View Full Version : Commanche
http://www.armaholic.com/page.php?id=7132
Not my addon, but its not listed in here for release, So I'll go ahead and post the link :D
looks bad ass
http://www.armaholic.com/datas/thumbs/4420-modem_rah66_04.jpg
{G&L}ACF{SCOTDG}
Aug 29 2009, 20:25
Amazing:coop: great model and HUD :D
Flouncy
Aug 29 2009, 23:03
'Comanche'. 1 x 'm'.
Sorry for being a sp nazi, but I see this one sooo often and it grind me up :)
redrumNL
Aug 29 2009, 23:06
Commache, there he is!
Only cant get it running it says.. Addon 76_VDV requires version 1.08 of application
Did al things needed twice..
Friend of my got it running..
Flouncy
Aug 29 2009, 23:13
*sigh*
*sigh*
If you have nothing constructive to add to a thread, then don't post at all.
this is quite the awesome mod, 2 things that need worked on, Switch the pilot to the back seat and gunner in the front seat, and when you tell people to mount up on it, it shows as Ah-1. Other than that its truely fun to fly :D
Blueteamguy
Aug 30 2009, 00:29
If you have nothing constructive to add to a thread, then don't post at all.
Wouldn't hurt to remember that...
well, i'm impressed on all levels!
not only does it look like something you'd see in Halo (excluding rotors of course) but it also has exceptional AG capability on the scout, it can take out an SU-34 mid-flight, and it can blow up a tank (even an M1A2) in one shot with the AT variant! 11/5!
Fortran
Aug 30 2009, 00:53
Really nice work! This was going to be my next project, looks like I need to find an alternative choice. Very nice though, love the pilot HUD. Couldn't find how to activate the MFD map though...anybody else had that working ?
Strange you added this, wasn't the commanche project abandoned before it really started? Anywho it looks like a lovely skin and model - nice work!
1in1class
Aug 30 2009, 01:26
Vary nice Chopper nice work. Iv got an Bug though i cant close the weapon bay doors when i do click on close bay doors the gunner opens them back up, gunner keeps the weapon bay doors open at all times.
Kremator
Aug 30 2009, 07:31
That's because the gunner is set to AWARE or COMBAT. Set him to SAFE and he will close the bay.
That's because the gunner is set to AWARE or COMBAT. Set him to SAFE and he will close the bay.
I tried that with a friend as the gunner, doesnt work.
Also another bug, the bay doors somehow killed him when we randomly started pressing scroll button to close/open bay doors.
Also is it possible to make the chopper fire only when bay doors are open ? since you can do that even if they are closed.
Jimmy the Saint
Aug 30 2009, 10:43
I haven't tried any mods yet (this included), but I wonder by looking at the pictures if the landing gear works?
redrumNL
Aug 30 2009, 11:16
It wont work at all on me. Its saying, Addon 76_VDV requires version 1.08 of application when i start amra.
Any1 knows what the problem is?
It wont work at all on me. Its saying, Addon 76_VDV requires version 1.08 of application when i start amra.
Any1 knows what the problem is?
i think you downloaded teh arma1 version.
The download is the same, the "key" is the config u use, one is for arma and another is for arma2
Lee_H._Oswald
Aug 30 2009, 12:01
GREAT addon!
"Back to the cold war" feeling with this helicopter!
Fantastic work, BIG THANK YOU!
http://lee.plankton.ch/A2_RAH66_k.jpg
MfG Lee
I haven't tried any mods yet (this included), but I wonder by looking at the pictures if the landing gear works?
yes, landing gear retracts on speed/height :)
modEmMaik
Aug 30 2009, 12:33
It wont work at all on me. Its saying, Addon 76_VDV requires version 1.08 of application when i start amra.
Any1 knows what the problem is?
PLease re-download the addon, because no such class is included in the DKMM RAH-66 conversion package. Looks like the message belongs to the 45th VDV package (http://www.armaholic.com/page.php?id=4887).
Actually this bird was converted for A1, but I have added a repl-config for A2. I have already requested permission from rastavovic for 2 other addonmakers to continue the Comanche, because of a new profession, I will retire from modding.
BR,
mike
:edit:
Really nice work! This was going to be my next project, looks like I need to find an alternative choice. Very nice though, love the pilot HUD. Couldn't find how to activate the MFD map though...anybody else had that working ?
MFD map support is for CWR-islands / Sahrani / UTES light and Chernarus light versions only (at the moment).
Please to not stop any projects, because someone else released a similar looking. This chopper is focused on A1 (1'st LOD includes 3.2k faces only), so you can focus on A2 features (hit effects, wrecks, super shader etc.). I am sure your Comanche will be top notch, when you model one ;)
Cionara
Aug 30 2009, 12:47
Yea it's nice and looking good from outside but I'm not using it because the cockpit has to become more detailed. Reminds me on wing commander at the moment ^^
http://blog.pricegrabber.co.uk/buttonsmasher/files/2008/03/wing-commander.jpg
Lee_H._Oswald
Aug 30 2009, 13:12
...because the cockpit has to become more detailed. Reminds me on wing commander at the moment ^^
[IMG]http://blog.pricegrabber.co.uk/buttonsmasher/files/2008/03/wing-commander.jpg[IMG]
And exact this shows, that there is no need for hyper-high-res graphics to have fun!
This addon made me enjoy playing arma2, which isn't very easy with this game...
MfG Lee ;)
MadCatChiken
Aug 30 2009, 14:23
Nice model, not sure about the HUD, since they used HIDASS for it. The pilot sits at the back and you need to add the animation for the gun being folded away when in stealth mode. Other than that, freaking awesome heli, been waiting for this.
{G&L}ACF{SCOTDG}
Aug 30 2009, 14:40
:cool:yeh i think you should incoporate an animation that draws the gun in when in stealth mode :D
Lee_H._Oswald
Aug 30 2009, 16:45
Is there a way to manual control the landing gear?
Kind of stupid flying very low, sneaking towards the unknown enemies, trusting your "stealth abilities" while having the landing gears down.
It would be great to use the "gear up/down" mapped keys on my joystick.
Another idea: Is it possible to control the weapon bay via the "flaps up/down" keys?
MfG Lee
Miles Teg
Aug 30 2009, 17:02
Strange you added this, wasn't the commanche project abandoned before it really started? Anywho it looks like a lovely skin and model - nice work!
Yeah the Commanche project was cancelled by the U.S. Army. Very sad as it had enormous potential....but ultimately too expensive as it was designed to penetrate Russian air defenses rather then to hunt down insurgents. Still its fun to fly them in the game just for fantasy purposes.
Chris G.
aka-Miles Teg<GD>
Yea it's nice and looking good from outside but I'm not using it because the cockpit has to become more detailed. Reminds me on wing commander at the moment ^^
what do u mean? the thing's cockpit has to be one of the most detailed choppers out there, I mean look at the HUD its quite impressive if u ask me
Blueteamguy
Aug 30 2009, 21:24
is it possible to make the chopper fire only when bay doors are open ? since you can do that even if they are closed.
The gun can be fired w/ doors closed, but missles and rockets can only be selected when doors are open, and it automatically switches to laser designator when doors close to avoid any mishaps ;)
---------- Post added at 09:24 PM ---------- Previous post was at 09:22 PM ----------
Is there a way to manual control the landing gear?
Kind of stupid flying very low, sneaking towards the unknown enemies, trusting your "stealth abilities" while having the landing gears down.
It would be great to use the "gear up/down" mapped keys on my joystick.
Another idea: Is it possible to control the weapon bay via the "flaps up/down" keys?
MfG Lee
no and no, you have to use keyboard, and also you have to activate auto hover for take off so you don't fly right into your hangar lol :D
MadCatChiken
Aug 30 2009, 22:32
what do u mean? the thing's cockpit has to be one of the most detailed choppers out there, I mean look at the HUD its quite impressive if u ask me
Except it didn't have HUD, it used HIDASS.
Blueteamguy
Aug 30 2009, 23:32
:cool:yeh i think you should incoporate an animation that draws the gun in when in stealth mode :D
It can't do that IRL
<object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/yQH8ycuD4iA&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yQH8ycuD4iA&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
Would it be possible to increase tail rotor effect? And would this make it easier to fly sideways and do all those crazy manoeuvres?
MadCatChiken
Aug 31 2009, 11:36
It can't do that
Is "it" a type for "I", cos i believe the Comanche could draw its gun in, infact after playing Enemy Engaged, the gun draws in when in stealth. The animation has the cannon spin around 180degs, the pull up and bay doors close. The prototype may haven not been able to but i think the idea was that it did.
modEmMaik
Aug 31 2009, 11:57
This comanche feature is good documented, but the gameengine gives full maingun control to the user only. BWMod fixed this on their Gepard:
The model includes a hidden structure that replaces the spinning radar, to do the "turn-off/on" animation. Same can be implemented to the comanche's gatling.
But hat needs some scripts, which I avoided in this release to reduce the complexity and ensure compatibilty to other addons / AI-fixes etc.
I am not sure about the tailrotor manipulations, but the config offers some items (e.g. min/max/neutralBackRotorDive).
Manual control of the landing gear can be implemented, but there are some problems, when the AI pilots the chopper (see MH53E first release).
@<hidden>: please, please release a fix for ARMA 1 with manual gear control i crashed 5 times because of the automatic landing gear in your comanche and a hundred times with the KA-50 from BIS in low an slow flying it´s realy a pain in the A..
Is a Version with EFAM´s planned?
@<hidden>: for my knowledge the gunner sits in the back of the RAH-66 in Real Life so why changing this?
Lee_H._Oswald
Sep 1 2009, 14:07
Manual control of the landing gear can be implemented, but there are some problems, when the AI pilots the chopper (see MH53E first release).
I could live with an action menu entry like "switch to manual/automatic gear".
God, this helicopter is so much fun!
MfG Lee :)
Blueteamguy
Sep 1 2009, 23:08
Is "it" a type for "I", cos i believe the Comanche could draw its gun in, infact after playing Enemy Engaged, the gun draws in when in stealth. The animation has the cannon spin around 180degs, the pull up and bay doors close. The prototype may haven not been able to but i think the idea was that it did.
I meant it can't do that in real life
I meant it can't do that in real life
Ahem.
From http://en.wikipedia.org/wiki/RAH-66_Comanche:
It incorporated stealth features to avoid detection, such as retractable weapon stations and main gun, and stealth faceting and radar absorbent materials.
MadCatChiken
Sep 2 2009, 00:31
Ahem.
From http://en.wikipedia.org/wiki/RAH-66_Comanche:
It incorporated stealth features to avoid detection, such as retractable weapon stations and main gun, and stealth faceting and radar absorbent materials.
http://tri.army.mil/LC/CS/csa/cpcomanc.htm
"To reduce radar cross-section, weapons can be carried internally, the gun can be rotated aft and stowed within a fairing behind the turret when not in use, and the landing gear are fully-retractable."
http://tri.army.mil/LC/cs/csa/cpcomtur.gif
Also the AT version should have the added side wings, to carry up to 12 Hellfires.
@<hidden>: does anyone know what i have to add for an countermeasure function?
and manual gear?
{G&L}ACF{SCOTDG}
Sep 2 2009, 18:57
If you use RKSL's countermeasures addon ,it works on the Commache:p
AndresCL
Sep 14 2009, 07:34
I agree about a sidewinds version, so it can carry more hellfires.
Or at least make the actual version stealth to the radar, so they cant lock on (dunno if its possible, but i guess so)
Ravenholme
Sep 17 2009, 09:28
@<hidden>: please, please release a fix for ARMA 1 with manual gear control i crashed 5 times because of the automatic landing gear in your comanche and a hundred times with the KA-50 from BIS in low an slow flying it´s realy a pain in the A..
Is a Version with EFAM´s planned?
@<hidden>: for my knowledge the gunner sits in the back of the RAH-66 in Real Life so why changing this?
Exactly what I was going to ask, though I was going to call them "optional stub wings", since it's been a long time since my days of playing "Comanche Gold" on Win95 (Best Heli sim, ever!)
But yes, is a version with the EFAMs planned so it can hold more armaments, and maybe a method of making it stealth?
Exactly what I was going to ask, though I was going to call them "optional stub wings", since it's been a long time since my days of playing "Comanche Gold" on Win95 (Best Heli sim, ever!)
But yes, is a version with the EFAMs planned so it can hold more armaments, and maybe a method of making it stealth?
you might recognize this then :P <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/yQH8ycuD4iA&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/yQH8ycuD4iA&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
Cionara
Sep 17 2009, 17:12
Addon is very awesome. But the cockpit equipment looks so paper-like. Hud is perfect but the switches and measures are stretched strange and stuff.
I know it will not look like this : http://www.airforce-technology.com/projects/comanche/images/comanche9.jpg
But at the moment cockpit isn't even nearly like that.
Or do I have another comanche version in my link ?
Plz tell me then =/
looks like the rah 66 to me
vengeance1
Sep 18 2009, 13:22
Awesome Mod use it in my BlackOps Missions very cool.
SGT_SAVAGE
Oct 4 2009, 03:00
I see this bird popping up in numerous videos I have been trying to get in contact with Cyborg112 who apparently has the bird at the moment. I have made new rotor sounds/engine sounds ect anyone else interested in developing this bird further for arma 2?
marlboro9
Apr 12 2010, 02:26
I would very much like see version with more variable loadout in the bay as the pods were intended for various missiles (4 hellfires and 2-4 stingers). This is only thing i miss, otherwise its great addon.
Steakslim
Apr 12 2010, 02:39
I dunno if this project is even still active. There might be someone else working on a Commanche though.
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