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Binkowski
Oct 6 2009, 21:12
I'm currently in the process of fixing all of the weapon errors with the help of vilas.

Flash Thunder
Oct 6 2009, 22:25
I'm currently in the process of fixing all of the weapon errors with the help of vilas.

I got a quick question; Im a noobie but when you update your mod I have to download the whole thing again right? Thanks if anyone answers. :)

Black1ron
Oct 6 2009, 22:29
I got a quick question; Im a noobie but when you update your mod I have to download the whole thing again right? Thanks if anyone answers. :)

If you want the update, yes. Download the updated addon.

AnimalMother92
Oct 7 2009, 06:33
good news on the weapons update.

possible ideas for new classes/weapons if youre interested:

SDM w/ Mk12 Suppressed
http://i139.photobucket.com/albums/q295/macmeister92/MK-11_Surpressed245192241_large.jpg

s'more pics:
http://www.knightarmco.com/images/srm110sass_weeds.jpg
http://www.army.mil/-images/2008/06/26/18108/army.mil-2008-06-26-104405.jpg
http://upload.wikimedia.org/wikipedia/commons/a/a3/Army.mil-2007-04-23-093320_XM110.jpg

SDM w/ Mk12 and grip
http://i139.photobucket.com/albums/q295/macmeister92/MK-11245192132_large.jpg

Would be cool imo :)


PS: i know i know, the US Army uses the Mk11, M110 whatever they want to call it but i think the BIS Mk12 model is pretty close right? correct me if im wrong

Thanks!

Clawhammer
Oct 7 2009, 06:51
Offtopic:

Clawhammer, would be kind enough to tell me where you got the snow map at?

Its Namalsk topic is here: http://forums.bistudio.com/showthread.php?t=87834 ;-)

Christian.1987
Oct 7 2009, 07:46
Hello together

I have a problem with the units since 1.4 Upgrade. I see the face is no longer under the Glasses.

http://www.img-hosting.de/thumb/25233Unbenannt1jpg (http://www.img-hosting.de/show.htm?bild=25233Unbenannt1jpg)

Binkowski
Oct 7 2009, 20:46
Thank you for reporting that Christian. It's an issue with one of my Sklo-pass RVMAT's. I've fixed it for the next version.

Solarghost
Oct 8 2009, 06:57
Sup man,

Can you give us a few tips on what the next updates are? hehe...

What I would really really like to see.... is this gun here as a replacement pack for the stock M249... I dunno if that is even possible, but would be mint!

http://www.spareammo.com/posters/m249saw-army_343x266.jpg


http://www.dsarms.com/Elcan-M145-Optical-Sight-M240_M249-Reticle-----ELCM145W/productinfo/ELCM145W/


Elcan sight specs:

http://www.dsarms.com/images/ELCM145W.gif

Binkowski
Oct 8 2009, 20:51
Solarghost. It's work in progress :rolleyes:

scubaman3D
Oct 9 2009, 15:14
PS: i know i know, the US Army uses the Mk11, M110 whatever they want to call it but i think the BIS Mk12 model is pretty close right? correct me if im wrong

Thanks!

The pictures you were showing are an SR25 (MK11), not MK12. BIS did make an MK12 for A1 but the army does not use it - only USMC and Navy. However, I am surprised to se the Army using an MK11, given that they have the more up-to-date M110.

AnimalMother92
Oct 9 2009, 15:28
The pictures you were showing are an SR25 (MK11), not MK12. BIS did make an MK12 for A1 but the army does not use it - only USMC and Navy. However, I am surprised to se the Army using an MK11, given that they have the more up-to-date M110.

ok, thanks for clearing that up. what exactly are the differences between the Mk11, Mk12 and M110?

RobertHammer
Oct 9 2009, 15:39
ok, thanks for clearing that up. what exactly are the differences between the Mk11, Mk12 and M110?
Take a look here , theres all info what you need to know :p
http://en.wikipedia.org/wiki/SR-25

RUDOLF
Oct 9 2009, 16:35
Sorry, but the new pack has been added in the new release?

Binkowski
Oct 9 2009, 21:03
And here's the new version. Check the front page for more information, change log, download link, etc. But here's an image of what vilas kindly made.

http://www.armaholic.eu/vilas/scr/binko.jpg

Clawhammer
Oct 9 2009, 21:26
Great Weapons for great guys 8-)
NICE WORK!

Testing... :D

AnimalMother92
Oct 9 2009, 21:31
looking nice, will test when i get home!

Pauliesss
Oct 9 2009, 21:56
Thank you again Binkowski.

Little bug:
http://i34.tinypic.com/125rgig.jpg

It looks like shadows are not applied on those ojbects or something...

DragonBaron
Oct 9 2009, 22:11
Great. Thank you Binkowski.

Clawhammer
Oct 9 2009, 22:25
Thank you again Binkowski.

Little bug:
http://i34.tinypic.com/125rgig.jpg

It looks like shadows are not applied on those ojbects or something...

I can confirm this

Foxhound
Oct 9 2009, 23:07
Release frontpaged at the Armaholic homepage (http://www.armaholic.com/page.php?id=7166).


http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=7165)
US Army '09 v1.5 Beta (http://www.armaholic.com/page.php?id=7165)

W0lle
Oct 9 2009, 23:12
More issues.

1) Your aimpoint has no more red dot
http://img2.imageshack.us/img2/1476/binkaimpoint.th.jpg (http://img2.imageshack.us/i/binkaimpoint.jpg/)

2) Your 'failed' left arm turned into an epic fail now
http://img2.imageshack.us/img2/3908/binkleftarm.th.jpg (http://img2.imageshack.us/i/binkleftarm.jpg/)

3) You should change your M4A1s (full auto) to M4s (burst), afaik the US Army does not use M4A1s.

Other than that and the issue above, good job again. And I like your Eotech optics way more than the stock ArmA2 ones :)

DragonBaron
Oct 9 2009, 23:19
The readme says:

"...
5. INSTALLATION
=============

There is four PBO files in the .7zip archive, which need to be extracted into your ArmA2/Addons folder.
Put the following files in your addons folder:

BINK_US_ACU.pbo
BINK_US_ACU.pbo.BINK.bisign

Units can be found under "West\US Army\US Infantry '09".
..."

In the "BINK_US_Army_v1.5b.7z"-file are "US Army Readme.txt", "bink_us_acu.pbo" and "bink_us_acu.pbo.BINK.bisign". Don't we need "bink_wep.pbo" and "bink_wep.pbo.BINK.bisign" anymore?

W0lle
Oct 9 2009, 23:42
In the "BINK_US_Army_v1.5b.7z"-file are "US Army Readme.txt", "bink_us_acu.pbo" and "bink_us_acu.pbo.BINK.bisign". Don't we need "bink_wep.pbo" and "bink_wep.pbo.BINK.bisign" anymore?

The readme is bugged as well then. :D

No you don't need the weapon.pbo anymore, they are included in the bink_us_acu.pbo now.

Miller
Oct 10 2009, 00:28
Thanks Binkowski :smile_o:

ArmA2Base.de Mirror:

US Army 2009 Units by Binkowski v1.5b (http://arma2base.de/include.php?path=download&contentid=714)

Kind regards
Miller

Binkowski
Oct 10 2009, 02:17
Sorry for the bugs guys. And sorry the problem in the readme, that's me and my stupid-American-ness ;). Anyway, I'll try to fix all these small issues ASAP.

AnimalMother92
Oct 10 2009, 06:44
cool new weapons and units. but i have some errors...

The MG belts do not animate properly.
The new AR, not the MG, but just the M249 has sound issues. it does not work with Sound of War for example. It has the vilas M249 noise as opposed to the BIS or sound mod one which makes it sound out of place in a squad.
The goggles on the gunner units are opaque at certain angles.

Also, what are the classnames for the new weapons?

Great to see this addon improving, really enjoying it. With the new backpacks and a few minor bugs fixed this will be perfect!

Thanks :)

=SF=Hyrax
Oct 10 2009, 07:07
any word on the replacement file being updated???

bigstone
Oct 10 2009, 08:14
Hey Bink th eline says it all. Man I have 7 months left in Afghanistan. I can't wait to come home to catch up on VBS2 and get a copy of Arma2

vilas
Oct 10 2009, 10:42
M249 Para in config uses BIS sound

Keshman
Oct 10 2009, 11:33
Probably to establish separately! A weapon box with the new weapon and sights? If yes! That as?:icon_redface:

AnimalMother92
Oct 10 2009, 19:00
M249 Para in config uses BIS sound

Ok my bad. I'm so used to SoW, that I forgot what the BIS sound was like. Anyways, there seems to be an incompatibility because the M249 doesn't use the SoW M249 sound

Rain_Spyder
Oct 10 2009, 19:16
omg, this is just getting better and better! thanks for all hard work!

Clavicula_nox4817
Oct 10 2009, 23:57
Hey Bink th eline says it all. Man I have 7 months left in Afghanistan. I can't wait to come home to catch up on VBS2 and get a copy of Arma2

None, but some have 25th ID RSSI.

=SF=Hyrax
Oct 11 2009, 06:06
bump on the updated replacements?

Binkowski
Oct 11 2009, 15:55
I am currently working on updating the replacement pack for the new version. Below are the classnames for the new units and weapons.

Units:


AA Specialist bink_usa_aa
AT Gunner bink_usa_at
AT Gunner (FGM148) bink_usa_at_2
Automatic Rifleman bink_usa_ar
Combat Medic bink_usa_medic
Crewman bink_usa_crew
Designated Marksman bink_usa_dmr
Engineer - Explosives bink_usa_sapper
Engineer - Mines bink_usa_miner
Fireteam Leader bink_usa_teamleader
Grenadier bink_usa_grenadier
Machinegunner bink_usa_mg
Officer bink_usa_officer
Rifleman bink_usa_rifleman_1
Rifleman (M1014) bink_usa_breach
Rifleman 2 bink_usa_rifleman_2
Sniper (M107) bink_usa_sniperh
Sniper (M24) bink_usa_sniper
Soldier (Off Duty) bink_usa_garrison
Squad Leader bink_usa_squadleader


Weapons:


M240B VIL_M240B
M240B (ELCAN) VIL_M240B_ELCAN
M249 (ELCAN) VIL_M249_ELCAN
M249 Para VIL_M249_PARA
M249 SPW VIL_M249_SPW
M4A1 (Aimpoint) VIL_M4_grip_aim

mpatton
Oct 12 2009, 01:47
Hi,
I haven't read the whole thread but I'm having an issue where the aimpoint's dots are a fuzzy gray color. Any solutions?

Other than that this mod is great! Good work!

Binkowski
Oct 12 2009, 02:52
Me and Vilas are looking in to the Red Dot on the aimpoints problem as we speak. I'll inform you guys as soon as we figure it out!

Due-_-
Oct 12 2009, 04:49
Hey Binkowski nice troops ;) like spyder says its gettin better and better.
But i found a little bug within the Anims of the forehand. If u switch from staying into laying down and the other way around the hand.The anim first positioned the hand on the standart place and then on the grip :s dunno how to to describe. Maybe i do some screenshots if im gettin back from work ;) anyways nice addon, keep up the good work

Banderas
Oct 12 2009, 17:52
Nice update Binkowski Sir, keep them coming ;)

MrNothing
Oct 12 2009, 23:03
awesome work ! love it and use it in my custom missions :) just wondering, any plans you might create a Acog M4A1 variant for the riflemen ?

Binkowski
Oct 13 2009, 01:12
Thanks for mentioning that MrNothing! That's the one thing I overlooked. I knew I did. And Due, yes for some reason it's like that even in the default game. Probably a BIS thing.

Hicks15
Oct 13 2009, 06:18
This dosen't work for me, it crashes my game whenever I load it up...

Looks good though.

Due-_-
Oct 13 2009, 18:01
Thx Binko ;) i did not know its a BIS thing ;) anyways its great

DragonBaron
Oct 15 2009, 15:20
Any news about solving the problem that the aimpoint has no more a red dot?

yanquis
Oct 15 2009, 21:50
so does anyone else get a weird menu screen upon loadup with this? i cant figure out why but this & the littlebirds add-on both fail for me. i get a blue/white menu screen instead of namalsk, anyone know why this woudl be?

Binkowski
Oct 15 2009, 21:59
so does anyone else get a weird menu screen upon loadup with this? i cant figure out why but this & the littlebirds add-on both fail for me. i get a blue/white menu screen instead of namalsk, anyone know why this woudl be?

What other addons are you running? Try running your game just with my addon and see if you still get the problem.

yanquis
Oct 15 2009, 22:44
yep, but i just took it out of the modfolder & dropped it in with the mainfile addons, no problem now. thanks!

RUDOLF
Oct 17 2009, 01:16
How about the patch for weapon fixing? Maybe your original weapon pack would be more stable.

Binkowski
Oct 17 2009, 01:25
How about the patch for weapon fixing? Maybe your original weapon pack would be more stable.

I may make a different version where, the units all carry M16A2's. I know this isn't realistic. So don't try to pull the "OMG THAT IS NOT REALISTIC." I know this. It's simply to keep the weapons simple, for people who don't want to have the wonderful weapons that Vilas donated.

Blueteamguy
Oct 17 2009, 17:21
and your point is: who doesn't?
BTW M16A2s on US Troops would be great! it would be so much fun!

Binkowski
Oct 18 2009, 14:46
Here's just an update for the new version. I'm going to fix that God-awful arm bug issue with the handgrips etc that W0lle has reported. I'm also going to fix up the config, and the weapon issues should be fixed. Aimpoint & EOTECH issue etc. Maybe a few new textures / models?

Flash Thunder
Oct 18 2009, 18:41
Here's just an update for the new version. I'm going to fix that God-awful arm bug issue with the handgrips etc that W0lle has reported. I'm also going to fix up the config, and the weapon issues should be fixed. Aimpoint & EOTECH issue etc. Maybe a few new textures / models?

Sweet once you get it all fixed and updated Im going to update, I love your mod, hardly ever play as the USMC anymore ARMY FOR THE WIN, I like the ACU better. :D

Binkowski
Oct 18 2009, 19:07
Also I might upgrade the camo pattern to the new UCP.

Ballistic09
Oct 18 2009, 19:30
Also I might upgrade the camo pattern to the new UCP.

If you do, can you make it like a second addon or an addition to the existing ACU units... UCP looks like somebody puked on the ACU pattern, and decided they liked it.:p

Edit: I'm talking about the new UCP variants they're coming up with, especially UCP-D...

{G&L}ACF{SCOTDG}
Oct 18 2009, 19:45
Liking this addon thanks for it Binkowski :thumb:

STGN
Oct 18 2009, 20:06
Isn't ACU the uniform and UCP the pattern? there is just different generations of UCP?
STGN

b00ce
Oct 18 2009, 21:35
So, how bout that update for the replacements?

suhsjake
Oct 18 2009, 21:46
Oh the UCP-Delta, the ACUs with dog poo smeared on it.

AnimalMother92
Oct 18 2009, 22:04
will the next version have the new backpacks or fix the goggles issue? as for new models or textures, could you possibly include some units with gloves or rolled-up sleeves? that would rock.

edit: oh and UCP-D makes me want to vomit :eek:
i hope the army doesnt go with UCP-D, multicam is nicer imo

suhsjake
Oct 19 2009, 00:08
But Multicam is a commercial product, and the Army will not buy the license for a Commercial product. That and the Army has too much invested in ACU/UCP pattern and they also won't admit they are wrong.

We can only hope and dream.

AnimalMother92
Oct 19 2009, 00:44
ok still...even no multicam is better than UCP-D. either stick with what they have now or go back to the good ol tri color desert and woodland!

suhsjake
Oct 19 2009, 00:55
I like the old BDUs. If the Army was smart they would realize, like the Marines, you need two camos, one for the desert and one for woodland. As for Urban ops, you just can't really blend in anyways, so there is no need for that camo.

The only thing you can't really include is black in uniforms as it is not a naturally occurring color.

But, I'm just at the bottom of the totem pole, and I use what I am issued.

RUMOR MILL

Supposedly, Congress has ordered the Army to get a new camouflage uniform. Also, the 173rd Airborne on their 2010 deployment will be using multicam. Hopefully the Army command is getting the hints.

Binkowski
Oct 19 2009, 01:34
I hate. Multicam. So much. God smite me now! Sorry guys, that's just personal opinion. UCP-D and UCP may come in future releases. Also, the new backpacks are already on my models, will post shots soon. Still fixing that goggle issue, should be sorted soon.

Firehead
Oct 19 2009, 02:14
Isn't ACU the uniform and UCP the pattern? there is just different generations of UCP?


That is correct, and with that...


UCP-D and UCP may come in future releases.

You are already using UCP.

AnimalMother92
Oct 19 2009, 02:17
yeah i think the marines pretty much nailed it with MARPAT.
Looking forward to seeing those backpacks Binkowski, nice to see these constantly improving.

Binkowski
Oct 19 2009, 02:23
That is correct, and with that...



You are already using UCP.

Not exactly. Take a look closely at my pattern. It isn't exactly up-to-par with UCP-D. Which is what I plan on doing. I'm a perfectionist with not a lot of free time, so it'll probably never be done. But hey, we can hope right?

Firehead
Oct 19 2009, 02:32
I think you missed what I was saying.

ACU is the cut of the uniform. UCP is the pattern, like STGN said.

ACU = UCP
UCP-D = UCP w/ coyote brown spackled on it.

In all honesty, I wouldn't even bother with the UCP-D for a few reasons: 1.) It isn't being fielded fully 2.) We don't even know if that is what they will go with 3.) It looks like dog-crap.

I would focus on re-modernizing your units. Little things, like Oakley boots(fairly common from what I remember seeing), making the ACU pockets stick out(instead of being a flat texture), SureFire helmet lights, maybe a rhino mount on the helmet, and a strobe on the back. I have a few ideas for you, if you are interested shoot me a PM.

Binkowski
Oct 19 2009, 02:35
Sounds like something for a good modeler (not me.) I can do the pockets. Which, I'll just take it off my uniform for placement etc. I can do all the texture stuff. PM me your ideas. But remember, unless I get a good modeler to do this for me, I can't. I'm no modeler, only textures.

suhsjake
Oct 19 2009, 03:01
The pockets and the boots can be done via normal, specular, ambient, and detail mapping.

Please Binkowski, as a friend, NO UCP-D.

AnimalMother92
Oct 19 2009, 03:08
Please Binkowski, as a friend, NO UCP-D.

+1

please... *wipes tear from cheek*

Gabe_Ruckus
Oct 19 2009, 16:43
+1 for no UCP-D. Personally, I'm crossing my fingers pretty tight for multicam, I think it's a much better camo than the ACU. If you don't release multicam, I hope you'll let somebody use your units as a base and do it themselves! :)

Binkowski
Oct 19 2009, 20:26
Ok fine, no UCP-D. I'll leave the pattern the way it is. I've fixed that god awful arm bug, added the new backpacks to medic, automatic rifleman, and machine gunner units. You're pushing it with multicam. Maybe it'll come in a later release. If I have the time. Expect an update sometime in the near future.

Raj
Oct 19 2009, 20:32
Ok fine, no UCP-D. I'll leave the pattern the way it is. I've fixed that god awful arm bug, added the new backpacks to medic, automatic rifleman, and machine gunner units. You're pushing it with multicam. Maybe it'll come in a later release. If I have the time. Expect an update sometime in the near future.

cool new backpacks..awesome newz Binkowski..:yay::yay:

Apocal
Oct 19 2009, 20:33
Any possibility of adding engineer units into it?

Binkowski
Oct 19 2009, 20:37
Any possibility of adding engineer units into it?

Yeah thanks for reminding me, that's the one I forgot. For the record, here are the units that will have some new packs. Medic, Automatic Rifleman, Machine Gunner, Engineer, and possibly if I can get the model of the VHF radio's the RTO.

Cescollino
Oct 19 2009, 22:05
also have shoulders protections would be nice

suhsjake
Oct 19 2009, 22:09
http://upload.wikimedia.org/wikipedia/en/3/33/CSA-2006-06-02-084701.jpg

Just stick an assault bag with a radio antenna and handset sticking out of it. That's what I had while wandering through the forests Fort Benning with LT.

Also codeblue addons by Dave for OFP has a PRC-119 that you could use if you could get a hold of him LINKY (http://ofp.gamepark.cz/index.php?showthis=10526).

As well as Lasers US Weapons LINKY (http://operationflashpoint.filefront.com/file/Lasers_US_Weapons_pack;67562#Download).

AnimalMother92
Oct 20 2009, 03:27
any pix of the new backpacks?

Gabe_Ruckus
Oct 20 2009, 03:46
also have shoulders protections would be nice

That additional "armor" for the IOTV sucks. In the infantry units my company's been attached to, the only people who wore it were the truck gunners because they're more exposed. Basically, if an IED penetrates the armor of the truck, that little flap of kevlar's not going to do anything to help you. Mostly, it does a good job of adding weight and keeping you hotter than you need to be.

Firehead
Oct 20 2009, 04:44
It isn't meant to protect from IEDs, it is designed to protect the wearer of said equipment in a 360 degree combat environment. Sometimes a front and back plate, and the soft armor the user is wearing, doesn't cut it when you are being shot at from the sides, and from the top. I'm not 100% sure, but I think its part of the DAPS kit(Deltiod Armor Protection System?). It consists of the shoulder armor, the side plates(now included with IOTV, this was designed for the IBA), and another soft armor panel that fits under the armpit.

That being said, unit SOPs usually determine who is wearing what, and god knows the brass loves to see a well armored soldier in 140 degree heat.
It would be kind of cool to see them in game, just make them a seperate unit, so you don't have to wear them if you don't want to.

A radio would definitely be cool. Like someone said, just make it a regular assault pack with a whip antenna and a handmic sticking out of it.

AnimalMother92
Oct 20 2009, 04:56
plus i dont think it reaches above 100 degrees in Chernarus ever :rolleyes:

if it was a separate unit it would be cool to have the shoulder armor, but certainly not on all of them

nikita320106
Oct 20 2009, 05:43
CameronMcDonald in his US Infantry - 2005 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST&f=70&t=77467) make some RTO unit with simple antenna in backpack (http://img22.imageshack.us/img22/3811/madpicfv8.jpg)
get try to ask him for only antenna contribution))

pete10
Oct 20 2009, 11:54
any chance of new missions 4 these puppies?

Binkowski
Oct 20 2009, 12:25
Pete10, I've made many missions with these. Just haven't been released yet. I should get them finished up and released to the public soon, both SP and MP missions.

Gabe_Ruckus
Oct 20 2009, 13:12
I'm not sure if DAPS will stop a 9mm, but I know it won't stop rifle rounds from penetrating. All they really offer protection from is fragments, such as from IED's. There are side plates you can attach to the armor separate from the vests, and I know my unit will be wearing these downrange, but I think our gunners are the only ones with DAPS to protect them from IED's up in the turret. The soft panel under the armpit's not too cumbersome, but most of the guys I work with agree the shoulder DAPS are more of a pain in the butt than they're worth, except for the gunner.

Christian.1987
Oct 20 2009, 17:20
Binkowski, I find the Weapons in your pack have too big the Frontgrip.

Do not take that to evil. I think that the Frontgrip is simple too big (my thoughts) ;)

Binkowski
Oct 20 2009, 22:35
Five new screenshots of the new version 1.6 of the units. Expect a release soon!

http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_grens_s.jpg (http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_grens.jpg)

http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_prisoners_s.jpg (http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_prisoners.jpg)

http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_stop_s.jpg (http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_stop.jpg)

http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_team_s.jpg (http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_team.jpg)

http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_tl_s.jpg (http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_tl.jpg)

H3NRY
Oct 20 2009, 23:02
looking great man.
something i did notice in the v1.5(here (http://www.armaholic.com/page.php?id=7165) ) was that the bink_weap.pbo was not there even tho it was stated to be. did you happen to incorporate them together in the bink_us_acu.pbo or did i do something wrong lol
im trying to add the weapons into a mission ( an edited domi for me and my "friends") and noticed it wasnt there. i get no entry found, for the weapons, when startign the mission.

ohyeah, cant wait for the next release of them :)
looks like you have fixed the "sharpen tool" look... liking them pictures!

b00ce
Oct 20 2009, 23:52
Eta on replacement update?

Jeza
Oct 20 2009, 23:59
Just to say fantastic work on these mods, all the one's i use mainly are the brit troops, but these are a must for me now, look forward to the new update, good luck!

stevedrumsdw
Oct 21 2009, 01:54
I can't get the ACU the 09 units to show up?


====
There is four PBO files in the .7zip archive, which need to be extracted into your ArmA2/Addons folder.
Put the following files in your addons folder:

BINK_US_ACU.pbo
BINK_US_ACU.pbo.BINK.bisign

Units can be found under "West\US Army\US Infantry '09".

I followed these directions and there were 2 files and a read me file, I extracted them to my desktop and put the 2 in my addons folder and can't see the results in game?

Where is the "West/US Army/US Infrantry 09" ? Should that show up in the game? Sorry new here uninformed. * note - I have vista

Binkowski
Oct 21 2009, 01:59
I can't get the ACU the 09 units to show up?


====
There is four PBO files in the .7zip archive, which need to be extracted into your ArmA2/Addons folder.
Put the following files in your addons folder:

BINK_US_ACU.pbo
BINK_US_ACU.pbo.BINK.bisign

Units can be found under "West\US Army\US Infantry '09".

I followed these directions and there were 2 files and a read me file, I extracted them to my desktop and put them in my addons folder and can't see the results in game?

Where is the "West/US Army/US Infrantry 09" ? Should that show upin the game? Sorry new here uninformed.

There is a type in the readme. It should say two, you only need BINK_US_ACU.pbo and the bisign. Place them in your addons folder. Then under Faction (where it says USMC) click to change, and a drop down menu should appear that says USMC, CDF, and US Army. Go to US Army, and US Infantry '09 should be the only one there. Also, BINK_WEP.pbo is not needed anymore.

stevedrumsdw
Oct 21 2009, 02:14
There is a type in the readme. It should say two, you only need BINK_US_ACU.pbo and the bisign. Place them in your addons folder. Then under Faction (where it says USMC) click to change, and a drop down menu should appear that says USMC, CDF, and US Army. Go to US Army, and US Infantry '09 should be the only one there. Also, BINK_WEP.pbo is not needed anymore.

I went into the editor and only see USMC and CDF, I must have done something wrong somewhere maybe. I will erase and redo. I have the latest patch 1.04. Do the 2 files have to be alphabetized in the addons folder? I can't see what I could be doing wrong here, maybe its vista? I have had it make trouble with my mods from medieval war 2, had to turn off the security feature. Who knows?

Binkowski
Oct 21 2009, 02:33
No. I have Windows 7. Are you placing the .PBO's in your addon folder? Although not recommended. We can use this as a base to make sure that it is working ok for you. Follow these steps.

1. Go to your ArmA2 Directory
2. Click on the folder "AddOns"
3. Open up BINK_US_Army_v1.5b.7z
4. Extract the files "BINK_US_ACU.pbo" and "BINK_US_ACU.pbo.BINK.bisign" to your Addons directory.
5. So now, your addon folder should have two extra PBO's in there. (Other than vanilla files).
6. Start up ArmA2.
7. Go into the editor, and check Under BLUFOR -> US Army -> US Infantry '09.

I hope that cleared things up.

stevedrumsdw
Oct 21 2009, 03:45
No. I have Windows 7. Are you placing the .PBO's in your addon folder? Although not recommended. We can use this as a base to make sure that it is working ok for you. Follow these steps.

1. Go to your ArmA2 Directory
2. Click on the folder "AddOns"
3. Open up BINK_US_Army_v1.5b.7z
4. Extract the files "BINK_US_ACU.pbo" and "BINK_US_ACU.pbo.BINK.bisign" to your Addons directory.
5. So now, your addon folder should have two extra PBO's in there. (Other than vanilla files).
6. Start up ArmA2.
7. Go into the editor, and check Under BLUFOR -> US Army -> US Infantry '09.

I hope that cleared things up.




Thanks I will try that. OMG you know what it was, my icon on my desktop was not valid for launching this lol. Hey thanks alot, got it working the ACU looks great!!!

Binkowski
Oct 21 2009, 21:20
Glad to hear that you got it working. Expect the new release of the units to happen either today, or tomorrow. Thanks to my beta testers for providing feedback! I'm making some last minute changes, and waiting for a new mission that is being made. Sit tight!

b00ce
Oct 21 2009, 22:18
Will a proper replacement addon be released as well?

Binkowski
Oct 22 2009, 01:00
Version 1.6 is here! Check the front page for more information. Also b00ce. The replacement pack will be fixed for the next version. Sit tight!

Ballistic09
Oct 22 2009, 01:03
Wait... I'm confused, did you remove vilas' weapon pack and replace it with M-16A2's or did you just add units with M-16's?

Binkowski
Oct 22 2009, 01:06
They are removed at the moment. I will be making another release that has them included. I had mixed opinions with the pack, some loved it, some hated it. It's all in the community. I'll be sure to include just a config file where you can choose. Make it easy. I'll keep you informed.

Ballistic09
Oct 22 2009, 01:10
They are removed at the moment. I will be making another release that has them included. I had mixed opinions with the pack, some loved it, some hated it. It's all in the community. I'll be sure to include just a config file where you can choose. Make it easy. I'll keep you informed.

Ok, thanks!

Personally, I loved the weapons vilas made. They were quite a bit more realistic than M-16A2's. :p

Anyways, good work on the units, they look fantastic!

AnimalMother92
Oct 22 2009, 03:13
kickass release as usual Bink! :thumbsup:

Halochief89
Oct 22 2009, 05:16
Can't wait for an updated weapons pack since, this pack right now is more friendly for multiplayer clans like the good old 173rd and 25th and not for single player, machinima makers.

Delta One Zero
Oct 22 2009, 09:15
Just out of curiosity why M16A2's versus M16A4's? is the A2 in greater use within the Army still?
What about the whole MWS thing? is that very small scale in terms of who gets access to them? (I probably wrongly assumed it was common or probably would be, given its the default in Americas Army 3.)

pete10
Oct 22 2009, 11:13
i also loved villas weapons. much better. when was the last time u saw a US soldier using iron sights?

keep up the great work

Clavicula_nox4817
Oct 22 2009, 13:01
Just out of curiosity why M16A2's versus M16A4's? is the A2 in greater use within the Army still?
What about the whole MWS thing? is that very small scale in terms of who gets access to them? (I probably wrongly assumed it was common or probably would be, given its the default in Americas Army 3.)

The Army doesn't use A4's very much. They just about doesn't use A2's, either with everyone and their cousin switching over to M4s.

Manzilla
Oct 22 2009, 13:10
God damn the Army is lucky. I remember I was handed a Kentucky Rifle when we got to Iraq back in 03. Ahhhh the joys of the USMC. "Here's a shovel boys, now go fight!" Hehe!

Chrisgs
Oct 22 2009, 13:15
Excellent

STALKERGB
Oct 22 2009, 13:17
God damn the Army is lucky. I remember I was handed a Kentucky Rifle when we got to Iraq back in 03. Ahhhh the joys of the USMC. "Here's a shovel boys, now go fight!" Hehe!

Kentucky rifle, great for close quarters... lol :)

Manzilla
Oct 22 2009, 13:27
Kentucky rifle, great for close quarters... lol :)

That's the funny thing. The KR was for close quarters and the shovel was for range. They do fly pretty well, all things considered. ;)

Great job on these units Binkowski. Thanks again for your effort and time.

Pauliesss
Oct 22 2009, 13:28
Thank you for update Binkowski ! :bounce3:

Binkowski
Oct 22 2009, 14:43
When vilas updates the weapon pack and fixes some of the bugs you guys have reported, I will add that back into the new release. Just an update. Thanks all.

Clawhammer
Oct 22 2009, 14:54
UPDATE UPDATE UPDATE !!! HAPPY
Nice Backpacks :-)

But sadly the Shadow bug still exists :-(
http://s2.imgimg.de/thumbs/arma22009102216494946f021ea43jpg.jpg (http://www.imgimg.de/bild_arma22009102216494946f021ea43jpg.jpg.html)

Its on all units with new bags :-(

Binkowski
Oct 22 2009, 14:55
Thanks for reporting that Clawhammer. I'll look into it...strange...

Clawhammer
Oct 22 2009, 15:13
Another one:
http://s2.imgimg.de/thumbs/arma22009102217040790265393aejpg.jpg (http://www.imgimg.de/bild_arma22009102217040790265393aejpg.jpg.html)

At a Range about 50m with acog, but i cannot reproduce this issue.

Tested without any AddOns

To the Shadow issue: Try to test it in a Building like (Or in a Wood with a lot of shadows) me in the hangar.

Thanks 4 your work :-)

Durka-Durka
Oct 22 2009, 15:29
This is surely a stupid question, but is there any way to make mods/skins server-side rather than rely on clients to add the -mod in their shortcut? Thanks.

Binkowski
Oct 22 2009, 15:43
This is surely a stupid question, but is there any way to make mods/skins server-side rather than rely on clients to add the -mod in their shortcut? Thanks.

Grab the replacement pack on the front page and make sure you are running the main addon. And you will be able to see the ACU units in servers that are still using USMC.

Sneaker-78-
Oct 22 2009, 16:05
looking real nice !

But on the pics i see something that is not good :

http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_grens_s.jpg

http://binkowski.armaholic.eu/Images/Photography/USArmy/acu_tl_s.jpg

But for all a good and nice job

Durka-Durka
Oct 22 2009, 17:09
Grab the replacement pack on the front page and make sure you are running the main addon. And you will be able to see the ACU units in servers that are still using USMC.

Not sure I follow. If I'm running a server, and have this as my main addon, people joining my server will not have to have the addon to see the Army uniforms? That's what I'm going for.

Cole
Oct 22 2009, 17:14
Not sure I follow. If I'm running a server, and have this as my main addon, people joining my server will not have to have the addon to see the Army uniforms? That's what I'm going for.
Unfortunately, that's not possible. The people joining your server would need US Army 2009 units installed themselves before they launch the game in order to see them ingame.
A download-while-loading system is not possible in BIS games. Maybe one day..

Durka-Durka
Oct 22 2009, 17:39
Ahh, that's what I thought, but was just making sure. Thanks for the quick reply!

Blueteamguy
Oct 22 2009, 22:06
sweet, like new units, although i kinda miss the M4s w/ grip, even if the grip was WAAY outta place

Binkowski
Oct 22 2009, 22:07
I will add the vilas weapon pack back in when we get it fixed. There were multiple issues (hand grip placement, the aimpoint issue etc) that needed to be fixed. Once me and vilas get those sorted, it will be included in the latest update.

b00ce
Oct 23 2009, 22:00
Sweet.

So how 'bout 'dem replacements? :p

Binkowski
Oct 24 2009, 01:00
Replacement pack is being updated. I have also fixed the following

- Backpack straps being caught in the shoulders
- The glowing glasses issue
- Fixed some normal mapping issues. Almost all are resolved now.

I've added the following.

- Gloves to some units (AnimalMother's request)

Gabe_Ruckus
Oct 24 2009, 01:24
Any plans to create an actual aid bag for the medic? He's got the same little assault pack as all the other bags.

I carry this one, the Blackhawk Stomp Medical Bag:
http://www.blackhawk.com/product/STOMP-II-Medical-Pack,876,1371.htm

I've got the ACU one right now, but my shop's making an order for a couple of the coyote tan bags because they'll match multicam or UCP-D better than the ACU.

I guess this isn't something super important, just a minor detail, but I thought I'd mention it. :D

AnimalMother92
Oct 24 2009, 01:49
Replacement pack is being updated. I have also fixed the following

- Backpack straps being caught in the shoulders
- The glowing glasses issue
- Fixed some normal mapping issues. Almost all are resolved now.

I've added the following.

- Gloves to some units (AnimalMother's request)

:yay: Thanks!

1in1class
Oct 24 2009, 02:23
My AA units does not have an AA launcher. Vary nice job on the units keep it up.

b00ce
Oct 24 2009, 02:51
Sweet... Looking forward to the next update.

God speed.

Clavicula_nox4817
Oct 24 2009, 02:58
sweet, like new units, although i kinda miss the M4s w/ grip, even if the grip was WAAY outta place

They're almost useless, too. Most soldiers, if they don't grip the heatshields, grip the magazine.

pete10
Oct 24 2009, 03:09
are there any afghan type maps available for download in arma 2 in which to use these units?

SIG21
Oct 24 2009, 07:04
I really regret the fact that you dropped the weapon pack. I also recognized the fact that the handgrip was placed "unlikely", however it was looking good ingame and I am sure you are aware that Christian1987 uses a custom anim for his M4s.
Vertical grips are currently issued and used widely, not all versions are very cute. I have seen pics of Marines using GRIP-POD bi-pod vertical grips on M16s and M4s. These grips are large and look really ugly on an M4, however they are used.
To come to the point:
Good weapon pack, I would recommend to make a seperate addon with these weapons included (just some config work) so everyone is free to choose the prefered version.
By the way I prefered your (or vilas) vertical grip placement since the anim works very smooth while c1987s version looks a bit strange if used on a model with short sleeves.

Halochief89
Oct 24 2009, 08:09
Pete there is but the best are Avgani and Afghanistan village, you'll need CAA1 then download the ArmA 1 maps and try them out.

Recce81
Oct 24 2009, 14:54
LOL at the person that said they love the ACU

you guys wore non subdued flags in the field?

Binkowski
Oct 24 2009, 15:57
are there any afghan type maps available for download in arma 2 in which to use these units?

Yes there is, grab CAA1 project. Then download Avgani / Afghan village for ArmA1 they work like a charm. The weapon pack will be included in the next release. Vilas just sent me the fixed version and it's ready to go. Just sit tight! Recce, it's weird. We're not supposed to, yet we do? I've seen first hand and seen pictures of us wearing a non subdued flag in the field. It's weird.

mpatton
Oct 24 2009, 17:30
Why did you switch back to the M16A2's? The M4 is the standard rifle now, and I very much liked the models you had before.

1in1class
Oct 24 2009, 22:01
Is there an reason why i dont have AA launcher with the AA unit?

Pauliesss
Oct 24 2009, 22:33
Why did you switch back to the M16A2's? The M4 is the standard rifle now, and I very much liked the models you had before. He did that because of few errors in weapon pack, just wait for new version:

The weapon pack will be included in the next release. Vilas just sent me the fixed version and it's ready to go.

:)

usarmy19dsniper
Oct 24 2009, 23:02
@<hidden> the subdued flag issue

The human eye has a really hard time seeing a 1"x1" square at 100 M. Our Flag patches are about 2-3"x1.5ish" that makes this not recognizable past 300 M. The enemy is not going to make it out anyways unless he is up close on you, less than 20m before he realizes what it is. It just really isn't that big of an issue. Especially when ACUs already stand out like a sore thumb.

Banderas
Oct 25 2009, 01:02
Maybe a bit offtopic, but as far as I know non-frontline US Army troops still have the M16A2s issued, also I saw several pictures/videos of some Army units equipped with M16A4s. So current weaponry might be good if you want to depict the motor-pool team or the culinar specialists in combat:D

mortyfero99
Oct 25 2009, 01:58
Good weapon pack, I would recommend to make a seperate addon with these weapons included (just some config work) so everyone is free to choose the prefered version.

If possible, could you add a coulple of m4_m203 aimpoint and ironsight ??

Tnx ..

Great units!!

Pandy
Oct 25 2009, 08:37
Very very very nice looking bro. Keep up the good work!

Flash Thunder
Oct 26 2009, 20:03
Binkowski, I've been using your Army mod for quite some time now, I freaking love it anytime I can use it I play as the US Army. :yay:

Theres one thing I request from you though, in first person can you increase the resolution of the arm textures and fix the sleeve clipping.

When your in first person the texture is very low resolution and you can't really make out much camoflauge in the texture, but in the third person it looks good.

I have my Texture Settings on Very High, Filtering on Very High and 3D Resolution on 100% on 1280 interface resolution, even at 200% the texture doesnt look any better.

If you could fix these 2 problems this mod would be 100/100. :D

Higher resolution textures for first person but make it so i dont have to be in 200% 3d res because my rig can only run 100% :o

Thanks again.

*Flash Thunder

Binkowski
Oct 26 2009, 20:07
Will do Flash. Thanks for all the feed back. Aside from some dumb config issues. I've added the improved vilas weapons back in. I've also fixed all of the normal mapping issues, I'm not sure if any of you noticed. But there was a sort of shadow where patches usually go, caused by bad normal mapping / laziness :P. Anyway, all these are fixed / added now. I will release an updated version soon.

Flash Thunder
Oct 26 2009, 20:11
Will do Flash. Thanks for all the feed back. Aside from some dumb config issues. I've added the improved vilas weapons back in. I've also fixed all of the normal mapping issues, I'm not sure if any of you noticed. But there was a sort of shadow where patches usually go, caused by bad normal mapping / laziness :P. Anyway, all these are fixed / added now. I will release an updated version soon.

Fast response! Much respect to you sir, looking forward for the update. :D

pete10
Oct 30 2009, 07:20
greatly looking forward to these

Binkowski
Oct 31 2009, 17:28
Version 1.7 is here! Check the front page for more information and download links. Mirrors are appreciated! Thank you again. And, Happy Halloween!

Blueteamguy
Oct 31 2009, 17:30
PM'ed foxhound ;)
nice to see the weps pack back in, what were the problems, anyways?

Binkowski
Oct 31 2009, 17:33
PM'ed foxhound ;)
nice to see the weps pack back in, what were the problems, anyways?

The Red dot on the aimpoint, and the EOTECH's holo site were very dim. Where you couldn't use them effectively. Vilas fixed that in this version.

Christian.1987
Oct 31 2009, 18:11
Nice Update Binkowski, but I still have the problem.

http://www.img-hosting.de/thumb/25675Unbenanntjpg (http://www.img-hosting.de/show.htm?bild=25675Unbenanntjpg)

Binkowski
Oct 31 2009, 18:12
Damnit. Ok, so I fixed it on one of the units. That goggle problem is really bugging the hell out of me.

DragonBaron
Oct 31 2009, 18:45
Thanks for the update Binkowski, but there are still problems with the red dot and the EOTech Holo Sight.
M4A1 (Aimpoint): Red dot is slightly too big and not really circular.
M4A1 (EOT), M249 SPW: Some parts of the EOTech Holo Sight aren't red.

Flash Thunder
Oct 31 2009, 18:57
Bink, your changelog says that theres more groups in the editor, I can still only choose Squad, thats the only group in US Army. :(

I didn't realize before but the US Flag when using freelook when using a Handgun gets distorted.

Also is there a limitation to the resolution you can use on the textures?
Im still having the problem with the low resolution textures on arms in first person. Make it sharper looking I guess, to me it looks blurred also is it possible to eliminate that black shadow below the hand? I have Shadows turned off, I guess its a Mapping bug.

I'll post a picture.

http://i127.photobucket.com/albums/p140/Cammarquez06/arma22009-10-2614-18-02-20.jpg

Other than that Bink Superb Addon. :D

Clawhammer
Oct 31 2009, 19:17
Backpack und siteback shadow issue still exists:
http://s2.imgimg.de/thumbs/arma22009103121121125c8df8d8ajpg.jpg (http://www.imgimg.de/bild_arma22009103121121125c8df8d8ajpg.jpg.html)

Its on all units with this bags in the shadow :-(

Foxhound
Oct 31 2009, 19:29
Release frontpaged at the Armaholic homepage (http://www.armaholic.com/page.php?id=7166).


http://www.armaholic.com/datas/users/3-animation.png (http://www.armaholic.com/page.php?id=7165)
US Army '09 v1.7 Beta (http://www.armaholic.com/page.php?id=7165)

leephilipclegg
Oct 31 2009, 20:23
hi mate

you the officer on the usmc side with the cap and m4 any chance of having one in your camo colour but just with the m9 like your old one from arma and if possiable a updated replacment pack?

thanks lee

DragonBaron
Oct 31 2009, 20:25
There is also a texture problem on the left trouser leg of the AT Specialist. Bottom on the back is white.
Nevertheless superb units!

CombatComm
Oct 31 2009, 22:17
Hey binkowski. Anyway we can get ALL the classnames bro? There are quite a few that are not on the armaholic page. Thanks

Binkowski
Oct 31 2009, 22:24
Units:


AA Specialist bink_usa_aa
AT Gunner bink_usa_at
AT Gunner (FGM148) bink_usa_at_2
Automatic Rifleman bink_usa_ar
Combat Medic bink_usa_medic
Crewman bink_usa_crew
Designated Marksman bink_usa_dmr
Engineer - Explosives bink_usa_sapper
Engineer - Mines bink_usa_miner
Fireteam Leader bink_usa_teamleader
Grenadier bink_usa_grenadier
Machinegunner bink_usa_mg
Officer bink_usa_officer
Rifleman bink_usa_rifleman_1
Rifleman (M1014) bink_usa_breach
Rifleman 2 bink_usa_rifleman_2
Sniper (M107) bink_usa_sniperh
Sniper (M24) bink_usa_sniper
Soldier (Off Duty) bink_usa_garrison
Squad Leader bink_usa_squadleader


Weapons:


M240B VIL_M240B
M240B (ELCAN) VIL_M240B_ELCAN
M249 (ELCAN) VIL_M249_ELCAN
M249 Para VIL_M249_PARA
M249 SPW VIL_M249_SPW
M4A1 (Aimpoint) VIL_M4_grip_aim

Cescollino
Oct 31 2009, 22:38
u r not going to add shoulder protections and new helmets so?:confused:

Pauliesss
Nov 1 2009, 08:47
Thank you for update Binkowski. :)

Christian.1987
Nov 1 2009, 10:21
Damnit. Ok, so I fixed it on one of the units. That goggle problem is really bugging the hell out of me.

yes I know, stupid transparent textures. :hammer:

=SF=Hyrax
Nov 1 2009, 11:39
what about the replacement files please:( been paitently waiting since 1.3

Binkowski
Nov 1 2009, 14:29
what about the replacement files please:( been paitently waiting since 1.3

I've been really busy. Sorry that I haven't been able to update that. I keep putting it off for other things. I can try to get the replacement pack updated, but I'm also working on some other projects. A good friend of mine has been helping me with them. First pic at least. Some of you guys might like these.

http://binkowski.armaholic.eu/Images/Photography/20th/20th_sfg_spear2_wip.png
http://binkowski.armaholic.eu/Images/Photography/20th/mcu.jpg

Hope that makes up for the lack of an updated replacement pack :).

{G&L}ACF{SCOTDG}
Nov 1 2009, 14:30
These pics look sweet cant wait for them :yay:

=SF=Hyrax
Nov 1 2009, 16:16
yes ill let u slide this time :) now will the Ranger pack have replacements?

Cole
Nov 1 2009, 16:18
I think I'm in love with the multicam guys.

Lauxman
Nov 1 2009, 16:47
That is some sexy looking multicam.

Johannes
Nov 1 2009, 19:15
wow. Awesome work, Binkowski.

AnimalMother92
Nov 1 2009, 19:39
very nice! can't wait for some spec ops. Little Birds+these guys=ownage :D

b00ce
Nov 1 2009, 19:40
Sick multica- Err... I mean... I don't accept legitimate reasons as excuses... Get to work on those replacements!!!

:p

Clawhammer
Nov 1 2009, 19:47
http://binkowski.armaholic.eu/Images/Photography/20th/20th_sfg_spear2_wip.png
http://binkowski.armaholic.eu/Images/Photography/20th/mcu.jpg


Looks damn nice Binkowski :-)
Will be the multicam units repaints or will they get their own new models too?

Binkowski
Nov 1 2009, 20:00
wow. Awesome work, Binkowski.

Why thank you. x3.

Anyway. I'd try to get everything released, but I keep getting CTD's when I try to get anything in game. I'm not sure what the problem is. So yeah, I'll just update the replacement pack and keep trouble shooting for the answer to the weird CTD's.

b00ce
Nov 1 2009, 21:31
So yeah, I'll just update the replacement pack...

FINALLY!!! :rolleyes:

Maybe some addons are conflicting, try getting rid of any new ones. If that doesn't work a re install might fix it.

Maybe your GPU is over heating; if that's the case then blow the dust out of your computer, if not, blow it out anyways.
Computers like a good blowjob. :icon_razz:

suhsjake
Nov 2 2009, 03:57
Hey binko, I know you are kind of busy, but I would love to see TLs and SLs with PRC-148s MBITRs for squad level and an RTO with a PRC-119 SINCGARS for Platoon level and above.

pete10
Nov 2 2009, 10:18
hi - have installed the latest US army package.

love it, however the grips on the M4 are still at the old position (ie:too far forward). is this correct or have i stuffed up something?

Nixo
Nov 2 2009, 12:46
The multicam and the other units look very nice :)

Banderas
Nov 2 2009, 21:22
hi - have installed the latest US army package.

love it, however the grips on the M4 are still at the old position (ie:too far forward). is this correct or have i stuffed up something?

It's because when they were closer, the wrist of humans were too wrung, so they were moved forward to have a more realistic angle (am I right?)

Ryujin
Nov 3 2009, 15:58
Let me add that the multicam units are reskins by daveygary for inhouse (at this time) use by 502nd. Not to say they won't be made public, but they are done.

Some more pics of the MC units, Nalmalsk island, and a personal reskin of RH's M4s.
http://i117.photobucket.com/albums/o62/Ryujin_bucket/arma22009-10-3123-07-57-82.jpg
http://i117.photobucket.com/albums/o62/Ryujin_bucket/arma22009-10-3122-51-00-84.jpg
http://i117.photobucket.com/albums/o62/Ryujin_bucket/arma22009-10-3122-45-25-03.jpg

They blend in real well...
http://i117.photobucket.com/albums/o62/Ryujin_bucket/WIP14.jpg
http://i117.photobucket.com/albums/o62/Ryujin_bucket/WIP12.jpg

RUDOLF
Nov 4 2009, 01:14
Any guy know any good AFV in the current ARMA2 could be used for these great US regular troops?

AnimalMother92
Nov 4 2009, 01:54
Any guy know any good AFV in the current ARMA2 could be used for these great US regular troops?

CAA1 has the M113, P85 has the Bradley and I heard the Strykers are being ported from Arma 1

Aced170
Nov 4 2009, 04:11
Found this
http://img84.imageshack.us/img84/5075/unitprob.th.jpg (http://img84.imageshack.us/i/unitprob.jpg/)
(thumbnail)

RUDOLF
Nov 4 2009, 11:53
M113 is outdated for US troops in 2008,09, I'm afraid. Seems the only hope would be from Stryker to organize a new type brigade.

wld427
Nov 4 2009, 12:20
M113 is outdated for US troops in 2008,09, I'm afraid. Seems the only hope would be from Stryker to organize a new type brigade.

You are rather mis-informed.

The M113 is all over Iraq.

Manzilla
Nov 4 2009, 12:26
Yup. They are still a damn good, and cheap, vehicle to use.

http://thunder6.typepad.com/photos/a_day_in_the_life_of/img_0001.html

Not sure how old this photo is but it's a good one

RUDOLF
Nov 4 2009, 12:39
You are rather mis-informed.

The M113 is all over Iraq.

It's your thought. US troops really would think the old horse-M113 is as good as Stryker?

wld427
Nov 4 2009, 12:56
It's your thought. US troops really would think the old horse-M113 is as good as Stryker?

It is not my thought..... its fact.

Im not debating whether the stryker is better than the M113.... Ive watched as they both have burned to the ground with people i know still in them.


now back on topic.


Bink, you planning to add any brigades formt he 101st. i always enjoyed your 2BCT guys in arma1

suhsjake
Nov 4 2009, 14:15
We have more M113s in Iraq than Strykers. And in Afghanistan, Strykers are pretty useless except in the cities. Bradley's are still the main IFV of the US Army.

Alex780
Nov 4 2009, 15:55
Hi,

I've got an issue. When I select the M240B no weapon displays and I can't fire. When it's used by ennemi soldiers I get "cannot load....m240b".
Thanks to consider this issue.

Lauxman
Nov 4 2009, 20:13
It's your thought. US troops really would think the old horse-M113 is as good as Stryker?

Yes, every military in the world has the money and resources to instantly upgrade all of their vehicles as soon as a new one is developed and put into service, except the United States.

Darkhorse 1-6
Nov 5 2009, 05:24
The M113 can still pull it's weight. In fact (If Upgraded) it's even better and has a higher survival rate than the Stryker.
http://defense-update.com/images_new/urban_fighter.jpg
http://defense-update.com/images/urban-APC-gaza.jpg
http://www.defenseindustrydaily.com/images/LAND_M113A3_Modified_in_Iraq.jpg

RUDOLF
Nov 5 2009, 09:51
Strykers with additional rails strengthening very popular in the city fights. Strykers are fewer than M113 just because they are still under testing application in the US Army. In addition, Strykers are for quick-reaction operations while M113 may be designed to accompany the heavy panzer divisions in the cold war before coming of Bradley.

Gabe_Ruckus
Nov 5 2009, 22:03
erm, no: The M113 dates back to Vietnam, and is designed to be multipurpose, not solely for tank divisions. They're still used because they're pretty awesome. They're a big lightly armored box with tracks, they're cheap, have lots of space, are reasonably quick, and you can put all sorts of weapons on them. Not to say they're better or worse than strykers, the two vehicles have different missions, but the M113 is still a great little APC. You should see what the Israelis have done with them.

Darkhorse 1-6
Nov 6 2009, 00:32
You should see what the Israelis have done with them.

My first 2 pictures WERE what the Israelis have done with them. lol.

AnimalMother92
Nov 6 2009, 01:24
We can argue all day about if X is better than Y, but that seems a tad silly. The original question was what IFVs are available to transport these units? The Bradley and the M113 are both used by the US Army, and both are available as addons. The Stryker, as nice as it would be, is NOT currently available in Arma 2. Question answered. No need for an argument here, I think we can all at least agree that Bink's units are amazing and leave it at that ;)

RUDOLF
Nov 6 2009, 01:36
Seems off-topic. But still interesting discussion anyway. Just very curious what US troops are using for their major AFV forces in the current service. Bink's units seem regular infantry or mechanized troops and Bradely may be more suitable for it. In games, the fire strength of those terroists could be really very strong and M133 could take lives of those soldiers very quick, I think.

suhsjake
Nov 6 2009, 02:06
@<hidden>:

We use: Up-Armored HMMWVs, MRAPs, M113s, Strykers, and Bradleys in Iraq. The Strykers and Bradleys are ill-suited for Afghanistan's terrain, so the M113 is coming back there as well.

Question Answered. Please stop hijacking threads. This is about Binks US Army Units, not about what equipment we use in Iraq or Afghanistan.

Firehead
Nov 6 2009, 04:45
Zeed out.

Flash Thunder
Nov 6 2009, 04:56
Wow was this thread totally and utterly derailed or what, this is about Binks US ARMY UNIT MOD :censored:

Firehead
Nov 6 2009, 05:20
Wow was this thread totally and utterly derailed or what, this is about Binks US ARMY UNIT MOD :censored:

You're right, it is, but I just can't stand people talking out of their arse. Suhsjake, provide your sources, please.

Bink, I presented the question elsewhere, but don't recall seeing an answer:

Why are you using the HSGI Woosatch A variant for your special forces guys? Most of what I had seen was a CIRAS or an Eagle MBAV. For the sake of realism, I wouldn't use the HSGI Woosatch, considering its not part of the SFLCS kit. The earpro is spot on though, good to go.

Also, as just a suggestion, other than making a reskin for the MC troops, maybe you should update their equipment? With MC being a potential camo for the Army, I don't see them continuing to use the same old SDS crap like the FLC on their kit. Maybe try the KDH plate carrier in MC or something?(even though it pisses me off that KDH got the contract over Eagle).

Here are some pics of the KDH plate carrier that the Army has chosen:
http://www.army.mil/-images/2009/10/15/53328/army.mil-53328-2009-10-16-111005.jpg
http://www.army.mil/-images/2009/10/15/53329/army.mil-53329-2009-10-16-111010.jpg
*WARNING* Those pics are kind of large, might take a minute to load.

SgtVebo
Nov 6 2009, 19:40
kinda feel awkward jumping into the conversation like this but suhsjake is right about the 113 and his sources, if im not mistaken are from being in the army, and i can back him up with that claim because i myself am an infantryman in the army. Now back on topic, Bink love the acu units, also glad to have an actual 240b(thanks vilas) I was getting tired of using the 240g.

Binkowski
Nov 6 2009, 21:16
You're right, it is, but I just can't stand people talking out of their arse. Suhsjake, provide your sources, please.

Bink, I presented the question elsewhere, but don't recall seeing an answer:

Why are you using the HSGI Woosatch A variant for your special forces guys? Most of what I had seen was a CIRAS or an Eagle MBAV. For the sake of realism, I wouldn't use the HSGI Woosatch, considering its not part of the SFLCS kit. The earpro is spot on though, good to go.

Also, as just a suggestion, other than making a reskin for the MC troops, maybe you should update their equipment? With MC being a potential camo for the Army, I don't see them continuing to use the same old SDS crap like the FLC on their kit. Maybe try the KDH plate carrier in MC or something?(even though it pisses me off that KDH got the contract over Eagle).

Here are some pics of the KDH plate carrier that the Army has chosen:
http://www.army.mil/-images/2009/10/15/53328/army.mil-53328-2009-10-16-111005.jpg
http://www.army.mil/-images/2009/10/15/53329/army.mil-53329-2009-10-16-111010.jpg
*WARNING* Those pics are kind of large, might take a minute to load.

I'm just lazy, and don't have the time to be honest. Put that together in a few minutes (my SF anyway). I'll probably end up changing it eventually. Not to sure yet.

WA Lancer
Nov 6 2009, 21:47
could you perhaps provide the specific names of the custom weapons the units have in the readme?

Binkowski
Nov 6 2009, 21:53
could you perhaps provide the specific names of the custom weapons the units have in the readme?

Will do. I'll post it up tonight, going out with my girlfriend. Once I'm back I'll post it up. Thanks for reminding me.

SuperRat
Nov 6 2009, 22:24
bink its any way if you have any time on your hands to do couple soldiers with berets and army caps

RUDOLF
Nov 7 2009, 00:29
Will do. I'll post it up tonight, going out with my girlfriend. Once I'm back I'll post it up. Thanks for reminding me.

Oh,it seems you played late at night...:)

Gabe_Ruckus
Nov 7 2009, 01:48
Something bugging me, all the M4's are firing full auto, and all the Army M4's I've seen only fire on semi and burst.

SpiritedMachine
Nov 7 2009, 01:53
The M4A1 has a "S-1-F" (safe/semi-automatic/fully automatic) trigger group, while the M4 has a "S-1-3" (safe/semi-automatic/3-round burst) trigger group.

-From the M4 Wikipedia page

Gabe_Ruckus
Nov 7 2009, 02:12
Yeah, I know that, but the army doesn't issue the M4A1 on a wide scale. I'm basing this on my unit, the 1st ID, and the rifles carried by the 1-87 infantry Rakkasans of the 101st Airborne Div, whose M4's I've seen and held in my hand, and have semi and burst firing modes. That, and the army got away from full auto after the M16A1 and the Vietnam war because soldiers were firing without aiming, just spraying rounds in the direction of the enemy. The US Army is one of the best fighting forces for accurate fire, because we drill careful marksmanship, and DON'T have a full auto setting on our assault rifles.

Binkowski
Nov 7 2009, 02:45
My unit as well as the M4's with semi / 3 round burst. Unfortunately, in ArmA2. The only class that they made was the M4A1. Unlike in ArmA1 where there was the M4 and M4A1. We'll just have to deal until well, someone modifies it.

Blueteamguy
Nov 7 2009, 16:51
having full auto can really help if you're in a pickle, but a burst option for longer ranges could help, too

STGN
Nov 7 2009, 18:41
You can't miss too fast, to win.
STGN

=SF=Hyrax
Nov 9 2009, 21:44
yes these replacement files go great with the ungreatness of MW2. Still waiting :D

Clawhammer
Nov 10 2009, 06:17
Hey Binkowski, what do you think about making something like this:
http://itpworld.files.wordpress.com/2009/09/the-hurt-locker-pic.jpg

I saw it in the Movie Hurt Locker, would be dam cool to have such an BombDefuseSuite
(In the movie its used by the us army or am i wrong?)

CombatComm
Nov 10 2009, 06:20
Is this signed for online use? im currently on a coop with these units.

RUDOLF
Nov 10 2009, 07:50
Will you make any US troops for early 90's or in 80's for future plan?

Gabe_Ruckus
Nov 10 2009, 12:31
Clawhammer, those suits are only worn by EOD (Explosive Ordnance Disposal) units, a very specialized MOS. But yes, the Army uses them for that.

Binkowski
Nov 10 2009, 20:28
Is this signed for online use? im currently on a coop with these units.

Yes it is. You can download my public BIKEY from here (http://binkowski.armaholic.eu/Dump/BINK.rar). I used to have it hosted on OFPEC, but that data loss that happened a few days ago made me loose it.

Solarghost
Nov 14 2009, 00:42
wasup man, any updates?

:yay:

I wanna see a radio soldier, woot!

Binkowski
Nov 14 2009, 02:41
Just been busy solarghost, with everything. Haven't made any real "strides" per-se on these units. Or any of my projects for that matter. I'll post up more when, well. I have more time.

Solarghost
Nov 14 2009, 02:55
All good bro,

Take your time :)

Clawhammer
Nov 14 2009, 16:28
I found much more Shadow issues:
http://s2.imgimg.de/thumbs/arma22009111418142128d0be20d9jpg.jpg (http://www.imgimg.de/bild_arma22009111418142128d0be20d9jpg.jpg.html)http://s2.imgimg.de/thumbs/arma220091114181431878c8f4b24jpg.jpg (http://www.imgimg.de/bild_arma220091114181431878c8f4b24jpg.jpg.html)http://s2.imgimg.de/thumbs/arma22009111418232218f50e5882jpg.jpg (http://www.imgimg.de/bild_arma22009111418232218f50e5882jpg.jpg.html)

Is it my fault that i have this? Or is it an addon sided bug tough?
Thanks for help!

(Same issue with ArmA2 without any Addons)

Christian.1987
Nov 15 2009, 12:18
Binkowski i hav found a bug on the "Rifleman" Unit, to kneel.

http://www.img-hosting.de/thumb/25940bugjpg (http://www.img-hosting.de/show.htm?bild=25940bugjpg)

maza94
Nov 15 2009, 16:02
hey, can you make sniper like more that?
http://www.americanrifleman.org/Webcontent/gallery/30/061019-A-7603F-151_PG.jpg

vilas
Dec 7 2009, 11:02
as i know, US military have also some more camo, do you think you could make :
- tricolor units DCU ?
- navy digital camo ?
- USAF digital tiger ?
People always love "special forces" "marines", while a lot of more soldiers units are present i.r.l.

ReconTeam
Dec 7 2009, 16:18
Just for reference, the new USAF camo looks very similar to Army ACU out on the field, probably not worth doing unless you have plenty of time on your hands.

vilas
Dec 8 2009, 06:45
similar ?
http://fullmetaljacket.com/catalog/images/ABU%20Shirt.jpg
?

Mr_Centipede
Dec 8 2009, 06:54
looks pretty similar to me... please note that 'similar' != 'same'. Looked at not in detail I can say it looked similar. yes there is a difference.

But if Bink wanted to expand, than I dont see anything wrong with that. though, is there a field unit in usaf? it's not like ww2 german fallschirmjager which was under luftwaffe, right?

johncage
Dec 8 2009, 06:55
great release. the top of the helmet's a bit tight.

vilas
Dec 8 2009, 08:01
though, is there a field unit in usaf?

i saw pictures of special forces in desert tiger stripe

but i think it would be good to have full representation of US forces, at least americans should vote for it, not me, away from US ;)
it is good to make all forces to represent full of country soldiers to represent many branches and specialisations :]
specially if country uses a lot of different camo

NMDANNY
Dec 8 2009, 14:36
bug: its hard to see the IR strobe when you have rucksack, you should also make it flash faster

suhsjake
Dec 8 2009, 14:39
How bout we take that to the ACE thread.

Clavicula_nox4817
Dec 8 2009, 16:31
looks pretty similar to me... please note that 'similar' != 'same'. Looked at not in detail I can say it looked similar. yes there is a difference.

But if Bink wanted to expand, than I dont see anything wrong with that. though, is there a field unit in usaf? it's not like ww2 german fallschirmjager which was under luftwaffe, right?

The Air Force deploys Security Police, Pararescue and Combat Controllers. Pararescue and CCT usually wear similar uniforms as other SOF personnel.

johncage
Dec 19 2009, 15:25
hi, maybe some characters could have the goggles pulled down.

Jblack9
Jan 9 2010, 21:14
Does anybody have the classnames for the M4 rifles included in this pack?



Thanks in advance

---------- Post added at 10:14 PM ---------- Previous post was at 10:07 PM ----------

Does anybody have the classnames for the M4 rifles included in this pack?

I don't have internet and am lacking access to the readme files, if somebody could post them it would be awesome.

Thanks in advance

Sorry about the dbl post

Binkowski
Jan 10 2010, 04:31
Does anybody have the classnames for the M4 rifles included in this pack?



Thanks in advance

---------- Post added at 10:14 PM ---------- Previous post was at 10:07 PM ----------

Does anybody have the classnames for the M4 rifles included in this pack?

I don't have internet and am lacking access to the readme files, if somebody could post them it would be awesome.

Thanks in advance

Sorry about the dbl post

Hey Jblack9. Next time please contact me by PM regarding this, don't want to moderators to see this. ;). Anyway, the class names are below. Sorry they weren't specified. (Although they might of been earlier in the thread, but who knows. Obviously not I.)



VIL_M4_grip_eot_camo
VIL_M4_grip_eot
VIL_M4_grip_aim
VIL_M249_SPW
VIL_M249_PARA
VIL_M249_ELCAN
VIL_M240B_ELCAN
VIL_M240B


All ammunition is stock.

Black1ron
Jan 10 2010, 04:36
BTW, Binkowski, on the back of your Grenadier there is a small spot where you can see through the unit. I will post pics later

Binkowski
Jan 10 2010, 04:39
Yeah Black1ron. That's been reported...but anywhoo...these guys are going to be obsolete. Really soon ;).

http://i101.photobucket.com/albums/m53/anthraxx_2006/WIP/hehe_l.jpg
http://i101.photobucket.com/albums/m53/anthraxx_2006/WIP/hoho_l.jpg
http://i101.photobucket.com/albums/m53/anthraxx_2006/WIP/harhar_l.jpg

I'll be getting some better pictures soon.

ebanks129
Jan 10 2010, 04:44
ooohhh heeellll yeeaahh! lookin good man

b00ce
Jan 10 2010, 05:00
Sweet nice textures, can't wait for an update.

My only complaint is the terrible texture quality for 1st person. Fix it please.

Flash Thunder
Jan 10 2010, 05:32
@<hidden>

Yeah I agree that and the shadow problems on the rank insignia and on backpacks (they were never affected by shadows)

yeah so I remember reading somewhere Binko that you got a higher resolution digital camera? Is that why the textures on the older units were muddy in first person?

Looking forward to these ones especially if you fixed the shadow bugs and increased the overall texture res/quality. :D

One quick thing also I've been getting this error message now everytime I load up a Crewman it looks like hes only loaded half his LOD, it says cannot find binko/LOD or something like that, maybe you already know, if not ill go get a pic of it and post here.

Thanks for your incredible units Binko use them everytime mate!

Black1ron
Jan 10 2010, 06:46
Yeah Black1ron. That's been reported...but anywhoo...these guys are going to be obsolete. Really soon ;).

http://i101.photobucket.com/albums/m53/anthraxx_2006/WIP/hehe_l.jpg
http://i101.photobucket.com/albums/m53/anthraxx_2006/WIP/hoho_l.jpg
http://i101.photobucket.com/albums/m53/anthraxx_2006/WIP/harhar_l.jpg

I'll be getting some better pictures soon.

Will these replace your basic army units that are currently in ACE 2? Please tell me they will. Those are nerdgasm-inducing!

Binkowski
Jan 10 2010, 16:21
I don't know if those guys will be in ACE2. They probably will, I'll figure out whats wrong with the Crewman. Maybe.

Enad
Jan 10 2010, 19:30
Whats so much better with your upcoming 08 units than your current 09 units?

Binkowski
Jan 10 2010, 19:54
Whats so much better with your upcoming 08 units than your current 09 units?

Everything.

To name a few,

- Improved textures, models, the works.
- Optimized for performance, with the largest model having 4 sections.
- New ACU pattern. :yay:

;).

AnimalMother92
Jan 10 2010, 19:57
Yeah they rule. Badass textures. Wipe the floor with the 09s imho :D

Enad
Jan 10 2010, 21:05
Yeah they do look alot nice when I look at them.
Great work!

How about outfitting them with ACE2's awesome weapons. Like the sick special forces camo M4's. :D
Right now Im stuck with your guys and all of them using M16A2's. :( Ugly guns.

AnimalMother92
Jan 10 2010, 21:12
You can easily outfit them with any weapon you want in the mission editor.
http://ace.wikkii.com/wiki/Class_Lists_for_ACEX

Banderas
Jan 10 2010, 21:57
What the M16A2 is the ugly gun??? WTF seriously? Because no railinteradapterface system with for flaslight-lasermarker-swissarmyknife-cokevendingmachine combo on it?

I assume they won't get outfitted with spec ops camo christmas tree M4A1s because regular army dudes are using M4s with a little bit less decoration and camo.

Enad
Jan 10 2010, 22:10
Yeah using that script takes too long for me. :D

But I meant they are ugly because all of them are basically M16A2 Iron sight. And ArmA II's first person isnt the best. So they end up looking funky. I like them with all the attachments but not purely iron sights.