23:37
I think Rg just needs to get over it

andersson
Sep 11 2009, 02:14
I think Bravo6 did the right thing of renaming it as people will see TrueXXX.pbo as Rg's work.

MadDogX
Sep 11 2009, 10:17
Sticking with the good old OFPEC tag system also works. ;)

Cionara
Sep 11 2009, 11:16
When are you going to release it ? :)

hamis
Sep 11 2009, 17:53
When are you going to release it ?
At least 1 month BEFORE it's ready.:D

xmongx
Sep 11 2009, 20:18
Pointless post

Cionara
Sep 13 2009, 03:08
At least 1 month BEFORE it's ready.

Dunno, looks pretty finished :D

bravo 6
Oct 5 2009, 23:27
Some are finished, but others are still wip..

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/BC6Feeling_01_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/BC6Feeling_01_b.jpg)

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/BC6Feeling_02_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/BC6Feeling_02_b.jpg) http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/BC6Feeling_03_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/BC6Feeling_03_b.jpg)

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/BC6Feeling_04_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/BC6Feeling_04_b.jpg) http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/BC6Feeling_05_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/BC6Feeling_05_b.jpg)


Some of the menu text colors will be personalized as you can already see in some of these pictures.

Binkowski
Oct 5 2009, 23:41
I can't wait for this bravo6, I don't like how ArmA2's FOV is zoomed in so far. Thanks for the hardwork!

Due-_-
Oct 11 2009, 22:41
Looks good. Cant wait for it

sparks50
Oct 11 2009, 22:50
Seeing the beautiful Humvee interior, the Humvee modeler must cry every time he plays the game, such a waste with the vanilla FOV :)

metsapeikkoo
Oct 12 2009, 11:30
Now that does look pretty damn fine. Like others have said, I can't wait for this mod to be released.

Von_Paulus
Oct 12 2009, 13:36
Thanks Bravo! It surely looks nice.
Keep up with the good work. :)

bravo 6
Oct 28 2009, 21:37
Thanks for the feedback,

Im creating some new icons for the Team Leaders, they look something like these:

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_00_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_00_b.jpg)
Note: they are big because in setting is set them to be big, ie, they can be smaller.

edit: Smaller like these:

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_01_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_01_b.jpg)

Buliwyf
Oct 28 2009, 21:42
Great work! :cc:

.kju [PvPscene]
Oct 29 2009, 06:14
Yup. Looks way way better. :)

Herbal Influence
Oct 29 2009, 07:22
Nice work!
Too bad it is "only" a mod then ...
BI should really stay to own old values instead of inventing new things (and bugs) in many aspects.
I love AA2 but it's frustrating to see things turn to bad when they once worked good in OPF and Armed Assault: Always hated the view of the AI troops (light green on a very green background ... arrrgh and quite difficult to understand who is gunned with what ... ) and much of the views had been shaped to worse too.

But as times and modders come .... ;-)

mrcash2009
Oct 29 2009, 09:18
Yes! I completely missed this thread.

Something with the icons was done in A1 (I think "Proper" mod) where the icons were better represented to make it quicker to note what unit is what.

And again BIS changed it to something even more vague at quick glance ... your icons are perfectly done, transparency is much welcomed for GUI too, I don't like heavy clogged up GUI when in game with backgrounds, this is whats needed no question.

bravo 6
Oct 29 2009, 20:27
proper mod or whatever, simply used existing icons in ArmA1 folders.
What I'm doing here is to create new ones that does not exist in order to easily identify some units and their main weapon.

I also agree that BI's original icons are very vague and not perfect.
I might do it for the different units and sides with their particular weapons.

Alex72
Oct 29 2009, 20:41
Looking good Bravo! :)

How much work do you have still on it? Roughly.

Alex

bravo 6
Oct 29 2009, 20:53
If i consider to create new icons for each existing side, can take some time. Remember this is just a small part of the hole idea.

So far the file is almost 2mb because of the new icons.


edit: some of the CDF icon Soldiers:

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_02_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_02_b.jpg)

bravo 6
Nov 2 2009, 23:33
I just discovered a new technique to create new, better and more real ingame icons of each soldier for the leader command bar.

The new USMC Tank Crew soldier icons:

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_03_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_03_b.jpg)

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_04_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_04_b.jpg)

Any critics/feedback are welcome. ;)

edit: added last picture with 2 fresh new icons

Alex72
Nov 3 2009, 02:31
Looks absolutely awesome man! The guys in the former images with the more green look a little more hardcore somehow, but the last look more proper. Will SF guys be represented by SF icon guys or generic dudes?

Your doing an awesome job. Will use this for sure 100% when out! :)

bravo 6
Nov 3 2009, 02:42
You think more green and possibly darker look better? I ask it because i really want to know peoples opinion on it, Its easy to update the icon colors..
Ill try and see how they turn out with more green and darker.

Yes I intend to make SF icons for the SF guys, of course. :)

.kju [PvPscene]
Nov 3 2009, 05:50
Are you still able to show the features like in vehicles, hurt etc?

bravo 6
Nov 3 2009, 09:06
Can you please elaborate your question a little bit more? I not understanding what you are trying to ask.

.kju [PvPscene]
Nov 3 2009, 10:43
When you are in a vehicles, there are additional icons in the unit bar to show your position.
Same goes for being injured, and some other features.

andersson
Nov 3 2009, 12:58
Can we choose what we want changed from your pack, or is it "all or nothing"?

Alex72
Nov 3 2009, 13:05
Nah i think the usual USMC guys would prolly be best to represent units. They will stand for generic guys so to speak and fit with ARMA2 in general (recognizable to all). But i think there isnt much to complain about as it looks really good.

Just today i played a small mission and got nuts when i needed the SMAW guy but couldnt make it out from the icons lol. Needed him to take out a tank, but i just gave up and used arty hahaha. So your icons will be very very useful for fast and easy access.

bravo 6
Nov 3 2009, 13:41
When you are in a vehicles, there are additional icons in the unit bar to show your position.
Same goes for being injured, and some other features.

ah that, yes..
Some of the additional information will be disabled because some are useless, example: An USMC AT soldier does not have the at symbol anymore because its very clear that unit is an AT unit. When you enter the vehicles, the icons will remain if gunner, driver etc.
I have not explored all options but i intend to show the respective vehicle in all units if they are inside and also their position. Not quite sure if its possible to put hummers in all units that are inside a hummer, even if in cargo.
Note: some won't be disabled because in my point of view are essential information, such as the injured units. You will know which ones are injured.


Can we choose what we want changed from your pack, or is it "all or nothing"?
At the moment all codes are in one singular config.cpp, to separate it i will need to create different pbos. Ill think of it and decide depending and based on people opinions.



Nah i think the usual USMC guys would prolly be best to represent units. They will stand for generic guys so to speak and fit with ARMA2 in general (recognizable to all). But i think there isnt much to complain about as it looks really good.

Just today i played a small mission and got nuts when i needed the SMAW guy but couldnt make it out from the icons lol. Needed him to take out a tank, but i just gave up and used arty hahaha. So your icons will be very very useful for fast and easy access.

My idea is to create as much icons as much units there are.
We have USMC, FR, RU, MVD, GUE, INS, CDF, ...

I think these will be enough.
So far i have the USMC icons completed. :)

NkEnNy
Nov 3 2009, 15:22
ah that, yes..
Some of the additional information will be disabled because some are useless, example: An USMC AT soldier does not have the at symbol anymore because its very clear that unit is an AT unit. When you enter the vehicles, the icons will remain if gunner, driver etc.

<snip>

What happens when a bog standard rifleman picks up a M136?

-K

bravo 6
Nov 3 2009, 15:58
I quite sure the icon does not change automatically, but thats something we are used to already since ofp and arma, correct?

If anyone know how to make it dynamic, feel free to post how its done please.

From the codes i see, it is standard for each unit.
But in other hand, when you enter a vehicle the icon automatically change to vehicle, would it be possible to change the icon automatically if a simple rifleman picks up a M136?

bravo 6
Nov 4 2009, 14:55
Nah i think the usual USMC guys would prolly be best to represent units. They will stand for generic guys so to speak and fit with ARMA2 in general (recognizable to all).

how about these:

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_05_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_05_b.jpg)

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_06_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_06_b.jpg)

@<hidden> Q: you see the little icon in icon 1 the black circle similar to an target aim, i intend to remove them to all except while they are inside vehicles.

Are there any suggestions, ideas to improve whats intend to be done here?


edit: ah, all insurgent icons are completed, though they not shown in the above picture. Now moving on to RUS icons and CDF..

rundll.exe
Nov 4 2009, 15:17
I would really like those icons as a separate addon for a simple reason: Multiplayer.
Server admins are (as they should) not too happy about adding tons of mods to their server, so releasing your tweaks as different pbo's with signatures is really needed if we want to have a chance of using them online

hamis
Nov 4 2009, 17:11
At the moment all codes are in one singular config.cpp, to separate it i will need to create different pbos. Ill think of it and decide depending and based on people opinions.
What about a poll?I want separate pbo's.

bravo 6
Nov 5 2009, 01:19
Yes, a poll would be nice..

Ill try to create separated pbo's, for each purpose.

bravo 6
Nov 5 2009, 04:43
What happens when a bog standard rifleman picks up a M136?
I just found out what you and Kju meant with those questions.
To be honest I didn't know the icons appeared if units picked up RPG's, AT's, MG's and Sniper rifles. Things change after noticing this feature..


I can keep the small black icons that show if the player has or picks up AT, MG or Sniper rifle. I try to place it somewhere else so it appears in a reasonable place and becomes reasonable..

Its still WIP but how about this:

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_07_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_07_b.jpg)

Ill try to move the vehicle number to right next to the unit number. Also will try to move the "UnitRole" a little more to the right.
About the "UnitSpecialRole" ill try to resize it and make under the unit number.


Ideas, suggestions, critics are welcome. Remember this mod is to help people in their in game tactics.


Edit1: Ah i forgot, pbo's are separated now. So far there are 3 pbo's but i might do 1 more for the extra UI.

Edit2: pbo's are:

1º - bc6_Feeling_FOV.pbo
2º - bc6_Feeling_ICONS.pbo
3º - bc6_Feeling_UI.pbo


4º - bc6_Feeling_(?).pbo -> this one might have to do with the dispersion, aim, recoils, etc..

Alex72
Nov 5 2009, 05:05
Looks good. Maybe can make them slightly smaller if possible (standard BIS icons showing what is carried)? To not lie over the rest of the graphics. I think what you did there will give us all the info we need. Too tired to come with and good suggestions though. Time for bed.

Looking good though. :)

bravo 6
Nov 5 2009, 15:06
http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_08_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_08_b.jpg)

still need some sorting. Maybe the Mg and At soldier icons need to be standing up.. :rolleyes:

NkEnNy
Nov 5 2009, 15:33
No, I think what you've done is a fair compromise. Battlefield pickups aren't that common anyhow.

Leaving Machinegunners, Automatic Riflemen, and AT soldiers crouched is also a clever way of differentiating them from the rest of the squad. Cool stuff.

-k

bravo 6
Nov 5 2009, 21:56
The bc6_Feeling_ICONS.pbo, its set and configured, will look like this:

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_10_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_10_b.jpg)

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_11_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_11_b.jpg)
Just need to to create and place the rest of the Russian units into the pbo and soon will be ready for public beta.

Next steps:
- Finish the bc6_Feeling_UI.pbo, its on wheels and almost complete, just need some twicks.

- Finish the bc6_Feeling_FOV.pbo, might take some time because there are a lot of vehicles to set and test one by one.. :dead:

Alex72
Nov 5 2009, 22:34
Starting to come out real great Bravo!

Some extra work - but i think making a pixel or 2 pixel black outline on each soldier would be even better (outline following their body exactlly) - to make them better visible against various backgrounds. Even a white outline maybe.

Could even help you with that if you want. I think it will be more professional with it, and easier to see the icons. :)

Alex

bravo 6
Nov 9 2009, 14:07
Alex72 i really appreciate you help and suggestions, i have been thinking of the 2 pixel outline black or white you suggested but i really thing its best to keep the way it is because the idea is to have the icons and not to call much attention, after all the action is in that same screen.

Note that the vehicle icons do not have the 1 or 2 pixel like around them, thats why i think its better to keep the way they are in the last picture.

I'am also working on a CADete and VETeran mod for Crosshairs of each weapon.


edit:
RUS side:

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_12_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_12_b.jpg)

Lee_H._Oswald
Nov 9 2009, 15:54
There is only one thing I don't like about those icons.

The "wait", "ready", etc signs on top of the icons.

How about this:

http://lee.plankton.ch/A2_whatever_idea.jpg

6 is your icon, 7 is an idea how I would like it.


Just an idea, don't know if it is possible.


MfG Lee :)

bravo 6
Nov 9 2009, 16:16
Looks really nice!
I have not thought of that, ill see how it will look with the changes for all bar. ;)

---------- Post added at 05:16 PM ---------- Previous post was at 04:57 PM ----------

How about this:

http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_13_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_13_b.jpg)

..any better or prefer the suggested one?

Lee_H._Oswald
Nov 9 2009, 16:30
Looks really nice!
I have not thought of that, ill see how it will look with the changes for all bar. ;)

---------- Post added at 05:16 PM ---------- Previous post was at 04:57 PM ----------

How about this:

[img]http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_13_s.jpg[img] (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_13_b.jpg)

..any better or prefer the suggested one?


Looks nice, but I have to say, that I prefer the suggested one.

The idea is to have your very nice looking icons & save some more space with the "overlay".


MfG Lee :)

Von_Paulus
Nov 9 2009, 16:44
Well I prefer the original one. But whatever you decide is fine with me.

bravo 6
Nov 9 2009, 17:05
Yeah i see what you mean and i agree.


Just need some small changes..

1 - http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_10_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_10_b.jpg)

2 - http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_14_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_14_b.jpg)

3 - http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_15_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_15_b.jpg)

4 - http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_16_s.jpg (http://i296.photobucket.com/albums/mm190/BCbravo6/ArmA2/BC6Feeling/icons_bc6Feeling_16_b.jpg)


.. which one would be better?

Lee_H._Oswald
Nov 9 2009, 17:17
Is those half-transparent grey background hardcoded?

Or is something like this possible?

http://lee.plankton.ch/A2_whatever_idea2.jpg


MfG Lee

bravo 6
Nov 9 2009, 17:34
The transparent background is possible, though i'm not quite sure how to turn the text with the black edge. Ill see what i can do about it. ;)





edit: Does anyone know how to put the black edge in the "class CommandText"?

Monty Bravo
Apr 19 2010, 04:09
shadow = true;

Needs to be in the text attributes from memory

Cyclone83
Apr 19 2010, 13:45
Is there already a beta version downloadable? Those icons are really much appreciated! ;)

MadMike[Brig2010]
Apr 19 2010, 14:40
Looks awesome.

Wolfstriked
May 1 2010, 00:17
Is this being worked on?A larger FOV is sorely needed.

Wolfstriked
May 10 2010, 23:14
Bump.:confused:

Any word on this or did it die out?Bravo,if your still around working on this can you also look into the actual time it takes to zoom.This mod is going for feel and with excessive zoom I have right now with what feels like 2 seconds to achieve its not feeling it at all.

From Arma1 and may have been tweaked butthis video shows a very real feeling zoom speed.

http://www.youtube.com/watch?v=IfGSSM2Y8FE&feature=related